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How to get virtual currency on Internet

Publish: 2021-04-27 17:53:36
1.

China's online virtual currency category:

  1. game currency. In the era of stand-alone games, the protagonist accumulates money by knocking down the enemy, entering the gambling house to win money, and using these to buy Herbs and equipment, but it can only be used in his own game console. At that time, there was no "market" between players. Since the establishment of Internet portal and community, the realization of game networking, virtual currency has a "financial market", players can trade game currency

  2. the special currency issued by the portal website or instant messaging service provider, which is used to purchase the services in the website. The most widely used is Tencent's q-coin, which can be used to purchase membership, QQ show and other value-added services

  3. virtual currency on the Internet, such as bitcoin (BTC), Wright currency (LTC), etc. bitcoin is an electronic currency proced by open-source P2P software. Some people also translate bitcoin as "bitcoin", which is a kind of network virtual currency. It is mainly used for Internet financial investment, and can also be directly used in daily life as a new currency

2.

Virtual currency is the currency used for electronic circulation. Now the scope of virtual currency is very large, including q-coin, bitcoin and so on. With the development of digital currency, virtual currency is becoming more and more abundant, which may become the mainstream in the future. For example, BTC, EOS, bcbot and so on are not only virtual currencies, but also algorithms, landing projects and technologies

virtual currency is mainly issued by online game service providers to purchase game props, such as equipment, clothing, etc. But at present, the use of virtual currency has gone far beyond this category. Virtual currency can be used to buy game cards, physical objects and download services of some movies and software

extended data:

real risk

as the proct of e-commerce, virtual currency has begun to play an increasingly important role, and it is more and more connected with the real world. However, with the growth of virtual currency, the relevant laws and regulations are lagging behind, which has laid many hidden dangers

fraud

the private transaction of online virtual currency has realized the two-way circulation between virtual currency and RMB to a certain extent. The activity of these traders is to buy all kinds of virtual currencies and procts at a low price, and then sell them at a high price to earn profits. With the increase of such transactions, there are even virtual mints. In addition to the virtual currency provided by the main company, there are also some people who specialize in "virtual coin making" to obtain virtual currency by playing games and then resell it to other players

Taking Wenzhou as an example, there are about seven or eight such "virtual mints" with four or five hundred practitioners. This not only creates a bubble for the price of the virtual currency itself, but also causes trouble for the normal sale of the issuing company. It also provides a platform for selling and collecting money and money laundering for various cyber crimes. p>

impact system

in modern financial system, the issuers of money are generally central banks, which are responsible for the management and supervision of money operation. As the equivalent exchange goods used to replace the real currency circulation on the Internet, the virtual currency on the Internet is essentially the same as the real currency. The difference is that the issuers are no longer central banks, but Internet companies

if the development of virtual currency makes it form a unified market, each company can exchange with each other, or virtual currency is integrated and unified, and all of them are based on the same standard and price, then in a sense, virtual currency is currency, which is likely to form a threat impact on the traditional financial system or economic operation

reference: network virtual currency

3.

Internet currency of Internet company, QQ currency of Tencent company, q-point, voucher of Shanda company, micro currency launched by Sina (used for micro games, Sina reading, etc.), chivalrous Yuanbao (used for chivalrous road game), and silver pattern (used for bixue Qingtian game)

network virtual currency can be roughly divided into:

the first category is familiar game currency. In the era of stand-alone games, the protagonist accumulates money by knocking down the enemy, entering the gambling house to win money, and using these to buy Herbs and equipment, but it can only be used in his own game console. At that time, there was no "market" between players. Since the establishment of Internet portal and community, the realization of game networking, virtual currency has a "financial market", players can trade game currency

the second type is the special currency issued by the portal website or instant messaging service provider, which is used to purchase the services in the website. The most widely used is Tencent's q-coin, which can be used to purchase membership, QQ show and other value-added services

the third kind of virtual currency on the Internet, such as bitcoin (BTC), Wright currency (LTC), etc. bitcoin is an electronic currency proced by open-source P2P software. Some people also translate bitcoin as "bitcoin", which is a kind of network virtual currency. It is mainly used for Internet financial investment, and can also be directly used in daily life as a new currency

extended materials

strict law enforcement:

