Adventure and boss reward in mining area
2, 60
3, 50
6, 100
7, 300
10, 200
12, 500
16, 450
17, 400
19, 400
21, 200
22, 1190
25, 750
27, 800
28, 150
29, 1000
33, 1800
38, 900
40, 1050
41, 2500
45, 900
48, 600
50, 3000
a total of 17300 blood drills can be taken
This boss is not the same as Hezhan. Everyone's initial combat power is the same, so the mercenaries that have not been strengthened are useless. Because the effect of privilege is four times of combat power, the mercenaries at the upper level are useless. Because all skills of the boss ignore anti flash, so anti flash is useless
so the most important thing to fight this boss is combat power first, then the king, and finally the first attack that can increase critical damage
in terms of skills, we can see from the boss skills that if the team is a must hit skill, it will be killed by the boss after three attacks
we might as well assume that these must hit skills can cause 2 times of general attack damage on average, and 3 times is 6 times
if all the skills in the team are recovery skills, that is to say, they will miss. Because the boss consumes a lot of blood, the combat power of recovery can't survive at all. In fact, it's a little better than general attack. At present, it seems that the Dodge ability of the boss is 100, so there is a half probability that the recovery skills will miss.
in the first three combats, there is 1.5 general attacks and a 50% chance to attack for another three rounds, 25% chance to attack 3 more rounds after that
1.5 + 1.5 / 2 + 1.5 / 4 = 2.75 general attacks. With the recovery of combat power, more damage can be done to make up for it, which is about three times of general attacks
therefore, the "big damage" skills are better than the recovery skills when playing this boss (such as the big torture skill)
next, let me Amway weak skills
take the skill of little green (death dominating) as an example, because it will not be second killed no matter whether it is miss or not, it can play at least 8 rounds, and in the case of 50% hit rate, it has a chance to block the second kill even after 16 rounds, so it can play an average of 9 rounds
200% of the damage to play 9 rounds, is 18 times the general attack
2. True ether hunting group drops: one random Soul Crystal
3. Red king drops: 2-4 random soul crystals (of the same species)
4. Blue King drops: 2 of each of the four kinds of soul crystals
5. The fall of the king of light: random 8-10 soul crystals
6. The fall of the king of Shadow: 4 kinds of soul crystals each
7. The fall of Earth Angel: Troll statue, random soul crystal, sand of time 8. The fall of time messenger: random soul crystal, 2-10 sand of time 9 The Lord of doomsday falls: a large number of soul crystals and sand of time
drop: 2 colossus
his skills are the same as those of mine area soldiers after level 100, and there is no dodge. He can be killed with many high damage increasing skills, such as ShenZhang Fei. About 600000 combat power is enough to enter the arena and fight hard<
2. True ether hunting group
drop: a random Soul Crystal
this group has many skills, which are the same as the characters' skills, which is equivalent to playing a mixed arena. Most of his skills can dodge, so he can enter the arena with dodge. He has about 1 million combat power and is killed by force<
3. Red king
drop: 2-4 random soul crystals (of the same kind)
his skills are 40% critical hit, 40% damage increase and 20% general attack. Stack some defenses. 1.5-2 million combat power can be used for high damage critical hit
4. King of blue
drop: two of the four kinds of soul crystals
he has a nuclear explosion skill, which can be launched when more than 12 rounds. It is a critical hit and is not easy to defend. Before the nuclear explosion, only 50% of the combat power absorbs skills. Hit will return blood, but can dodge. Moreover, the king of Bi didn't dodge, so it was suggested that about 2 million combat power should enter the arena and be killed by force before 12 rounds by critical hit or increased damage. Another way is to use the weak team, with a lot of doomsday messengers and Xiuji, to try to force seal 1 damage in the round when it releases the nuclear explosion. This way is too face-to-face and should not be used cautiously by Europeans
5. King of light
drop: 8-10 soul crystals at random
his skills are only 6 light smashes and one Titan's recovery, and the rest are ordinary attacks. It's pure damage and ignores defense, but the launch probability is only 33%. So the strategy can be used to enter the mine team, dodge higher, or the home team hit hard. In a word, it's a good boss for strategy
6. The king of shadow
falls: there are four soul crystals in each of the four types
the king of shadow has a 20% probability to launch a critical strike skill that can't be dodged, eternal nothingness, and the other is a 50% probability to launch a sub space burst, which can prevent and dodge ordinary damage. The biggest weakness of this boss is that he has no defense at all. It's just the gospel of the critical strike flow. He can take it away with a critical strike. He can enter the soul with two shots in his face
7. Earth Angel
drop: Troll statue, random soul crystal, sand of time
starting from earth angel, including the boss behind, will drop the sand of time, which is the only way to get the sand of time in this game besides krypton gold high-grade mining bag
the great Angel looks at a bunch of skills. In fact, it's very stupid that he changes his body first and then does it for you. There are two changes later, but he has only 800000 combat power. The strategy is simple and crude, with 150 first attack and one shot to take away. Because of its 200 defense, 0 king, let's simply calculate how much combat power it needs to attack
