Adventure and mining recovery flow recommendation
the three main trends of adventure and mining are as follows:
first King flow: high first attack, high king as the sign; Defense and dodge are very low, with critical hit skill as the main skill
recovery flow: high defense and high dodge are the main characteristics of this school. The first attack is generally low, with blood adding skill as the main skill
defense flow: high defense and high king, with pure attack skill as the main skill
there are some cold schools represented by weak flow, but the strength of this school is low, It's easy to be taken away by the first king stream, or killed by the backhand of the defending King stream, or dragged to death by the restoring stream, so it's rare
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< lineup match
It's very interesting that the lineup of this game is very interesting. The hero skills are divided into passive and permanent bonus
Passive skills are triggered with a probability when attacking, and permanent bonus refers to improving four dimensions
The four dimensions are:
0 Attack first, the party with high attack value will attack first This attribute generally plays an advantage when the combat effectiveness is almost the same, and mostly plays a greater role in the arena. There are ten or twenty points, enough for the novice, the God, please don't make complaints about it)
Defense. The higher the defense, the less damage you get This attribute is quite awesome, pure power type. The landlord has only 43 defenses now.)
Agility. The higher the agility, the higher the probability of Miss losing the opponent This belongs to the character attribute, generally kept at 30 & mdash& mdash; It's about 40. Basically, a battle can miss one time)
0 King, the higher the king, the higher the final damage. You understand it as attack power or defense breaking. This novice is rarely used, the landlord will not talk about
Skills:
1 Critical hit
class A certain probability causes 150% of the attack power & mdash& mdash; 400% of the damage Some skills can't be dodged. Some skills trigger only when the enemy's combat power or own combat power is lower than what percentage. Some skills can't be launched until a certain round.)
Percentage
class It has a certain probability to damage the enemy's current combat power percentage Heroes with this skill are best placed in the front row. The earlier you trigger, the better. Armor can resist the damage of this skill)
1 Recovery
class It has a certain probability to recover the combat power of your damage percentage or the combat power of the enemy Hit damage will be resisted by armor, but recovered combat power will not count as armor. That is to say, you will ignore the enemy's armor when you recover your combat power.)
Four dimensional
class Increase your four dimensions, attack, defense, dodge and king Generally, heroes with this skill should be transferred to the end of the team as far as possible)
1 < hero collocation
Balanced strike flow Introction:
This genre is suitable for replica, arena and boss. The main spelling is RP
In addition to the protagonist, a total of 19 heroes can play Map exploration will increase the number of heroes, the maximum limit is 20)
1 The first thing to consider is to increase the hero of four dimensions, because the hero who awesome skills must pick it up. As for the four dimensional heroes, they are good or bad. However, blue and green are generally preferred, and the purple plus four-dimensional hero belt is a bit extravagant in the team) but it should not exceed ten at most, otherwise it is very limited to win a battle only by general attack
PS: as an aside, JJC mainly looks at the four dimensions, especially the attack value and defense value. If agility is high, it's a bit of a hang. Generally speaking, skills with defense value are preferred, followed by agility value. The first attack value is 10 & mdash& mdash; 20 is enough. As for combat effectiveness, it is totally unnecessary to consider it
Secondly, consider those critical skills with high trigger probability, 12% and above are the best, and 150% is the best
In this team, it's OK to bring a hero with recovery skills, and the hero with a percentage damage skill will be put in the first place
< small strong current Introction:
The school does not rely on RP at all, and upanism is a & lt; Consumption & quot; Word, if you want to see your opponent slowly grind blood and death by you, choose this genre. The genre is suitable for JJC, , boss. Disadvantages: it's too hard to find so many heroes with armor. It's a bit slow to fight. Suggest a skip combat system
Four dimensional only consider armor, dodge arbitrary consideration, attack completely ignored, directly wait for the enemy to start
Have at least 8 heroes with armor, and the armor value should be at least 60
Damage skill priority with recovery, the recovery value completely ignores the opponent's armor, so you know. There are at least 5 heroes with recovery
A hero with a percentage of fighting blood skill is the first to fight RP. You can also choose to skip this item and select the skill with how much damage you will do when your health value is lower than the percentage in the three-dimensional trigger rate. Because the small strong current is very thick, the recovery ability is strong, so we mainly consider the low blood outbreak. Similar to the crazy warrior in online games, the lower the health value, the higher the burst
At present, there seem to be only two good collocations. As for how to match the gods, please add. This genre is only suitable for novices
before the transformation, I had more than 30 people in the arena. After the transformation, I had been in the arena for more than ten years. Every night, I secretly won the first two or three days, and the first golden Titan was really powerless.
