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Nostalgic warlock mining talent

Publish: 2021-05-08 01:35:32
1. Pain is better. It's very important for the talent of pain to strengthen life diversion and absorb soul. It greatly increases enrance
2. Survival is a strong hunter. It's very comfortable to practice after taking the baby. The feign death skill is easy to use. You can even kill all kinds of monster teams by feign death. Warlocks don't have the ability to take off battles. The advantage is that they have free horses...
3. In general, the cooperation of two majors can save a lot!! For example, my Warlock is collecting medicine and alchemy. It goes online for three hours every day, and can save one week and three days of gold in half a month. After that, the pharmaceutical engineering was deleted. Now it is very coquettish and poor. Sorry to die..
4.

1. Our warlocks in the process of upgrading, pain is the best choice, although the devil is the mainstream, but must be the main early pain

5. Talent for ngeon use:
pain talent - 41 points
suppression - level 5 / 5
enhanced corruptions - level 5 / 5
enhanced life diversion - level 2 / 2
soul siphon - level 2 / 2
enhanced curse of pain - level 2 / 2
increased curse - level 1 / 1
merciless extension - level 2 / 2
darkness - level 2 / 2
increased corrosion - Level 3 / 3
siphon of life- Level 1 / 1
curse of fatigue - level 1 / 1
Shadow Mastery - level 5 / 5
contagion - level 5 / 5
dark contract - level 1 / 1
curse - Level 3 / 3
impermanence of pain - level 1 / 1
demonic knowledge talent - 9 points
intensive healing stone - level 2 / 2
demonic embrace - level 5 / 5
demonic intelligence - level 2 / 3
destruction talent - 11 points
Improved shadow arrow - level 5 / 5
disaster - level 5 / 5
shadow burn - level 1 / 1
JJC talent for use:
pain talent - 24 points
suppression - level 5 / 5
enhanced corruptions - level 5 / 5
demonic focus - level 5 / 5
curse increase - level 1 / 1
merciless extension - level 1 / 2
night - level 2 / 2
corrosion enhancement - Level 3 / 3
Siphon of life - level 1 / 1
curse of fatigue - level 1 / 1
demonic talent - 37 points
intensive healing stone - level 2 / 2
demonic embrace - level 5 / 5
demonic intelligence - Level 3 / 3
demonic Domination - level 1 / 1
demonic enrance - Level 3 / 3
demonic shelter - Level 3 / 3
summon master - level 2 / 2
demonic enhancement - level 5 / 5
demonic stamina - Level 3 / 3 Demonic Sacrifice - level 1 / 1
Master of demonic knowledge - level 5 / 5
demonic Resilience - Level 3 / 3
Soul Link - level 1 / 1
demonic knowledge - Level 3 / 3
don't delete the professional skills now that you have learned to peel. Learn a sub demon again. You can do 12 magic damage to your ring.
6. Destroy
47
strengthen dark egg
5 / 5
disaster
5 / 5
Destroy
5 / 5
burn
1 / 1
strong
2 / 2
Destroy extension
2 / 2
strengthen dedication
5 / 5
destroy 1 / 1
void protection
3 / 3
ash storm 5 / 5
recoil
3 / 3
burn 1 / 1
soul extract 3 / 3
shadow flame 5 / 5
shadow fury 1 / 1
shadow Demon
14
strengthen stone 2 / 2
demon enrance 5 / 5
demon intelligence 3 / 3
demon domination 1 / 1
demon shelter 3 / 3
7.

In the 60s, Warlock's solo talent and some skills:

1. In the process of upgrading, pain is the best choice for our Warlock. Although demonology is the mainstream, we must promote pain in the early stage

2. Because of two dots, it is necessary to fill the etching point first

3. Shadow Mastery is a must, because the damage bonus will be very large

But for the warlock, the stone in the early stage is too critical, so the therapeutic stone must be used

5. For warlocks, the baby is very important, so our master of demon knowledge must be full

6. In the process of destruction, the shadow arrow should not hesitate, but must be full, because the most important output in the early stage depends on the shadow arrow

