Mengdecheng mining site
The first step is to enter the original God game, as shown in the figure below:
Pocket anchor synthesis needs to consume 3 star earth vein's dead leaf * 1, luminous pith * 2 and crystal block * 5. With the name of the pocket anchor, you can understand the specific function of the pocket anchor, which is used for players to transmit on the point
because there are limited points that can be transmitted in proto gods, players have to go to a specific location. In many cases, they can only transmit to the nearest transmission point first, and then arrive by walking, but it is undoubtedly time-consuming and laborious. So pocket anchor can help players solve this problem, as long as the location is set, players can directly send to the next time
saves time for players to reach their destination. But the setting of this pocket anchor is so anti-human that this important prop has little effect. The first is the ration of this pocket anchor, just seven days
plus it's consumable, so players have to reset it every seven days. However, the refresh time of some weekly boss is just seven days, which makes it meaningless to place the pocket anchor in these weekly fixed refresh positions
most of his works are strictly divided according to the golden section
to achieve a visual balance,
then decorate the red, yellow and blue primary colors according to the picture to make him coordinate. Sensibility is embedded in rationality
of course, it is impossible for a painter to calculate the numerical value exactly like a mathematician, and then create
therefore, his "cold abstract" works are created by image thinking (feeling)< The formation of Mondrian's thought is the greatest inspiration from his theory after he knew the mathematician Sean Mexes in 1915. The theory of abstract art is based on the understanding of the so-called inner spirit
Mondrian believes that the structure of all things in the universe is based on mathematical principles
Mondrian finally found a very accurate painting formula composed of eight basic elements: horizontal line, vertical line, three kinds of color (red, yellow, blue) and three kinds of non color (black, white and gray), namely lattice structure
through the change of structure proportion and color collocation, he made this painting formula proce numerous harmonious variants.
detailed answer:
ordinary attack
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six shots were fired with a long gun, The last time there is a fly effect
first stage damage: 24% + 24% / 26% + 26% / 28% + 28% / 31% + 31%
second stage damage: 50% / 54% / 58% / 64%
third stage damage: 60% / 65% / 70% / 77%
fourth stage damage: 33% + 33% / 36% + 36% / 39% + 39% / 42% + 42%
fifth stage damage: 63% / 68% / 73% / 81%
sixth stage damage: 84% / 91% / 98% / 108%
burst without using elements During this period, the damage of normal attack is physical damage
the first five attacks are relatively consistent, and can be used for continuous moves. The interval between attacks is short, and the forward swing time is very short. However, the sixth attack triggers release and backward swing for a long time, which is not recommended for actual combat. You can cancel the attack after the fifth attack by dodge / sprint key
slam · convolution st
damage ring falling: 65% / 70% / 76% / 83%
low altitude / high altitude impact damage: 130% / 195% 140% / 211% 151% / 227% 166% / 249%
slam mechanism: falling from the air and causing AoE damage
there is no doubt that thumping is also the main output method of mandrill. The 2-stage damage rate of falling + falling to the ground (even at low altitude)
among all the characters, mandrill is one of the best. Compared with other characters, mandrill has a larger attack range
in addition, mandrill's thump does not consume physical strength, but can only be released in the air
in actual combat, it is very difficult for you to climb up to the height and release a heavy blow against the enemy, which is also the limitation brought by high skill rate<
element war skill: wind wheel two stand up
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skill CD: 10 seconds
mandrill causes wind element damage to the enemies on the path when they rush<
initially, it can be charged twice in a row, and then it can be charged for the third time after the character's seat of life breaks through a layer
damage of both sides of wind wheel: 229% / 246% / 263% / 286%
both sides of wind wheel can be used continuously, and can be used in the air!, This is the only mechanism that other characters don't have in their elemental combat skills, and it's also an important mechanism to connect their elemental combat skills with thumping.
the sequence of successive moves: jump → wind wheel standing on both sides → thumping.
