How to fight the underworld
Lord of the last, want to know more about the Lord of the last strategy and related information, the following small series to bring you the Lord of the last to share
What is the ultimate boss of adventure and mining? How to play the final boss of adventure and mining? Interested players come to see the final boss of adventure and mining with iron bone Xiaobian
First of all, let's take a look at the skill of doomsday Lord. It has only two skills. It has a low probability of general attack (very low)
ability One is to deal 150% of your health damage on the first shot, which can be dodged. This normal person can resist and ignore it
Another skill is 300% must hit. The output is very explosive. You can see that my defense has been damaged by more than 10 million
The reason why the Lord of doomsday is abnormal is that he restrains almost all his playing methods...
he can't control all his playing methods Mining team's recovery flow: Unfortunately, the doomsday Lord's HP is very embarrassing. 25 million is too little for the recovery flow. My 100 plus dodge nine section deformation can only return a little more than 8 million points, which is not enough to be blasted. The HP can't be stacked, and the recovery skills can't hit him, so the recovery flow GG
is not enough Attack critical stream first: considering the crisp defense of critical stream, the damage from the second skill may exceed 15 million, so you only have two shots
When the defense reaches about one hundred and nine, it will take more than nine million damage, or it won't work... In the final analysis, it's because the amount of recovery is the most, barely equal to the damage, and you can't hit him. When the skill is used up, you still have to GG
after all All kinds of pure flow: since the father of doomsday is sitting on the defense of 600, and he can't even blow through the gun sister, should he use pure attack? I have to admit that this is the most promising of the three schools. However, the ideal is beautiful, and the reality is... Even if you work hard for the King flow and pull the first attack to 90, even if your face dodges for the first time, your face super good for the second time, and your face explodes to dodge the general attack, you still have to face the reality of 25 million blood per second for three times
How to fight the nightmare of adventure and mining? In the adventure and mining mobile game, many players say that the nightmare boss level is difficult. What are the tips in the nightmare boss level? Today I'll introce how to fight the nightmare boss of adventure and mining{ RRRRR}
< level introction:
1 The range of occurrence is about 100-225m. The maximum level of nightmare is 20
Because about 100 meters there are silver mines, dig more, determined to appear. There are too many zijinyan and diamonds at 150-200m. I have only seen them once. I'm used to digging 215 meters to find nightmare. If there is a nightmare after level 20, it will no longer increase at level 20
In addition to opening the advanced miner's bag, nightmare is the only way to obtain the sulfur from hell, and it has been confirmed that it needs a lot of sulfur in the later stage of strengthening. So, if you see the nightmare devil, don't miss it when you pass by. It's a good idea to earn more sulfur
< note:
Level 1-17 nightmares drop only one bonus, that is, one bonus out of three badges or 1-3 sulfur or 110-160 basic combat power
Level 18-19 nightmare drops 2 rewards, 1 for 3 badges or 3 sulfur or 180 combat power, level 20 nightmare drops 3 rewards, and the rewards can be repeated
Nightmare magic skills are basically the same: return to blood, pure, high damage, and universal attack, but the awesome skill of advanced nightmare is more powerful. p>
1. White general:
1) spirit power transfer: ordinary people who work hard, egg generals, white generals who can feel five senses, spirit power transfer only needs 10 drills, if you want to change the lineup and wash something before opening the treasure, you can use him as the intermediary. But don't use it after opening it!! Otherwise you will lose your treasure<
2) passing the map:
skill Generals: unimportant youth
four Generals: maids, with high combat power in the later stage, 20 maids beat down the earth emissary, and remember to call a few make-up for the first attack, which is the cheapest one
2. Green general:
1) four dimensional general with initiative: when purple general is insufficient, it can be supplemented
2) chicken leader: feelings will, gather 20 summoning dragon, fitness skills can also see the zoo performance...
