Mobile game adventure and mining initiative
I'd like to introce you to the three main trends and playing methods of adventure and mining
first strike: first strike is everything. All skills are matched with critical strike skills. Runes use first strike or defense. Can hit must medium high damage in one breath, low requirement for krypton gold. However, it is easy to GG when facing the enemy with high defense: heap Dodge, heap defense and heap king. The skill combination is mainly blood adding skill, and the rune is mainly king. The way to fight is to kill the enemy by constantly adding blood. It's a necessary lineup for fighting together and mining areas. But in the face of big boss such as the leader's trial, it seems powerless, and the krypton gold requirements are high
defend KingFlow: stack up the defense and kingcraft. The skill is mainly pure attack, and the rune is mainly kingcraft. Can hit high damage that must hit and ignores defense under the king's bonus. It's the most versatile genre, but it's also the most difficult one to play well, and it has the highest requirements for krypton.
strategy of matching adventure with mining team Heroes
2. There is awakening fumigation, or jazz Kay, which is the card that replies according to the current proportion
3. With pure card, it is better to ensure the pure attack rate of more than 20%
4. First attack, 100-200 should be more than 0; After 220, it is necessary to ensure more than 20. In a word, it is higher than the first attack of miscellaneous soldiers
5. This is the key point. The best evasion is more than 100, the best defense is more than 70, the best suggestion is more than 90, and the evasion effect is greater than defense. In the mining team, the more is the better. Xingmei can provide a high Dodge, and Sanye Ellen's combination is more objective
6. The combat power is about 900K. As I just hit 243, I don't know how deep the water is, so I'll talk about it later
of course, it can't be compared with the mining team of the gods. It's just a team deployed by my friends in the group according to my garbage lineup
PS: when you fight nightmare, you need to attack more than 32, and after 220, you need to attack more than 20
I hope this answer will help youcompared with the choice of mercenaries, the level boss is much simpler. For the general level, just go to the normal combat configuration and fight directly, However, I don't intend to directly write down the strategy method of each level, but I will tell you how to attack the level ~
first of all, let's talk about the level boss that needs to attack first and defend. These two levels are very simple. The level of attack first boss generally starts from the ordinary level, and the attack first graally increases, and as long as the boss attacks, it is a direct second kill, unable to dodge and defend, This kind of boss can fight as long as the first attack is greater than or equal to its first attack and the front double attack hero takes a second; The boss who needs to defend is very typical of the common and difficult problems of Pao Jie and three-dimensional level of super ability college, as well as Cong Niang in the virtual alien world behind. Among them, Pao Jie is the simplest. As long as the defense pile is enough, 51 can resist the first attack, and basically attack her casually, but the next several levels need to be defended slightly more difficult, It's because they not only need a certain amount of defense to resist the first attack, but also have super high HP. They also increase their defense continuously. For example, after they have accumulated enough required defense, they put 2-3 Sakamoto Longma (or heroes with similar skills to restore the enemy's% hp after attacking) in the front of the formation. In this way, when they resist the first round, they will be able to, In the next round, it's very likely that Sakamoto's skills will be used to increase chengn's combat power. After that, the boss will have to ha ha. The Fuehrer needs 101 defenses and congniang needs 151 defenses.
