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What kind of virtual currency is China developing

Publish: 2021-04-29 01:02:43
1.

There is no legal virtual currency in China

according to the notice and announcement issued by the people's Bank of China and other departments, virtual currency is not issued by the monetary authority, does not have legal compensation and mandatory monetary attributes, is not a real currency, does not have the same legal status as currency, cannot and should not be used as currency in the market circulation, and citizens' investment and transaction of virtual currency are not protected by law

the popular digital currencies in 2013 are bitcoin, Leyte coin, infinite coin, quark coin, zeta coin, BBQ coin, pennies (Internet), invisible gold bar, red coin and prime currency. At present, hundreds of digital currencies are issued all over the world. Popular in the circle & quot; The legend of "bitcoin, Wright silver, infinite copper, pennies aluminum"

extended materials

at present, there are mainly four types of virtual currency in the market:

1. Game currency developed by game operators for players to use as a trading medium in online games

2. Special virtual currency issued by portal website or instant messaging tools for use in the operating cyberspace

3. An interactive virtual currency that can be used in the issuing entity of virtual currency and can purchase goods and services from non issuing entities; 4. Based on cryptography and modern network P2P technology, a special electronic and digital network cryptocurrency is proced by complex mathematical algorithm

particularity of virtual currency

1. Personalized virtual currency market will play a role in promoting traditional instries

with the development of game instrialization and instrial Gamification, indivial freedom has been comprehensively developed, that is, personalized self realization, which will become the ultimate goal of instrial upgrading. Traditional instries, including proct manufacturing and service instries, will take the satisfaction of spiritual and cultural values as the pursuit of added value of procts and services. Virtual currency will have its own cultural value orientation

2. Besides liquidity and value-added, personalized virtual currency will have information function

the biggest difference between personalized virtual currency and stock market is not only the integrated pricing function with reference points, but also the distributed pricing function with reference points. This process is not completed in the virtual money market, but in the development of personalized modern services

3. In the future personalized virtual currency trading market, price level information similar to today's stock index will also be formed. But different from stock index, personalized virtual currency price index will not reflect investment value-added information, but entertainment value, cultural value, spiritual value, freedom value and personality value similar to cool value

2.

Virtual currency is the currency used for electronic circulation. Now the scope of virtual currency is very large, including q-coin, bitcoin and so on. With the development of digital currency, virtual currency is becoming more and more abundant, which may become the mainstream in the future. For example, BTC, EOS, bcbot and so on are not only virtual currencies, but also algorithms, landing projects and technologies

virtual currency is mainly issued by online game service providers to purchase game props, such as equipment, clothing, etc. But at present, the use of virtual currency has gone far beyond this category. Virtual currency can be used to buy game cards, physical objects and download services of some movies and software

extended data:

real risk

as the proct of e-commerce, virtual currency has begun to play an increasingly important role, and it is more and more connected with the real world. However, with the growth of virtual currency, the relevant laws and regulations are lagging behind, which has laid many hidden dangers

fraud

the private transaction of online virtual currency has realized the two-way circulation between virtual currency and RMB to a certain extent. The activity of these traders is to buy all kinds of virtual currencies and procts at a low price, and then sell them at a high price to earn profits. With the increase of such transactions, there are even virtual mints. In addition to the virtual currency provided by the main company, there are also some people who specialize in "virtual coin making" to obtain virtual currency by playing games and then resell it to other players

Taking Wenzhou as an example, there are about seven or eight such "virtual mints" with four or five hundred practitioners. This not only creates a bubble for the price of the virtual currency itself, but also causes trouble for the normal sale of the issuing company. It also provides a platform for selling and collecting money and money laundering for various cyber crimes. p>

impact system

in modern financial system, the issuers of money are generally central banks, which are responsible for the management and supervision of money operation. As the equivalent exchange goods used to replace the real currency circulation on the Internet, the virtual currency on the Internet is essentially the same as the real currency. The difference is that the issuers are no longer central banks, but Internet companies

if the development of virtual currency makes it form a unified market, each company can exchange with each other, or virtual currency is integrated and unified, and all of them are based on the same standard and price, then in a sense, virtual currency is currency, which is likely to form a threat impact on the traditional financial system or economic operation

reference: network virtual currency

3.

Internet currency of Internet company, QQ currency of Tencent company, q-point, voucher of Shanda company, micro currency launched by Sina (used for micro games, Sina reading, etc.), chivalrous Yuanbao (used for chivalrous road game), and silver pattern (used for bixue Qingtian game)

network virtual currency can be roughly divided into:

the first category is familiar game currency. In the era of stand-alone games, the protagonist accumulates money by knocking down the enemy, entering the gambling house to win money, and using these to buy Herbs and equipment, but it can only be used in his own game console. At that time, there was no "market" between players. Since the establishment of Internet portal and community, the realization of game networking, virtual currency has a "financial market", players can trade game currency

the second type is the special currency issued by the portal website or instant messaging service provider, which is used to purchase the services in the website. The most widely used is Tencent's q-coin, which can be used to purchase membership, QQ show and other value-added services

the third kind of virtual currency on the Internet, such as bitcoin (BTC), Wright currency (LTC), etc. bitcoin is an electronic currency proced by open-source P2P software. Some people also translate bitcoin as "bitcoin", which is a kind of network virtual currency. It is mainly used for Internet financial investment, and can also be directly used in daily life as a new currency

extended materials

strict law enforcement:

