DNF mining makes money
Publish: 2021-05-10 11:30:55
1. When it comes to making money in the game, people who are always fighting on the front line are the richest. It's very tired and takes a lot of time. For example, mining, taking trumpet every day ~ ~ ~ ~ in DNF, taking Xiaohao is the richest way to change money by consuming fatigue value. For those who only want to make money and want to take advantage of opportunities, I tell you that they have nothing to do every day to observe prices in the trading channel, Do buy and sell business, that's very profitable!!! My friend went to play in a new area and monopolized all the giant swords in that service. If there is a giant sword in any store, he will buy it immediately. No matter how much money he has, he will sell it at a high price!!! Of course, you will say that you have no capital. My classmate started from the cheapest thing, and the more he poured, the more money he got. Finally, he realized monopoly. I wish you a successful businessman, ha ha
add one thing: money comes when you get higher, so don't worry about money and upgrade more.
add one thing: money comes when you get higher, so don't worry about money and upgrade more.
2. Unknown_Error
3. That's experience.
experience can be obtained by collecting experience balls in various ways, including mining, killing creatures or players, breeding livestock, fishing and using furnaces. Similar to most other games, the accumulation of experience will improve the experience level; However, the difference is that the increase of experience level will not directly increase the ability of the player's character - experience level is consumed on enchantment and anvil, which are used to make and repair weapons, armor and tools with various special abilities
most of the experience values appear in the form of experience ball. Experience ball is a kind of entity that can't be placed in the inventory and container. Once it is picked up, its experience value will be directly added to the player's total experience value. The experience ball that is 2-3 blocks away from the player will float towards the player
the collected experience points will graally fill the players' experience bar; Each time the experience bar is filled, the player's experience level is increased by 1. Dead players will drop their experience level × 7 "experience balls, and the maximum total value is 100 points (enough to upgrade to level 5). The rest of the experience will be lost
experience points can be obtained in several different ways:
kill Monster: experience ball and booty fall together, which is the most traditional way
some attacking creatures can carry weapons and / or armor when they are generated. Since 1.6.2, each self-contained equipment will drop 1-3 experience points randomly. Equipment picked up after creature is generated is not included
the creature will not drop the experience ball until it dies within 5 seconds (100 seconds) after the last attack (including tamed wolf and TNT) belonging to the player. Therefore, experience balls can also be dropped in the following situations: shoot the monster down the cliff and kill it (how to collect experience balls is another problem), and attack the burning monster at the right time to make it burn in 5 seconds (fire only causes 5 () damage in 5 seconds, and the timing is not easy to grasp)
if the TNT of the dead creature is ignited by the player with a flint, the experience ball will be dropped; However, TNT ignited by fire, red stone signal and explosion caused by non players will not bring any experience ball
the number of experience balls dropped by creatures is random, and the value of these experience balls will be different. However, the total experience value of creature drop is given and is not affected by the difficulty of the game
attacking creatures have more experience points to drop than passive ones. Cubs, bats, puppets and villagers will not drop experience. The last shadow dragon gives 12000 experience points, which is more than 200 times greater than the maximum experience value that anything else can give
Destroy brush box: drop 15-43 experience points in the form of experience ball
mining ore (except iron ore and gold ore): the experience ball falls with the mined minerals. If the mining tool with "accurate acquisition" is used, the experience ball will not fall, but the mined ore blocks can be repositioned, mined normally and gained experience value
the experience ball will still drop when the ore is damaged by explosion, no matter whether the explosion is caused by the player or not
burn various items
you can get some experience value by burning all ores, but generally only iron and gold are valuable. For other ores, direct mining is better than burning
moderate experience values can be obtained by burning other materials such as clay balls / blocks, cacti, wood, sand and pebbles, and cooking food
the experience value obtained by burning / cooking does not appear in the form of experience ball, but will be directly added to the total experience value of the player who picks up the finished proct
the finished proct must be picked up directly through the operation interface of the furnace. If the funnel is used to collect the finished proct, or if the finished proct is dropped e to the damage of the furnace, the experience value will disappear
by breeding livestock: experience balls appear with young indivials. Chicken breeding with broken eggs will not lose experience
through fishing: experience is directly given to players when collecting the rod, no matter whether the catch is picked up or not
when the enchantment bottle is broken, release the experience ball<
quoted from: Chinese minecraft wiki
for more details, please refer to: http://minecraft-zh.gamepedia.com/%E7%BB%8F%E9%AA%8C%E5%80%BC
experience can be obtained by collecting experience balls in various ways, including mining, killing creatures or players, breeding livestock, fishing and using furnaces. Similar to most other games, the accumulation of experience will improve the experience level; However, the difference is that the increase of experience level will not directly increase the ability of the player's character - experience level is consumed on enchantment and anvil, which are used to make and repair weapons, armor and tools with various special abilities
