Mcmmo mining grade
to right-click
block type XP block type XP
fluorite 30 hellrock 30
sandstone 30 stone 40
coal mine 100 red stone mine 150
Obsidian 150 iron ore 250
Gold Mine 350 lapis lazuli mine 400
diamond mine 750
1. mining mining
tools: pick
experience Get: mining minerals
experience list: see the right
passive skills:
double drop
there is a chance of double drop when mining, The probability is [(0.1 * level)%]
increase mining speed (temporarily useless)
increase your mining speed
active skill:
crazy mining
in the crazy mining state, the player's mining speed will be doubled and has a triple drop probability, but will lose double rability. The mining effect is only effective for the blocks with given experience
block type experience
tree ① 90
Redwood ② 80
birch ③ 70
2. Woodcutting logging
tool: Axe
experience acquisition: logging wood
experience list: see the right
passive skill:
double drop
double drop when logging The probability of falling is [(0.1 * level)%]
level range
3 spaces around 0-499
4 spaces around 500-949
950 + 5 spaces around
except leaves
when you are above level 100, you have a 10% chance of falling seedlings when you chop leaves with an axe (just one chop, you need only one chop), No need to keep pressing)
active skill:
tree killer
in the tree killer state, when you cut a log, all the trees and leaves within a certain range of the log will be cut. The cooldown for this ability is fixed at 4 minutes. The list of ranges is at the top right<
crop type experience
cactus 30
mushroom 150
sugarcane 30
wheat 50
watermelon 20
3. Herbalism pharmaceutics
tools: hoe
experience acquisition: Harvest crops
experience list: see right
passive skill:
cure
bread and mushroom soup will have therapeutic effect, The specific effect is determined by the grade, the amount of bread treatment: [3.5 + (grade / 50) * 0.5
], the amount of mushroom soup treatment: [5 + (grade / 50) * 0.5
]
horticulturist
when you sprinkle seeds on some squares, you have a chance to become another kind of square (stone brick becomes moss stone brick, soil becomes grass, etc.), and the probability increases with the grade
pumpkin 500
flower 100
hellwarts ④ 50
lotus leaf 100
vine 10
farmer
when you harvest wheat, you have a chance to sow wheat again after harvest without consuming seeds. The growth stage of sown wheat is determined by the grade, adding one stage every 200 grades
double drop
when you harvest crops, you have a chance to double drop, and the probability is [(level ÷ 10) %]
active skills:
Planting Expert
in the state of planting expert, the effect of gardener will be 100% successful, and there is a three times chance of falling when harvesting crops<
4. Excavation
tools: shovel
experience acquisition: digging
experience list: see the table below
passive skills:
treasure hunter
when you dig, you will have a chance to dig other items. You can dig items. See the table below for the probability and level requirements<
active skill:
mountain mover
in the state of mountain mover, you will get three times the drop probability and three times the experience gain, and the digging speed will increase, but it will consume double the rability< Fishing
5. Fishing fishing
tools: fishing rod
experience acquisition: catching fish or other items
experience list: see the right table
passive skills:
treasure hunter
when you are fishing, you have a chance to catch other items. The probability and level requirements are shown in the table below
experience of drop level probability
leather equipment, wood tool, stone tool 0 020%, 00 800
leather equipment, iron equipment, stone tool, iron tool, shadow pearl 100 025%, 00 800
iron equipment, iron tool, gold tool, shadow pearl, flame stick, cd-rom-chirp / far / blocks 300 030%, 00 800
diamond equipment, Diamond tool, diamond iron equipment, iron tool, gold equipment, gold tool, shadow pearl, flame stick, CD (except 13 / cat), red stone, fluorite powder 600 035%, 00 800
the same as above, diamond has an increased chance of fishing, and the rability of fishing items is 900 040%. 00 800
stealing
when you use fishing rod against creatures, You will get some items. The list of items is shown in the following table (level 150 or above)
falling creatures, falling creatures, falling evil spirits, tears of evil spirits, skeletons and bones, Arrow * 2, pig man's carrion, golden grain beetle, no Zombie's carrion, slime 1-2, slime ball (only little slime has), spider thread, spider eye, magma monster, magma paste, pig, beef cattle / Mushroom skin chicken feather, No crawler gunpowder sheep wool (much more than scissors)
