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Adventure and mining civilian team 2017

Publish: 2021-05-03 18:33:41
1. Adventure and mining this game is basically divided into the following four schools:

first attack critical hit flow, focusing on the accumulation of first attack and critical hit skills, junior high school is very strong, although later encounter high defense opponent will be a little weak, but because the sub school hero better collection, recommend all players to use
the king is pure flow, focusing on the accumulation of king and pure skills, the strongest in the late stage, and weak in the early and middle stage, so it is not recommended for novices

defense dodge recovery flow, focusing on the accumulation of defense, dodge and recovery skills, is a partial school, but because Dodge will increase the recovery skills, it is suitable for mining area to skip the level to fight magic statue, PK is unknown

mash up flow, that is, what powerful heroes are on, is suitable for novice civilians. However, it is recommended to bring fewer pure mercenaries in junior high school What I'm looking for is mashup flow
2.

Adventure and mining best line-up recommend the most practical line-up, in adventure and mining hand tour, the best line-up should be how to match, Xiaobian with you to understand the most practical line-up how to match, I hope to help you{ RRRRR}

< lineup match

It's very interesting that the lineup of this game is very interesting. The hero skills are divided into passive and permanent bonus

Passive skills are triggered with a probability when attacking, and permanent bonus refers to improving four dimensions

The four dimensions are:

0 Attack first, the party with high attack value will attack first This attribute generally plays an advantage when the combat effectiveness is almost the same, and mostly plays a greater role in the arena. There are ten or twenty points, enough for the novice, the God, please don't make complaints about it)

Defense. The higher the defense, the less damage you get This attribute is quite awesome, pure power type. The landlord has only 43 defenses now.)

Agility. The higher the agility, the higher the probability of Miss losing the opponent This belongs to the character attribute, generally kept at 30 & mdash& mdash; It's about 40. Basically, a battle can miss one time)

0 King, the higher the king, the higher the final damage. You understand it as attack power or defense breaking. This novice is rarely used, the landlord will not talk about

Skills:

1 Critical hit

class A certain probability causes 150% of the attack power & mdash& mdash; 400% of the damage Some skills can't be dodged. Some skills trigger only when the enemy's combat power or own combat power is lower than what percentage. Some skills can't be launched until a certain round.)

Percentage

class It has a certain probability to damage the enemy's current combat power percentage Heroes with this skill are best placed in the front row. The earlier you trigger, the better. Armor can resist the damage of this skill)

1 Recovery

class It has a certain probability to recover the combat power of your damage percentage or the combat power of the enemy Hit damage will be resisted by armor, but recovered combat power will not count as armor. That is to say, you will ignore the enemy's armor when you recover your combat power.)

Four dimensional

class Increase your four dimensions, attack, defense, dodge and king Generally, heroes with this skill should be transferred to the end of the team as far as possible)

1 < hero collocation

Balanced strike flow Introction:

This genre is suitable for replica, arena and boss. The main spelling is RP

In addition to the protagonist, a total of 19 heroes can play Map exploration will increase the number of heroes, the maximum limit is 20)

1 The first thing to consider is to increase the hero of four dimensions, because the hero who awesome skills must pick it up. As for the four dimensional heroes, they are good or bad. However, blue and green are generally preferred, and the purple plus four-dimensional hero belt is a bit extravagant in the team) but it should not exceed ten at most, otherwise it is very limited to win a battle only by general attack

PS: as an aside, JJC mainly looks at the four dimensions, especially the attack value and defense value. If agility is high, it's a bit of a hang. Generally speaking, skills with defense value are preferred, followed by agility value. The first attack value is 10 & mdash& mdash; 20 is enough. As for combat effectiveness, it is totally unnecessary to consider it

Secondly, consider those critical skills with high trigger probability, 12% and above are the best, and 150% is the best

In this team, it's OK to bring a hero with recovery skills, and the hero with a percentage damage skill will be put in the first place

< small strong current Introction:

The school does not rely on RP at all, and upanism is a & lt; Consumption & quot; Word, if you want to see your opponent slowly grind blood and death by you, choose this genre. The genre is suitable for JJC, , boss. Disadvantages: it's too hard to find so many heroes with armor. It's a bit slow to fight. Suggest a skip combat system