most of the experience values appear in the form of experience ball. Experience ball is a kind of entity that can't be placed in the inventory and container. Once it is picked up, its experience value will be directly added to the player's total experience value. The experience ball that is 2-3 blocks away from the player will float towards the player
the collected experience points will graally fill the players' experience bar; Each time the experience bar is filled, the player's experience level is increased by 1. Dead players will drop their experience level × 7 "experience balls, and the maximum total value is 100 points (enough to upgrade to level 5). The rest of the experience will be lost
experience points can be obtained in several different ways:
kill Monster: experience ball and booty fall together, which is the most traditional way
some attacking creatures can carry weapons and / or armor when they are generated. Since 1.6.2, each self-contained equipment will drop 1-3 experience points randomly. Equipment picked up after creature is generated is not included
the creature will not drop the experience ball until it dies within 5 seconds (100 seconds) after the last attack (including tamed wolf and TNT) belonging to the player. Therefore, experience balls can also be dropped in the following situations: shoot the monster down the cliff and kill it (how to collect experience balls is another problem), and attack the burning monster at the right time to make it burn in 5 seconds (fire only causes 5 () damage in 5 seconds, and the timing is not easy to grasp)
if the TNT of the dead creature is ignited by the player with a flint, the experience ball will be dropped; However, TNT ignited by fire, red stone signal and explosion caused by non players will not bring any experience ball
the number of experience balls dropped by creatures is random, and the value of these experience balls will be different. However, the total experience value of creature drop is given and is not affected by the difficulty of the game
attacking creatures have more experience points to drop than passive ones. Cubs, bats, puppets and villagers will not drop experience. The last shadow dragon gives 12000 experience points, which is more than 200 times greater than the maximum experience value that anything else can give
Destroy brush box: drop 15-43 experience points in the form of experience ball
mining ore (except iron ore and gold ore): the experience ball falls with the mined minerals. If the mining tool with "accurate acquisition" is used, the experience ball will not fall, but the mined ore blocks can be repositioned, mined normally and gained experience value
the experience ball will still drop when the ore is damaged by explosion, no matter whether the explosion is caused by the player or not
burn various items
you can get some experience value by burning all ores, but generally only iron and gold are valuable. For other ores, direct mining is better than burning
moderate experience values can be obtained by burning other materials such as clay balls / blocks, cacti, wood, sand and pebbles, and cooking food
the experience value obtained by burning / cooking does not appear in the form of experience ball, but will be directly added to the total experience value of the player who picks up the finished proct
the finished proct must be picked up directly through the operation interface of the furnace. If the funnel is used to collect the finished proct, or if the finished proct is dropped e to the damage of the furnace, the experience value will disappear
by breeding livestock: experience balls appear with young indivials. Chicken breeding with broken eggs will not lose experience
through fishing: experience is directly given to players when collecting the rod, no matter whether the catch is picked up or not
when the enchantment bottle is broken, release the experience ball<
quoted from: Chinese minecraft wiki
for more details, please refer to: http://minecraft-zh.gamepedia.com/%E7%BB%8F%E9%AA%8C%E5%80%BC
4. In my world, most of the minerals in nature are massive. The specific color and appearance can be found in all the items displayed by the G (view item list, different versions can use different keys).
5. Only the moss stone in the monster cage is useless. I use it as decoration
6. Emerald in 1-30 layers of a single generation, the probability is very low, as low as almost no
7. Take Metro Line 1 (Xinzhuang direction), get off at Huangpi South Road Station (exit 2), walk 110 meters along Huangpi South Road, turn left into Huaihai Middle Road, and walk 70 meters to Shanghai K11 shopping Art Center.
8. Now the collection system has changed. There is a female leader level 1 gem task in the Jiuli skill area where gems are needed. She will give you five avatars, and then right-click the gem collection icon to put the avatar in it. It will give you a coordinate. You can find gems near that coordinate. Now the gem mines are open, but no one else can grab them, I can't see it either. The ore method is the same. The NPC is next to the gem girl. I hope I can help you. I wish you a happy game...
9. There are also K11 in Guangzhou. It's said that it will open on March 31, 2018. It's just beyond the Pearl River new town. The specific address is 6 Zhujiang East Road, next to the East Tower
you can take the subway and get off at Huacheng Avenue subway station. You can see it from the subway exit. It's also very convenient to go by bus, and K11 is near Guangzhou library. If you know how to get to Guangzhou Library, you can easily find it.
you can take the subway and get off at Huacheng Avenue subway station. You can see it from the subway exit. It's also very convenient to go by bus, and K11 is near Guangzhou library. If you know how to get to Guangzhou Library, you can easily find it.
10. Diamond contract can directly recruit at least blue employees, training is
green people
training will turn blue, or dig other people's people, but it is not recommended
green people
training will turn blue, or dig other people's people, but it is not recommended
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