3, blue will:
1) among the main team, I only have Merlin, and the fitness skills of real Arthur and 8-defense and 8-flash are quite practical in the early stage, if they have both, they can still be on, But it will soon be replaced by something else
2) scorpion or dalomia (4, one less with Satan), Little Joe (4), sir Kay (mining without fumigation), Mechanical Engineer B (3-4)
3) don't change the floor sweeper: you will be surprised by his price and skills. Although he does have the growth and skills of flash gold, if you put it in flash gold, you will be a chicken. Far less than the knight king<
4. Purple Generals: most of them have 15 chances to win in a row, except zunbao...
1) these purple generals can be exchanged in the temple in the early stage:
zunbao: attack the current generals first and defeat most of the golden generals completely. It is suspected that the planner shakes the wrong color. Because the early competition field ranking is generally used to attack the stream, so the starting index is quite high. If you are going to attack the flow to the end, zunbao must be the last purple general to be replaced. Besides, it seems very difficult to get the goods except for the temple
Jinjin: let's attack first. 8-flash is not a big problem. If you critically hit the stream, you can use death
five tiger Generals: it's good to attack the current in the early stage
Alan: when there are three masters, the starting index is equivalent to the supreme treasure, whether it is awesome or technical. It can also be used in the medium term
Diao Chan and Lv Bu: they are also the first attack generals. If they are overused, Lv Bu is extremely difficult to get<
2) don't decompose these, save the map, or you will have to call them out later:
Longma: the first God General in the mining area, many difficulties will also be used, save slowly, and need 5-6 in the later stage<
Guo Jia: keep two. Some of the pictures are useful
it's not a lack of fragments for all kinds of girth, so it's recommended to keep some< If you can make do with it in the early stage, you can use it:
danielis: you can use it when you don't have pure generals. It's better to fit with Ma Wang<
liangbingwei: when the opponent is under 30 flashes, the most powerful skill is the combination of returning blood. If I don't eat Dodge, I will take it to my old age. But if the mainstream is more than 50, they will no longer be honored...
Ning Ning: if you plan to recover (not) from the beginning, you can also use it<
third younger martial brother: in fact, sincerity is useless, but it's very difficult to get out. Youhao live broadcast the process of drawing third younger martial brother
all kinds of other critical attacks can be used in the early stage of black dragon and Obama
finally, Mr. Cang: feelings will, you know
5. Gold and flash Gold: each school has a very detailed strategy, which I will add here
1) customer service: Although gold can build up combat power, it's better to divide it up...
2) general: When Satan and Sakata are not short of fragments, it's suggested to keep one each. Although there are also flash gold, I don't mention it. It's too luxurious
3) versatile generals of various schools: change when you see them! The more you come, the more you miss the moment when you first meet...
Liu Guan, Zhang sanjiyou: there must be in the later stage, there is no substitute
zero, pizza Witch: to restore the first God combination, zero is better than Arthur because of his high growth
Arthur: the number one defense general, although his growth is low, he still has to bring one
Knight King: no matter what kind of flow, there must be two or so, but the early king is low, which is useless, so it is not recommended to change except big R<
4) king general:
Putin: before Luffy, he was the first civilian God General in his later period. There was no Luffy at the deadline, but I feel that Luffy's cost performance is not as good as Putin's
Pang Mailang: the first to attack the stream and the second to attack the king
5) others:
pi Shen, Lao Tzu and master: they can be regarded as four-dimensional generals. Some words can be used to supplement the skill mobilization rate, but they don't need to be changed. Maybe we can consider changing the Pishen temple
the skills of each genre will be improved. Please refer to the genre strategy.
How to play the doomsday master of adventure and mining boss? What are the ways to play the doomsday master in the adventure and mining tour? Xiaobian will introce the ways to play the doomsday master, hoping to help you{ RRRRR}
< Introction to playing method:
First of all, let's take a look at the skill of doomsday Lord. It has only two skills. It has a low probability of general attack (very low)
ability One is to deal 150% of your health damage on the first shot, which can be dodged. This normal person can resist and ignore it
Another skill is 300% must hit. The output is very explosive. You can see that my defense has been damaged by more than 10 million
The reason why the Lord of doomsday is abnormal is that he restrains almost all his playing methods...
