Adventure and mining boredom
the three main trends of adventure and mining are as follows:
first King flow: high first attack, high king as the sign; Defense and dodge are very low, with critical hit skill as the main skill
recovery flow: high defense and high dodge are the main characteristics of this school. The first attack is generally low, with blood adding skill as the main skill
defense flow: high defense and high king, with pure attack skill as the main skill
there are some cold schools represented by weak flow, but the strength of this school is low, It's easy to be taken away by the first king stream, or killed by the backhand of the defending King stream, or dragged to death by the restoring stream, so it's rare
Which line-up is suitable for the later development of adventure and mining? Which line-up is suitable for the later development of adventure and mining tour? Let's understand the line-up suitable for the later development{ RRRRR}
< lineup recommendation 1: Cavaliers' lineup
1 The first choice is this. There should be no objection, because the attribute growth is very high, the skill launch probability is high (10%), plus 5 kings, and the treasure plus defense and kings
In the later stage, play for four or five months, at least (if it's an Arab chief or a European, let's say another thing, the blood drill will come soon), and put about five in the team
< lineup recommendation 2: Gaoshan lineup
2 This proct's pure attack skill launch probability is as high as my king's! Advantages, cheap! It's the same about five ~
as well But I think in the later stage, we should still be able to take out enough soul to buy my king
< lineup recommendation 3: Dechuan, Heiyan, Shucong The skill launch rate of these skills is a little low, and the main reason is that the treasure is not suitable for stacking multiple skills The screenshot is too much trouble= These are not the pictures above)
Finally, I put forward some personal ideas on how to pile up the king level in the later stage One is the combination of Taoyuan: Liu Bei, Guan Yu, Zhang Fei, and Baoju. They are 37 kings! In addition, the knight king, a king with 5 points plus 2 points of treasure, five with 35 points, and others with a little. It should be no problem to get to 120. Defense depends on Arthur. Then the other pile of four-dimensional, graation lineup came out
[skill advantage]
pure skill is a kind of skill that ignores defense and avoidance. The only factors that affect skill damage are combat power and King level. In the later stage, it has a great advantage to face all kinds of high defense and avoidance teams
[school advantage]
1. Restraint recovery flow: there is a disgusting recovery flow in the arena or level. As long as this school doesn't kill him in seconds, its health will continue to increase, and it will be strong when it is strong, but pure flow can be well restrained and use the level difference of the king to do large damage
2. Application on mining team: in the later mining area, no matter the magic iron soldiers or the senior boss, they all have very high defense attributes, avoidance attributes and recovery skills. As long as some mercenaries and defense levels of recovery flow are added on the basis of pure flow, it is easy to build a mining team
3. Hezhan: in the later stage of Hezhan, the requirement for the level of king is relatively high. In addition to attacking the flow of King first, other schools are difficult to achieve this requirement, and the high king is one of the advantages of pure flow, so it is easy to get excellent results in Hezhan
4. Core mercenary: at present, the core hero of pure flow is the knight king, which can be exchanged through the arena. It is easier to obtain than all kinds of strong mercenaries who attack the flow first