two combat skills
1. Unarmed hand to hand combat
using tools: no
experience gain: fighting monsters with empty hands / people (animals are invalid)
passive skills:
disarm
using empty hands to attack players will have a chance to drop their items, The chance is [(0.25 * level)%]
boxing
when the melee level reaches a certain level, the damage will be increased by 1 (Master) at level 250 and 3 (Master) at level 500
active skill:
frenzy
in frenzy, you will be able to immediately destroy soft squares (that is, squares g with shovels) and increase boxing damage by 50%<
2. Archery archery
tools: Bow & arrow
experience acquisition: shooting hit
passive skill:
rocket
level extra damage
500.5
2501
5751.5
7252
10002.5
when you shoot, you have a 25% chance to make the enemy catch fire, The fire time is [(level / 200) seconds]
recovery
when you kill an enemy with a bow and arrow, you have a chance to recover the arrow from the corpse
vertigo
after successfully hitting the enemy, you have a chance to force the enemy to look up or down
heavy arrow (cancelled)
with the level increasing, the bow and arrow damage has an additional bonus, See the right table for details
3. Swords skills
tools: Sword
experience gained: hit the enemy
passive skills:
counterattack
when the enemy attacks you, it has a chance to counterattack the enemy
bleed
when attacking a monster, it has a chance to make the monster suffer 0.5 damage every two seconds and bleed to death. For players, the probability of continuous
is [(0.1 * level)%], up to 75%<
4. Axes axe
tool: Axe
experience gain: hit the enemy
passive skill:
knowing strike
has a chance to cause double damage (1.5 times to the player), the chance is [(0.1 * level)%], the maximum is 75%< When the level of Tomahawk mastery is more than 500, it will add 2 points of additional damage
active skill
split
in split state, the player can strike multiple enemies at one time, but the total damage value remains the same
5, Wolf
experience gain: your wolf attacks the enemy
passive skill:
thick skin
the increase of animal training level will rece all the damage your wolf receives, increase the wolf's attack power, knowing hit rate and dodge attack
active skill:
Call of the wild
right click to launch after squatting, and consume 10 bones, Summon all wolves within the radius of 50 squares
material level experience
wood 0 5 / time
round stone 0 10 / time
iron 0 20 / time
Gold 0 40 / time
diamond 50 60 / time
three miscellaneous skills
repair
use tools: iron block
experience gain: repair rability, See Table 6 on the right for details:
passive skills:
skilled worker
enchant level
100 I
250 II
500 III
750 IV
? V
when you upgrade your level, each material will restore an additional [(0.2 * level)%] rability
forging master
there is a chance of double rability when repairing, and the chance is [(0.1 * level)%]
arcane forging
rank retention probability degradation probability rank retention probability degradation probability
0-99 0% 100% 500-749 30% 25%
100-249 10% 75% 750 + 40% 15%
250-499 20% 50%
after a certain level, enchantment can be retained ring repair, as shown in the right table. If the level is not enough, the chance of Enchant retention is as follows< Acrobatics acrobatics acrobatics acrobatics acrobatics acrobatics acrobatics acrobatics acrobatics acrobatics acrobatics acrobatics acrobatics acrobatics acrobatics acrobatics acrobatics acrobatics acrobatics acrobatics acrobatics acrobatics acrobatics acrobatics acrobatics acrobatics acrobatics acrobatics acrobatics acrobatics acrobatics acrobatics acrobatics acrobatics acrobatics acrobatics acrobatics acrobatics acrobatics acrobatics acrobatics acrobatics acrobatics acrobatics acrobatics acrobatics acrobatics acrobatics acrobatics acrobatics acrobatics acrobatics acrobatics acrobatics acrobatics acrobatics acrobatics acrobatics acrobatics acrobatics acrobatics acrobatics acrobatics acrobatics acrobatics acrobatics acrobatics acrobatics acrobatics acrobatics acrobatics acrobatics acrobatics acrobatics acrobatics acrobatics acrobatics acrobatics, Chance [(0.1 * level)%]
perfect landing
if you keep squatting ring landing, you will have a chance to rece the damage by 7 points, the chance is [(0.2 * level)%]
dodge
when you are injured, you will have a chance to rece the damage by half, the chance is [(0.025 * level)%]
from mcmmo skill plug-in