he can't control all his playing methods Mining team's recovery flow: Unfortunately, the doomsday Lord's HP is very embarrassing. 25 million is too little for the recovery flow. My 100 plus dodge nine section deformation can only return a little more than 8 million points, which is not enough to be blasted. The HP can't be stacked, and the recovery skills can't hit him, so the recovery flow GG
is not enough Attack critical stream first: considering the crisp defense of critical stream, the damage from the second skill may exceed 15 million, so you only have two shots
When the defense reaches about one hundred and nine, it will take more than nine million damage, or it won't work... In the final analysis, it's because the amount of recovery is the most, barely equal to the damage, and you can't hit him. When the skill is used up, you still have to GG
after all All kinds of pure flow: since the father of doomsday is sitting on the defense of 600, and he can't even blow through the gun sister, should he use pure attack? I have to admit that this is the most promising of the three schools. However, the ideal is beautiful, the reality is... Even if you struggle for the king's flow and pull the first attack to 90, even if you dodge for the first time with a good face, and dodge for the second time with a super good face, you still have to face the reality of 25 million blood per second with three shots
The formation requirements are as follows: 1. Joan of arc (preferably) + n crazy three + a small amount of pure + first attack general + dodge King general + defense general
it's best to match the crazy three times' blood more than the boss's full blood blade. Please match it according to your future
because the mysterious power in ancient times was too abnormal, it was difficult for crazy three to support after the boss returned to blood, and the general attack was more fashionable. If Joan launched properly, it would have a wonderful effect. With this formation, even if the combat power is low, you can basically fight the Lord of doomsday within 10 times
the way to fight the Lord of doomsday by looking at his face is to attack 90 + first. The attack power can kill him four times, dodge the merciless blade, and make a general attack. The ancient mysterious power does not trigger
the method of hanging the doomsday Lord is: attack 90 + first, and the king hearer and combat power can dodge the merciless blade and eat the blade of extermination once, and kill it three times
the positioning of Hezhan is "periodic PVE progress competition". The period is usually one week. In the period, players need to challenge a continuous . They will settle accounts at 22 o'clock every day and after the end of the period, and give corresponding rewards. Just to remind you, even if it's called Hezhan, ranking and challenges are settled according to indivial performance<
challenge level:
there are 30 levels in the cooperative combat system, which are divided into ordinary level and boss level. There will be a boss level after every four ordinary levels. The difference between the two is that ordinary level can be challenged repeatedly, boss level can only be challenged once, and the reward of boss level is more generous than general level
rules of cooperative Warfare:
in cooperative warfare, no matter how much the original combat power of your selected lineup is, it will be unified to 999999 combat power, and the four dimensions and skills will remain unchanged. However, if you have privileged mercenaries, then each privileged mercenary can provide you with an additional 35000 combat power, 10 defenses and 5 kings. This issue's privileged mercenary is the pirate class
number of challenges:
each challenge level needs to consume the number of challenges. The daily default number of challenges is 4, and additional times need to consume blood diamonds to buy. The starting price is 80 blood diamonds = 2 times (you can only buy once a day), that is to say, the maximum number of challenges per day is 6. The extra purchase price goes up 20 blood diamonds a day
pass reward:
the match point and experience can be obtained by successfully challenging the level. The match point is the key factor to determine the ranking, and it can also be used to exchange rewards after the joint battle. The main function of experience is to exchange for the aura of joint battle, which can provide additional four dimensions for players in the current joint battle
ranking rules:
reward will be given according to the current match point ranking at 22 o'clock every day (only for the top 50), and reward will be given according to the total match point (only for the top 50) after the end of the whole match Editor's note: at present, it has been expanded to the top 500) at present, the same integral is calculated according to the first to the top
exchange rewards:
after the end of the whole joint battle, you can exchange rewards of all levels by consuming match points. Except for glory fragments, other rewards can only be exchanged once
consumption mechanism:
win a battle and consume the times of a joint battle; After the battle fails, you can consume the blood diamond to revive, otherwise you will consume a number of combined battles
note: the privileged mercenaries in each phase of cooperative warfare are different
that is to say, cooperative warfare is a that only looks at attributes and skills, not combat power. Bao has opened more than half of the home team for some privileges, in this joint battle can generally directly play to 12 levels
in addition to the first and second level, there are four kinds of monsters in Hezhan ordinary level, one boss for every five levels. The following is the combat power and attributes of each level.
compared with the choice of mercenaries, the level boss is much simpler. For the general level, just go to the normal combat configuration and fight directly, However, I don't intend to directly write down the strategy method of each level, but I will tell you how to attack the level ~
first of all, let's talk about the level boss that needs to attack first and defend. These two levels are very simple. The level of attack first boss generally starts from the ordinary level, and the attack first graally increases, and as long as the boss attacks, it is a direct second kill, unable to dodge and defend, This kind of boss can fight as long as the first attack is greater than or equal to its first attack and the front double attack hero takes a second; The boss who needs to defend is very typical of the common and difficult problems of Pao Jie and three-dimensional level of super ability college, as well as Cong Niang in the virtual alien world behind. Among them, Pao Jie is the simplest. As long as the defense pile is enough, 51 can resist the first attack, and basically attack her casually, but the next several levels need to be defended slightly more difficult, It's because they not only need a certain amount of defense to resist the first attack, but also have super high HP. They also increase their defense continuously. For example, after they have accumulated enough required defense, they put 2-3 Sakamoto Longma (or heroes with similar skills to restore the enemy's% hp after attacking) in the front of the formation. In this way, when they resist the first round, they will be able to, In the next round, it's very likely that Sakamoto's skills will be used to increase chengn's combat power. After that, the boss will have to ha ha. The Fuehrer needs 101 defenses and congniang needs 151 defenses.