(23) enterprises engaging in online game virtual currency issuance and trading services without permission shall be investigated and dealt with by cultural administrative departments at or above the provincial level in accordance with the Interim Provisions on Internet culture management

(24) for the online game virtual currency issuing and trading service enterprises that violate the requirements of this circular, the cultural administrative department and the competent commercial department shall notify them to rectify within a time limit. Those who fail to rectify within the time limit shall be investigated and dealt with by relevant departments according to law

(25) establish a coordination mechanism for the management of virtual currency in online games, and intensify the crackdown on illegal activities such as "number theft", "private service", "plug-in", illegal profits, money laundering, etc. All departments should regularly communicate, coordinate and cooperate with each other, timely report the relevant situation, and do a good job in the management of online game virtual currency within their respective responsibilities

(26) the online game virtual currency issued by the online game operation enterprise shall not coincide with the name of the props in the game. The administrative provisions for props in online games shall be formulated separately by the cultural administrative department of the State Council in conjunction with relevant departments

source: Internet virtual currency

4. Virtual currency refers to non real currency. Well known virtual currencies, such as online currency of Internet company, QQ currency of Tencent company, q-point and voucher of Shanda company, micro currency launched by Sina (used for micro games, Sina reading, etc.), chivalrous Yuanbao (used for chivalrous road game), silver pattern (used for bixue love day game), and popular digital currencies since 2013 include bitcoin, Laite coin, doggy coin and Fuyuan coin. At present, hundreds of digital currencies are issued all over the world

network virtual currency can be roughly divided into

the first category is familiar game currency. In the era of stand-alone games, the protagonist accumulates money by knocking down the enemy, entering the gambling house to win money, and using these to buy Herbs and equipment, but it can only be used in his own game console. At that time, there was no "market" between players. Since the establishment of Internet portal and community, the realization of game networking, virtual currency has a "financial market", players can trade game currency

the second type is the special currency issued by the portal website or instant messaging service provider, which is used to purchase the services in the website. The most widely used is Tencent's q-coin, which can be used to purchase membership, QQ show and other value-added services

the third kind of virtual currency on the Internet, such as bitcoin (BTC), Wright currency (LTC), Fuyuan currency (FTC), etc. bitcoin is an electronic currency proced by open-source P2P software. Some people also translate bitcoin as "bitcoin", which is a kind of network virtual currency. It is mainly used for Internet financial investment, and it is also a new payment system. Fuyuan coin is an applied digital currency, similar to business points. Buy jewelry to get Fuyuan coin, which can be used to buy jewelry.
5.

China does not have the first legal virtual currency. At the end of 2013, the central bank and other five ministries and commissions issued the bitcoin risk notice, which clearly defined bitcoin as a special Internet commodity, and the public can buy and sell it freely on the premise of taking their own risks

other digital confidential currencies are also suitable, such as Laite coin, the ancestor of Shanzhai coin, Fuyuan coin for business points in jewelry instry, dog coin for small reward, etc. But although virtual currency exists legally in our country, it is illegal to cheat under the guise of virtual currency

extended data

as the proct of e-commerce, virtual currency has begun to play an increasingly important role, and it is more and more connected with the real world. However, with the growth of virtual currency, the relevant laws and regulations are lagging behind, which has laid many hidden dangers

fraud

the private transactions of online virtual currency have realized the two-way circulation between virtual currency and RMB to a certain extent. The activity of these traders is to buy all kinds of virtual currencies and procts at a low price, and then sell them at a high price to earn profits. With the increase of such transactions, there are even virtual mints

in addition to the virtual currency provided by the main company, there are also some people who specialize in "virtual coin making" to obtain virtual currency by playing games and then resell it to other players. Take Wenzhou as an example, there are about seven or eight such "virtual mints" with four or five hundred practitioners. This not only creates a bubble for the price of the virtual currency itself, but also causes trouble for the normal sale of the issuing company. It also provides a platform for selling and collecting money and money laundering for various cyber crimes. p>

