Mining war
Adventure and mining battle system flow adventure and mining battle information. Now let's take a look at the latest and complete strategies and news information about adventure and mining battle system flow adventure and mining battle information There are many kinds of schools in adventure and mining, but how to choose the most suitable school is a puzzle for many novices and even some veterans! So, let's take a good look at the classification of schools with me today ~
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Awesome flashback: evasion is always considered a chicken ribs, but once you use anti flashback reflow, the evasion of the healing bonus will make you feel extremely powerful. Generally speaking, the skills of recovery flow include three categories: recovering one's own total combat power, recovering one's own current combat power, and absorbing the opponent's total combat power. The first category has been mentioned before, which is a kind of universal oil. The second category is not recommended when the lightning protection does not reach a certain height because the recovered combat power is not stable, And the skills of absorbing total combat power often have one characteristic: high probability and low absorption, but if evading is in place (100 points evade 50% efficiency, 200 evasion to improve 100% curative effect), fill skill is awesome. The fighting process of preventing flashback and reflow is a word, Mo, you don't fight as much as me, what can you do for me
Pure recovery flow: pure recovery flow is a combination of the above two types. The difficulty is that, compared with pure flow and anti flashback flow, which mainly balance two dimensions, what he needs to balance is three dimensions: on the one hand, he needs high defense to suppress the opponent's function; on the other hand, he needs high dodge to provide reasonable recovery for himself, Without the blessing of the king, both sides of the attack and defense will be greatly restricted
A picture teaches us to be a man. The devil and the Dodge queen are all on. Hello
Non mainstream: strictly speaking, non mainstream is not a thorough school. The heroes recommended here all have their own characteristics. When used with other lineups, they often get miraculous effects
Seal type: because it is not necessary to win, the skills of seal type are relatively awkward, and there is always a taste of gambling face when playing. However, in the case that the opponent does not evade the mark, the seal teaching gun sister is still quite cost-effective
Suji: Yes, I'm alone. I can let you fight a little. No matter what battle it is, I'm always right
Replication: I always think that replication is the non mainstream of the non mainstream. After all, the low start still depends on what we fight on the opposite side, and it is often between the two sides What's the ghost of Wanhua after Wanhua? Is it fun
Summary:
1 As the mainstream of today's attack, it can be said that it has become a phenomenon valued by the internal, and the adjustment after it is inevitable. Back hand defense as the core & lt; Defense and counterattack; In fact, it is necessary to break the feudal superstition. For the majority of players, the first thing is to face up to their own card library. Don't follow others' advice. Spend the fragments and blood diamonds in places that are beneficial. At the same time, use your brains to brainstorm. A new lineup may make you different
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middle slot: 1x micro curve, 1x medium injection, 3x inction suppression, and 1x locking computer
low slot: 3x magnetic stability, 2x high power injection, 3x high power injection, and 2x locking computer 2X reactor
UAV: 5 medium UAV / 2 heavy UAV / 1 heavy UAV, 1 medium UAV and 3 light UAV
Description: the most obscene effect is that the opponent can't lock you outside 17-24km, and it's too late to catch up with you... The opponent with a little technology can easily solve the problem within 20s, about 65km. Recommended for professionals< [Edit] mining configuration:
high slot: 8x T2 miner
medium slot: 3x T2 large shield expansion, 2x corresponding damage active defense, 1x c5-l medium shield repair
low slot: 4x T2 expansion container, 1x Aode mining lifting
shipboard: 1x capacitor control circuit, 1x T2 composite carbon engine, 2x T2 composite carbon engine, 2x T2 mining equipment, 2x T2 mining equipment, 2x T2 mining equipment, 2x T2 mining equipment, 2x T2 mining equipment, 2x T2 mining equipment, 2x T2 mining equipment, 2x T2 mining equipment, 2x T2 mining equipment, 2x T2 mining equipment, 2x T2 mining equipment, 2x T2 mining equipment, 2x T2 mining equipment, 2x T2 mining equipment, 2x mining equipment 1X T2 container warehouse optimization and transformation
UAV: 5x corresponding to the enemy's light unmanned, 5x T2 mining unmanned
note: Mining battle line configuration that has been used now... Because I can't get on the mining ship, I always use the battle line to dig. I feel that C3 is the best way to dig. If you don't consider the harvest of players, this configuration can dig very happily in 0.1 ~ I hope it's useful for you Note: this configuration method has certain requirements for skills, and many of them have to reach at least level IV)
evaluation: there is no need for the expansion of low tank containers and the optimization and transformation of ship inserted containers, and the low tank can be changed into 5 mines, If the skills are not enough and the CPU is not enough, it can be replaced by 4x mining + LX CPU (T2 miner with high CPU requirements) miner, which is divided into two groups to start with time difference
[Edit] rogue configuration:
high slot: 6x heavy suction, 2x heavy neutralization
middle slot: 2x T2 omnipotent position, LX Electromagnetic Active reactance, LX thermal active reactance, LX giant shield repairing Low slot: 4x T2 energy diagnosis, LX capacitor relay
note: it is more suitable for small teams to support operations. Super anti, super suction, let the opponent super depressed, team combat can put the gate as t. 1v1 is almost impossible to be exploded. Of course, it is very difficult to kill the opponent. But in the small team battle, double destruction + six power absorption is absolutely super support
[editor] melee configuration:
high slot: 6x neutron gun, fast gun, 2x heavy suction
middle slot: 2x T2 omnipotent position, 1x giant shield repair, 1x net, 1x anti transition, 1x micro curve
low slot: 2X energy diagnosis, 3x magnetic stability
Description: this configuration is more suitable for those who like firepower or melee in small teams. In addition, the DPS of UAV is very high, and it is super able to carry it. Ordinary people can't kill you. It's suitable for single team. However, if you are single, you have to be careful: once you are found, you will soon be regarded as fat if you are a C race in melee; There must be a crowd blocking you<
[Edit] fleet battle configuration:
high slot: 8x 425mm magnetic rail gun
medium slot: 1x giant shield repair, 1x T2 full capacity field, 2x cable enemy computer, 2x inction enhancement
low slot: 3x magnetic stability, 2X T2 energy diagnosis
Description: distance: About 160km (lead / plutonium), very good damage. This configuration of European service has been widely used and should be relatively mature. Sniper ship points: 1. Increase range. 2. Increase the speed. 3. Increase damage. Because Peng Kun's skill bonus is added to the range of the gun, it's very suitable to use it as a sniper. Imagine that you have enough artillery skills below, It's a terrible thing to launch 8 guns at the best range.