drop: 2 colossus
his skills are the same as those of mine area soldiers after level 100, and there is no dodge. He can be killed with many high damage increasing skills, such as ShenZhang Fei. About 600000 combat power is enough to enter the arena and fight hard<
2. True ether hunting group
drop: a random Soul Crystal
this group has many skills, which are the same as the characters' skills, which is equivalent to playing a mixed arena. Most of his skills can dodge, so he can enter the arena with dodge. He has about 1 million combat power and is killed by force<
3. Red king
drop: 2-4 random soul crystals (of the same kind)
his skills are 40% critical hit, 40% damage increase and 20% general attack. Stack some defenses. 1.5-2 million combat power can be used for high damage critical hit
4. King of blue
drop: two of the four kinds of soul crystals
he has a nuclear explosion skill, which can be launched when more than 12 rounds. It is a critical hit and is not easy to defend. Before the nuclear explosion, only 50% of the combat power absorbs skills. Hit will return blood, but can dodge. Moreover, the king of Bi didn't dodge, so it was suggested that about 2 million combat power should enter the arena and be killed by force before 12 rounds by critical hit or increased damage. Another way is to use the weak team, with a lot of doomsday messengers and Xiuji, to try to force seal 1 damage in the round when it releases the nuclear explosion. This way is too face-to-face and should not be used cautiously by Europeans
5. King of light
drop: 8-10 soul crystals at random
his skills are only 6 light smashes and one Titan's recovery, and the rest are ordinary attacks. It's pure damage and ignores defense, but the launch probability is only 33%. So the strategy can be used to enter the mine team, dodge higher, or the home team hit hard. In a word, it's a good boss for strategy
6. The king of shadow
falls: there are four soul crystals in each of the four types
the king of shadow has a 20% probability to launch a critical strike skill that can't be dodged, eternal nothingness, and the other is a 50% probability to launch a sub space burst, which can prevent and dodge ordinary damage. The biggest weakness of this boss is that he has no defense at all. It's just the gospel of the critical strike flow. He can take it away with a critical strike. He can enter the soul with two shots in his face
7. Earth Angel
drop: Troll statue, random soul crystal, sand of time
starting from earth angel, including the boss behind, will drop the sand of time, which is the only way to get the sand of time in this game besides krypton gold high-grade mining bag
the great Angel looks at a bunch of skills. In fact, it's very stupid that he changes his body first and then does it for you. There are two changes later, but he has only 800000 combat power. The strategy is simple and crude, with 150 first attack and one shot to take away. Because of its 200 defense, 0 king, let's simply calculate how much combat power it needs to attack
if it is a pure stream output mode, such as Knight King's 1.02 times pure damage, it needs combat power to cause 800000 output, then 30 kings need 2.02 million combat power, 40 kings only need 1.87 million combat power, and 50 kings only need 1.75 million combat power. If it is a critical strike output, if the 50 kings hit the lightless strike, it will take 3.56 million combat power, and it will take 2.81 million combat power to hit the dawn sword. It's recommended to use pure plus a small number of kings, but 150 first attack is the hard condition, it's difficult to make more kings
8. Time messenger
drop: random soul crystal, sand of 2-10 times
it's difficult to attack from here. There are very strong requirements for hard targets to beat time messengers. If you can't meet the strategic requirements and want to continue to brush soul crystal, you'd better reset the mining area with earth angel
first look at the skill of time messenger: the first two rounds launch 100% time raid, causing 330% critical damage. Since the combat power of time messenger
is 15 million, the total damage of these two critical hits is about 30 million, which can be reced by defense. The latter skill is the percentage of the enemy's lost combat power. The strategy is to fight the two injuries hard, and then add the blood back before he hits the third shot. Therefore, choose the recovery card based on the enemy's current and total health, including:
(1) 15% category: Nightmare III, Sakamoto Longma
(2) 20% category: Yutu, fashion man
(3) 22% category: Tony
the team's hard requirements are: first attack is greater than or equal to 0, king is greater than or equal to 30. Then there is the standard of dodge, defense and combat power. This standard is related to the launching of the first two skills. Only four situations are discussed: Longma two serve combo, fashion man + Longma, Tony + Longma, Tony two serve combo