drop: 2 colossus
his skills are the same as those of mine area soldiers after level 100, and there is no dodge. He can be killed with many high damage increasing skills, such as ShenZhang Fei. About 600000 combat power is enough to enter the arena and fight hard<
2. True ether hunting group
drop: a random Soul Crystal
this group has many skills, which are the same as the characters' skills, which is equivalent to playing a mixed arena. Most of his skills can dodge, so he can enter the arena with dodge. He has about 1 million combat power and is killed by force<
3. Red king
drop: 2-4 random soul crystals (of the same kind)
his skills are 40% critical hit, 40% damage increase and 20% general attack. Stack some defenses. 1.5-2 million combat power can be used for high damage critical hit
4. King of blue
drop: two of the four kinds of soul crystals
he has a nuclear explosion skill, which can be launched when more than 12 rounds. It is a critical hit and is not easy to defend. Before the nuclear explosion, only 50% of the combat power absorbs skills. Hit will return blood, but can dodge. Moreover, the king of Bi didn't dodge, so it was suggested that about 2 million combat power should enter the arena and be killed by force before 12 rounds by critical hit or increased damage. Another way is to use the weak team, with a lot of doomsday messengers and Xiuji, to try to force seal 1 damage in the round when it releases the nuclear explosion. This way is too face-to-face and should not be used cautiously by Europeans
5. King of light
drop: 8-10 soul crystals at random
his skills are only 6 light smashes and one Titan's recovery, and the rest are ordinary attacks. It's pure damage and ignores defense, but the launch probability is only 33%. So the strategy can be used to enter the mine team, dodge higher, or the home team hit hard. In a word, it's a good boss for strategy
6. The king of shadow
falls: there are four soul crystals in each of the four types
the king of shadow has a 20% probability to launch a critical strike skill that can't be dodged, eternal nothingness, and the other is a 50% probability to launch a sub space burst, which can prevent and dodge ordinary damage. The biggest weakness of this boss is that he has no defense at all. It's just the gospel of the critical strike flow. He can take it away with a critical strike. He can enter the soul with two shots in his face
7. Earth Angel
drop: Troll statue, random soul crystal, sand of time
starting from earth angel, including the boss behind, will drop the sand of time, which is the only way to get the sand of time in this game besides krypton gold high-grade mining bag
the great Angel looks at a bunch of skills. In fact, it's very stupid that he changes his body first and then does it for you. There are two changes later, but he has only 800000 combat power. The strategy is simple and crude, with 150 first attack and one shot to take away. Because of its 200 defense, 0 king, let's simply calculate how much combat power it needs to attack
if it is a pure stream output mode, such as Knight King's 1.02 times pure damage, it needs combat power to cause 800000 output, then 30 kings need 2.02 million combat power, 40 kings only need 1.87 million combat power, and 50 kings only need 1.75 million combat power. If it is a critical strike output, if the 50 kings hit the lightless strike, it will take 3.56 million combat power, and it will take 2.81 million combat power to hit the dawn sword. It's recommended to use pure plus a small number of kings, but 150 first attack is the hard condition, it's difficult to make more kings
8. Time messenger
drop: random soul crystal, sand of 2-10 times
it's difficult to attack from here. There are very strong requirements for hard targets to beat time messengers. If you can't meet the strategic requirements and want to continue to brush soul crystal, you'd better reset the mining area with earth angel
first look at the skill of time messenger: the first two rounds launch 100% time raid, causing 330% critical damage. Since the combat power of time messenger
is 15 million, the total damage of these two critical hits is about 30 million, which can be reced by defense. The latter skill is the percentage of the enemy's lost combat power. The strategy is to fight the two injuries hard, and then add the blood back before he hits the third shot. Therefore, choose the recovery card based on the enemy's current and total health, including:
(1) 15% category: Nightmare III, Sakamoto Longma
(2) 20% category: Yutu, fashion man
(3) 22% category: Tony
