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V mining simulator

Publish: 2021-05-05 03:52:50
1. The simulator can't dig a mine. If it can, it can't dig a coin even if the mobile phone is scrapped
2. There is no computer version for adventure and mining. If you want to play on the computer, you have to use Android simulator
3. There are eight layers in the cave. If you explore the deepest cave, you can open the next layer. If you kill the magic object, you can mine. The reward is different for every layer.
4. Mark a
an area for ore prospecting (there are yellow ore spots on the map)
go to the corresponding coordinates when you find it
start mining (use the map to judge)
after mining
jump to mark a
5. Mining needs pickaxes. This needs gold< But gold needs money
if you don't want to play krypton gold, go to go and get some gift bags for rapid development.
6.

In "NBA 2k21" game, the difficulty of rocker shooting can be said to increase a lot, but if you practice shooting will be more accurate, even if someone interferes with the shooting rate can also be greatly increased. The operation method is to push the rocker, the yellow area and the cursor will appear, and then move the rocker to make the cursor move to the yellow area. At this time, the shooting is basically in

the yellow area and the position of the cursor when it appears are not fixed. Sometimes the distance is very long, and players like curry, who are quick in hand, may not have time to move the cursor to the yellow area. If the box key is used to shoot, the position of the yellow area is basically fixed

players can turn off shooting aim in settings. In the previous work, both square shooting and rocker shooting are called opportunistic shooting, that is to simply look at the accumulator bar. When the accumulator bar is full, the shooting rate is very high

in NBA 2k21, position aiming is added. After the right rocker is pulled down, the yellow area and the cursor will appear, and then the movement of the cursor can be controlled by pushing the rocker left and right. Before the hand is taken, the cursor can be moved quickly within the yellow area, and the goal can be scored basically. There is no need to consider the shooting bar. As long as the cursor position is within the yellow area, the goal can be scored all the time. If the cursor moves to the left within the yellow area, the shot will go to the left side of the basket, as well as the right side

The dribble system of

NBA 2k21 has been changed.

the dribble system has also been changed in this work. Push the right rocker to the left or right to get rid of the dribble action, push the right rocker up to become the signature fancy dribble action, gently press the right rocker to become the fast one-on-one dribble action, press and hold the sprint while gently press the right rocker to change the dribble action with fast rhythm

the changes of these operations and the increase of dribbling movements require players to spend a certain amount of time to adapt

7. Enter / setblock ~ ~ 1~ minecraft:mob_ Spooner 0 replace randomly brushes
add {entityid: entity} to specify what to brush< br />/setblock ~ ~1 ~ minecraft:mob_ spawner 0 replace
{EntityId:Cow,SpawnC ount:2 ,SpawnR ange:6 ,RequiredPlayerR ange:128 ,D elay:10 ,MinSpawnD elay:10 ,MaxSpawnD elay:100 ,MaxNearbyE ntities:20 }
there are several NBTS in this command, which are used to control the brush cage. NBT:
spancount: each time you brush the monster cage, you can brush the number of creatures. If you write it as 2, you have a chance to brush 2 creatures at a time
span range: when it is written as 6, it will brush creatures within 6 spaces of the brush monster cage
requiredplayer range: player detection range, which means that only when the player enters the range, the brush cage will start to brush. If it is written as 128, it means that if a player is in the 128 grid with the brush cage as the center, the brush cage will start to brush
delay: basic delay. This self-regulation, to brush strange frequency quickly write small
minspawndelay: minimum delay. The delay of each brush is random. This is the minimum delay of brush. If you write 10, you have a chance to brush the monster cage again within 10 tick
maxspawndelay: the biggest delay is about the same as minspawndelay
maxnearbyentities: the largest number of monsters. This is related to the previous span range. If it is written as 20, the brush monster cage will brush up to 20 creatures in the range. If the previous span range is written as 6, the brush monster cage will brush up to 20 creatures in 6 spaces. When the creature doesn't reach 20, the brush cage will keep brushing< br />/setblock ~ ~1 ~ minecraft:mob_ spawner 0 replace
{EntityId:Cow,SpawnC ount:2 ,SpawnR ange:6 ,RequiredPlayerR ange:128 ,D elay:10 ,MinSpawnD elay:10 ,MaxSpawnD elay:100 ,MaxNearbyE ntities:20 }
there are several NBTS in this command, which are used to control the brush cage. NBT:
spancount: each time you brush the monster cage, you can brush the number of creatures. If you write it as 2, you have a chance to brush 2 creatures at a time
span range: when it is written as 6, it will brush creatures within 6 spaces of the brush monster cage
requiredplayer range: player detection range, which means that only when the player enters the range, the brush cage will start to brush. If it is written as 128, it means that if a player is in the 128 grid with the brush cage as the center, the brush cage will start to brush
delay: basic delay. This self-regulation, to brush strange frequency quickly write small
minspawndelay: minimum delay. The delay of each brush is random. This is the minimum delay of brush. If you write 10, you have a chance to brush the monster cage again within 10 tick
maxspawndelay: the biggest delay is about the same as minspawndelay
maxnearbyentities: the largest number of monsters. This is related to the previous span range. If it is written as 20, the brush monster cage will brush up to 20 creatures in the range. If the previous span range is written as 6, the brush monster cage will brush up to 20 creatures in 6 spaces. When the creature doesn't reach 20, the brush cage will keep brushing< br />/setblock ~ ~1 ~ minecraft:mob_ spawner 0 replace
{EntityId:Zombie,SpawnC ount:2 ,SpawnR ange:6 ,RequiredPlayerR ange:128 ,D elay:10 ,MinSpawnD elay:10 ,MaxSpawnD elay:100 ,MaxNearbyE ntities:20 ,SpawnData:{Equipment:[{id:1,C ount:1 }], pos: [1,1,1]}

