Legend GM adjusts mining
additional: if the problem here is purely self brush points, then don't ask a serious question. If you want to know why, just ask. Despise the boring behavior of brush points
The GM command to adjust the attributes of all equipment is as follows:
items with adjustable attributes need to be carried. Including weapons. Clothes. Left and right bracelets. The left and right fingers are tied. Helmet. Necklace. The medal
the following formats are @ change attribute a B C (adjust equipment A. attribute B to C points)
change attribute 10 5--- 1: Representing weapons; 0: represents attack; 5: Represents the adjusted number of points; 0-clothes; 3 - represents necklace; 4-helmet, 5-bracelet; 6-bracelet; 7-ring; The 8-ring
b parameter represents the attribute to be adjusted. Such as attack, magic, Taoism, defense, magic defense, accuracy, luck, curse, attack speed, and matching conditions. Here are just a few common ones.)
0. On behalf of attack
1. On behalf of magic
2. On behalf of Daoism
3. On behalf of luck
4. On behalf of curse
5. On behalf of accuracy
6. On behalf of attack speed
{rrrrrrr}
extended data:
Legend GM other passwords:
1, @ management entry / exit management mode
2, @ entry / exit stealth mode
3 @Invincible enter / exit invincible mode
4, @ make item name and quantity, make specified item
5, @ adjust equipment, adjust item attributes on yourself
6, @ move map number, move specified map
7, @ gmmove map number, x y, move to specified map
8, @ summon character name, summon specified character to your side
9, @ move map number, x y, move to specified map
8, @ summon character name, summon specified character to your side
9 @Tracking person name tracking designated person
10, @ random transfer of person name will randomly transfer designated person
11, @ side transfer of person name range will randomly transfer the person in the designated range around designated person
12, @ collective transfer of source map number destination will randomly transfer the person in the whole map to other maps
13, @ group transfer of source map number destination @Person information person name view person information
14, @ person IP map number query person IP location
15, @ view private chat person name view private chat information of specified person
16, @ side role view side role information
17, @ number of monsters map number view number of monsters in map
18, @ number of people around view number of people around
19 @Map displays the relevant information of the current map
20, @ level adjusts its own level
1 represents weapon, 0 represents attack, 10 represents adjusted points, and parameter B represents the attribute to be adjusted. Such as attack, magic, Daoism, magic defense, accuracy, curse, attack speed and matching conditions. As follows:
0. Represents attack, 1. Represents magic, 2. Represents Daoism, 3. Represents luck, 4. Represents curse, 5. Represents accuracy, 6. Represents attack speed
parameter a represents Equipment Code:
their respective codes are as follows:
1 represents weapon,
0 represents clothing (0 is defense),
2 represents medal,
3 represents Necklace (the back parameters are different from others, 0 is accurate),
4 represents helmet (0 is defense),
5 represents right Bracelet (0 is defense),
6 represents left Bracelet (0 is defense),
7 represents right ring (0 is defense),
6 represents right Bracelet (0 is defense),
7 represents right ring (0 is defense),
1 represents weapon, < P > 0 represents clothing (0 is defense),
0 represents clothing (
8 represents the left hand ring (0 for defense),
9 represents the first frame of 4 items (amulet),
10 represents the belt of 4 items (0 for defense),
11 represents the boots of 4 items (0 for defense),
12 represents the gem of 4 items (0 for defense)
it's impossible to attack magic defense and other people can't see it.
only 'heihei' can change the equipment into magical effect ','I'm very bad.
the effect is as follows:
this data comes from Qilin network script library:
shape: this parameter means that the appearance is reflected by the characters' activities in the game Of course, it only involves the appearance of weapons and clothes. Jewelry is displayed in the equipment bar, but you can't see the appearance. How to calculate the appearance of the future tutorial to tell you! Then the question comes again. Only weapons and clothes have this parameter. What is the use of this parameter in jewelry???? Tell you, jewelry here is used to add hidden attributes<
reserved: 8 goes online and disappears after death
here we want to say that jewelry with different values of this parameter has the following hidden attributes:
Jewelry helmet type items use the item database field shape
attribute code attribute function introction
111 invisible characters enter the invisible state, ordinary monsters can't see the characters, The invisible monsters can see the characters
112. The transmitted characters can use the command to paralyze the characters when they are physically attacked (@ usermove)
113. The characters have the function of resurrection. The characters have the function of resurrection, which takes effect when they die. They can lose one long-lasting flame at a time
116 cure
117, When a character dies, he will not drop any items, including those in his backpack or on his body.
118 when a character is attacked, he will lower MP first, and only when MP is 0 will he lower HP.
119 overload characters can wear items that exceed their own weight.
