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Ff14 350 or 345 for digger

Publish: 2021-05-03 19:09:30
1. 30 in the Sun Coast to do Lifu ~ 40 to dragon head ~ 45 to magic capital
2. There is a demand for ore carving gold, forging iron, casting armour. There are few low-grade procts with high profits, and they are difficult to sell. Many of them are not as good as selling ore directly
if you want to make money, it depends on the price in your district. It's better to dig up the broken crystal. There is no cost and no need for processing occupation.
3. Every day's military ticket task, 10 mines, a lot of experience, and then is to do Lifu
there is a huge demand for silver mine, bubble water, bomb monster's ash, secret silver and green gold mine. Even if you don't practice manufacturing, you can sell them at a good price. You can dig all the way to level 46. Cobalt and iron are already cabbage prices. It's suggested that after reaching level 46, you can directly charge them to 50 by using the Lifu
4. Are you talking about occupation or mining.. If it's a career, it's the corresponding chamber of Commerce in the corresponding city.. Just find an NPC.. Then you will be given a life professional dedicated main prop.. It's a career.. If you're going to mine rock.. Well, it should be the miner this occupation to a certain level will come out.. You said you were not sure that you had accepted.. You can look at your personal information panel.. If your miner is 1, then you have learned.. You need to find your own armory.. If there is no miner's main props, just go to the market NPC where to buy one
5. All the equipment in the right column only adds gathering power. Similarly, the right side of the proction profession only adds proction power.
if you want to pile up power, you'd better update it with the level
6. Collecting occupation needs collecting power and obtaining power, while carving gold corresponds to proctivity and proction power
if you don't understand, please ask; if you understand, please adopt.
7. Every day's military ticket task, 10 mines, a lot of experience, and then is to do Lifu. There is a huge demand for silver mine, bubble water, bomb monster ash, secret silver and green gold mine. Even if you don't practice manufacturing, you can sell them at a good price. You can dig all the way to level 46. Cobalt and iron are already cabbage prices. It's suggested that after reaching level 46, you can directly use Lifu to rush to 50
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10. Introction to Kingdom era playing method:
1. Recommended competition of out of infantry: Demon Hunter, rose knight, golden voice, angry shooter, golden fat player, substitute: Ice Queen or highly toxic
out of single cavalry, xiangkan group file, single cavalry strategy

2. Recommended defense hero of out of infantry: Demon Hunter, rose knight, angry shooter, ice queen, Gold fat or poison or bomb chose the above heroes because they shared the competitive and defensive heroes, and also for the city defense
to proce the single cavalry arms to see the group's documents. Single cavalry strategy

3. For building soldiers, small R mainly does the defense work well, and the heroes above are recommended just to cooperate with the defense. T3 soldiers mainly build infantry and archers, but less cavalry, Siege vehicles can not be built or less, because the hero bonus recommended above mainly includes infantry and archers. Infantry and cavalry archers are about 3:1:6 or 4:0:6 or 3:0:7. You can decide the specific number of T1 vehicles by yourself

4. The necessary hero of internal affairs: the fraudster must be golden; The sage of the wind and the bloody lightning are architectural bonus. You can choose whether or not. The golden fat man has the ability and must buy

5. Introction to arms
infantry: it's meat shield, try to add infantry defense and life, and it's meaningless to add infantry attack. Function: infantry is the front soldiers to resist the attack and absorb damage. Once all the infantry die, then the cavalry will die, and only when all the cavalry die will it be the archer's turn
cavalry: they are front soldiers, mainly killing infantry. When there are enough infantry, increase the attack bonus as much as possible to kill the infantry
Archer: it's the back soldier. As long as the front soldier can resist, he can't hit the archer. The main attack bonus of archer is the main output
siege vehicle: after hitting the city wall, the city wall was broken in a few seconds, which had little effect and was slow to walk. So make less<