this is a zombie brush cage. You can see that in the end, there is spawndata, which is used to control zombies{ Equipment} is ID: 1, which means that the zombie is holding the stone. The POS [1,1,1] means that the target of the zombie will be in the place of x = 1, y = 1, z = 1. So POS is used to control the brush cage to brush biological coordinates. The conclusion is that all NBTS in spandata are about biology, which is not in line with the brush monster cage

next, let's talk about how to use spandata in spanpotentials. As mentioned above, spawnpotentials is to control a single brush cage to brush multiple creatures, and to define the probability. However, spandata can't run directly in spanpotentials, instead it becomes {properties}. This is the same as above. The format is: {spanpotentials: {type:, weight:, properties: {}}. The tutorial is complete.
8.

Methods:

1. Enter my world, create a map of creation mode, enter that map, and give yourself a command box/ Give ID 137

{rrrrrrr}

extended materials

1. Diamond Enchant Weapon tutorial

1. First of all, there must be a command box, which is the command to summon an ordinary diamond sword:

/ give @ P 276

2. If you want to make a magic sword, use NBT

3. If you want to add a sharp level 5 diamond sword

/ give @ P 276 {ench: [{ID: 16, lvl:5 }]}

can make a sharp V-Class diamond sword

4. Now let's explain NBT:

the NBT used for custom enchant is {ench}. If you use this NBT in the command box, it is to let the command box carry out custom enchant on the items. Explanation:

ench: user defined enchantment. To customize enchantment, you must play this

ID: Enchant attribute ID. If you want to enchant anything, type the attribute ID

LVL: enchantment level. If you don't play level and only play ID, you will brush a sword enchanted at level 0, which is meaningless. Level 10 is: lvl:10

weapons can be enchanted, but other equipment can also be enchanted. If you want to have more than one enchant attribute, just add a comma after it.

5. For example:

/ give @ P 276 1 0

{ench: [{ID: 16, lvl:10 },{id:17, lvl:10 },{2:18, lvl:10 },{id:19, lvl:10 },{id:20, lvl:10 },{id:21, lvl:10 }]}The command

can make a level 10 diamond sword with 6 attributes, And no modifiers are required

Second, enchant ID:

equipment:

0 - defense, protection (helmet, armor, shoes, pants)

1 - fire protection, fire protection (helmet, armor, shoes, pants)

2 - half fall, feather falling (shoes)

3 - Explosion defense, blast protection (helmet, armor, shoes, Pants)

4 - long range attack defense, projectile protection (helmet, armor, shoes, pants)

5 - underwater breathing, respiration (helmet)

6 - underwater excavation, aqua affinity (helmet)

7 - damage reflex, thorns (helmet, armor, shoes, pants)

weapon (sword):

16 - sharp, Sharpness

17 - Undead killer, Smite

18 - arthropods

19 - fight back, knock back

20 - fire element, fire aspect

21 - Double dropped items, locating

tools:

32 - digging efficiency, efficiency (manuscript, ax, Shovel)

33 - precision acquisition, silk touch (manuscript, ax, shovel)

34 - unbreaking (manuscript, ax, shovel, weapon, equipment)

35 - Lucky mining, fortune (manuscript, ax, shovel)

weapon (bow and arrow):

48 - power, power

49 - bow and arrow fight back, Punch

50 - fire element, flame

51 - infinite bow, infinity



9.

My world 2, this game has been loved by the majority of players since it was launched. Xiaogu brings you the relevant strategies about my world 2. Come and have a look

My world 2 players have found some bugs in the game, but it's a good choice for novice players to get high attribute equipment. Here's my world 2 command box brush equipment strategy

< img src="">

This is only available in mc1.7 or above. Equipment attribute is the basic attribute of equipment, not enchantment. If the custom equipment attribute is combined with the custom enchant, the equipment will go against the sky. The English name of equipment attributes is attributes. Let's give you an example:

This is a player head with custom equipment attributes. With this head, it will give players + 1000 life, + 1000 monster tracking, + 900000000 attack and anti knockback, plus 0.1 times the speed. Monster tracking is not for players, it's for monsters. If 1000 monster tracks are added, the monster will track thousands of extra players. Zombies can catch thousands of villagers. This skull doesn't have any enchantment properties, but if you wear it, all effects will be activated. At that time, you can kill the last shadow dragon empty handed

