The influence of virtual currency on future social life
many procts of blockchain technology are not currency, although they are called currency. Under the guise of digital currency investment, it is a Ponzi scheme. Even some of them don't even have blockchain technology, which is just a fake number to cheat people.
virtual currency is not a real coin, but a virtual thing. Virtual currency also has its own value, because it is a kind of training for investors
they think that some virtual currencies will have a great market, so at this time, as an investor, unique vision is very important. If you enter too late, then the virtual currency may not have any value. If you enter too early, it may not be what you expect. So at this time, the entry time is very important
So virtual currency can also make us grow rapidly, which is the judgment of the overall situation and the learning of knowledge. So virtual currency, for us, is a kind of income. Of course, we don't know how much this kind of income is in the early stage. Secondly, it enables us to learn quickly and improve our knowledge literacy, and it can also learn through continuous practice and combine practice with learning. These are exactly what we need to do, He also plays the role of supervisionthe first category is familiar game currency
since the Internet has established a portal and community to realize the game networking, there has been a "financial market" for virtual currency, where players can trade game currency
the second type is the special currency issued by the portal website or instant messaging service provider, which is used to purchase the services in the website. The most widely used is Tencent's q-coin, which can be used to purchase membership, QQ show and other value-added services
the third kind of virtual currency on the Internet, such as bitcoin (BTC), Wright currency (LTC), etc. It is mainly used for Internet financial investment, and can also be directly used in daily life as a new currency
from the above classification, we can see that the impact of different types of virtual currency on our economic life is divided into fields and groups. Mainly in the field of Internet game crowd and network service users are most affected
the functions derived from bitcoin and directly used in daily life have been declared illegal by the state financial regulatory authorities. The impact on people's lives is invisible.
recently, the four ministries and commissions jointly issued a notice, requiring local authorities to supervise online game service providers to carry out business activities in accordance with the law, to prevent providing convenient conditions for online gambling activities, and online game service providers shall not charge or use "virtual currency" and other means to collect commissions related to game winning or losing in disguised form; In order to set up games such as using game points to win or lose, guessing and so on, it is necessary to set the number of game points winning or losing per game and per day for users. It is not allowed to provide game points trading, exchange or "virtual currency" or other services to exchange cash or property in disguised form. It is not allowed to provide game points transfer services such as giving or transferring between users
it is reported that Tencent no longer provides the service of game currency or game points in disguised form to exchange cash and property. If netizens want game currency, they can give it as a gift when they buy props. For some paid games, they charge a fixed "game matching fee" to avoid virtual currency gambling in disguised form
but for people after the 70s century. There may be more and more
in the future, RMB may collude with virtual currency
even worse, RMB will be compared with virtual currency
also means lower value.
because of the spread of virtual currency and rising prices, the RMB has become even more worthless.
also makes the currency flow, preventing the currency from being fixed and circulating. Of course, the usage of money is always the largest.
the virtual currency exists only in the network, and the use of RMB in all aspects
like Alipay,
so RMB will still dominate the market.
this is my random explanation. The landlord's economics is good.
learn from you
If internet currency is a general equivalent that can only be exchanged within a certain time and scope, or a spontaneous market behavior between users, even if it has the real purchasing power similar to currency, it does not necessarily cause much harm to the real economy. This is the blank area of current legislation and supervision, but some enterprises have aroused widespread concern after they set foot in this field
there are precedents in the world for reference. For example, habao interactive community, which has been popular in 17 countries in just five years, has widely used the HA coin, and even offers the option of paying with HA coin in e-commerce shops in some countries. Part of the domestic virtual currency has been recognized by quite a number of netizens, and has great strength in circulation scope, company scale and enterprise reputation. For example, the cool coin issued by a company can be easily and quickly purchased by users through fixed line telephone, online banking and Shenzhou bank card, and can be freely consumed on the Internet; After selling goods and obtaining cool money, the merchant can also cash settlement with the company. Just because of the two-way exchange between cool currency and RMB, a company lost cool currency and presented the transaction documents which were confirmed by the price department and converted into a certain amount of RMB. A domestic well-known online game chess and card website launched a value-added consumption plan to enable users to purchase various digital physical procts with virtual gold coins. Conversion found that the price of online currency purchase is much more affordable than direct purchase from the market
when online game companies issue a large number of virtual currencies and make profits from them, it is easy to cause the devaluation of virtual property bought by players and damage their interests. Inflation in the virtual world is inevitable. Subjectively, the issuers have no power to control. When the issued net currency can buy real assets, they can levy seigniorage through excessive issuance to make profits; Objectively, game operators also have no ability to control. There are a large number of "counterfeit money makers" in the network, which make virtual currency through private services. With the proliferation of plug-ins, there are more and more money and props in the game, resulting in the rapid depreciation of virtual currency. In addition, game companies can not control the impact of the secondary trading market. Take the winger who is mainly engaged in chess and card online games as an example, the purchasing power of his online currency has shrunk by nearly 40% in one year
at present, the management of virtual currency in China only allows the purchase of virtual currency with real currency in principle, and does not allow the conversion of virtual currency into real currency. But the main business in China is to convert game currency into RMB. The "exchange rate table" of virtual currency to RMB has been established to convert the actual value of various game currencies. There is no essential difference between the exchange process and commercial banks. This is bound to have an impact on the financial system. It is estimated that the state will not open this field in the short term by means of liberalization and supervision. The original intention of issuing net currency was to deal with the difficulties of micro payment, but the side effects far outweigh the benefits of solving this problem. Therefore, to solve the problem of electronic payment is the fundamental way to get rid of it. Before that, relevant departments may strengthen supervision, restrict the use of internet currency to purchase procts and services that can only be purchased in RMB, and graally ban the business activities of exchanging internet currency for RMB

