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Publish: 2021-04-25 11:17:43
1. MGS store is an online number query system, which can query number information, resource pictures and trailers for free
2.

What is my world scoreboard instruction? There may be many friends who don't know about my world minecraft scoreboard usage strategy. Let's take a look at my world scoreboard instruction with the editor ~

below

Scoreboard The instruction of the scoreboard is / scoreboard

0 Its branch has three instructions, which are objects, players, teams, players and teams. The objects are divided into list / add / remove / setdisplay

List is to list all scoring items, including its type, displayed name, and its real name

/ scoreboard objectives list

That is, the above instruction

It's used when you forget which scoreboard project you've ever created.

1 Add is to add a scoring item

1 / Scoreboard objects add This is the instruction above.

this is the instruction above ( Note: Yes, it must be filled in [] Yes, it can be filled in or not)

Yes & ldquo; Name & quot; It's the name when you use the command or command box to modify the player's score; The name of the display & quot; No way It can also be understood as:

1 / Scoreboard objects add Type is the way to get points. Players can get points by doing something.

1 The types are generally divided into mmy, health, totalkillcount, playerkillcount and deathcount Mmy is virtual, only through the command or command box to modify the score (see players instructions)

mmy is virtual Health is not modifiable. It changes according to the player's health

Totalkillcount the score a player can get if he kills any creature (including the player).

0 Playerkillcount is the score a player gets by killing a player Deathcount is increased by the number of deaths of the player. It can be said that the number of deaths of the player can be remembered

For example,

If I create a new scoring item like this / scoreboard objects add kills totalkillcount

Then I just need to kill anything (including killing) to get points.

I'll get points The name displayed is the number of enemies killed, and the name of command control is kills. You get one point for every creature you kill

Next, go back to remove

in objects Remove means to remove. Needless to say, it means to remove a scoring item / scoreboard objectives remove

Some people say that if you get a score, how can you show your score

Then we have to use the setdisplay of objects

Setdisplay is to set the display position of scoring items

The position of display is divided into list / sidebar / belowname

0 List is a list of the number of people online (you can see it by pressing the tab key)

is displayed Sidebar is displayed on the right side of your game screen The belowname is displayed on the player's head (it needs to be connected by many people)

0 / Scoreboard objects setdisplay The above is the instruction

If you don't hit the target, you will clear the score item of the display position

1 For example, I have created a & lt; The number of enemies killed; The scoring items (see above)

of Then the renderings of the display position list / sidebar are as follows:

3. M: Metal, metal
G: gear, equipment
s: solid, solid
game: alloy equipment (Hidden Dragon spy) works of Xiufu Oshima
4.

Scoreboard system is a complex game mechanism controlled by command. It is mainly for map authors and server operators. The scoreboard can track, set and list scores of players and entities in various forms

The


command can check any entry of any entity through the scores parameter. The syntax is scores = {name = minimum.. maximum}. For example, Inputting / executeif entity @ a [scores = {deaths = 1.. 5}] in the command box will make the comparator or conditional command box provide output when the number of deaths of a player is between 1 and 5 (assuming that deaths use the deathcount criterion) & # 8204&# 8204;[ Java version only]


note: in scoreboard entry and team related commands, players are equivalent to player name (may not exist) and entity UUID (representing specific non player entity), and can use target selector




to record entry:

< P >

1 The score item is composed of name, display name, criteria and integer data corresponding to each player (and entity UUID). The range of fractions is - 2147483648 to 2147483647, and only integers are taken, because the data types of these variables are integers

2. The name of entry is used for reference in command, target selector and file format. This variable is case sensitive and can only be one word

On the contrary, the display name is a string of JSON text, which can be composed of many words for display in different occasions. It's also case sensitive

4. The criteria of recording items determine their behavior, including whether to modify and when to modify / increase scores