The survival and development of my world server, I believe many small partners want to know about the survival and development of my world server information, the so-called work to do good things must first sharpen its tools, the following small series to bring you about the survival and development of my world server related strategies, let's have a look ~
My world is very different between server survival and stand-alone survival. What are the considerations and how to develop rapidly? The following small series will bring you "my world" server survival and rapid development experience, I hope you can like it
1. The choice of server, first of all, the network speed is better, the delay is lower, and the number of people is more than 50. If you like the server with a small number of people, please ignore this, and the panel service and bucket service must not spend too much effort, and charge RMB
3. Mcmmo skill plug-ins. There are 12 kinds of mcmmo plug-ins (fencing, archery, Axe Skill, acrobatics, mining, digging, animal training, logging, fighting, repairing, herbalism, smelting). This is the teaching place of mcmmo plug-ins. If the server you are playing does not have this plug-in, please see it directly. 4. If the server has added mcmmo skill plug-ins, it is recommended to enter them first. / mctop, Take a look at who is more powerful and active on the server, and see how high the skill level is. It's normal to be below level 1000
0 3.1. So many skills can be used in two ways: 1 PVP, 2 killing monsters, 2 function, convenient and practical
2 PVP and monster killing skills include fencing, axe, archery, fighting and animal training.) First of all, the Axe Skill: the higher the level, the higher the damage. The highest increase is 4 points of damage value. The skill has strong strike and critical strike. Then the characteristic of the axe is to break armor. The suggestion of the Axe Skill 2000 + is to run when you see it. No matter what drill or protection 5 you have, drinking strength 2 drill is also an axe. Don't ask me why I know... I tried T.T; Second, swordsmanship. High level swordsmanship means that you will bleed slowly when you hit people. How much you stay depends on your level. 2000 + swordsmanship can flow 30 seconds when you hit people; Fighting, fighting can be divided into two purposes. 1. When you encounter some low hardness squares, such as clay, sand and flint, you can right-click to open them and drop them. They are faster than shovels, but they last for a short time. There are only a few seconds to dozens of seconds (depending on the level) and the disarm PS for fighting: a very disgusting skill. Don't fight with people who are fighting more than 500. If someone hits you with a few punches, your items will fall off. There are funnels buried under some PVP fields, and some 500 + people are fighting with you through drill sleeves, As long as you disarm something in your hand, it will fall to the ground and be quickly sucked into the funnel, and then other people will get your weapon. The probability of level 500 disarming is about 20%, that is to say, you will be disarmed if someone beats you up to 5 times. PVP sees this kind of person walking directly, Whether you are a sharp 5 diamond sword or a killer axe (killer axe refers to a sharp 5 axe and a rable 3 axe, which are all made from enchantment book), it must be very hard for you to get rid of the sword you have saved, so don't PVP with such people. Archery: high level, with vertigo bonus, can also recover the arrows, that is, it doesn't consume arrows. Animal training: let dogs bite you..... QAQ
1 The above is the purpose of mcmmo plug-in. If the server is not installed, please see the following
directly 4. Mining, recommended! No matter who you are, the first thing you need to do for a survival suit is to dig coal. If you have a recycling store on your server, there will be options to recycle coal. Therefore, mining coal is the only way for everyone's early development (mcmmo players can also upgrade the mining level), RMB players please ignore... Iron is also one of the important resources in the early stage, many tools will use iron, save it if you can, don't sell it; Gold, lapis lazuli and rubies are useless. You can keep a little bit of them, and then sell all the others. Emeralds are collected by yourself. After all, they are still rare. If the server recycling price is high, consider selling them; Diamonds. One of the most important resources is not to sell it to the system store. Pay attention to who collects it in the chat, and sell it at a higher price than the recycling price of the system store. Generally, many people collect it, but to prevent cheaters, diamonds can also be kept for their own use, and diamonds can also be traded as currency of the server
