The road of exile the witch summoned the later mining
In general, the main summoning methods are spirit body, magic servant, fire spirit, phantom, flash, mirage, etc.
in the early and middle stages of play. In the later stage, monsters have a wide field of vision, while summon objects and totems have a small field of vision. Long range monsters can shoot you twice with speed shifting affixes, and your summon objects will react. For crispy skin, two times will kill you, If you move carefully step by step, it's no problem, but the efficiency is very low
1, or use a split arrow somewhere - hit with additional curse - fragile. Generally, it's the first choice + 2 summoning head. It depends on what summoning you play. There are many summoning branches, or the vulnerable hand in tile attack; Additional lightning damage
PS, high-order multiple projection / low-order multiple projection to slow projection)
the poisoned version should at least be equipped with curse aura fragile (you can change curse aura to curse aura head heretical veil)
at present, thunder rage EE version is not as fast as poison version in playing boss, not so fast
PS: Fire Spirit - Summon damage - casting reverb - Level 3 or tile level 4 grant - [melee physical damage - melee damage splash - multiple strikes] (2 of 3)
3. Split bow
generally requires two sets of 6L. Fire spirit
6L needs + 1 all gemstone + 2 long stick of fire. For zombies, it also depends on what ghost the master uses; Poisoning
2, divided into poisoned version and thunder anger EE version, or can consider the essence of the +1 version of the essence of the whole jewel +2 fire bow; Flash shot - Summon damage - high level multiple projectiles
the choice of poison version gems is generally: phantom, which generally includes fire flag, electric spider, machine gun girl, immortal gospel, etc. at present, the most common match of fire flag is: Ghost - Summon damage - Flame penetration - casting reverberation - element concentration - concentration effect, bow and clothes, one set for phantom shooting, one set for flash shooting; Low order multiple projection - penetration - poisoning - Additional chaos damage (hit the traffic gate and other powerful indivial boss's words). Talent is best related to curse Similarly, this is the main damage skill. The gemstone selection is generally zombie summon life level 3 or tile level 4 grant body protection / summon damage / blindness. Traditional summon
generally 6L is for ghosts
1. Traditional Summoning:
generally, 6L is for ghosts, which is the main damage skill. It also depends on what ghost the master uses. Generally, there are fire flag, electric spider, machine gun girl, immortal Gospel and so on. At present, the most common matching of fire flag is: Ghost - Summoner damage - Flame penetration - casting reverberation - element concentration - concentration effect / expanding range. The second is starstick streaming spider Similar: Ghost - Summon damage - lightning penetration - cast echo - elemental concentration / precision damage - chain / additional lightning damage
PS: in general, it's the head selection + 2 summoning head, which is used for zombies. The zombie level has been raised. It's very good to make a meat shield. Generally, the connection is zombie Summoner life level 3 or tile level 4 - body protection / Summoner damage / blindness / poisoning
2. Huoling:
6L want + 1 all Gemstone & amp+ 2 the long stick of fire, or the +1 all gemstone +2 fire bow that can be considered as the essence of the essence. The gemstone choice is generally: Fire Spirit - Summoning injury - resuspation of -3 or watt 4 - [melee physical damage - melee damage splash - multiple strike].
3. Split bow:
generally two sets of 6L bow and clothes, one for phantom shooting and one for flash shooting, which are divided into poisoning version and thunder angry EE version
the choice of poisoned gems is generally: phantom / flash shot - Summon damage - high level multiple projection / low level multiple projection - penetration - poisoning - Additional chaos damage (for strong indivial boss such as red and green gate, high level multiple projection / low level multiple projection is replaced by slow projection)
the poison version should at least be matched with curse aura fragile (you can change the curse aura to curse aura head pagan veil), or the vulnerable hand in the tile attack, or use the split arrow to hit the additional curse fragile somewhere. Talent is best related to curse
at present, thunder rage EE version is not as fast as poison version in playing boss, so it is not recommended
PS: split bow BD can be used with flesh shield ghost to disperse damage, or with flesh shield zombie to disperse damage. At the same time, it can also get the basic physical damage rection according to the number of zombie heads in the advanced talent
bargain (zombie ghost + 1
summon speed damage)
low roll
1C
mainly depends on the roll of summon damage, 30% of life is dected, CI can't be used
vitario & #; S
charity
If you dedicate your barbaric intentions to the storm, the strongest wall will be unstoppable
as the most traditional magic sublimation in the road of exile, novice players can basically regard elements as the Faye in traditional games, such as 5 fireball, electric arc, fire rain / ice rain and ice spear. The traditional pure magic elements are absolutely a first-class experience for novices, with simple operation, high damage and no need of special good equipment, Qingtu killing monsters is basically the same as opening the unparalleled large harvest, but the fragile body in the later stage, even the operation of God level is difficult to save, must cooperate with the expensive CI shield equipment to improve the survival ability