5. This is a scoreboard tutorial. Scoreboard is also called scoreboard. It's the same anyway. If you have patience, you can try it! I believe those who want to learn scoreboard will be patient
first of all, the command of the scoreboard is / scoreboard, which has three branches: objectives, players and teams. Objectives is to control the scoring items of the scoreboard, players is to control the scores of players, and team is the team. The command can change the player score of a team through the team.
objects is divided into list / add / remove / setdisplay.
list is to list all scoring items, including its type, displayed name, and its real name.
add is to add a scoring item, and the command is / scoreboard objects add & lt; Name & gt& lt; Type & gt[ Name of display] Note: & lt& gt; Yes, it must be filled in [] Yes, it can be filled in or not
/ scoreboard objects add & lt; Name & gt& lt; Type & gt[ Display name]
the name is the name when you use the command or command box to modify the player's score. You can't use its display name unless you don't have a display name. Type is the way to get points. Players can get points by doing something. Types are generally divided into mmy, health, totalkillcount, playerkillcount, deathcount. Mmy is virtual, and can only be modified by commands or command boxes. Health is not modifiable. It changes according to the player's health. Totalkillcount is the score a player can get by killing any creature (including the player). Playerkillcount is the score a player gets by killing a player. Deathcount is increased by the number of deaths of the player. It can be said that the number of deaths of the player can be remembered. The name of the display is just the name of the display
for example, if I create a new scoring item like / scoreboard objects add kills totalkillcount number of killers
/ scoreboard objects add kills totalkillcount number of killers
then I only need to kill anything (including killing) to get a score, and the displayed name is the number of killers, The name of command control is kills. You get one point for killing each creature
next is the remove of objects, which means remove, needless to say, remove a scoring item< br />/scoreboard objectives remove < Name & gt; The name is the name of the scoring item you added, that is, the name of the command to execute< br />/scoreboard objectives remove < Name & gt
some people say that if you get a score, how can you see your score
then you have to use the setdisplay of objects. Setdisplay is to set the display position of scoring items. The display position is divided into list / sidebar / belowname. List is the list of people who are online (you can see it by pressing tab), and sidebar is displayed on the right side of your game screen, Belowname is displayed on the player's head (
/ scoreboard objects setdisplay & lt; Location & gt[ Target]
if you don't hit a target, you will clear the scoring item of the display position.
for example, I have created a scoring item of "kill enemy number" (see above)
then the renderings of the display position list / sidebar are as follows:
the end of the scoreboard objects branch command
6. I'm a player who retired from MC for one year. I have a scoreboard when I play
the command of the scoreboard is / scoreboard, which has two branches, namely, objects and players, and they have many branches. Let's talk about objects first
objects are divided into add, remove, list and setdisplay. Add is to add a scoring item, remove is to delete a scoring item, list is to list all scoring items, and setdisplay is to display a scoring item in a certain position
Add usage
format / scoreboard objects add & lt; The name of the scoring item & gt& lt; How to get the score & gt< br />(“<& gt;” There is only one way to get the score at the PE end, that is, mmy, which means virtual. You can only modify the score through commands or command boxes
remove usage
format / scoreboard objects remove & lt; The name of the scoring item to delete & gt
this is very simple, needless to say

list usage
format / scoreboard objects list
this is simpler. If you forget what items you have created, you can use this command to query
setdisplay usage
this instruction is a little complicated, see the following for details:
format / scoreboard objects setdisplay & lt; Location of display & gt& lt; Sort by (belowname is not used) & gt& lt; Item name displayed & gt
there are three display positions, namely list (player list displayed in pause interface), sidebar (displayed on the right side of the screen) and belowname [displayed on the player's head (only when multiple players are online)]
the ranking method is how to rank players (just like the leaderboard). There are two options, but I forgot (it's a bit embarrassing, I'll make it up later). As far as I know, the top is from small to large, and the bottom begins with D is from large to small (default)
(the answer is not original, thanks to the original author eel 7768)
7. First of all, set a score of mmy. Command: scoreboard objective add Score Name mmy
here I use red for the score name
after setting, use a command box, Set command: scoreboard players set @ P Red 1
connect the button to activate the command box
players press this button to become a member of the red team
What if you say they want to change to the red team
for example, they have three red, yellow and blue teams and others want to change teams
if you have the above command: scoreboard objective add For the yellow and blue teams, I set the score name with yellow and blue, The three command blocks are:
/ scoreboard players set @ P Red 1
/ scoreboard players set @ P yellow 0
/ scoreboard players set @ P blue 0
in this way, the scores of the yellow team and the blue team are cleared
now, the six command blocks are:
/ TP @ P [score]_ red_ min=1] X1 Y1 Z1
/tp @p[score_ blue_ min=1] X2 Y2 Z2
/tp @p[score_ yellow_ min=1] X3 Y3 Z3
/setspawn @p[score_ red_ min=1] X1 Y1 Z1
/setspawn @p[score_ blue_ min=1] X2 Y2 Z2
/setspawn @p[score_ yellow_ [min = 1] X3 Y3 Z3
the first is to take the people with red team score TP to the birth point of the red team (XYZ is the birth point coordinate)
the second is to take the people with blue team score or yellow team score TP to their birth points
the fourth is to help the people with red team score set their team's rebirth point
the fifth and sixth is to help the people with blue team score or yellow team set their team Wu's rebirth points rebirth points those who don't have these points won't be left by TP and set rebirth points.
next, connect Hongshi and connect them together to use them.
if you mean they are members of the red team,
then just do the first and fourth instructions listed just now.
if you don't understand, you can ask, hope to adopt them
8.

Scoreboard instructions can be online, or go to the wiki above, Wiki website: web link

9. The two beams in this problem are divided into two independent beams by the hinge point in the middle. The bending moment and internal force can not be transferred at the hinge point in the middle. The influence of "M1" on the right span beam is "0" In the bending moment diagram, the bending moment of M1 to the intermediate bearing should also be "0")
10. For statically indeterminate structure, there are three free quantities FX, FY, m at point B. just bring in the force normal equation
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