Ff14 mining macro
if you don't understand, please ask; if you understand, please adopt.
ESC -- "macro command -- & gt; Click the blank to enter the
common command
/ AC skill name & lt; mo> The skill of putting the mouse at the target is
/ AC skill name & lt; t> The character puts the skill
/ AC skill name & lt; tt> The target skill of the character to the currently selected target
/ AC skill name & lt; focus> For the focus skill
/ AC dot1 name / wait
/ AC dot2 name / wait
/ AC dot3 name / wait
/ AC destroy / wait / AC destroy, the way to stop a macro is to start another macro. Because the macro will continue to run until the end of the command. So we don't recommend such an output macro. In fact, it's good to practice proction skills
another command:
/ MICON skill name turns the icon of a macro into the icon of a skill. It's just beautiful and it's placed in the first row of the macro
/ wait x wait a few seconds before executing the next command, X does not support decimal point
extended data :
macro in computer science is a term of batch processing. In general, a macro is a rule or pattern, or syntax substitution. The first mock exam is automatically replaced by the interpreter or compiler when it meets macros. With the complexity of online games, macro command has become a very convenient and indispensable part in game settings
/ac 内静 <wait.3>
/ac 俭约 <wait.3>
/ac 稳手II <wait.3>
/ac 加工 <wait.3>
/ac 加工 <wait.3>
/ac 加工 <wait.3>
/ac 加工 <wait.3>
/ac 加工 <wait.3>
/ac 阔步 <wait.3>
/ac 稳手 <wait.3>
/ac 中级加工 <wait.3>
/ac 阔步 <wait.3>
/ac 新颖
参考一下吧
/ AC skill name & lt; mo> The skill of putting the mouse at the target is
/ AC skill name & lt; t> The character puts the skill
/ AC skill name & lt; tt> The target skill of the character to the currently selected target
/ AC skill name & lt; focus> Focus skills
skills include any active skills in P
if the prefix of the skills is changed from / AC to / PAC,
another command:
/ MICON skill name turns the icon of the macro into the icon of the skill, which is just good-looking. Put it in the first row of the macro
/ wait x, wait a few seconds, and then execute the next command X. it does not support decimal point
lifting Three chestnuts:
summon 3dot and start to destroy:
/ AC dot1 name
/ wait
/ AC dot2 name
/ wait
/ AC dot3 name
/ wait
/ AC destroy
/ wait
/ AC destroy
the way to stop a macro is to start another macro. Because the macro will continue to run until the end of the command. So we don't recommend such an output macro. In fact, it's good to practice proction skills.
is equivalent to / cast of wow, followed by skill name, the case of skill name should be accurate, and the name with space should be quoted (it is suggested to form a good habit of quoting skill)
example:
/ AC & quot; Regen" Or / AC regen
/ AC & quot; Aero II", / AC aero II is the wrong command
2. / wait seconds
with the casting command, one key casting macro can be realized to help save some key positions. Due to the existence of GCD 2.5 seconds, the general casting macro is as follows:
/ AC "Aero II"
/ wait 2.5
/ AC "Aero"
/ wait 2.5
/ AC "stone II"
as mentioned above, generally one key is pressed to hit the monster, If you press the macro repeatedly, it will start from scratch
3. / TA or / target to lock the target
or it can be used to quickly mark the target
example:
/ Ta & lt; mark1>
in addition, / battletarget (/ BT) is used to select the nearest target in combat
/ac < Skill 2 & gt;