Recruitment of Yanhua mining machinery hospital
In my opinion, at least not in the short term. After all, gold has always been favored by the major investors because of its stability and scarcity. Although bitcoin has relatively higher returns, it also has greater risks. Some people get rich overnight because of bitcoin, while some people fall into a crisis of life because of bitcoin, When digital currency has become a standard configuration, when the development of society does not need gold and other valuables for transition, I think bitcoin may surpass gold at that time, because gold was only a number for us at that time, and yellow gold was just a metal that can be collected at will on other planets, so, I think bitcoin has a trend, but it's not time yet
At the end of the day, I hope you don't touch bitcoin and other things. It's because of you that those organizations can make money, remember! Remember strong>in South Korea, according to the statistics of the Korean police department, from January to October 2002 alone, the number of Internet related crimes reached 25000, of which the number of virtual crimes related to online games accounted for 26%, reaching 6519. In addition, according to the survey results of computer crimes published by the search Department of Seoul police department, 47.9% of all crimes are caused by hacker attacks and fraud of online games, 10.7% by general fraud, 7.4% by hacker and virus transmission, and 6.1% by personal information infringement. According to the analysis of relevant experts in South Korea, the number of juveniles who commit crimes e to curiosity and impulsivity has decreased significantly, but the number of frauds in obtaining property such as online games and cash transactions has increased, and those who commit such crimes are mainly young and middle-aged. The existence of these phenomena prompted South Korea to face up to the ownership of virtual property, and clearly stipulated that virtual characters and virtual goods in online games have property value independent of service providers. The service provider only provides a place for players to store their private property, and has no right to modify or delete it wantonly. The nature of this kind of online property is not essentially different from the money in the bank account<
(2) Hong Kong region
in recent years, e to the valuable weapons of online games, "online weapon theft" has emerged in an endless stream. In the middle of November 2002. Liang, a 16-year-old game player in Kwai Chung, Hong Kong, couldn't stand being stolen the online "weapon" from his hard-working "practice" and committed suicide by jumping off a building. The occurrence of this case has caused the Hong Kong police to pay serious attention to the legal protection of virtual property in online games. Earlier, Hong Kong police had taken the first action in the case of virtual property theft, arresting three "cyber thieves" aged 16 to 19. On June 10, 2002, a 16-year-old boy in Hong Kong left after playing an online role-playing adventure game in an Internet bar in Causeway Bay. However, he later found that 15 weapons (cloaks, armor and swords) in his game account had been transferred to other accounts by others, with a total value of 5000 yuan, so he called the police for help. After in-depth investigation, officers from the technology crime section of the Commercial Crime Bureau found that after the victim left an Internet cafe in Causeway Bay on June 10, his game account was re logged in by others, and the weapons in his account were also transferred to other accounts. After searching the computer records, the members of the technology crime team finally confirmed the identities of the three game users, suspected that they were related to the theft and were suspected of "using the computer with criminal or dishonest intent". In November 2002, the police arrested three teenagers aged 16 to 19 in Quarry Bay, Wan Chai and west central respectively. This is the first time that Hong Kong police have detected a case of stealing virtual property from online games
in 2002, the Hong Kong police received 272 cases of computer crimes, including 164 cases involving illegal intrusion into computer systems and 25 cases of other computer thefts, a sharp increase of 45% and nearly double over the previous year. But online game developers in Hong Kong point out that the number of alarms is only the tip of the iceberg. An online game supplier disclosed that on average, more than 100 complaints can be received every day. The contents of complaints are related to the disappearance of "weapons" stored in online games, indicating that the situation is quite serious. Weapons in online games are often sold on international auction website "eBay" or local websites in Hong Kong. Some popular games, such as rare weapons in "Diablo II" and "EverQuest", can even be sold for more than 100 US dollars. Some players frankly say that most of these weapons sold online are of unknown origin
the Hong Kong police believe that the weapon of online games has become something that can be transferred and has money value, and the police will always pay attention to the theft of online game tools. The Hong Kong police have set up a special project department to deal with this emerging crime in the virtual world. A police spokesman also stressed that it is against the law to obtain game weapons by stealing, regardless of the amount of money. Once convicted, the maximum penalty is five to 10 years' imprisonment. Interpol representatives warned that if such cases involve cross-border crimes, Interpol will certainly cooperate with overseas law enforcement officers, including Hong Kong, in the global pursuit of suspects. Parents should take care of their children to avoid falling into the net of law. In an interview with reporters, Lei Baoya, a professional consultant of Interpol's management monitoring and business performance evaluation team, said that we should not mistakenly think that stealing virtual weapons in online games is a trivial matter. The suspect is a knowingly committed crime, and theft is a criminal crime. Once it is proved that there is a cross-border criminal element, Interpol will work together to combat it, regardless of the size of the case
in order to effectively control more and more computer and Internet information technology crimes, the Hong Kong government has successively revised various regulations. For example, under section 27a of the telecommunication Ordinance, it is an offence for a person to knowingly cause a computer to perform any function by means of telecommunication, thereby unauthorized access to any program or data held by the computer. The maximum penalty is a fine of $20000 Section 161 of the Crimes Ordinance (Cap 200) provides that a person who commits an offence or uses a computer with dishonest intent to benefit himself or cause loss to others is liable to a maximum penalty of 5 years' imprisonment. If property is obtained by deception, the maximum penalty is 10 years' imprisonment according to section 17, Chapter 201 of the Ordinance< (3) in Taiwan, the number of online game crime cases is high, accounting for the second place of the whole network crime cases. According to the data, in 2002, for example, more than 1000 of the more than 3000 Internet crimes belong to online game crimes. The types of crimes include: stealing players' virtual treasures, virtual currency and game accounts, using social or Trojan tools to invade or defraud virtual goods and accounts. There are also robbers, threats to obtain game related items and other events< In 1997, Taiwan's "Legislative Yuan" passed an amendment to the criminal law, which amended article 323 "electric energy, heat energy and other energy, regarding the crime of this chapter, as chattel" to "electric energy, heat energy and other energy or electromagnetic records, regarding the crime of this chapter, as chattel". The amendment lists "electromagnetic record" as "movable property", so that there is a law to follow when online game accounts are stolen, and people who steal virtual treasures from other people's accounts can no longer go unpunished. As for the real right effect of virtual property, "the Ministry of justice" formally explained in December 2001 that electromagnetic records are all based on movable property in the chapter of fraud and theft. The information about online game accounts and props are stored in the game server in the form of electromagnetic records. Although the game characters and props are virtual, they have certain property value in the real world, Players can auction or exchange, and the real world property is no different. It can be seen that the virtual property of online games is regarded as movable property in law, and the ownership of the player is protected by law. According to Article 767 of the civil law, the owner can request the return of the property if he has no right to possess or seize it. Whoever steals another person's account number may also be dealt with according to Article 320 of the criminal law, which states that "Whoever steals another person's movable property with the intention of illegally owning it for himself or a third party shall be regarded as the crime of theft". At present, there have been actual judgments against the criminal acts of online games. For example, the summary judgment of the Taipei District Court, No. 3993 in 1990, is that the suspect is sentenced to 50 days of detention according to the illegal interests of property obtained by continuous fraud. If the fine is changed, it will be converted to 300 yuan for one day and suspended for two years. It is the first case of online game theft in Taiwan. The academic and judicial circles of criminal law in Taiwan have always believed that theft in criminal law must meet the requirements of destroying the possession of others and establishing one's own possession, and electromagnetic records are reprocible, which is different from the characteristics of electric energy, heat energy or other energy being consumed after use; Moreover, when the actor establishes his own possession, he may not destroy others' possession of the electromagnetic record at the same time (for example, obtaining others' electromagnetic record by means of ing). Therefore, it is different from the traditional constitutive elements of theft crime in criminal law to include the theft of electromagnetic record into the chapter of theft crime. Therefore, at the end of 2002, Taiwan passed an amendment to the criminal law, which changed article 323 "electric energy, heat energy and other energy or electromagnetic records" to "electric energy, heat energy and other energy, as for the crime of this chapter, as for movable property" instead of "electric energy, heat energy and other energy, as for the crime of this chapter, as for movable property". On June 27, 2003, chapter 36 "special chapter on computer crime" was added to the criminal law of Taiwan, in which the new "crime of intruding into a computer without cause" stipulates: "anyone who enters another person's account and password without cause, breaks the protective measures for using a computer or exploits a loophole in a computer system to invade another person's computer or its related equipment shall be sentenced to fixed-term imprisonment of not more than three years Detain or impose a fine of less than 100000 yuan. " The newly added provision on "protection of electromagnetic records" (article 359) states: "Whoever obtains, deletes or alters the electromagnetic records of another person's computer or its related equipment without any reason, causing damage to the public or others, shall be sentenced to fixed-term imprisonment of not more than five years, criminal detention or a fine of not more than 200000 yuan."
after the "special chapter on computer crime" was added to the criminal law, the Ministry of justice invited collectors to have a discussion with relevant units to discuss online game disputes. On the issue of whether disputes over virtual world should be dealt with by criminal law, representatives and lawyers attending the meeting held that problems arising from online games should not be dealt with by criminal law, should be regarded as different occasions, and even belong to non crime. For example, lawyer Lai Wen, who attended the meeting, said that activities in the pure virtual world should only be a part of the game, not be regulated by criminal law, and there should be no crime. However, ye Qixin, who is currently the prosecutor of the Department of public prosecutions of the Ministry of justice and has given birth to a special chapter on computer crime, believes that although it is of academic value to talk about whether the theft and fraud of virtual treasures should be punished by criminal law, in the past two years, judges and prosecutors have reached a high consensus on such cases, and both of them have been convicted, and from a legal point of view, Virtual treasures are indeed valuable. No matter whether game manufacturers allow or not to buy or sell virtual treasures, virtual treasures have a "market table". Transactions between players are very common. It is difficult to deny the legal protection value of these computer data just because it is a game. However, e to the large number of such cases, last year, for example, the police transferred more than 1000 virtual treasure cases, and the circumstances of these cases are mostly minor. In order to avoid wasting the limited investigation manpower of the prosecutors and police, and to enable the players to settle down and avoid the trouble of litigation in the court and the police station, the special chapter on computer crime in the criminal law was implemented on June 27, 2003, In principle, computer crime has been listed as the crime of telling. Ye Qixin said that when the law was compiled, it was just at the time of the adoption of the European Convention on cybercrime in 2001. Because the European Convention on cybercrime is the first set of articles in the world to regulate cybercrime, and it is like a set of standards, so that countries can follow its standards, and then make appropriate norms and penalties according to different needs and laws, he also drew up the most suitable chapter 36 of the criminal law "special chapter on computer crime" under the reference and comparison“ In fact, many players just want to get things back, and they don't have to make each other guilty. Therefore, if the game company can help the players get the stolen treasures and accounts back
Take the U20 of Meizu as an example,
the operation steps are as follows:
1. Download the required firmware (brush package) and search the keyword "flyme" on the Internet