6. Talent (you can buy talent reset with union money if you add wrong talent or change talent)
war fighting talent points to Legion bonus and Archer attack bonus (Archer only points to attack bonus because there are infantry in the front row.)
all the items added to the military side are as follows:
Legion attack power 1 (full at 5 points)
Legion vitality 1 (full at 15 points)
Legion vitality 2 (full at 50 points)
Legion defense power 2 (full at 50 points)
if you have more talent, you can point to Archer Attack 3 (full at 50 points)
there are remaining points to cavalry Attack 3 or infantry attack 3 (full at 50 points)
the main talent points of farmers Economics, The two sides or right sides of the points are as follows
economic right side
scientific research 1 (10:00 full)
construction 1 (10:00 full)
scientific research 2 (20:00 full)
construction 2 (20:00 full)
military left side
barracks training speed 1 (15:00 full)
barracks training speed 2 (35:00 full)
there are remaining points collection speed 2 (50:00 full) or single resource proction bonus 3 (50:00 full) < br />
7. For traps and walls, it's almost enough to build bowmen or infantry. 8. For research, we should first proce T3 as soon as possible, and then study the corresponding bonus for sending troops. For the main walking bow type, we should study the bonus of infantry, bowmen and Legion; For military advancement, you can only point to camp expansion and training bonus 2. You can learn talent memory and quick change, but you can't; In the early stage, it is necessary to save crystal and accelerate props. In the early stage, it is necessary to store crystal and accelerate props, because your building bonus, research bonus and training bonus are relatively low. For equipment, gems and materials, it is recommended to build interior bonus equipment in the early stage! Union coin is used to brush internal affairs task, namely brush material! After the bonus class is built, the infantry defense equipment and the archer attack bonus equipment will be rebuilt (the number of internal affairs missions will increase according to the VIP level, if you want to do more, just wait until the VIP level is higher); Gemstone priority: bow and arrow attack, cavalry attack, infantry attack and defense; Sources of common weapon materials: Brush internal affairs mission Alliance Mission (suggest brush internal affairs, brush mission can also brush gems), collected materials, open material box 3 kinds (incomplete here, see group document about equipment strategy for details)

11. For VIP, it is recommended to buy 8, civilians don't have so many crystals

12. For the number of hospitals, manors and barracks, everyone is different. Of course, it depends on whether you can play! Now the hospital can also live in gatherers. In the early stage, the hospital doesn't have to be too many. Before the explosion, the manor will try its best to add more points and consume less crystals. After the explosion, the hospital will be demolished and built. The capacity of the hospital should be able to withstand the wounded soldiers caused by a great God's attack! In general, there are 2 military barracks, 5 hospitals and all the rest manors, but they should be changed according to their own situation. Everyone is different. For novices, don't buy war code, iron shackles, soul stone, it's useless for small R! Unless you spend more than 3wrmb

14. When you have few resources, try not to open the shield. You can hide soldiers in 8 hours of assembly and in the hiding hole. The capacity is also large, and you can avoid 1000 crystal shields every day. If you don't understand, you can say nothing

15. For the campaign, it's very simple. As for how to live, I forget to use arms as much as possible

16. For second soldiers, the training bonus is more than 350% and it takes about 3W crystal to change to 2 barracks every month. If it is not enough or crystal seconds are few, it is recommended to use crystal second soldiers in the first barracks (go to the group file for details)

17. For acquisition soldiers, it is recommended to use T1, because the cost of T1 being revived is low and it is revived instantly, Collection equipment for going out to collect is load plus equipment

18. For cross-border immigration area change, see group file for details of the number of scrolls required for area change (detailed description of group file search)

19. For resource field, one for each resource, and the rest of the empty space all make the same resource, such as wood,, To build a specific kind of resource, we need to analyze it in detail. We need to determine which kind of resource to build by combining the hero's internal affairs bonus and your direction of playing arms. (Note: soldiers will not starve when food is gone, and the food will always be zero. Use props when you need to use it.)
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