Virtual currency of chess and card game
Internet currency of Internet company, QQ currency of Tencent company, q-point, voucher of Shanda company, micro currency launched by Sina (used for micro games, Sina reading, etc.), chivalrous Yuanbao (used for chivalrous road game), and silver pattern (used for bixue Qingtian game)
network virtual currency can be roughly divided into:
the first category is familiar game currency. In the era of stand-alone games, the protagonist accumulates money by knocking down the enemy, entering the gambling house to win money, and using these to buy Herbs and equipment, but it can only be used in his own game console. At that time, there was no "market" between players. Since the establishment of Internet portal and community, the realization of game networking, virtual currency has a "financial market", players can trade game currency
the second type is the special currency issued by the portal website or instant messaging service provider, which is used to purchase the services in the website. The most widely used is Tencent's q-coin, which can be used to purchase membership, QQ show and other value-added services
the third kind of virtual currency on the Internet, such as bitcoin (BTC), Wright currency (LTC), etc. bitcoin is an electronic currency proced by open-source P2P software. Some people also translate bitcoin as "bitcoin", which is a kind of network virtual currency. It is mainly used for Internet financial investment, and can also be directly used in daily life as a new currency
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strict law enforcement:
(23) enterprises engaging in online game virtual currency issuance and trading services without permission shall be investigated and dealt with by cultural administrative departments at or above the provincial level in accordance with the Interim Provisions on Internet culture management
(24) for the online game virtual currency issuing and trading service enterprises that violate the requirements of this circular, the cultural administrative department and the competent commercial department shall notify them to rectify within a time limit. Those who fail to rectify within the time limit shall be investigated and dealt with by relevant departments according to law (25) establish a coordination mechanism for the management of virtual currency in online games, and intensify the crackdown on illegal activities such as "number theft", "private service", "plug-in", illegal profits, money laundering, etc. All departments should regularly communicate, coordinate and cooperate with each other, timely report the relevant situation, and do a good job in the management of online game virtual currency within their respective responsibilities (26) the online game virtual currency issued by the online game operation enterprise shall not coincide with the name of the props in the game. The administrative provisions for props in online games shall be formulated separately by the cultural administrative department of the State Council in conjunction with relevant departmentssource: Internet virtual currency
China does not have the first legal virtual currency. At the end of 2013, the central bank and other five ministries and commissions issued the bitcoin risk notice, which clearly defined bitcoin as a special Internet commodity, and the public can buy and sell it freely on the premise of taking their own risks
other digital confidential currencies are also suitable, such as Laite coin, the ancestor of Shanzhai coin, Fuyuan coin for business points in jewelry instry, dog coin for small reward, etc. But although virtual currency exists legally in our country, it is illegal to cheat under the guise of virtual currency
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as the proct of e-commerce, virtual currency has begun to play an increasingly important role, and it is more and more connected with the real world. However, with the growth of virtual currency, the relevant laws and regulations are lagging behind, which has laid many hidden dangers
fraud
the private transactions of online virtual currency have realized the two-way circulation between virtual currency and RMB to a certain extent. The activity of these traders is to buy all kinds of virtual currencies and procts at a low price, and then sell them at a high price to earn profits. With the increase of such transactions, there are even virtual mints
in addition to the virtual currency provided by the main company, there are also some people who specialize in "virtual coin making" to obtain virtual currency by playing games and then resell it to other players. Take Wenzhou as an example, there are about seven or eight such "virtual mints" with four or five hundred practitioners. This not only creates a bubble for the price of the virtual currency itself, but also causes trouble for the normal sale of the issuing company. It also provides a platform for selling and collecting money and money laundering for various cyber crimes. p>
impact system
in modern financial system, the issuers of money are generally central banks, which are responsible for the management and supervision of money operation. As the equivalent exchange goods used to replace the real currency circulation on the Internet, the virtual currency on the Internet is essentially the same as the real currency. The difference is that the issuers are no longer central banks, but Internet companies
if the development of virtual currency makes it form a unified market, each company can exchange with each other, or virtual currency is integrated and unified, and all of them are based on the same standard and price, then in a sense, virtual currency is currency, which is likely to form a threat impact on the traditional financial system or economic operation
network problems
in addition to direct cash, virtual currency can also be purchased by SMS, internet transfer and fixed telephone recharge. These ways of purchase not only provide convenience for users, but also have many risks
such as embezzlement of telephone recharge and purchase by minors. In addition, virtual currency does not have the anti-counterfeiting technology of real currency. Computer hackers may use its security loopholes to proce counterfeit currency. Relevant personnel of the State Administration for Instry and Commerce said that virtual currency transaction is a business behavior derived from the Internet era, and there are no clear legal provisions to regulate it, and there are no items related to virtual goods transaction in the scope of instrial and commercial registration
but when the virtual property transaction graally employs people, places are fixed, transaction profits are clear, and has the nature of operation, it may involve market order and tax issues. Even game operators have no ability to control. There are a large number of "counterfeit banknote makers" in the network. Take the winger who is mainly engaged in chess and card online games as an example, the purchasing power of his online currency has shrunk by nearly 40% in one year. Many people point out that such inflation will only damage netizens and make them lose confidence in the Internet
reference source : network virtual currency
the game of legal exchange is impossible! Definitely can not be listed, because there will be countless people addicted to the game to make money.