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< the first one:
High first attack, low defense, high Dodge, high King (high = < 100) (critical hit is pure generals, but also with a few replies, mainly critical hit, jinkela, gun elder sister)
1 This kind of lineup is afraid that the first attack is higher than you, because the shortcomings are very obvious, low defense, I defend more than 80, but in the face of the first attack is higher than you, it's not fatal to fight. I brought the pizza and prince in Meng 4 to make up for the blood. Of course, in the face of local tyrants, they still crush me
< the second:
1 High first attack, high defense, high Dodge, low King Analysis: this kind of lineup generally does not take the three base friends to support the king, and the critical attack is purely based on the lineup. Generally, when encountering this kind of lineup, attack me fast first, or attack him fast first, 82 open
2 < the third:
1 High first attack, high defense, high Dodge, high King (half of the players who use this lineup are local tyrants)
2 Analysis: this kind of lineup is basically local tyrant lineup, all kinds of gun elder sister, I encounter combat power and I almost, high first attack, high defense, high Dodge, high King basic crush civilian lineup I've only won this kind of lineup once, the gun elder sister is on the offensive, and the local tyrant is on the ordinary attack)
< the fourth strong>
Low attack, high defense, high Dodge, high King This kind of lineup can also be set up by civilians. In fact, it's a variation of pure flow, adding a lot of replies. This lineup is to completely give up the advantage of the first attack to play defensive counterattack, the premise is to have high defense, high dodge
In addition, this kind of lineup generally does not need to consider the first attack. Pig foot belt defense plus 13 that treasure can be. Arthur ~, Third Master ~, pizza and Prince, of course, some people like cute 4 will also be able to go, Knight king and his friends, reply will bring enough, Joan. Luffy and qioba, rosefinch will take ~ the king suggests to use the 3 base friends of Dechuan to take. Without the advantage of first attack, critical strike will not be able to take, and dead fish commander can take it~
attribute overview
attack first: attack first when the attribute is high, attack first when the attribute is the same, and attack first every day increases critical hit damage by 0.5%
defense: the higher the defense, the higher the damage received (I can't find the linear benefit mentioned in a previous post)
dodge: the higher the Dodge, the greater the chance of dodge, Each dodge point increases the therapeutic effect by 0.5%
King: each dodge point increases the final damage by 1% compared with the opponent's against the king (pay attention to the difference between the king)
classification in the early, middle and late stages
early stage: it is 1.5m or 2m before using combat power to distinguish. At this stage, don't care what you change in the temple, don't randomly smoke 10 times, and don't pay attention to whether you will be all purple, Don't care whether the skill must hit or not, and don't change the attribute generals randomly in the temple. It's the king's way to push the combat power and map. At the same time, pay attention to start stacking attributes. At the beginning, it's usually critical strike flow. First attack is the most important attribute at this stage. King and dodge are the attributes you don't need to pay attention to at this stage.
medium term: it's 2m to 5m to distinguish by combat power, At this stage, please start to pay attention to your own attributes, consciously go, reply, critical hit, and pure development, depending on what generals you have. At the same time, you should consciously decompose useless purple generals or gold medals, exchange needed gold generals from the arena or temple for training, and start to pay attention to tearing down unnecessary skills (except Dodge) to achieve 100% skill launch rate, At the same time, you can slowly awaken the generals with cultivation value, and forge treasures. In terms of attributes, please consciously develop to three schools, that is, first attack, Dodge, or King
later selection
the later period after 5m, at least more than 12 treasures can be forged, and at least half of the schools can be formed (for example, first attack has jinkela, or Diane, or rosefinch, there are some knight kings, Fake Arthur, Putin, etc., reply crazy three, CC lulushu, etc.
at the same time, pay attention to ensure the main attribute and improve the secondary attribute, critical stream is the king, pure stream is the defense. Recovery flow is the balanced development of defense and King
pure flow - skill will
Knight King
evaluation: apart from Putin, the king of monomer 7 has the second highest (hateful floor sweeper) chance of 10% pure damage. The perfect combination of attribute and skill will not only be expensive, but also have no shortage, Please use 10 pure flow skills (it seems that 7 are enough from the chance) to launch 100% skills
Toyotomi Hideki
evaluation: Toyotomi monkey is just against the sky. Let's not mention the combination effect. The skill special effects Division has a 3% chance of 115 damage (pure damage is high enough) under 75% blood. At the same time, it only causes 1 damage to the next enemy damage, which is tens of thousands of times better than the doomsday dominator. If you have money, you can have more
Pishen
comments: the Pishen of 255 strokes is actually worse than FengChen and saber. Saber can't, so let's compare Pishen and FengChen Xiuji. First of all, for pure flow, Xiuji has three more defenses and three less kings than Pishen, but in terms of attributes, Xiuji is a little worse than Pishen. In terms of skills, both of them have a 3% low chance to launch, But Toyotomi's damage is 5% higher than Pishen's. FengChen's price is about 3W, while Pishen's price is 255. To be honest, I really don't think Pishen is worth it. Give it to me. I'd rather go to FengChen than sacrifice more kings.
the above three are just a few pure generals, Let's start at once when we meet
pure flow skill will transition period use
drogocao + danielis
evaluation: these two are written together, and should be divided together. It's meaningless to leave the horse king as an attribute. This combination is abnormal because the horse king's fitness skill is a BT combination machine with 10% 120 pure, damage and skill probability, but danielis is too rubbish, But still can not cover up the strength of the two combinations. Transition is necessary, unless you have two sabers to replace them, but you can use death
girl in black
comments: the only way to make a transition is because he has too few kings, and the skills below 6% are not very powerful. However, since the pure flow in the medium term is half first attack and half critical hit, the 7 first attack transitional medium term of Baoji is very valuable! This is what he has in his transition. The combination of doomsday emissary (+ 8-defense combination effect) is also an artifact in the medium term, but the weaker it gets, so there's no way but to give up. After all, 115% of high damage is not as good as a few more kings. Transition essential<
monkey
evaluation: monkey's treasure property is very good, anti flash king, 8% high probability skill launch, but these are not the key, the key is that his combination with the master and the third younger martial brother is too strong (later in the combination part). This depends on his treasure property, without talking about the combination, it can also be used as a transition
comments: high probability, high damage, It's necessary for him to bring his own treasure to attack the king in the medium term (as for the 4 cute combination, I'll talk about it later)
GAO shanjinzuo
comments: transition, ah, actually I want to be classified into garbage. In his own king, there is a 10% chance. If you like it, you can use it as a transition
Tokugawa Jiakang
evaluation: in fact, Tokugawa was able to make the list because of the three basic friends of the Warring States period. However, Tokugawa's ontology is not bad, and 6% of its 105% skills are also highly praised.