the team's hard requirements are: first attack is greater than or equal to 0, king is greater than or equal to 30. Then there is the standard of dodge, defense and combat power. This standard is related to the launching of the first two skills. Only four situations are discussed: Longma two serve combo, fashion man + Longma, Tony + Longma, Tony two serve combo
in the first case, the most common situation for us is that we can take 4-5 dragon horses. This method needs high combat power, 150 defense and 150 Dodge, and requires combat power greater than 4.12m; 170 defense, 150 Dodge, combat power needs to be greater than 3.23M; 190 defense, 150 Dodge, combat power needs to be greater than 2.47m
the second situation is that there is a fashion man who has a high probability of expecting a 20% return of blood. At this time, the combat power demand has decreased, 150 defense and 150 Dodge, only need combat power greater than 2.82M; 160 defense, 130 Dodge, requires combat power greater than 2.87M. Fashion man is a limited card of previous activities, which is not easy to obtain now
the third situation is Tony's recovery. Tony is really a card to greatly rece the difficulty of time messenger. With him, it only needs 2.84m combat power for 150 defense and 130 Dodge, and 3.62M combat power for 140 defense and 120 dodge
finally, Tony plays in succession. If you draw a lot of Tony, congratulations. More than three Tony can expect this situation. At this time, 130 defense and 130 dodge only require combat power greater than 2.15m. 120 defense and 120 dodge. The combat power required is greater than 3.07M
9. The Lord of doomsday
falls: a large number of soul crystals and sand of time
doomsday is the most difficult boss to play in the current version of adventure and mining mobile game. Up to now, I wonder if anyone has knocked him down. Fortunately, with a batch of new cards and a new system, the end of the strategy may become possible in the near future<
let's analyze the skill of doomsday
first of all, start a ruthless grip, causing 150% of the enemy's health damage. Of course, this can be dodged and reced. From the next three rounds, the doomsday has a 90% chance to kill the world and a 10% chance to attack. The blade of destruction deals 300% critical damage. It takes a lot of defense to resist this damage. With 600 defense, non pure attacks are deterred. The following two strategies are just theories, but there is no practice at present
method 1: the champion team plays hard
this method is difficult to achieve at present. It needs 10 million combat power (10m), 10 Knight kings, 136 + defense, 250 + king and 90 + first attack. At this time, the winning rate is equal to the dodge rate. If you dodge the ruthless grip of the first serve, you can win. Note: it's all hard indicators, even if it's 135 defense or 249 king, it won't work. If there are Titans in the team, the defense can be reced to a minimum of 126, but the winning rate in the 126-136 interval is only 2 / 3 of the dodge rate, and the effect is very poor when the dodge rate is less than 80. If the defense is high enough, it is not recommended to put the Titan in the front, because it was originally the limit card health. When it could hit one second, it suddenly triggered the Titan, and pushed the enemy into the blood area. As a result, a Titan came to the opposite side, and the 299 dodging Titan could not fight again
method 2: new mining team strategy method, this method needs Tony and xiaocang
strategy lineup: 5 Tony, 1 Sakamoto Longma, 1 xiaocang, 1 awakened Xun, 3 Knight king, the king is more than 50, Defense + Dodge is more than 380, the winning rate can reach 50%. There is no rigid demand for combat power. In view of such a team is difficult to achieve, (such as no xiaocang, not so many tonitoni) give the following fault tolerance analysis:
· awakened Xun can replace xiaocang, but the winning rate will be reced by 5%
· Longma can replace Tony, but each Longma needs to add an additional 20 points of defense or dodge to make the winning rate equal to Tony. For example, to achieve 50% of the winning rate: 2 Tony + 4 Longma, need anti flash and 440; 3 Tony + 3 dragon horse, need anti flash and 420; 4 Tony, 2 Longma, need flashproof and 400. If there are 6 Toni, only 370 for anti flash and anti flash. The winning rate will increase rapidly when the lightning protection and the time are greater than this index, and the winning rate can reach 72.5% when the lightning protection and the time are less than 6%
this method has high requirements for the mining team, which may require large-scale development of tools, breakthrough and mastery
in a word, the significance of challenging it is not the spoils, but the conquest of mining clearance