120 skilful characters can lower HP when they practice skills, Get double practice points
121 probe to find the current position of the designated character
122 memory ring
124 memory Bracelet
125 memory helmet
126 prayer Bracelet
127 prayer Necklace
128 prayer ring
129 prayer helmet
130 mystery ring
131 mystery belt
132 mystery helmet
133 magic blood ring
134 magic blood ring Bracelet
135 magic blood Necklace
136 Rainbow Magic Ring
137 Rainbow Magic Ring
138 Rainbow Magic Necklace
139 anti numbness and anti paralysis function, which can make the paralysis function of the attacked party invalid (not anti monster paralysis)
140 invincible (incomplete)
141 experience killing monster, the experience gained is a specified multiple (multiple is persistence divided by 10000), if the item lasts too small, The gained experience will be lower than normal
142 power character's attack power multiple (the multiple is enrance divided by 10000). If the item's enrance is too small, the gained attack power will be lower than normal
182 experience killing monster's experience is the specified multiple (the multiple is enrance divided by 10000), which is not affected by the item's enrance
183 Power character's attack power multiple (the multiple is enrance divided by 10000), It is not affected by the lasting effect of items
143 body protection
144 resurrection prevention
145 guild call
150 paralyzed body protection
151 paralyzed fireball
152 paralyzed defense
153 paralyzed load
154 body protection flame
155 body protection
156 body protection load
157 teleportation paralysis
158 teleportation body protection
159 teleportation detection
160 teleportation resurrection < B R / > 161 resurrection paralysis
162 body protection resurrection
171 knapsack items
172 body equipment
138 blood sucking ~
why the blood sucking speed of blood sucking weapons becomes slower:! Moxie quickhealth in setup.txt controls blood sucking mode 1 = fast 0 = slow
items with adjustable attributes should be carried with you. Including weapons. Clothes. Left and right bracelets. The left and right fingers are tied. Helmet. Necklace. The medal. 4 squares of equipment (including the first, second, third and fourth squares).. All attributes can be adjusted
the following formats are @ supermake a B C (adjust equipment A. attribute B to C points)
@ supermake 1010--- 1 represents weapon. 0 represents attack. 5 represents adjusted points. Parameter B represents the attribute to be adjusted, such as attack. Magic. Taoism. Prevention. Magic defense. Accurate. Lucky. Damnation. Attack speed. The necessary conditions for matching. As follows: (just a few common ones. I'll just go through it by myself.)
1. Represents magic
2. Represents Daoism
3. Represents luck
4. Represents curse
5. Represents accuracy
6. Represents attack speed
a parameter represents equipment Code: respective generation The code is as follows:
--- 2 represents medal
3 represents Necklace (the parameters behind are different from others)* 0 for accuracy
4 for helmet. 0 for prevention
5 for right bracelet. 0 for prevention
6 for left bracelet. 0 for prevention
7 for right hand knuckle. 0 for prevention
8 for left hand knuckle. 0 for prevention
9 for 4 items in the first frame. Amulet
10 represents 4 girdle items. 0 is anti
11 represents 4 cases of boots. 0 is anti
12 represents 4 squares of gem items. 0 is anti
--- 0 for clothes. 0 for prevention
function:
online super item attribute adjustment (items must be worn on the body when adjusting), different item attribute codes<
command format:
@ smake item code attribute code attribute value
use example:
make a weapon of attack + 10
@ smake 1010
make a weapon of magic + 10
@ smake 1110
make a weapon of Dao + 10
@ smake 1210
==================================================== =====================
item code:
0 for clothes, 1 for weapons, 2 for candles, 3 for necklaces, 4 for helmets, 5 for left bracelets, 6 for right bracelets, 7 for left rings, 8 for right rings
attribute code:
0 - 13 (the general attribute is between 0 - 7, Other codes are some additional attributes)
(1) Dao attribute code:
0 attack
1 magic
2 ways
3 luck
4 curse
5 accuracy
6 rece attack speed
= = = = = = = = = = = = = = = = =
NECKLACE 3 7 1 can't play 3 7 0 can play
3 0 1 magic recovery 10% min plus 1
3 1 luck Add 1
3 21 attack add 1
3 31 magic add 1
3 41 Taoist art add 1
3 51 attack power is 1; 3 5 2 needs Magic 3 5 3 needs spirit 3 5 4 can't match generation
3 6? The value of 351 is the same as that of other jewelry
left Bracelet 501 Defense 1
511 magic Royal 1
521 attack 1
531 Magic 1
541 Dao 1
551 need attack 552 need magic 553 need spirit 554 can't match
56? If you want to change a bracelet into a person who needs 35 magic, you need to input @ smake 552 first and then input: @ smake 5635
571 can't be taken down, 570 can be taken down, 572 can't be taken up
note: 571 is very good if you can't take it down. You can rent equipment. Think about it, ha ha
I hope it can help you.