Adventure and mining selection Rune
I'd like to introce you to the three main trends and playing methods of adventure and mining
first strike: first strike is everything. All skills are matched with critical strike skills. Runes use first strike or defense. Can hit must medium high damage in one breath, low requirement for krypton gold. However, it is easy to GG when facing the enemy with high defense: heap Dodge, heap defense and heap king. The skill combination is mainly blood adding skill, and the rune is mainly king. The way to fight is to kill the enemy by constantly adding blood. It's a necessary lineup for fighting together and mining areas. But in the face of big boss such as the leader's trial, it seems powerless, and the krypton gold requirements are high
defend KingFlow: stack up the defense and kingcraft. The skill is mainly pure attack, and the rune is mainly kingcraft. Can hit high damage that must hit and ignores defense under the king's bonus. It's the most versatile genre, but it's also the most difficult one to play well, and it has the highest requirements for krypton.
the three main trends of adventure and mining are as follows:
first King flow: high first attack, high king as the sign; Defense and dodge are very low, with critical hit skill as the main skill
recovery flow: high defense and high dodge are the main characteristics of this school. The first attack is generally low, with blood adding skill as the main skill
defense flow: high defense and high king, with pure attack skill as the main skill
there are some cold schools represented by weak flow, but the strength of this school is low, It's easy to be taken away by the first king stream, or killed by the backhand of the defending King stream, or dragged to death by the restoring stream, so it's rare
Which line-up is suitable for the later development of adventure and mining? Which line-up is suitable for the later development of adventure and mining tour? Let's understand the line-up suitable for the later development{ RRRRR}
< lineup recommendation 1: Cavaliers' lineup
1 The first choice is this. There should be no objection, because the attribute growth is very high, the skill launch probability is high (10%), plus 5 kings, and the treasure plus defense and kings
In the later stage, play for four or five months, at least (if it's an Arab chief or a European, let's say another thing, the blood drill will come soon), and put about five in the team
< lineup recommendation 2: Gaoshan lineup
2 This proct's pure attack skill launch probability is as high as my king's! Advantages, cheap! It's the same about five ~
as well But I think in the later stage, we should still be able to take out enough soul to buy my king
< lineup recommendation 3: Dechuan, Heiyan, Shucong The skill launch rate of these skills is a little low, and the main reason is that the treasure is not suitable for stacking multiple skills The screenshot is too much trouble= These are not the pictures above)
Finally, I put forward some personal ideas on how to pile up the king level in the later stage One is the combination of Taoyuan: Liu Bei, Guan Yu, Zhang Fei, and Baoju. They are 37 kings! In addition, the knight king, a king with 5 points plus 2 points of treasure, five with 35 points, and others with a little. It should be no problem to get to 120. Defense depends on Arthur. Then the other pile of four-dimensional, graation lineup came out
City: Beijing
property name: Beijing Fenglian Plaza (shopping center)
bus line: Shenlu Street: 650, 109, 75, 101, ye13, 615, 112, 110
Chaoyang Gate: 650, 109, 75, 101, ye13, 112, 110
Yabao Road: 650, te12, 58, TE2 Ye20 road
South of Dongsi Shiqiao: te12 Road, 75 Road, TE2 Road, ye20 road
South of Chaoyang Gate: te12 Road, TE2 Road, ye20 road
inside Chaoyang Gate: 58 Road, 109 Road, 101 Road, ye13 Road, 112 Road, 110 Road
west gate of worker's Stadium: 515 road
South Gate of worker's Stadium: 515 Road, 615 road
West of Dongdaqiao junction: 109 Road, 75 Road, 101 Road No. 112
Chaoyang Gate: BRT line 2
Chaowai North Street: No. 615
other modes of transportation: Rail Transit Description: Metro Line 2 Chaoyang Gate Station
public transportation: Metro Line 2 Chaoyang Gate station, 110, 112, 119, 44
(the information is for reference only, and the information of the sales office shall prevail.)
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How to match the adventure and mining hero? How to match the hero in the adventure and mining mobile game? What tips do you have in matching the hero. Today I'd like to introce the combination of adventure and mining heroes{ RRRRR}
< balanced strike flow
This genre is suitable for replica, arena and boss. The main spelling is RP
In addition to the protagonist, a total of 19 heroes can play. Map exploration will increase the number of heroes, up to 20
The first thing to consider is to increase the hero of four dimensions, because the hero who has awesome skills must pick it up. As for the four dimensional heroes, they are good or bad. But blue and green are generally preferred. The purple plus four-dimensional hero belt is a bit extravagant in the team
However, it should not be more than ten at most. Otherwise, it is very limited to win a battle only by general attack
It mainly depends on the four dimensions, especially the attack value and defense value. If agility is high, it's a bit of a hang. Generally speaking, skills with defense value are preferred, followed by agility value. The first attack value is 10 & mdash& mdash; 20 is enough
Secondly, consider those critical skills with high trigger probability, 12% and above are the best, and 150% is the best
In this team, it's OK to bring a hero with recovery skills, and the hero with a percentage damage skill will be put in the first place
< small strong current The school does not rely on RP at all, and upanism is a & lt; Consumption & quot; Word, if you want to see your opponent slowly grind blood and death by you, choose this genre. The genre is suitable for JJC, , boss. Disadvantages: it's too hard to find so many heroes with armor. It's a bit slow to fight. Suggest a skip combat system
Four dimensional only consider armor, dodge arbitrary consideration, attack completely ignored, directly wait for the enemy to start
Have at least 8 heroes with armor, and the armor value should be at least 60
Damage skill priority with recovery, the recovery value completely ignores the opponent's armor, so you know. There are at least 5 heroes with recovery
A hero with a percentage of fighting blood skill is the first to fight RP. You can also choose to skip this item and select the skill with how much damage you will do when your health value is lower than the percentage in the three-dimensional trigger rate. Because the small strong current is very thick, the recovery ability is strong, so we mainly consider the low blood outbreak. Similar to the crazy warrior in online games, the lower the health value, the higher the burst