Adventure and recovery of mining advanced defense
Adventure and mining battle system flow adventure and mining battle information. Now let's take a look at the latest and complete strategies and news information about adventure and mining battle system flow adventure and mining battle information There are many kinds of schools in adventure and mining, but how to choose the most suitable school is a puzzle for many novices and even some veterans! So, let's take a good look at the classification of schools with me today ~
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Awesome flashback: evasion is always considered a chicken ribs, but once you use anti flashback reflow, the evasion of the healing bonus will make you feel extremely powerful. Generally speaking, the skills of recovery flow include three categories: recovering one's own total combat power, recovering one's own current combat power, and absorbing the opponent's total combat power. The first category has been mentioned before, which is a kind of universal oil. The second category is not recommended when the lightning protection does not reach a certain height because the recovered combat power is not stable, And the skills of absorbing total combat power often have one characteristic: high probability and low absorption, but if evading is in place (100 points evade 50% efficiency, 200 evasion to improve 100% curative effect), fill skill is awesome. The fighting process of preventing flashback and reflow is a word, Mo, you don't fight as much as me, what can you do for me
Pure recovery flow: pure recovery flow is a combination of the above two types. The difficulty is that, compared with pure flow and anti flashback flow, which mainly balance two dimensions, what he needs to balance is three dimensions: on the one hand, he needs high defense to suppress the opponent's function; on the other hand, he needs high dodge to provide reasonable recovery for himself, Without the blessing of the king, both sides of the attack and defense will be greatly restricted
A picture teaches us to be a man. The devil and the Dodge queen are all on. Hello
Non mainstream: strictly speaking, non mainstream is not a thorough school. The heroes recommended here all have their own characteristics. When used with other lineups, they often get miraculous effects
Seal type: because it is not necessary to win, the skills of seal type are relatively awkward, and there is always a taste of gambling face when playing. However, in the case that the opponent does not evade the mark, the seal teaching gun sister is still quite cost-effective
Suji: Yes, I'm alone. I can let you fight a little. No matter what battle it is, I'm always right
Replication: I always think that replication is the non mainstream of the non mainstream. After all, the low start still depends on what we fight on the opposite side, and it is often between the two sides What's the ghost of Wanhua after Wanhua? Is it fun
Summary:
1 As the mainstream of today's attack, it can be said that it has become a phenomenon valued by the internal, and the adjustment after it is inevitable. Back hand defense as the core & lt; Defense and counterattack; In fact, it is necessary to break the feudal superstition. For the majority of players, the first thing is to face up to their own card library. Don't follow others' advice. Spend the fragments and blood diamonds in places that are beneficial. At the same time, use your brains to brainstorm. A new lineup may make you different
Make an advertisement, the coach team's combat simulation and four-dimensional simulation fire (GUI) hot (Su) development, we believe that can bring you a better match experience
first attack critical hit flow, focusing on the accumulation of first attack and critical hit skills, junior high school is very strong, although later encounter high defense opponent will be a little weak, but because the sub school hero better collection, recommend all players to use
the king is pure flow, focusing on the accumulation of king and pure skills, the strongest in the late stage, and weak in the early and middle stage, so it is not recommended for novices
defense dodge recovery flow, focusing on the accumulation of defense, dodge and recovery skills, is a partial school, but because Dodge will increase the recovery skills, it is suitable for mining area to skip the level to fight magic statue, PK is unknown
mash up flow, that is, what powerful heroes are on, is suitable for novice civilians. However, it is recommended to bring fewer pure mercenaries in junior high school What I'm looking for is mashup flow
before the transformation, I had more than 30 people in the arena. After the transformation, I had been in the arena for more than ten years. Every night, I secretly won the first two or three days, and the first golden Titan was really powerless.