(23) enterprises engaging in online game virtual currency issuance and trading services without permission shall be investigated and dealt with by cultural administrative departments at or above the provincial level in accordance with the Interim Provisions on Internet culture management

(24) for the online game virtual currency issuing and trading service enterprises that violate the requirements of this circular, the cultural administrative department and the competent commercial department shall notify them to rectify within a time limit. Those who fail to rectify within the time limit shall be investigated and dealt with by relevant departments according to law

(25) establish a coordination mechanism for the management of virtual currency in online games, and intensify the crackdown on illegal activities such as "number theft", "private service", "plug-in", illegal profits, money laundering, etc. All departments should regularly communicate, coordinate and cooperate with each other, timely report the relevant situation, and do a good job in the management of online game virtual currency within their respective responsibilities

(26) the online game virtual currency issued by the online game operation enterprise shall not coincide with the name of the props in the game. The administrative provisions for props in online games shall be formulated separately by the cultural administrative department of the State Council in conjunction with relevant departments

source: Internet virtual currency

4.

There is no legal virtual currency in China

virtual currency refers to non real currency. Well known virtual currency, such as network company's network currency, Tencent company's Q currency, Q point, Shanda company's voucher, Sina's Micro currency (used for micro games, Sina reading, etc.), chivalrous Yuanbao (used for chivalrous road game), silver pattern (used for bixue Qingtian game)

the popular digital currencies in 2013 are bitcoin, Leyte coin, infinite coin, quark coin, zeta coin, BBQ coin, pennies (Internet), invisible gold bar, red coin and prime currency. At present, hundreds of digital currencies are issued all over the world. Popular in the circle & quot; The legend of "bitcoin, Wright silver, infinite copper, pennies aluminum"



extended information: the particularity of virtual currency

the biggest difference between personalized virtual currency and stock market is not only the integrated pricing function with reference points, but also the distributed pricing function with reference points. This process is not completed in the virtual money market, but in the development of personalized modern services


< 2. Personalized virtual currency will have its own cultural value orientation

in the future personalized virtual currency trading market, price level information similar to today's stock index will also be formed. But different from stock index, personalized virtual currency price index will not reflect investment value-added information, but entertainment value, cultural value, spiritual value, freedom value and personality value similar to cool value


3. Personalized virtual money market will play a role in promoting traditional instries

with the development of game instrialization and instrial Gamification, indivial freedom has been comprehensively developed, that is, personalized self realization, which will become the ultimate goal of instrial upgrading. Traditional instries, including proct manufacturing and service instries, will take the satisfaction of spiritual and cultural values as the pursuit of added value of procts and services


5. It hasn't been released yet. It's estimated that it will take a long time
6. Yes, and a lot of them
Ruitai currency: it is a digital currency designed with the participation of Sha Qian, a well-known digital currency scholar in China. It is an asset certificate, and credit endorsement is a medical equipment asset and part of the shares of Sha Qian Tong
Yuanbao coin: it was developed by Yuanbao team in China. Yuanbao coin is a relatively successful currency in China, and many related projects have been carried out
Qianjin card: developed by Qianfeng team in China, it is mainly used in Qianfeng mall and overseas luxury purchasing market.
7. It is mainly divided into game currency and digital currency

game currency: Tencent's QQ currency, developed and operated by Tencent, has a fixed price and a limited range of use

digital currency: for example, bitcoin, which is decentralized, circulates globally, and its price fluctuates greatly.
8. Issuing digital currency can rece the high cost of issuing and circulating traditional banknotes, improve the convenience and transparency of economic transactions, rece money laundering, tax evasion and other illegal and criminal acts, enhance the central bank's control over money supply and currency circulation, better support economic and social development, and help the comprehensive realization of inclusive finance. In the future, the establishment of digital currency issuance and circulation system will also help China build a new financial infrastructure, further improve China's payment system, enhance the efficiency of payment and clearing, and promote the upgrading of economic quality and efficiency.
9. In fact, there are quite a lot of domestic virtual currencies. The following are some well-known ones:
Ruitai coin: Ruitai coin is based on the equipment fixed assets and auxiliary assets in cooperation with xilianhu anbeida hospital project. The original value of this asset is taken as the mortgage asset of Ruitai coin, plus 27.54% equity of shaqiantong company and 8 million sand Coins Set Based on equity investment, During the mortgage period, the fixed assets part of the mortgaged assets will continue to operate as project assets. All assets shall not be transferred or re mortgaged. Baochen company, as the asset trustee, is responsible for the operation of assets and projects. The value of the mortgaged assets is directly used as the basic value support of the Ruitai coin, and enjoys the Profit Dividend of the assets
Qianjin card: it is created by Qianfeng team in China, with a total number of 3 million. Its main application scenario is overseas luxury purchasing
Yuanbao coin: Yuanbao coin is developed and created by Yuanbao team. Yuanbao coin is an early and relatively successful counterfeit coin in China.
10. Are you asking about the virtual currency just launched? Bock was only traded online in 2013. It's relatively new. You can search in the search engine.
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