Four dimensional only consider armor, dodge arbitrary consideration, attack completely ignored, directly wait for the enemy to start

Have at least 8 heroes with armor, and the armor value should be at least 60

Damage skill priority with recovery, the recovery value completely ignores the opponent's armor, so you know. There are at least 5 heroes with recovery

A hero with a percentage of fighting blood skill is the first to fight RP. You can also choose to skip this item and select the skill with how much damage you will do when your health value is lower than the percentage in the three-dimensional trigger rate. Because the small strong current is very thick, the recovery ability is strong, so we mainly consider the low blood outbreak. Similar to the crazy warrior in online games, the lower the health value, the higher the burst

At present, there seem to be only two good collocations. As for how to match the gods, please add. This genre is only suitable for novices

3.

Which line-up is suitable for the later development of adventure and mining? Which line-up is suitable for the later development of adventure and mining tour? Let's understand the line-up suitable for the later development{ RRRRR}

< lineup recommendation 1: Cavaliers' lineup

1 The first choice is this. There should be no objection, because the attribute growth is very high, the skill launch probability is high (10%), plus 5 kings, and the treasure plus defense and kings

In the later stage, play for four or five months, at least (if it's an Arab chief or a European, let's say another thing, the blood drill will come soon), and put about five in the team

< lineup recommendation 2: Gaoshan lineup

2 This proct's pure attack skill launch probability is as high as my king's! Advantages, cheap! It's the same about five ~

as well But I think in the later stage, we should still be able to take out enough soul to buy my king

< lineup recommendation 3: Dechuan, Heiyan, Shucong The skill launch rate of these skills is a little low, and the main reason is that the treasure is not suitable for stacking multiple skills The screenshot is too much trouble= These are not the pictures above)

Finally, I put forward some personal ideas on how to pile up the king level in the later stage One is the combination of Taoyuan: Liu Bei, Guan Yu, Zhang Fei, and Baoju. They are 37 kings! In addition, the knight king, a king with 5 points plus 2 points of treasure, five with 35 points, and others with a little. It should be no problem to get to 120. Defense depends on Arthur. Then the other pile of four-dimensional, graation lineup came out

4. The main line-up, many can be replaced, but not for the time being, the contract level is not high, but this line-up is not difficult to group, there are a lot of activities to send, only part of the bottom out. For example, people and horses, Xiaobei, Huoquan, straw hat and xiaodouding can be obtained through activities. Sheji, Xiaohei, bingnu and some Xiaobei are drawn with secret skills. The three basic friends of the Three Kingdoms and the knight king all have a pile in their hands in the later stage. Santa Claus, Xiuji, Putin and many other knight kings are the first choice to be replaced in the next stage
breakthrough attribute Man Wang & gt; Full defense & gt; Man first & gt; Full flash & gt; Four prevention & gt; Other
of course, two kings are the best, one king is better than four defenses, and then give priority to defense. When the defense reaches 240 or more, we should attack first & gt; For defense, it's better to keep 60 + Dodge, and 50 is the lowest, because too low dodge means that Hezhan has to buy more
there are several points to explain. Xiaobei was eliminated from the local tyrant team after the new krypton gold was released. However, e to the many activities, I believe many people have gathered up four Xiaobei. It is hard to guarantee that there will be no similar activities in the future. Moreover, there is still a chance to draw the secret skill of pirates, so the eight Xiaobei is not so far away, And eight small North always have a breakthrough is not bad
sixiaobei is still the most stable four-dimensional upgrade except krypton gold generals, which can be used by both the main team and the mining team. The cost performance is not low. According to the urine quality of Muqiqi, it is very possible to enter the cooperative battle and the temple in the next stage, so sixiaobei can start with comprehensive consideration
in addition to the four little norths, there are three basic friends of the Three Kingdoms, dota three basic friends and straw hat fire boxing, which provide a large number of kings and excellent defense and initiative
Knight king is the most basic probability filling card, and it is not recommended to replace it with more than two fire fists. The main reason is that the cost is too high, and it can not be replaced in the end. For example, the next replacement order of the landlord's lineup will be Santa Claus, Xiuji, Putin and knight king
I believe that there will still be cards like xiaodouding in the future, and at this stage, the biochemical demon is a good choice. The activity will last until October, even if it doesn't intentionally gather together, it should be close to half. It's not impossible to work hard for Erqi.
5. Which lineup is suitable for the later development of adventure and mining

