Cross border merger and acquisition of Shandong mining machinery
has news that many blocks are sealed by WeChat official account. Some media found that blockchain we media, including "coin world express" and "deep chain finance" were stopped using on the evening of the 21st
previously, bitcoin trading volume once ushered in explosive growth. With the popularity of ICO financing, which is known as "currency circle IPO", the risks of bitcoin money laundering and ICO illegal fund-raising are also concerned by all parties
on September 4 last year, many departments, including the central bank, issued the announcement on preventing the financing risk of token issuance (hereinafter referred to as the announcement), which stopped the financing of ICO, and the virtual currency exchange also announced the withdrawal one after another
source: Beijing News
according to the analysis report on business model innovation and investment opportunities of China's online game instry released by foresight Instry Research Institute, in 2016, the market scale of China's online game instry was 165.57 billion yuan, with a year-on-year growth of 17.68%; In 2017, the market size of China's online game instry was 189.35 billion yuan, up 14.36% year on year; In recent years, the growth rate of sales revenue of online game market has slowed down graally, which is related to the exhaustion of demographic dividend
with the improvement of enterprise competitiveness and market access threshold, the market concentration of client online games is further improved, and the market share of the top five client online game enterprises is further improved. Through the agency and operation of high-quality games, the effective excavation of market resources, and the control of human resources, Tencent, Netease, Shanda, perfect, Changyou and other client online game enterprises occupy a significant competitive advantage in the market. In addition, the proportion of game revenue of Tencent and Netease in the overall online game market in the third quarter of 2017 further increased to 65.1%, Matthew effect continued to appear, and Tencent's proportion in the overall market exceeded 50% for the first time
at present, the sex ratio of Chinese game users basically presents the pattern of "37" distribution, and male users are still the main force in the game market. In terms of market segments, male users account for more than 70% of the online games on the client side, while female users account for a relatively higher proportion of online games on the page side and mobile side. This is mainly because the operation of mobile games and web games is relatively simple compared with large-scale online games, and the playing method is relatively relaxed and leisure. The pictures often adopt easy-going styles such as cute cartoons to meet the needs of women, These design factors attract more and more female users, such as Yin Yang teacher and love and procer.