173 virtual currencies of domestic central banks
There is no official recognition of any virtual currency in China. There is also no legal virtual currency
virtual currency is the proct of network, and the flow of digital information in the network is beyond everyone's control. The code of cyberspace is the basis of the operation of virtual currency, investors can only operate through the front-end interface, seemingly "control" the virtual currency. The operator of the virtual currency service organization may become the actual controller of the virtual currency through the control code
bitcoin and other so-called "virtual currencies" lack a clear value basis, the market is full of speculative atmosphere, the price fluctuates violently, and investors blindly follow suit, which is easy to cause capital losses. There is no legal basis for the establishment of various so-called "currency" trading platforms in China P>
the establishment of all kinds of bitcoin trading places has neither been approved nor supervised. To enlarge the scale of transactions, it is necessary to provide leveraged transactions such as financing and melting coins, which has aggravated the price shocks and bubbles. The public has participated in such transactions without any legal protection. p>
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virtual currency is not issued by the monetary authority, does not have monetary attributes such as compensatory and mandatory, does not have the same legal status as currency, and cannot be used as currency in the market. In essence, the issuance and financing of virtual currency is a kind of illegal public financing without approval. It is suspected of illegal sale of token tickets, illegal fund-raising, financial fraud, pyramid schemes and other illegal and criminal activities. Investors should not be carried away by "high income"
There are many hidden risks in virtual currency, which seriously affect the financial order. Virtual money pyramid selling breaks through the limitation of traditional geographical space, and if there is a formal company facade as a cover, it can publicize the company on a large scale, and the propagation speed is amazing. If it can not be found and dealt with in time, it will cause great destructive power. In the future, the regulatory agencies can study and explore the relevant business models of virtual currency trading within the scope of controllable risk, improve the regulatory scheme, and promote the long-term regulatory mechanismInternet currency of Internet company, QQ currency of Tencent company, q-point, voucher of Shanda company, micro currency launched by Sina (used for micro games, Sina reading, etc.), chivalrous Yuanbao (used for chivalrous road game), and silver pattern (used for bixue Qingtian game)
network virtual currency can be roughly divided into:
the first category is familiar game currency. In the era of stand-alone games, the protagonist accumulates money by knocking down the enemy, entering the gambling house to win money, and using these to buy Herbs and equipment, but it can only be used in his own game console. At that time, there was no "market" between players. Since the establishment of Internet portal and community, the realization of game networking, virtual currency has a "financial market", players can trade game currency
the second type is the special currency issued by the portal website or instant messaging service provider, which is used to purchase the services in the website. The most widely used is Tencent's q-coin, which can be used to purchase membership, QQ show and other value-added services
the third kind of virtual currency on the Internet, such as bitcoin (BTC), Wright currency (LTC), etc. bitcoin is an electronic currency proced by open-source P2P software. Some people also translate bitcoin as "bitcoin", which is a kind of network virtual currency. It is mainly used for Internet financial investment, and can also be directly used in daily life as a new currency
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strict law enforcement:
(23) enterprises engaging in online game virtual currency issuance and trading services without permission shall be investigated and dealt with by cultural administrative departments at or above the provincial level in accordance with the Interim Provisions on Internet culture management
(24) for the online game virtual currency issuing and trading service enterprises that violate the requirements of this circular, the cultural administrative department and the competent commercial department shall notify them to rectify within a time limit. Those who fail to rectify within the time limit shall be investigated and dealt with by relevant departments according to law (25) establish a coordination mechanism for the management of virtual currency in online games, and intensify the crackdown on illegal activities such as "number theft", "private service", "plug-in", illegal profits, money laundering, etc. All departments should regularly communicate, coordinate and cooperate with each other, timely report the relevant situation, and do a good job in the management of online game virtual currency within their respective responsibilities (26) the online game virtual currency issued by the online game operation enterprise shall not coincide with the name of the props in the game. The administrative provisions for props in online games shall be formulated separately by the cultural administrative department of the State Council in conjunction with relevant departmentssource: Internet virtual currency
in the era of material abundance, money can buy what you want and enrich your life. Therefore, people have a dream of realizing wealth freedom and entering a better life there are many such dreams, which are often used. With the development of the Internet, online transactions have become more convenient and fast, people's financial management ideas have improved, and they will take spare money to invest, but the bank interest is low, the fund will not choose, and the stock water is too deep. Generally speaking, the income can't tempt greedy people
1. It is illegal to have a financial trading platform that is not recognized by China Securities Regulatory Commission and China Banking and Insurance Regulatory Commission. With the concept of blockchain being put forward, virtual currency has become popular. In China, there are bitcoin, Leyte coin, Ruitai coin, etc. the income of these virtual currencies has been blown to be amazing. People who listen to these virtual currencies will be envious and have new illusions. They don't know that this is just a Ponzi scheme, and the virtual currency trading platform will trick investors into inviting them, After the investors' funds are cheated, there will be a series of figures. Some of them will fall sharply as soon as they buy, and smart people can stop losses. Some of them will go up sharply when they buy, and investors will continue to add chips, and finally they can't cash out
First of all, Canada's MSB license and the United States' MSB license are similar in terms of supervision. There is no special 6165 difference between them.
