Money into virtual currency
network virtual currency can be roughly divided into
the first category is familiar game currency. In the era of stand-alone games, the protagonist accumulates money by knocking down the enemy, entering the gambling house to win money, and using these to buy Herbs and equipment, but it can only be used in his own game console. At that time, there was no "market" between players. Since the establishment of Internet portal and community, the realization of game networking, virtual currency has a "financial market", players can trade game currency
the second type is the special currency issued by the portal website or instant messaging service provider, which is used to purchase the services in the website. The most widely used is Tencent's q-coin, which can be used to purchase membership, QQ show and other value-added services
the third kind of virtual currency on the Internet, such as bitcoin (BTC), Wright currency (LTC), etc. bitcoin is an electronic currency proced by open-source P2P software. Some people also translate bitcoin as "bitcoin", which is a kind of network virtual currency. It is mainly used for Internet financial investment, and can also be directly used in daily life as a new currency.
bitcoin network has been able to process a lot more transactions per second than the current processing capacity. But it's not fully mature enough to scale up to major credit card networks. The work to raise the current ceiling is in progress, and the future needs are very clear. From the beginning, every aspect of the bitcoin network has been maturing, optimizing and specialization, and this process will continue in the next few years. With the increase of traffic, more bitcoin users may use lightweight clients, while full network nodes may become more specialized services. For more details, check out wiki page extensibility.
1. The essence of interpretation is different:
virtual currency: virtual currency refers to non real currency
currency: currency (CCY) is the medium of purchasing goods and preserving wealth. It is the contract between the owner of property and the market about the right of exchange. In essence, it is the agreement between the owners
2. Different types:
virtual currency: game currency, special currency, etc.
currency: coin, paper currency, deposit currency, etc.
extended data:
formation of virtual currency market:
Internet leads to the emergence of a new market, which is a virtual market based on cyberspace. The Internet provides a lot of communication places for consumers, and also provides business market for enterprises. Enterprises must change from proct centered to service centered to customer centered
with the development of computer artificial intelligence technology and database technology, enterprises can conveniently collect customers' information, understand customers' needs in time, change business strategies and grasp economic arteries in real time
after finding this kind of person, trade the currency to this person in the place where the virtual currency is used [for example, the forum currency is in the forum, and the game currency is in the game], and then use Taobao and other online stores to let them buy non physical goods, and their RMB will be transferred to your account
not all virtual currencies are bought with real money.
virtual currency originally refers to non real currency.
in the case that virtual currency is connected with reality, virtual currency has its real value. Well known virtual currencies such as Tencent's q-coin, q-point, Shanda's roll, Sina's u-coin meter ticket (used in igome game), chivalrous Yuanbao (used in chivalrous road game), and so on, In the era of stand-alone games, the protagonists accumulate money by knocking down the enemy and winning money in gambling houses to buy Herbs and equipment, At that time, there was no "market" between players. Since the Internet established the portal and community and realized the game networking, there has been a "financial market" for virtual currency, and players can trade game currency.
the second type is the special currency issued by portal websites or instant messaging service providers, Tencent's q-coin is the most widely used to purchase services on this website. It can be used to purchase membership, QQ show and other value-added services.
Third, the difference between real currency and virtual currency
the first feature: different value formation mechanisms.
general currency and virtual currency have different value bases, the former represents utility, The latter represents value.
as a general equivalent, the "price" of currency is called value in language, but actually refers to utility. Virtual currency does not represent the "effect" of general "price", but the value itself.
virtual currency is not a general equivalent, but a manifestation of value relativity, or a symbol of expression; It can also be said that virtual currency is a personalized currency.
the second feature is that the monetary decision mechanism is different.
general currency is decided by the central bank, while virtual currency is decided by indivials.
reflected in the monetary decision mechanism, real currency is decided by the central bank; The virtual money market (such as stock market and game money market) is determined by forces outside the central bank, The economy formed by stock market and derivative financial market is called fictitious economy. The essence of fictitious economy is information economy with indivial as the center.
the third characteristic is that the value exchange mechanism is different.
the value conversion of general currency is completed in the money market; The value exchange between general currency and virtual currency is completed through the overall exchange of the two markets. Under special conditions, there is an immature exchange relationship between indivial markets. Therefore, it can be said that general currency and virtual currency are in different markets.
some people worry that game virtual currency may cause inflation, Just as the imbalance of supply and demand in the commodity market can not directly lead to the imbalance of supply and demand in the money market, it must be through the issuance of additional money in the overall market to lead to inflation; At present, the stock market is a unified market, but the game market is not.
for example, the ratio of a certain game virtual currency to RMB may initially be 800000 to 1, Then it may change to 8 million to 1. Maybe the virtual currency of a castle today will be enough to buy a Tomahawk tomorrow; If the virtual currency forms a unified market, it may indeed exert pressure on the money market. The problem is that there is no such unified market now. The issuers of game currency are independent of each other and do not have the status of financial subject, let alone the exchange with currency at the level of financial market. What's more, whether it is base currency or value-added currency, The currency volume (m) and the currency price level (V, i.e. the velocity of circulation) have not changed, so it can not be considered that there will be monetary inflation or deflation.
for the current game currency depreciation, it is better to explain that the service conditions of a game as a value-added service have changed, As the demand for virtual currency increases, the price of services involved and the price level of virtual currency decrease. Due to the change of supply and demand conditions of such services, the price of services decreases. This is a phenomenon that can be explained by a real commodity market
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