the significance of this series of moves is that mandrills can still hit thumping with high damage in the state of non Jingyao Nuo dance,
it makes up for the embarrassing situation that mandrill can't release elements and has low output when its energy is insufficient or its blood volume is not healthy
the key point of this series of moves is to control the distance between the two sides of the wind wheel, so that the enemy will be hurt by the two sides of the wind wheel + falling damage + falling impact damage
element explosion -- Jingyao Nuo dance
Lord mandrill puts on his Nuo face to kill demons and turns into a ghost to kill demons
ring this period, the damage of ordinary attack and critical hit increases by 68.8% / 72.0% / 75.2% / 80.0%, and the state lasts for 15 seconds,
consumes 3.0% / 3.0% / 3.0% / 2.5% of the current health value per second
ration: 15.0 / 15.0 / 15.0 / 16.0s
skill CD: 15.0 / 15.0 / 15.0 / 15.0s
this skill is one of the output modes of mandrill, which improves the attack range of mandrill and has high damage effect, with the focus on greatly improving the jumping ability of mandrill, The main way of mandrill's damage is through bash. The trigger of bash must be in the air, and improving the jumping ability means that you can release the bash at will without using the terrain
however, ring this period, the character will be in a bleeding state. Based on the current health value, the character will continue to bleed, which increases its sudden death and turns its vitality into attack power. If it is attacked by multiple monsters, it is easy to die
therefore, mandrill is a character that needs to be operated very much, causing high damage, but it is also easy to die<
passive skill
core talent - sube demons. Empty travel hungry ghost casting method: simple and easy to understand, the passive skill can directly improve the damage. As a core skill, it can be used as a pendant off the field to increase the damage for the wind element role in the team, and also increase the damage bonus of critical hit. Therefore, mandrill can also play as an auxiliary role, but it is not recommended as an auxiliary role. As a pendant, mandrill's bonus is not as much as other auxiliary roles. It is recommended to use mandrill as main C or secondary C
it's worth mentioning that, unlike the previous element burst plus normal attack / bash, this passive talent only adds bash damage, not normal attack, so it's emphasized again that Bash is the main output method of mandrill< br />
innate talent - sube demons and level Demons: because of the existence of this talent, there is a restriction of bonus only when the standing field lasts. It can trigger heavy strikes more easily, and there is no need to use the terrain to do it, which makes the mobility of the whole character have a qualitative leap. It can trigger bash more easily, no longer need to use terrain to carry out, so that the mobility of the whole character has a qualitative leap< br />
inherent talent - bad luck. Land st crushing: break the lock three times. If you use wind wheel two upright once and use wind wheel two upright again within 6 seconds, the damage will be increased by 15% and the ration will be 6 seconds. Stack up to 3 times and refresh the ration when stacking
(it's also a very good skill to increase the damage of mandrill greatly. When it breaks, the two sides of wind wheel have three layers, which can be instantly stacked. It's a very good skill for students who are racing.)< br />
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- Equipment Recommendation -
the black rock spear recommended by 4 stars is the most suitable weapon for mandrill in 4 stars, but it needs to switch roles to play.
it can provide a good damage bonus effect. This weapon can only trigger damage effect on enemies under the influence of water element or fire element. Mandrill only has physical and wind element damage, so it is not recommended< br />
five star weapon and Puyuan (origin acquisition): when hitting the enemy, its attack power is increased (3.2% / 3.9% / to be added), lasting for 6 seconds, and can stack up to 7 layers. This effect can be triggered at most once every 0.3 seconds. Skill damage increased when full level (14% / 18% / to be added)
the enhanced additional attack power attribute of 4.21 per level is higher than the 3.63 of another five-star long gun Kunwu anhong, plus the 22.4% increase effect of its own attack power after it is fully stacked, as well as the precious critical hit rate of the secondary attribute, which is definitely the mandrill's choice of graation weapon in the next test< br />
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holy relic recommendation
four sets of Martial Arts (3 / 4 stars) + any one high attribute holy relic
two sets of martial arts can directly increase the damage of ordinary attack and critical hit for mandrill, and four sets of martial arts can further increase the damage of ordinary attack and critical hit. The addition condition is easy to trigger for mandrill
the way to obtain the martial arts suit is to obtain the treasure chest in some areas of Liyue and the secret palace in Qimen town< br />
four sets of imperial clan in the past + any one high-quality relic
the way to get the old clan suit: the monsters above level 75 (Adventure level 40 +) and the wolf of north wind fall, and the purple old clan suit above level 30 falls;
the sun, horizon, earth and ocean
he is cold abstract, flat, and uses points, lines and planes to show what he wants to show, so there is little light and shade
I like his work very much, but I prefer his abstract coastal painting, It's really beautiful
"white on white" is the representative work of Malevich's Suprematism series. He thinks that the image works can feel the supreme feeling, and the double white is minimalist to the extreme - not only the space and depth disappear, but also the color disappears. But when we see this image, we can still feel the existence of binary, that is, the relationship between figure and ground
we can understand it as: two squares, one on top of the other, reflecting the layering relationship between the two bodies; A square, in which the area of a square is subtracted, forming a doughnut relationship; Or an object that is not drawn at all, we only see the shadow (small square) under it. However, whether it is figure ground, figure figure, or ground ground, it is not important. The important thing is how the image expresses the difference through rendering, that is, Faktura (Note: Faktura means the visual demonstration of properties in here to materials) - the distance or depth of two things through its material properties.