There are only five equipment attributes: maximum life, anti knockback, attack, monster tracking, distance and speed. Unlike enchantment, custom equipment attributes can work directly on monsters. If you are a player, you need to wear equipment to get the equipment attribute. However, if you are a monster, you can have the monster attribute, which is the same as the equipment attribute, except that the attribute is not on the equipment, but directly works permanently on the monster

Enter the instruction tutorial. I usually start with the basic / give command. Now let me teach you to brush a sword with custom attributes. The first is to brush out an ordinary diamond sword:

1 / give @p minecraft:diamond_ sword 1 0

The command is played in the command box. After playing, the activation will brush an ordinary diamond sword. After that, we need to modify the command to make the diamond sword have custom equipment attributes. Advanced instruction:

1 / give @p minecraft:diamond_ sword 1 0

{ AttributeModifiers:[{O peration:0 ,UUIDL east:1 ,UUIDM ost:1 ,A mount:9000000000.0 ,AttributeN ame:generic.attackDamage ,N ame:Attack }]}

OK, let's go into the explanation. The first {attributemodifiers} means to customize equipment attributes. Add this to tell the command box what attributes diamond sword needs{ The square brackets ([]) after attributemodifiers} are the attribute contents. As you can see, there is such an instruction in the middle of the square brackets:

{ O peration:0 ,UUIDL east:1 ,UUIDM ost:1 ,A mount:9000000000.0 ,AttributeN ame:generic.attackDamage ,N ame:Attack }

This command is one of the equipment attributes. This command adds 90 million attacks. Let me give you the instruction content:

1 Operation: only 0 or 1 can be written after, otherwise the game will crash. 0 is the attribute display number, 1 is the attribute display percentage

0 Uuidleast and uuidhost: unique ID, which can be written freely without any requirement

Amount: number of levels. For example, the attack with level 9000 is a mount:9000.0

Attributename: this line is the most important, attribute type. As mentioned above, there are five types. Here we will write the name of one of them. How to use it is discussed below

Name: it's useless, too. Feel free to call

at any time Let's talk about attributename. This is followed by the name of the attribute. I'm calling generic.attackdamage here, which means add attack. The names of five attributes:

0 Generic.attackdamage: attack

on Generic. Folowrange: Monster tracking Generic.maxhealth: maximum life

1 Generic.knockbackresistance: anti knockback ability

0 Generic.movementspeed: movement speed

0 The above is the name of all the equipment attributes. You can type any item after attributename. Some players will say how to add multiple attributes to a piece of equipment by separating the attributes with commas. Example:

/ give @p minecraft:diamond_ sword 1 0

{ AttributeModifiers:[{O peration:0 ,UUIDL east:1 ,UUIDM ost:1 ,A mount:9000000000.0 ,AttributeN ame:generic.attackDamage ,N ame:Attack },

{ O peration:0 ,UUIDL east:2 ,UUIDM ost:2 ,A mount:9000000000.0 ,AttributeN ame:generic.knockbackResistance ,N ame:Knockback },

{ O peration:0 ,UUIDL east:3 ,UUIDM ost:3 ,A mount:1000.0 ,AttributeN ame:generic.followRange ,N ame:Follow },

{ O peration:0 ,UUIDL east:4 ,UUIDM ost:4 ,A mount:1000.0 ,AttributeN ame:generic.maxHealth ,N ame:Health },

{ O peration:0 ,UUIDL east:5 ,UUIDM ost:5 ,A mount:0.1 ,AttributeN ame:generic.movementSpeed ,N ame:Speed }]}

You see this instruction as like as two peas, but it is exactly the same as it said before, but it only adds five attributes. You can't change the speed too much. If it's less than 100, it's almost the same. If it's changed to super high, such as 5000, it will take more than 3000 squares to go one step, and the birth place can't be found by then. If it's changed to 90 million, maybe the game will collapse one step later

Finally, let's talk about the usage of equipment. The advantage of equipment attributes is that you can add equipment attributes to any item. Equipment can be added to a soil, and then it will still work. Every time a player puts on a piece of equipment with equipment attribute, the equipment attribute will take effect. If the player holds the item in his hand, it will also work. So I recommend the equipment, as long as you wear it, it will work forever

The above is the whole content of my world 2 command box brush equipment strategy brought by Xiaobian today. Now you know how to proce your own custom equipment. For more wonderful content, please continue to pay attention to Tiegu mobile game network

10. Enter / give [player ID / @ P / @ A / @ r] [item ID or English name] [quantity], and the carriage return is activated with the red stone signal
1.8 not the ID, but the English name of the item. For example, there is a square whose ID is XX, and the English name is XX minecraft:command_ Block, replace English, do not enter ID; 1.8 must be in English, 1.7 can use ID or English
for adoption
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