Adventure and mining how to team mercenary system details, in adventure and mining hand tour mercenary system what fun places, Xiaobian to introce the mercenary system, I hope to help you{ RRRRR}
< mercenary skill type
0 Critical hit (calculated defense, must hit)
0 Pure (ignore defense, must hit)
1 Recover (calculate defense, can be dodged, recover your own combat power based on the total or current combat power of the enemy or our side)
0 Blood sucking (skill description determines whether to calculate defense, can be dodged, and recover combat effectiveness based on damage value)
0 Copy (release the skill released by the enemy in the last turn)
0 Large damage (calculated defense, can be dodged, causing damage of corresponding multiple of basic attack power)
0 Percentage (calculated defense, can be dodged, cause damage based on the damage or maximum combat effectiveness of the enemy or our side)
0 And the ability to directly increase the surrounding attributes
( PS: some skills have attached attributes, among which the weakness attribute is very powerful. When an attack with attached weakness attribute hits the enemy, the damage value of the enemy's next attack will be forced to 1. Even if the attack effect is pure, this kind of skill has odd effect in customs clearance and PVP)
1 < genre of the team First attack critical strike flow: in the team, the four surrounding attributes are the highest, and they have more critical strike skill mercenaries. They are very dominant in the early PVP, so it is strongly recommended to
attack critical strike flow Advanced defense recovery flow: the team has higher defense and dodge around attributes, has more recovery skills mercenaries, and is slightly weak in the case of insufficient attributes in the early stage. It starts to work from the middle stage, and also occupies a place in PVP
0 Pure King flow: in the team, the king with four surrounding attributes is higher, and there are more pure skilled mercenaries. They are weak in the early and middle stages, and mainstream in the late stage, and perform well in PVP
0 The above three genres are the most common genres in the game. The second one is also called mining team by players because it challenges the magic effect when mining. Therefore, it is suggested that each player can try to form a team
< order of mercenaries When we understand the above three mainstream schools, we can arrange the mercenaries according to the situation of our own team
In the early and middle stages, we only need to put the skill with the highest damage in the front, because at this time, everyone's Dodge ability is basically 0
0 To put it simply: big damage & gt; Critical hit & gt; Reply & gt; Copy & gt; Percentage & gt; Blood sucking & gt; Pure
When we step into the middle and late stage, the players' surrounding attributes will graally improve, from which we can observe the most suitable genre at present and decide the order:
1 First attack critical hit stream: critical hit & gt; Reply & gt; Pure & gt; Copy & gt; Big damage & gt; Percentage & gt; Blood sucking Advanced defense reply flow: reply & gt; Pure & gt; Critical hit & gt; Copy & gt; Big damage & gt; Percentage & gt; Blood sucking Pure King flow: Pure & gt; Critical hit & gt; Reply & gt; Copy & gt; Big damage & gt; Percentage & gt; Blood sucking
there are two kinds of skills for restoring combat power: restoring your own combat power and restoring the opponent's combat power, which are subdivided into two kinds: one is restoring the current combat power and the total combat power of your basic combat power. It's worth noting that the total combat power of basic combat power is not that you can recover hundreds of millions of blood after recovering hundreds of millions, but only the value of your basic combat power
so, although CC and Allen have a lot of fighting power, they are more than ten times as powerful as you, or are dragon horse and crazy three the main forces
I am a cosmic hero from [300 heroes and mining].
advanced defense recovery flow, or the skill is too weak to be worth exchanging, and the higher the Dodge probability is. The Dodge value of each point is increased by 0, which is also called mining team by players. Therefore, it is suggested that every player can try to form a team. The increase is higher than that of gun sister
the skill is 8-defense, 8-flash, 16 point four-dimensional attribute treasure, 7-defense, 2-king attribute best
the combination of fitness skill, demon king and demon girl JJC turn over magic skill and CC, civilian players can use it for a long time
the recommended price is 12000-28000, 28000 or more, which is too exaggerated, will force the enemy's next attack damage value to 1, players' surrounding attributes will graally improve, and the old district No.7 will sign in and send them off, Among them, the second school is outstanding for challenging the effect of magic statue in mining< The third master has risen to 16000 (the price of IOS 7 starts from 6000)
the skill is 13 Defense 3 flash, and the excellent attribute of the first attack 4 Defense 3 King 2 is also very easy to exchange. But now I will teach you how to be a person
the members of the combination 8 defense group are very excellent, and it's good to change a list.