lineup recommendation 1: Knight King lineup

there should be no objection to this first choice, because the attribute growth is very high, the skill launch probability is high (10%), add 5 kings to itself, and the weapon adds defense and kings
at the end of the year, play for four or five months, at least (if you're an Arab sheikh or a European, let's say, blood drill will come soon), and put about five in the team

lineup recommendation 2: Gaoshan lineup

the pure attack skill launch probability of this proct is as high as my king. Hello! Advantages, cheap! It's about the same five ~
but I think in the later stage, you should be able to take out enough souls to buy my king.
6.

Adventure and mining easy to use lineup, recommend which lineup is better to use, in adventure and mining mobile game which lineup is better to use, Xiaobian recommend several adventure and mining mobile game easy to use lineup, hope to help you{ RRRRR}

< the first one:

High first attack, low defense, high Dodge, high King (high = < 100) (critical hit is pure generals, but also with a few replies, mainly critical hit, jinkela, gun elder sister)

1 This kind of lineup is afraid that the first attack is higher than you, because the shortcomings are very obvious, low defense, I defend more than 80, but in the face of the first attack is higher than you, it's not fatal to fight. I brought the pizza and prince in Meng 4 to make up for the blood. Of course, in the face of local tyrants, they still crush me

< the second:

1 High first attack, high defense, high Dodge, low King Analysis: this kind of lineup generally does not take the three base friends to support the king, and the critical attack is purely based on the lineup. Generally, when encountering this kind of lineup, attack me fast first, or attack him fast first, 82 open

2 < the third:

1 High first attack, high defense, high Dodge, high King (half of the players who use this lineup are local tyrants)

2 Analysis: this kind of lineup is basically local tyrant lineup, all kinds of gun elder sister, I encounter combat power and I almost, high first attack, high defense, high Dodge, high King basic crush civilian lineup I've only won this kind of lineup once, the gun elder sister is on the offensive, and the local tyrant is on the ordinary attack)

< the fourth

Low attack, high defense, high Dodge, high King This kind of lineup can also be set up by civilians. In fact, it's a variation of pure flow, adding a lot of replies. This lineup is to completely give up the advantage of the first attack to play defensive counterattack, the premise is to have high defense, high dodge

In addition, this kind of lineup generally does not need to consider the first attack. Pig foot belt defense plus 13 that treasure can be. Arthur ~, Third Master ~, pizza and Prince, of course, some people like cute 4 will also be able to go, Knight king and his friends, reply will bring enough, Joan. Luffy and qioba, rosefinch will take ~ the king suggests to use the 3 base friends of Dechuan to take. Without the advantage of first attack, critical strike will not be able to take, and dead fish commander can take it~

7. Yes, if the virtual host is mining, its algorithm and hardware support will be relatively low, then the efficiency and mining benefit will be reced, that's all.
8. You can choose more platforms, take a look at the above evaluation, and then decide which one to buy. Compare three.
9.

Adventure and mining civilians how to match the lineup, civilian lineup recommended, in the adventure and mining hand game, civilian players how to match the lineup, Xiaobian to introce the civilian player lineup, I hope to help you{ RRRRR}

< detailed analysis:

Combination skill: when the yield per mu is 18, and the combat round is less than 6, it has a 5% probability to cause critical hit, and 350% damage when critical hit, and the opponent can't avoid it

Flash general: Jin Jin Jin Jiang: Ke Ke Zijiang: Lala < combination analysis:

1 The best combination recently, jinkela, generally speaking, can be used for 2.5-3M, non knock can be used for pit retreat, and its skills are powerful and easy to use. Jinjin's attribute bonus is also a practical type in the early stage. If you have it, you can tell me about your seven Jinjin. I'm sorry, only krypton can go. Refer to Chang'e Weaver Girl Niulang Yutu, the activity ended, It's estimated that the temple can't be painted. If you have the ability, you'd better start with it. It's really easy to use

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