impact system

in modern financial system, the issuers of money are generally central banks, which are responsible for the management and supervision of money operation. As the equivalent exchange goods used to replace the real currency circulation on the Internet, the virtual currency on the Internet is essentially the same as the real currency. The difference is that the issuers are no longer central banks, but Internet companies

if the development of virtual currency makes it form a unified market, each company can exchange with each other, or virtual currency is integrated and unified, and all of them are based on the same standard and price, then in a sense, virtual currency is currency, which is likely to form a threat impact on the traditional financial system or economic operation

network problems

in addition to direct cash, virtual currency can also be purchased by SMS, internet transfer and fixed telephone recharge. These ways of purchase not only provide convenience for users, but also have many risks

such as embezzlement of telephone recharge and purchase by minors. In addition, virtual currency does not have the anti-counterfeiting technology of real currency. Computer hackers may use its security loopholes to proce counterfeit currency. Relevant personnel of the State Administration for Instry and Commerce said that virtual currency transaction is a business behavior derived from the Internet era, and there are no clear legal provisions to regulate it, and there are no items related to virtual goods transaction in the scope of instrial and commercial registration

but when the virtual property transaction graally employs people, places are fixed, transaction profits are clear, and has the nature of operation, it may involve market order and tax issues. Even game operators have no ability to control. There are a large number of "counterfeit banknote makers" in the network. Take the winger who is mainly engaged in chess and card online games as an example, the purchasing power of his online currency has shrunk by nearly 40% in one year. Many people point out that such inflation will only damage netizens and make them lose confidence in the Internet

reference source : network virtual currency

6. [virtual currency on the Internet]
1. Bitcoin
since its release in 2009, bitcoin has become the most famous virtual currency. This virtual currency was developed by indivials or organizations under the pseudonym of "Nakamoto Tsung" (whose real identity has always been unknown), and is mainly used by online merchants. However, in recent years, some small physical merchants have begun to accept bitcoin payment. Through complex algorithms and a large number of computing resources, users can obtain bitcoin through "mining". Of course, they can also purchase bitcoin through exchanges or services like bitinstagnt and coinbase. The total amount of bitcoin that can be mined is about 21 million, while the current mining amount has exceeded 11 million. Bitcoin has attracted the attention of Western Union, MoneyGram and paypal. It is reported that these services are evaluating whether users are allowed to use bitcoin on their respective platforms
2. Litecoin
litecoin is based on bitcoin protocol, but supports faster transaction confirmation. The total number of litecains that can be mined in this system is 84 million, and the mining volume so far is about 20%. According to Charles Lee, the inventor of the virtual currency, the total value of litecoin currently in circulation is about $50 million. He said it was not clear that any physical merchants would accept payment from litecoin, but some host service providers had accepted the virtual currency
3. Freicoin
similar to litecoin, freicoin is also based on bitcoin protocol, but it is still in the early stage of development. According to mark friedenbach, one of the inventors of the virtual currency, the total number of freicoins that can be mined in the system is about 100 million, and the current mining volume is about 20%. The current number of concurrent users in freicoin network is about 100. At present, only a few small online merchants accept freicoin, and the inventor of the virtual currency is trying to promote it in a wider range
3. Ripple
ripple is not only a payment network, but also a virtual currency. The developer of ripple is opencoin, a Silicon Valley company. The company says its goal is to make ripple available to as many users as possible. Currently, the total number of ripples mined is about 100 billion, most of which are in the hands of opencoin. Chris Larsen, co-founder and CEO of opencoin, said opencoin is about to distribute 2000 ripples per user to about 40000 users, and plans to distribute about 50 billion ripples in the next few years. At present, consumers can register through ripple.com to get ripple wallet, and use the third-party service bitstamp to remit money from the bank account to use ripple wallet< 4. Amazon coins
Amazon is one of the few large technology companies that independently develop virtual currency. In most cases, the virtual currency of these companies can only be used on their respective websites. Amazon just launched the Amazon coins service in May, which can now be used to buy games, apps and other digital content on the kindle fire platform, as well as on app stores and websites. One dollar can buy 100 Amazon coins, while large purchases will get a discount. For example, 1000 Amazon coins are sold for $9.50
5. Well known virtual currency in China
there are many well-known virtual currencies in China, such as network currency of Internet company, Q currency of Tencent company, Q point and roll of Shanda company, u-coin meter ticket (used for igome game), chivalrous Yuanbao (used for chivalrous road game), grain silver (used for bixue Qingtian game), etc.
7.