1: the United States' MSB license is regulated by FinCEN (financial crime enforcement agency under the U.S. Department of the Treasury) and belongs to the registration license system. It is necessary to apply for the permission to engage in the business related to money service. This is similar to adding one item to China's instrial and commercial registration: capital service business
in fact, for digital currency projects, the licenses of the two countries are very good choices. Another important point is that the two licenses are one of the few class a licenses that can be applied offshore, which saves a lot of later maintenance costs. At present, there are many projects and exchanges that hold licenses from both countries. After all, compliance operation must be indispensable in the future. If the budget is sufficient, it is not good to have two licenses at the same time, After all, the exchange didn't say that there was only one license. All the international ones came to one
the association is just a special institution issued by the state, which is convenient for foreign currency exchange, a special commodity economy. In addition, money is not a problem of chaos. If money circulation and the country's economic imbalance account for the proportion of total output value, it may lead to one of the two consequences, one is inflation. Second, economic crisis. The annual macro-control and evaluation of GDP determine the amount of money in the next year. In order to maintain the economic balance of the country. Now, we can think about how the virtual currency in online games came from the society. The answer is very simple, most of the money in the game through killing monsters and winning virtual technology, no game will be a special currency issue. In other words, game currency can grow indefinitely. Therefore, this game is a very common case of inflation. Similarly, other virtual items in the game only need to be added in an appropriate way (such as plug-ins), or you can ignore the daily economic law and increase infinitely. If the property is suffering from these two completely different economic laws and influences, what will be the consequences?
No. Virtual currency with good operation and investment will survive for a long time and will not go bankrupt in a few months, such as bitcoin and internet currency of Internet companies
there are various types of virtual currencies. The virtual currencies with high acceptance abroad are Facebook's f currency, online game second life's Linden currency, etc., while the representative virtual currencies in China are Tencent's Q currency, Sina's u currency, online currency, Shanda Yuanbao, etc
virtual currency is different from check and telegraphic transfer. The value that virtual currency can't realize can't be transferred by bank. At present, it can only circulate in the network world. Virtual currency is released by various network organizations, and there is no unified issuance and management standard
2. The special currency issued by the portal website or instant messaging service provider is used to purchase the services in the website the most widely used is Tencent's q-coin, which can be used to purchase value-added services such as membership and QQ show
3. Virtual currency on the Internet. For example, bitcoin, Wright currency, etc. bitcoin is an electronic currency proced by open-source P2P software. Some people also translate bitcoin as "bitcoin", which is a kind of network virtual currency. It is mainly used for Internet financial investment, and can also be directly used in daily life as a new currency
but there is no problem, so it can not be determined
few investors and poor liquidity; Lack of supervision and serious manipulation.
Without the so-called formal platform, virtual currency has not been legally recognized in China. There are only relatively large platforms, such as: among the top ten digital currency trading platforms that users are familiar with,
three digital currency trading platforms with an average daily trading volume of more than 10 billion are okex, fire coin pro and coin an
there are many digital currency trading platforms, more than 100 of which are still increasing. So many digital currency trading platforms make users dazzled when they choose
but in fact, although there are many digital currency trading platforms, there are few formal currency trading platforms that have done well in all aspects. The usage habits of every user who invests in digital currency procts will also affect their evaluation of the selected digital currency trading platform
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in order to protect the interests of investors, the regulatory authorities have long announced the prohibition of this transaction in China - and the regulatory authorities' determination to crack down on virtual currency transactions has not changed
you know, as early as September 2017, the central bank and other seven ministries and commissions jointly issued the announcement on preventing the financing risk of token issuance, calling for the suspension of direct transactions of virtual currency. In January 2018, the leading group for the special rectification of Internet financial risks, the China Internet Finance Association, the business management department of the central bank and other departments successively issued three articles to strengthen the supervision of virtual currency again