the recommended price is 6000 - (not much, it's not expensive anyway)
priority s
skyrocketing board pizza witch
at present, IOS 7 9000 + has not been seen for a long time (starting price is 6000)
skill is a continuation of life, oh no, God milk. JJC turnover skill treasure is 0 52 2
combination skill demon king and demon girl's life continuation magic skill does not explain the unparalleled 6 kings and 6 flashes of mengzhan. How do I feel it should be 8 kings and 8 flashes
it is suggested that 6000-8000 temples should be exchanged for 8000 + or JJC should be used to exchange the brand.
priority s (how do I feel this ten company is very good? The only way to open a bag is not waste money)
the price of the surging version saber lily
the previous week of IOS 6 was 10000, and the starting price was 6000.
skill is 5% probability, 210% critical damage is very high, basically hit and get pregnant
can you see the treasure property 0 090 not changed to 4 302< The recommended price is 6000-9000. If you see that the price is too high in the mid-term, it's OK. The treasure has a hard wound.
P.S. really love powder for special, The first two days saw that it was 8900 (starting from 6000)
skill 5 King's treasure ware is 0.450 treasure ware special without king
the combination technique is 10% probability and 120% pure. Group members are easy to get
intermediate transition, which is needed by some graphs. In the later stage, the price of saber Knights will be increased directly.
the recommended price is 6000-9000, and then it will not be worth it.
priority a
medium speed price increase Benzina, oh no, nasna
I saw 8800 (starting from 6000) a few days ago.
skill is 5% probability, 200% critical strike weapon is 3.0 and no king< The recommended price is 6000-8000.
in P.S. achievement, I summoned 1000 mercenaries to send them. I played for 28 days, and the number of summoned krypton is 730.
priority four Meng, if you lack a mahjong player, you can change it. If it's cheap, it's not necessary to buy more than 8000<
true love pink wife Saigao
mid speed price increase Satan
8000 + (starting from 6000)
skill is a high percentage of health damage, which can be directly damaged by the king's 1 billion blood boss and the high king in seconds
treasure 0 090 and TM later stage pit father
skill early stage damage burst table, but resial blood is pit father Satan becomes a fool in one second. My one is typical
combination skill 7 is the first attack, and combination member Lucifer has a high chance of critical hit, which is very beautiful
the recommended price is 6000-8000. After 1m, it is not recommended to exchange for
priority in the early stage, rush to the list in the middle and later stage of SS
initial sound of medium speed price increase
the price is unknown for the time being, because it was opened very early. Looks like the second gold 6 000 start)
skill 8% probability 106% pure (Dechuan crying fainting in the toilet) treasure 3 40 2
the property of treasure is good, the skill is regular
combination skill 6 Wang 6 flash
the recommended price is 6000-8000, which is good for ten companies and gold bags
I'm not optimistic about the mengzhan combination, although I've used it for a long time In fact, the card combat power is useless)
priority a
falling price goods head of state
I came to Hebei Province, my body is old and good. The head of state of Mandarin 12 also came to join the fun
price 4000 + (starting from 6000)
skill is big damage (weakened version of ShenZhang Mo) treasure 0 072
damage explosion in the early stage, fatigue in the middle and late stage
however, Mengxin all take Jinjin to dodge. So it's time to shake hands with the Fuehrer
the recommended price is below 6000. If the civilians rush to the list in the first week, they can take a priority A. forget about it in the second week, and they can brush the pieces in a few days.
flash gold again:
flash gold on the trading board