The essence of money is the general equivalent. In the process of the continuous development and evolution of human history, it has gone through the stage of physical money, the stage of substitute money, and then entered the stage of credit money. In primitive society, people exchanged livestock, salt, shells and other hard to get goods as general equivalents

in the long history, the emergence of metal currency makes the economic life achieve unprecedented prosperity. However, e to the inconvenience of carrying metal money, paper money became the mainstream form of money. With the rapid development of modern information technology, e-money has come into our life

if the evolution process from physical money to value symbol paper money is the first qualitative leap in the history of money development, then the evolution process from paper money to electronic money is the second qualitative leap in the history of money development

from the perspective of money form, physical money itself is a commodity in addition to performing monetary functions; Paper money is a symbolic tool of value for commodity exchange and a credit currency; Electronic currency is the proct of highly developed Internet economy and continuous progress of bank payment and settlement technology. It not only has the function of traditional currency, but also can continuously improve digital currency

At the same time, the virtual money market based on electronic information is also booming. By the end of 2014, the number of Internet users in China had reached 632 million, including 517 million registered users in the online game market and 114.48 billion yuan of sales revenue, an actual increase of 37.7% over the previous year

a huge virtual space based on the Internet has been formally formed. As a kind of virtual currency with intrinsic value, convenient online trading behavior, low transaction cost, and service providers' issuance, it emerges as the times require

first of all, from the functional analysis. Virtual currency is a kind of transaction medium in the Internet virtual space, which has the function of value scale, but the value scale of virtual currency is different from that of legal currency

using virtual currency to purchase virtual procts and services can only be within the scope specified and allowed by the issuer of virtual currency (Internet operator), and the size of this scope depends on the number of virtual procts and services. If the virtual procts and services provided by the website are large enough, the scope of virtual currency will be large

the currency value of virtual currency depends on the pricing of virtual currency by issuers. When no currency can communicate between virtual cyberspace and reality, the pricing of procts and services is still based on real RMB. That is to say, when issuers of virtual currency price their own virtual currency, they should first convert the price of virtual currency based on RMB

8.
C
9. Mining
1-75: copper ore (smelting experience, can be excavated 1-4 times) is associated with poor quality stone and malachite
it's easy to dig in the birthplace, plus smelting experience, 50 + mining experience can be easily achieved

75-125: tin ore (smelting experience, can dig 1-4 times) 50 skill requirements, associated with tiger eye stone, shadow stone, rough stone
tin mine is also a very popular mineral. It is recommended by tribes to go to barren land / coniferous forest; The League recommends Chiji mountain

silver ore (smelting experience, can dig 1-4 times) 75 skill requirements, associated with tiger eye stone, rough stone
silver mine is the first rare mine we can encounter. Copper mine generates silver. That is to say, after a certain copper mine is collected, there is a certain chance to refresh silver mine next time. Of course, silver mine is also used as an independent refresh in advanced map. The tribe here recommends barren land / thousand needle stone forest; The League recommends Chiji mountain

125-175: iron ore (can be excavated 1-4 times) 125 skill requirements, accompanied by heavy stones and topaz
there are many places, but none of them is relatively distributed. However, I still suggest to go to the shining plain at the edge of the thousand needle Stone Forest - & gt; Tanalis, there's a lot of data going back and forth on this line

gold mine (smelting experience, 1-4 times of excavation) 155 skill requirements, accompanied by heavy stones and topaz
this is the second kind of rare ore that we can meet, and the last kind of ore with experience in smelting. Iron generates gold. Similarly, after the iron ore is collected, the next refresh will have a certain chance to refresh gold. Of course, the advanced map will refresh, but it is rare