in the first case, the most common situation for us is that we can take 4-5 dragon horses. This method needs high combat power, 150 defense and 150 Dodge, and requires combat power greater than 4.12m; 170 defense, 150 Dodge, combat power needs to be greater than 3.23M; 190 defense, 150 Dodge, combat power needs to be greater than 2.47m
the second situation is that there is a fashion man who has a high probability of expecting a 20% return of blood. At this time, the combat power demand has decreased, 150 defense and 150 Dodge, only need combat power greater than 2.82M; 160 defense, 130 Dodge, requires combat power greater than 2.87M. Fashion man is a limited card of previous activities, which is not easy to obtain now
the third situation is Tony's recovery. Tony is really a card to greatly rece the difficulty of time messenger. With him, it only needs 2.84m combat power for 150 defense and 130 Dodge, and 3.62M combat power for 140 defense and 120 dodge
finally, Tony plays in succession. If you draw a lot of Tony, congratulations. More than three Tony can expect this situation. At this time, 130 defense and 130 dodge only require combat power greater than 2.15m. 120 defense and 120 dodge. The combat power required is greater than 3.07M
9. The Lord of doomsday
falls: a large number of soul crystals and sand of time
doomsday is the most difficult boss to play in the current version of adventure and mining mobile game. Up to now, I wonder if anyone has knocked him down. Fortunately, with a batch of new cards and a new system, the end of the strategy may become possible in the near future<
let's analyze the skill of doomsday
first of all, start a ruthless grip, causing 150% of the enemy's health damage. Of course, this can be dodged and reced. From the next three rounds, the doomsday has a 90% chance to kill the world and a 10% chance to attack. The blade of destruction deals 300% critical damage. It takes a lot of defense to resist this damage. With 600 defense, non pure attacks are deterred. The following two strategies are just theories, but there is no practice at present
method 1: the champion team plays hard
this method is difficult to achieve at present. It needs 10 million combat power (10m), 10 Knight kings, 136 + defense, 250 + king and 90 + first attack. At this time, the winning rate is equal to the dodge rate. If you dodge the ruthless grip of the first serve, you can win. Note: it's all hard indicators, even if it's 135 defense or 249 king, it won't work. If there are Titans in the team, the defense can be reced to a minimum of 126, but the winning rate in the 126-136 interval is only 2 / 3 of the dodge rate, and the effect is very poor when the dodge rate is less than 80. If the defense is high enough, it is not recommended to put the Titan in the front, because it was originally the limit card health. When it could hit one second, it suddenly triggered the Titan, and pushed the enemy into the blood area. As a result, a Titan came to the opposite side, and the 299 dodging Titan could not fight again
method 2: new mining team strategy method, this method needs Tony and xiaocang
strategy lineup: 5 Tony, 1 Sakamoto Longma, 1 xiaocang, 1 awakened Xun, 3 Knight king, the king is more than 50, Defense + Dodge is more than 380, the winning rate can reach 50%. There is no rigid demand for combat power. In view of such a team is difficult to achieve, (such as no xiaocang, not so many tonitoni) give the following fault tolerance analysis:
· awakened Xun can replace xiaocang, but the winning rate will be reced by 5%
· Longma can replace Tony, but each Longma needs to add an additional 20 points of defense or dodge to make the winning rate equal to Tony. For example, to achieve 50% of the winning rate: 2 Tony + 4 Longma, need anti flash and 440; 3 Tony + 3 dragon horse, need anti flash and 420; 4 Tony, 2 Longma, need flashproof and 400. If there are 6 Toni, only 370 for anti flash and anti flash. The winning rate will increase rapidly when the lightning protection and the time are greater than this index, and the winning rate can reach 72.5% when the lightning protection and the time are less than 6%
this method has high requirements for the mining team, which may require large-scale development of tools, breakthrough and mastery
in a word, the significance of challenging it is not the spoils, but the conquest of mining clearance
2 electromagnetic gun girl upgrade value: 12
3 rosefinch upgrade value: 12
4 zunbao upgrade value: 11
5 Diao Chan upgrade value: 10
6 Guan Yunchang upgrade value: 8
7 blast Nu long upgrade value: 7
8 pangmailang upgrade value: 6
9 Arthur Dane upgrade value: 6
10 maid upgrade value: 6
11 torrent Water demon upgrade value: 5
12 violent Dika upgrade value: 4
13 Timberwolves upgrade value: 4
14 jungle Whisperer upgrade value: 4
15 biting spider upgrade value: 4