7. The other dot is sacrifice, so you don't have to hesitate to strengthen sacrifice

extended materials:

wizard talent advanced guide

pain department:

pain department talent provides bonus for all kinds of dos and debuffs of warlocks. Dot is not the most reliable source of damage, but it can't be denied that they are very powerful props

1, suppression level 5 / 5:

reces the chance of enemies resisting your pain spell by 10%

This talent will increase your hit rate of dot (except sacrifice), all drain spells, all kinds of fears, and all curses

after putting in 5 points, your pain casting level will be increased to level 63, which means that level based resistance will decrease as you put in the talent. This will allow you to save the time wasted by resisting the spell and releasing it

repression has a very significant effect on fear and death entanglement, which makes the talent quite valuable. Control skill is a sharp weapon in warlock PVP, and also an important value in team PVP. Suppression will make you better in this aspect

if you want to invest more in the pain department, it's a pretty good transition talent. Note that for PVP, it's enough to invest 3 points in this talent

2. Improved corruption level 5 / 5:

reces the casting time of your corruption by 2 seconds, one of the Warlocks' best talents

a corrosion requiring casting time is almost useless, but prompt corrosion is a powerful dot. This talent appears in almost all popular collocations, except the demon destruction Collocation Based on PVE (0 / 30 / 21) and the rather rare Soul Link / destruction collocation (0 / 31 / 20)

agony gains an extra benefit from this talent, because corrosion triggers night. Always remember to top up this talent, unless you need demonic devastation

8. PVE is destruction
PVP as long as it is not destruction
PVP only needs a world-class operation to play destruction
otherwise it will be very ugly
9. All talents can be brushed by terrain alone, but I feel that this output will be high blood ~ ~
10-14 enhanced corrosion (5 / 5) is a must talent of warlocks. The short-term high damage of corrosion combined with night is one of the symbols of suffering warlocks.
15-16 enhanced life diversion (2 / 2) is accumulated at level 60, These enchantments can submerge orgrima
17-19 enchantment sucking life (3 / 5) is better than nothing in my opinion. After all, it is not this enchantment that is used most
20 curse increase (1 / 1) every 3 minutes, curse of pain 150% damage, or decelerate strongly, Practical
21-24 demon focus (4 / 5) as one of the capital of cloth tank
25-26 night (2 / 2) the source of the explosive power of pain warlock, when guiding a shadow arrow, it comes out of the night, so:
shadow arrow -- & gt; Shadow arrow; Death twines three times, and it feels like shuttling back and forth between the equator and the North Pole
27-28 merciless extension (2 / 2) can effectively affect the whole pain system, do you want to add it
29 demon focus (5 / 5) it's useful to add a of
30 life siphon (1 / 1) and add, and it's also the front of shadow mastering
31 fatigue curse (1 / 1) when meeting alliance children who want to escape or flying kites, use
32-34 to enhance fatigue curse (3 / 4) I also want to have a full point, who calls that the points are not enough, Only Blizzard boss can fully point it
35-39 shadow master (5 / 5) this talent is very cool, comprehensively strengthen your pain, corrosion, blood sucking, shadow arrow
40 dark contract (1 / 1) well, finally to level 40 skills, watching the priests laughing in the shadow, shaman and the hunter into the fitting room, what do we get
endless mana? The next with the kid is still possible. Looking at the poor 100 point demon pet being sucked dry every time, I really felt
regretted it. Well, let's go back and see what the essence of the sorcerer of pain is? It is to achieve qualitative change in quantitative change. It's already quite easy
to practice level. With the dark contract, it's perfect (exaggerated). This skill is tailor-made for the names of IMP and dog. Flattery
the evil self usually turns on the whip of pain, with damage as the second and hatred as the main< No matter what, 15% of life + life stone + blood bottle + sacrifice + soul link, a bucket of rivers and lakes for thousands of generations
46-50 enhanced shadow arrow (5 / 5)
51-55 disaster (5 / 5) reces the casting time of three common magic, which is worth more than money. This is also the main reason why I don't choose to develop the demon family
56 shadow burn (1 / 1) came late, It's better than not. If you don't have a soul pack and your soul fragments never exceed 5, I can only say one word: garbage ~
57-60 damage (4 / 5) critical hit is always good, but what I want to say is that critical hit height is not as good as luck, and luck is not as good as character
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