of course, in addition to the pure magic elements, there are many different ways to play the elemental envoys. Among them, the totem envoys such as fire circle totem and the shooting element envoys such as elemental bow are quite good, and there are even some wonderful melee elements (for local tyrants). You can't miss the mage friends who like to control the power of elements to destroy heaven and earth
talent:
cataclysm turret:
your skill makes ignition, freezing, ice ease, sense electric state spread 12 radius
weaver of sorrow:
every 14 seconds: (n) get ice slow confluence lasting for 4 seconds; or get sense electric confluence lasting for 4 seconds; get ignition confluence lasting for 4 seconds; get ice slow, sense electric state lasting for 2 seconds, Ignite confluence
ancestors:
your elemental mage is immune to fire, frost and lightning damage
increases the gain effect of elemental mage by 100%
when you have a mage, increases the damage of flame, frost and lightning by 40%
chaos Genius:
if you have used fire skill in 10 seconds, Your damage penetration 25% frost resistance
if you have used frost skill in 10 seconds, your damage penetration 25% Lightning Resistance
if you have used lightning skill in 10 seconds, your damage penetration 25% fire resistance
clock of destruction:
gain 100% fire, frost every 10 seconds, Lightning damage increases and lasts for 4 seconds
increases the range of range skills by 25% every 10 seconds and lasts for 4 seconds
model disaster:
reces the damage of each element that hits you by 8% in 4 seconds
increases the damage of each element that hits you by 40% in 4 seconds
reces the reflected fire and frost by 50%, Lightning damage
< UL >
As shown in the figure below:
2. If handled properly, all plots can be completed successfully by one person
3. It's easy to operate, basically freeing your hands and not pressing the mouse
4. In the middle and late stage, he has the top auxiliary ability, including 2-3 curse, aura and sublimation talent
5. The map affix is only afraid of one kind of blood magic. It has the ability to blow up corpses and can deal with the corpse blasting skill of monsters
6. Witchcraft is a popular profession, which is convenient for transformation
7. The character's mobility will be excellent. At the same time, he will tie a halo free Necklace (the heart and eye Obsidian Amulet of the treasure hunter)
8. The occupation photo of the necromancer is very beautiful. It's an official poster
9. There is no worry about nerf (weakened by the new version), and it has reached the bottom.
first of all, let's talk about survival. In the early stage, the witch's health was too low, and she didn't have too many talent points to increase her life. We can completely make up for this disadvantage through resistance. Starting from the equipment, the core of BD in the early stage is reactor resistance
weapon: 4 company staff, this is definitely low configuration. The color of the hole (2 Red 2 blue) fire spirit + summoning injury + melee damage + melee spread, first you hit a white stick, hit with weapons plus summoning damage decisively destroyed, and then add this essence to the stick to become a rare weapon. Later, if you have the conditions, change it to 6L
Necklace: the cost is very low, as long as one chaos stone
ring: rare equipment, with high single resistance or double resistance in front attribute. The following attributes also choose double resistance bonus. If there is life bonus, it will be more perfect
clothing: if there is no blood armor in the early stage, you can wear high armor and shield. Attribute selection is still resistance & gt; Life & gt; Armor
gloves: 4 holes (arc + hit curse + vulnerability + flesh and blood dedication) flesh and blood can be released, absolute BT skill, after opening, the summoner will be in a violent state. Attribute selection is still resistance & gt; Life & gt; The choice of armor
helmet and belt is resistance. Choose three holes on the helmet. 2 companies, put the skill injury release + stone statue, and put the resistance aura in the remaining position. In the later stage, the call head can be changed
shoes: resistance + movement speed. Hole position (zombie summon + summon damage + summon speed)
start skill cycle: arc additional curse + unlimited standing stake fire spirit + flesh and blood dedication. If there is no curse, the arc will be formed. If the flesh and blood are good, press, and the rest will be infinite fire spirit. Simple and crude. The number of zombies should always be the largest to attract fire
bottle selection: 3 red 1 Blue 1 mercury or 2 Red 1 Blue 1 mercury 1 armor. Because BD is mainly resistant, in order to make up for the defect of armor, the blue medicine is often used, and the + armor value ring the recovery period is increased. Red bottle selection, bleeding, poison, anti electric. For some pictures of ice system, choose the potion of ice
the selection of equipment and potions and the matching of skills are basically the same. Even if the success is achieved, the cost is very low, and there is no lack of damage
let's talk about talent: the spirit of vengeance at the top left of talent panel must point, must point, must point, important things said three times, this can provide you with explosion damage, because the life of fire spirit is low, in order to finish the damage in the past, it will die and explode soon
from the beginning, you can increase the priority of summon damage, followed by life bonus and resistance. Add the following
sublimation skills: necromancer (the number on the left side of the priority branch, then the second row and the middle row, followed by the chaotic explosion on the right side, and finally the first row on the left)
the choice of gem slot: Summon damage + resistance + splash damage
here, this BD can be said to be basically shaped, but standing and rolling also has explosive damage, and there is still a lot of room for improvement in the later stage, It's no longer the dream of a new person to fight a queen or something. It can be said that there is no cost consumption in the early stage.