175-245 mitag mine (can be excavated 1-4 times) 175 skill requirements, accompanied by solid stone, turquoise and ruby
two places are recommended for large-scale collection:
1. Barren land, as shown in Figure 1, will brush three secret silver in area a and two secret silver in area B. the refresh of these two places is very fast, and a circle of maps outside can't be finished, so areas a and B will refresh
2. If you think that there are too many people in the barren land, I recommend a small place, the altrank mountains, as shown in Figure 2. In the cave of area a, 2-3 secret silver will be refreshed each time, and in the refresh point outside, 3 mines will be brushed each time. This place has few people, and the map is small, and the refresh is relatively fast, which is suitable for a large number of collection

300-330, mainly to dig the magic iron ore
first of all, dig many magic iron ores distributed on Hellfire Peninsula clockwise
If Hellfire Peninsula is full of miners, go to ZANZA swamp
330-355, mainly mined from Mengshan iron mine and Jiangang iron mine
going to nagland grassland to dig hard steel ore can not only improve skills, but also sell the ore at a good price
at the same time of digging hard steel ore, magic iron ore can also be collected together, even in the later stage, the consumption of magic iron ingot is still considerable
355-375, mainly mined from Moxian iron mine and Jiangang iron mine
yingyue gorge is the best choice for mining hard steel mines
if the level is not enough, you can also choose to practice mining skills in the tiroka forest
don't forget to continue to search for magic iron ore while digging hard steel ore in yingyue canyon
if it's a PvP server, it's very safe to dig magic iron ore in taroka forest to improve mining skills<

world of Warcraft mineral distribution

black coast: copper, tin, silver
damolo: Copper
lota: Copper
lockmodan: copper, tin
mogaorei: Copper
wetland: copper, tin, silver, iron
barren land: copper, tin, silver Iron ore
Irvine forest: Copper Mine
shizha mountain: copper mine, tin mine, silver mine, iron mine, Mithril
western wilderness: copper mine, tin mine, silver mine
ash Valley: copper mine, tin mine, silver mine, iron mine
Chiji mountain: copper mine, tin mine
thousand needle Stone Forest: copper mine, tin mine, silver mine, iron mine, Mithril
Twilight forest: copper mine, tin mine, iron mine Gold mine
desolate land: copper mine, tin mine, silver mine, iron mine, Mitsui, gold mine
tirisfalin: Copper Mine
st mud swamp: copper mine, tin mine, iron mine, gold mine, Mitsui
Yinsong forest: copper mine, tin mine, silver mine
tanalis: Iron Mine, gold mine, Mitsui, true silver, silver
Hillsbrad hills: copper mine, tin mine, silver mine Iron ore
Filas: iron ore, gold ore, Mithril, true silver, silver ore
otalanc Mountains: copper ore, tin ore, iron ore, gold ore, silver ore
Isala: gold ore, Mithril, true silver, silver ore, silver ore
fewood forest: gold ore, Mithril, true silver, silver ore
thorn Valley: tin ore, silver ore, iron ore, gold ore, Mithril, silver ore True silver
angoro crater: gold, Mithril, true silver, sehril, fuhril
barren land: silver, iron ore, gold, Mithril, true silver
sirisus: Mithril, true silver, sehril, fuhril
sad swamp: iron, Mithril
Dongquan Valley: gold, Mithril, true silver, sehril, fuhril
scorching Canyon: iron, Mithril, sehril, fuhril Black iron
hindland: silver mine, iron mine, gold mine, secret silver, true silver, Se silver
moonlight woodland: there are no ore spots at present
curse land: gold mine, secret silver, true silver, Se silver
Burning Plain: gold mine, secret silver, true silver, black iron, Se silver, Fu silver
West plague land: gold mine, secret silver, true silver, Se silver, Fu silver
East plague land: gold mine Secret silver, true silver, Se silver, Fu se Silver
10. The only way to get bitcoin is through Internet mining, which is to use computers to calculate that the better the CPU and graphics card, the faster the mining. However, it is not recommended for indivials to mine bitcoin, because it is generally recognized that the most efficient way to mine bitcoin is to invest millions to buy a bunch of graphics cards for large-scale mining. It is conservatively estimated that it will take more than one year for indivials to dig a bitcoin, In addition, they are all big players now, which makes bitcoin more and more difficult to dig. In addition to bitcoin, there are also various virtual currencies such as letcoin, but the methods of digging coins are similar
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