Unconverted miner module
Publish: 2021-05-01 08:40:49
1. Before March 15, it seemed that it couldn't, but now there are more iron mines. Scrap iron flakes are cut off, and the material of stone is gone 8226; 768; 12610; 8226; 769;) 1608; 10023;
2. Then steam will automatically update the mole to the folder workshop of the local creative workshop. Just select the mod you want to load
3. The first step
first mod manager
how to use "mod Manager (fallout 4):
1. There must be a running environment". Net 4.5.2 "
2. After decompression, it to the" root directory "of the game
3. Select" game file (fallout 4) "from the running manager
4. Open" my gamesfallout4 "
5. Run" fallout4prefs. Ini "
6. Press" Ctrl + F "to search after opening[ Launcher];
7. After finding it, add "benablefileselection = 1"
the second part
1. If you have not run the game before, please run the game once
2. Open "my gamesfallout4"
3. Run "fallout4. Ini"
4. Press "Ctrl + F" to find it after opening; sResourceDataDirsFinal=STRINGS;
5. Find and modify the mod file texts as "sresource data dirsfinal = strings, texts"
6. Copy the mod file texts to the "data" folder of the game directory
7. Run the game
the mod manager has not been used yet, the manager is only used for scheling conflicts when there are more MODS in the future, as long as the previous work is done, Later, just throw mod into the "data" folder of the game directory!
first mod manager
how to use "mod Manager (fallout 4):
1. There must be a running environment". Net 4.5.2 "
2. After decompression, it to the" root directory "of the game
3. Select" game file (fallout 4) "from the running manager
4. Open" my gamesfallout4 "
5. Run" fallout4prefs. Ini "
6. Press" Ctrl + F "to search after opening[ Launcher];
7. After finding it, add "benablefileselection = 1"
the second part
1. If you have not run the game before, please run the game once
2. Open "my gamesfallout4"
3. Run "fallout4. Ini"
4. Press "Ctrl + F" to find it after opening; sResourceDataDirsFinal=STRINGS;
5. Find and modify the mod file texts as "sresource data dirsfinal = strings, texts"
6. Copy the mod file texts to the "data" folder of the game directory
7. Run the game
the mod manager has not been used yet, the manager is only used for scheling conflicts when there are more MODS in the future, as long as the previous work is done, Later, just throw mod into the "data" folder of the game directory!
4.
This simple online search for unchangeable people's socket plug-in download
if it really can't, go to the official website of the socket plug-in
or go to the unturned Chinese website
link, I really can't send the link that Du Niang likes to swallow
download address of socket plug-in http: * / * / * unt. * bus * w *. Org * /
note deleted*
5. Browse Creative Workshop on steam
6. Where to find the ID of the mod under LZ? Generally, the ID of the mod item will be attached to the place where the mod is downloaded. Generally speaking, there are no other places except here. Besides, I don't know what mod is under LZ, so LZ can only go to the place where the mod is downloaded.
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