if it is a pure stream output mode, such as Knight King's 1.02 times pure damage, it needs combat power to cause 800000 output, then 30 kings need 2.02 million combat power, 40 kings only need 1.87 million combat power, and 50 kings only need 1.75 million combat power. If it is a critical strike output, if the 50 kings hit the lightless strike, it will take 3.56 million combat power, and it will take 2.81 million combat power to hit the dawn sword. It's recommended to use pure plus a small number of kings, but 150 first attack is the hard condition, it's difficult to make more kings
8. Time messenger
drop: random soul crystal, sand of 2-10 times
it's difficult to attack from here. There are very strong requirements for hard targets to beat time messengers. If you can't meet the strategic requirements and want to continue to brush soul crystal, you'd better reset the mining area with earth angel
first look at the skill of time messenger: the first two rounds launch 100% time raid, causing 330% critical damage. Since the combat power of time messenger
is 15 million, the total damage of these two critical hits is about 30 million, which can be reced by defense. The latter skill is the percentage of the enemy's lost combat power. The strategy is to fight the two injuries hard, and then add the blood back before he hits the third shot. Therefore, choose the recovery card based on the enemy's current and total health, including:
(1) 15% category: Nightmare III, Sakamoto Longma
(2) 20% category: Yutu, fashion man
(3) 22% category: Tony
the team's hard requirements are: first attack is greater than or equal to 0, king is greater than or equal to 30. Then there is the standard of dodge, defense and combat power. This standard is related to the launching of the first two skills. Only four situations are discussed: Longma two serve combo, fashion man + Longma, Tony + Longma, Tony two serve combo
in the first case, the most common situation for us is that we can take 4-5 dragon horses. This method needs high combat power, 150 defense and 150 Dodge, and requires combat power greater than 4.12m; 170 defense, 150 Dodge, combat power needs to be greater than 3.23M; 190 defense, 150 Dodge, combat power needs to be greater than 2.47m
the second situation is that there is a fashion man who has a high probability of expecting a 20% return of blood. At this time, the combat power demand has decreased, 150 defense and 150 Dodge, only need combat power greater than 2.82M; 160 defense, 130 Dodge, requires combat power greater than 2.87M. Fashion man is a limited card of previous activities, which is not easy to obtain now
the third situation is Tony's recovery. Tony is really a card to greatly rece the difficulty of time messenger. With him, it only needs 2.84m combat power for 150 defense and 130 Dodge, and 3.62M combat power for 140 defense and 120 dodge
finally, Tony plays in succession. If you draw a lot of Tony, congratulations. More than three Tony can expect this situation. At this time, 130 defense and 130 dodge only require combat power greater than 2.15m. 120 defense and 120 dodge. The combat power required is greater than 3.07M
9. The Lord of doomsday
falls: a large number of soul crystals and sand of time
doomsday is the most difficult boss to play in the current version of adventure and mining mobile game. Up to now, I wonder if anyone has knocked him down. Fortunately, with a batch of new cards and a new system, the end of the strategy may become possible in the near future<
let's analyze the skill of doomsday
first of all, start a ruthless grip, causing 150% of the enemy's health damage. Of course, this can be dodged and reced. From the next three rounds, the doomsday has a 90% chance to kill the world and a 10% chance to attack. The blade of destruction deals 300% critical damage. It takes a lot of defense to resist this damage. With 600 defense, non pure attacks are deterred. The following two strategies are just theories, but there is no practice at present
method 1: the champion team plays hard
this method is difficult to achieve at present. It needs 10 million combat power (10m), 10 Knight kings, 136 + defense, 250 + king and 90 + first attack. At this time, the winning rate is equal to the dodge rate. If you dodge the ruthless grip of the first serve, you can win. Note: it's all hard indicators, even if it's 135 defense or 249 king, it won't work. If there are Titans in the team, the defense can be reced to a minimum of 126, but the winning rate in the 126-136 interval is only 2 / 3 of the dodge rate, and the effect is very poor when the dodge rate is less than 80. If the defense is high enough, it is not recommended to put the Titan in the front, because it was originally the limit card health. When it could hit one second, it suddenly triggered the Titan, and pushed the enemy into the blood area. As a result, a Titan came to the opposite side, and the 299 dodging Titan could not fight again
method 2: new mining team strategy method, this method needs Tony and xiaocang
strategy lineup: 5 Tony, 1 Sakamoto Longma, 1 xiaocang, 1 awakened Xun, 3 Knight king, the king is more than 50, Defense + Dodge is more than 380, the winning rate can reach 50%. There is no rigid demand for combat power. In view of such a team is difficult to achieve, (such as no xiaocang, not so many tonitoni) give the following fault tolerance analysis:
· awakened Xun can replace xiaocang, but the winning rate will be reced by 5%
· Longma can replace Tony, but each Longma needs to add an additional 20 points of defense or dodge to make the winning rate equal to Tony. For example, to achieve 50% of the winning rate: 2 Tony + 4 Longma, need anti flash and 440; 3 Tony + 3 dragon horse, need anti flash and 420; 4 Tony, 2 Longma, need flashproof and 400. If there are 6 Toni, only 370 for anti flash and anti flash. The winning rate will increase rapidly when the lightning protection and the time are greater than this index, and the winning rate can reach 72.5% when the lightning protection and the time are less than 6%
this method has high requirements for the mining team, which may require large-scale development of tools, breakthrough and mastery
in a word, the significance of challenging it is not the spoils, but the conquest of mining clearance.
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