5. Coolie doesn't recommend QAQ. It's just to dig out the resources that others need, such as wood, stone, sand and soil. It takes time and doesn't earn fast. The recycling store won't pay too much price. It's better to sell the sand to the players. Then the sand can be burned into glass and the price will be higher. It's a large amount of work. It's recommended to use high-speed furnace and don't ask the Internet. Some of these resources should be reserved for their own use
6. Communication, communication is communication and chat. You can have a chat with them when you are mining or working hard. You can trade materials with them or boast. You'd better find some server bosses to please them and make them familiar with you. But don't spend too much time thinking about it. You can also make some friends, but don't have the foresight, Those who don't have their own ideas only know how to dig mines every day. It's better to build
Then there's the food store, the cube store, and the casino Some servers can't ban Redstone. I hate those servers that ban Redstone. Generally, I can't play with them.) the first two are easy to understand
Let's focus on the operation and thinking of casinos. What? You don't know what a casino is? It is similar to the lucky draw machine, that is, if you put in the coin and then the thrower will spit out something. The quality of things depends on your own generosity. Specifically, search my world lucky draw machine on the Internet
for details To run a good casino, first of all, small buildings will be built to attract them to come and play, or some specialties, such as red stone, which is very attractive to make some red stone machines. Then, welfare will be given. You can put two Throwers in your casino, which can put some watermelon cookies, and local tyrants can put meat pumpkin pie. Then there is publicity. First of all, you have to put some good things in your machine. For example, put some diamonds in tiedian lottery machine to make them earn as much as possible. After ten minutes, you can change things. What can you change? Of course, you don't need sundries, such as jack-o-lanterns, wheat seeds, flowers and grasses, and leather, but at the beginning, you should make them benefit
If the venue is large, you can build a hang up pool and enchantment platform in your casino, and then build a donation box in your casino, that is, put a funnel in the box and give what others want. Maybe others will throw their garbage in, and then you can use their garbage to become your treasure. Then, build a wall in your casino. If someone donates 10 diamonds, put his name on the wall. For example, thank you for sponsoring 10 diamonds in this casino. Some people like to have their name hung on their site. They will have a great sense of achievement and attract more people to sponsor! And the wall must be put in a conspicuous place. It's better to see the wall as soon as someone else comes in. You can make up some information, such as XXX sponsoring a group of fast drilling in this casino... I feel your casino is very attractive and has brand face! Then, when someone asks you questions in your casino, you must answer them. Even if you draw rubbish in the lottery, you should comfort him and say that there is something fast behind you, but you are not lucky 7. The use of brush monster cage, for example, if you find a small white brush monster cage, the things it drops are very valuable, then you can use it. Of course, a person can't brush. You can circle the place and tell them the address. Then you can put a funnel under it. If they kill them, they will only have experience. First, they publicize your brush cage. Second, you can sit and pick up the falling objects they brush. Third, you can sell the falling objects for money, such as bones, bows, arrows and so on. Spiders also have spider silk. More with one stone
Summing up the experience, communication is certainly the most important. If you make him happy, maybe others are willing to play with you and share your resources. Everyone knows the truth of firewood and high flame, and you must be open and aboveboard. Don't bear other people's construction, don't pit, don't cheat, then you can become a great weapon! Server problems do not understand can ask me, although I am not always online, but will see back
requires enough axes
and enough time to brush
to achieve the above conditions