Combination of adventure and mining first
I'd like to introce you to the three main trends and playing methods of adventure and mining
first strike: first strike is everything. All skills are matched with critical strike skills. Runes use first strike or defense. Can hit must medium high damage in one breath, low requirement for krypton gold. However, it is easy to GG when facing the enemy with high defense: heap Dodge, heap defense and heap king. The skill combination is mainly blood adding skill, and the rune is mainly king. The way to fight is to kill the enemy by constantly adding blood. It's a necessary lineup for fighting together and mining areas. But in the face of big boss such as the leader's trial, it seems powerless, and the krypton gold requirements are high
defend KingFlow: stack up the defense and kingcraft. The skill is mainly pure attack, and the rune is mainly kingcraft. Can hit high damage that must hit and ignores defense under the king's bonus. It's the most versatile genre, but it's also the most difficult one to play well, and it has the highest requirements for krypton.
In the adventure and mining, the critical strike flow lineup is very strong after the match. So, how to match the adventure and mining critical strike lineup? Next, Xiaobian will bring you adventure and mining critical strike stream lineup matching strategy
as for the combination of this adventure and mining critical strike flow lineup, the main reason is that players have to accumulate the critical strike rate. First, they can choose from the role categories. If possible, they can choose the one with the highest critical strike rate from the flash gold to form a lineup and put it in the front row of the team, so that the critical strike rate is concentrated in the front section. But the output still depends on the role with high attack power
these characters with high attack power are concentrated in the second column of the team, so that the output of the players' team can be guaranteed. These characters with high attack power can be selected from the golden generals, but they should be well matched in attributes, and those who can be upgraded should be upgraded to the highest level as far as possible. Then select the characters with high critical hit rate from the golden generals and arrange them in the first column. In this way, the critical strike flow lineup match is complete
the above is the strategy for the combination of adventure and mining critical strike team. Please pay attention to more adventure and mining related strategies
Which line-up is suitable for the later development of adventure and mining? Which line-up is suitable for the later development of adventure and mining tour? Let's understand the line-up suitable for the later development{ RRRRR}
< lineup recommendation 1: Cavaliers' lineup
1 The first choice is this. There should be no objection, because the attribute growth is very high, the skill launch probability is high (10%), plus 5 kings, and the treasure plus defense and kings
In the later stage, play for four or five months, at least (if it's an Arab chief or a European, let's say another thing, the blood drill will come soon), and put about five in the team
< lineup recommendation 2: Gaoshan lineup
2 This proct's pure attack skill launch probability is as high as my king's! Advantages, cheap! It's the same about five ~
as well But I think in the later stage, we should still be able to take out enough soul to buy my king
< lineup recommendation 3: Dechuan, Heiyan, Shucong The skill launch rate of these skills is a little low, and the main reason is that the treasure is not suitable for stacking multiple skills The screenshot is too much trouble= These are not the pictures above)
Finally, I put forward some personal ideas on how to pile up the king level in the later stage One is the combination of Taoyuan: Liu Bei, Guan Yu, Zhang Fei, and Baoju. They are 37 kings! In addition, the knight king, a king with 5 points plus 2 points of treasure, five with 35 points, and others with a little. It should be no problem to get to 120. Defense depends on Arthur. Then the other pile of four-dimensional, graation lineup came out
strategy of matching adventure with mining team Heroes
2. There is awakening fumigation, or jazz Kay, which is the card that replies according to the current proportion
3. With pure card, it is better to ensure the pure attack rate of more than 20%
4. First attack, 100-200 should be more than 0; After 220, it is necessary to ensure more than 20. In a word, it is higher than the first attack of miscellaneous soldiers
5. This is the key point. The best evasion is more than 100, the best defense is more than 70, the best suggestion is more than 90, and the evasion effect is greater than defense. In the mining team, the more is the better. Xingmei can provide a high Dodge, and Sanye Ellen's combination is more objective
6. The combat power is about 900K. As I just hit 243, I don't know how deep the water is, so I'll talk about it later
of course, it can't be compared with the mining team of the gods. It's just a team deployed by my friends in the group according to my garbage lineup
PS: when you fight nightmare, you need to attack more than 32, and after 220, you need to attack more than 20
I hope this answer will help youthe key points to form this team are as follows:
1. There are enough dragons and horses, or crazy three
2. A card with awakening, or jazz Kay, which replies according to the current proportion
3. With pure cards, it's better to guarantee a pure attack rate of more than 20%. If you are an old player, you can
4. First attack, 100-200 should be more than 0; After 220, it is necessary to ensure more than 20. In a word, it is higher than the first attack of miscellaneous soldiers
5. This is the key point. It's better to avoid more than 100, defend more than 70 and suggest more than 90; The avoidance effect is greater than the defense, the more the better in the mining team, and Xingmei can provide a high dodge rate; Third Lord Ellen's combination is also more objective
6. The combat power is about 900K. As I just hit 243, I don't know how deep the water is, so I'll talk about it later
there are several points to pay attention to in actual use:
1. To fight nightmares, you need to attack more than 32 first.
2. After about 220, you need to attack more than 20 first
How to match the adventure and mining hero? How to match the hero in the adventure and mining mobile game? What tips do you have in matching the hero. Today I'd like to introce the combination of adventure and mining heroes{ RRRRR}
< balanced strike flow
This genre is suitable for replica, arena and boss. The main spelling is RP
In addition to the protagonist, a total of 19 heroes can play. Map exploration will increase the number of heroes, up to 20
The first thing to consider is to increase the hero of four dimensions, because the hero who has awesome skills must pick it up. As for the four dimensional heroes, they are good or bad. But blue and green are generally preferred. The purple plus four-dimensional hero belt is a bit extravagant in the team
However, it should not be more than ten at most. Otherwise, it is very limited to win a battle only by general attack
It mainly depends on the four dimensions, especially the attack value and defense value. If agility is high, it's a bit of a hang. Generally speaking, skills with defense value are preferred, followed by agility value. The first attack value is 10 & mdash& mdash; 20 is enough
Secondly, consider those critical skills with high trigger probability, 12% and above are the best, and 150% is the best
In this team, it's OK to bring a hero with recovery skills, and the hero with a percentage damage skill will be put in the first place
< small strong current The school does not rely on RP at all, and upanism is a & lt; Consumption & quot; Word, if you want to see your opponent slowly grind blood and death by you, choose this genre. The genre is suitable for JJC, , boss. Disadvantages: it's too hard to find so many heroes with armor. It's a bit slow to fight. Suggest a skip combat system
Four dimensional only consider armor, dodge arbitrary consideration, attack completely ignored, directly wait for the enemy to start
Have at least 8 heroes with armor, and the armor value should be at least 60
Damage skill priority with recovery, the recovery value completely ignores the opponent's armor, so you know. There are at least 5 heroes with recovery
A hero with a percentage of fighting blood skill is the first to fight RP. You can also choose to skip this item and select the skill with how much damage you will do when your health value is lower than the percentage in the three-dimensional trigger rate. Because the small strong current is very thick, the recovery ability is strong, so we mainly consider the low blood outbreak. Similar to the crazy warrior in online games, the lower the health value, the higher the burst