scope of use of virtual currency: it is not allowed to pay for the purchase of physical procts
the notice also clearly points out that the scope of application of virtual currency of online games is limited to the exchange of virtual services provided by the issuing enterprise itself, and shall not be used to pay for, purchase physical procts or exchange for any procts and services of other enterprises< It is worth noting that the above "notice" points out that the cultural administrative departments should strictly enforce market access, strengthen the management of the issuers and transaction service providers of online game virtual currency, and require the same enterprise not to operate online game virtual currency issuance and transaction business at the same time
of course, cryptocurrencies such as bitcoin, Leyte and decent are not in its scope.
AMBC Africa China mining instry crash! Ten years ago, the pyramid schemes cheated another wave of people
2020-06-09 15:00
"if you invest 700 yuan and return 21 yuan a day, you can make 1400 yuan in the end. If you develop offline, you still have commission". Will you be excited in the face of such a high rate of return? Don't get excited. In fact, it's illegal fund-raising and pyramid schemes. It is understood that the operator of the platform is a recidivist of pyramid selling, who was punished by law for organizing and leading pyramid selling six years ago
on June 6, a platform called "African China mining investment fund" (also known as "African mining") suddenly announced that there were many technical loopholes and security risks in the AMBC system. Unable to connect with the top ten digital asset exchanges in the world, the group decided to upgrade and maintain the system, which will take about 10 days. During this period, all members are unable to use all functions such as registration, recharge, currency transfer and cash withdrawal
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it only costs tens of thousands of yuan for the display billboard listed on NASDAQ
according to the anti fraud hotline, the actual controller of "non China Mining investment fund" is Sun Peng, who was born in Tai'an City, Shandong Province. Sun PENGYUAN was the principal of Taian Jincheng Taishan Jasper Instry Co., Ltd. and a member of the second Taian CPPCC Committee. However, Sun Peng started to organize and plan MLM activities as early as ten years ago
according to the open judgment of Jinan Intermediate People's court in Shandong Province, Sun Peng established Taishan jade company on May 26, 2011 to engage in the research, development, design and sales of Taishan jade
in March 2012, Sun Peng, Pei Mou Dong, Cao Mou Hua and Liu Mou Zhou agreed that the investors should pay the franchise fee ranging from 10000 yuan to 90000 yuan to the company in the name of subscribing for jade, and they can become the junior, middle and senior three-level agents of the company respectively. The three-level agents can obtain the alliance fee from the company each month, It can also get a certain proportion of reward as "allowance" from the franchise fees of its new agents, forming a multi-level Internet MLM model based on the number of development personnel
in the middle of June, with the consent of Sun Peng, we modified the company's MLM model and added two-level agents, namely, county-level brand stores and municipal flagship stores. By August 20 of the same year, Sun Peng had developed more than 3000 offline agents by adopting the network pyramid selling mode, and collected more than 60 million yuan of pyramid selling funds
On December 10, 2013, the people's Court of Jiyang County held that Sun Peng's behavior constituted the crime of organizing and leading pyramid selling activities. Sun Peng was sentenced to six years and six months' imprisonment and a fine of 500000 yuan according to the relevant lawsin addition, it is also reported that Sun Peng has not only gone abroad, but also transferred 10 million usdt coins through BBX digital currency exchange. According to the calculation on June 8, the capital involved is as high as 70 million yuan. On the "non China mining" scam, anti fraud news will continue to pay attention