[Edit] level 4 task / brush NPC pirate configuration:
high slot: 7x 425mm verify the 1x traction of Gauss magnetic rail gun
middle slot: 1x giant shield repair (at least T2 or force proct), 2x anti shield (adaptive resistance), 1x cable enemy computer, 1x heavy injection, 1x micro curve
low slot: 3x magnetic stability, 2x anti-jamming, 2x anti-jamming, 2x anti-jamming computer, 1x heavy injection, 1x micro curve 2X T2 energy diagnosis
Description: distance: about 30-60km (antimatter orbital bomb), the damage is very good. The advantage of gadari gun ship lies in distance and resistance. How to give full play to the advantage of distance? After verification, this configuration is more suitable for level 4 tasks and NPC pirates-- Muller 11:49 July 29, 2007 (CST)
evaluation: the rotation speed of 425mm magnetic rail gun is too low, which is more suitable for battle. Some level 4 missions will be difficult to hit in close cruising. It is recommended to use 8x350mm to verify Gauss magnetic rail gun, and replace low slot 2 diagnosis with 2 lock enemy enhancer II. The middle groove brush monster uses the micro curve, if the task is changed to the shield auxiliary or the afterburner<
[Edit] alternative configuration:
high slot: 4x torpedo launcher, 3x heavy suction, 1x heavy neutralization
middle slot: 1xt2 giant repair, 1 full resistance T2, 1x electromagnetic resistance, 1x shield synergist, 1x anti transition, 1 heavy injection
low slot: 1t2 damage control, 2xt2 trajectory control, 2x energy diagnosis
note: This is a strange configuration, Because Peng Kun's skill bonus is not related to missiles, but for many C players, their own artillery skills are very weak. If you want to open it, you can only start with repairing artillery skills, so this kind of configuration is relatively selective. It's strange to see, but it also has certain power. I've used it in actual combat. The characteristic is that the attack output is not very large, and it's super resistant, 1v1 is usually hard to explode. This configuration may give some players of C family a way out. Just use one reactance, preferably T2. Because there are three ship modification slots that can be installed with a dynamic reactance and a thermal reactance. One can be inserted with a reactance, High slot: 4x torpedo launcher or 4-door neutron gun 2x heavy suction 2x heavy neutralization
middle slot: 1xt2 overhaul 2x full anti-aircraft 1x net (if you have a 4-torpedo launcher, you don't need to take a net, you can take an extra piece of anti armour)
high slot: 4X torpedo launcher or 4-door neutron gun 2x heavy suction 2x heavy neutralization
low slot: 3x1600 steel plate LX damage control
UAV : 1 heavy entanglement 1 middle No 3 light no
Description: strange door blocking ship, when the enemy's shield is finished, they still face heavy armor, and slowly hit it. It's suitable for group door blocking and indivial door blocking, then we should pray not to encounter large troops
[Edit] neutron C3 configuration
high slot: 8 * T2 neutron
middle slot: 1xt2 giant repair 2x full resistance 1x net 1x heavy injection electromagnetic reactance
low slot: 3 * magnetic Stability and loss control diagnosis
refit: 2 * thermal anti insertion, dynamic anti insertion
UAV: random
Description: team configuration, poor middle slot of C ship, is doomed to rely on teammates to catch people<
[Edit] Logistics C3 five level task configuration
high slot: 4x ALAP large-scale remote barrier reconstruction device, I 2x large-scale e95c limited energy conction device, 2x large-scale s95a limited shield transfer device (see the needs of Mt, This kind of configuration is for class a anti ship of Longshen class I
middle slot: 6x capacitor recharger II
low slot: 5x capacitor energy relay II
shipboard: 3x capacitor control circuit I
UAV: 5x arbitrary medium UAV
note: the power return is abnormal, keeping 8 heavy logistics equipment fully open and 50% permanent power. Skills required: energy system manipulation IV, energy management IV, capacitance expansion management IV, shield dispersion system research III, energy distribution system research III, remote armor maintenance system research III<
[Edit] task configuration with logistics
high slot: 8x verify Gauss gun
medium slot: 3x full capacity field II 1x mark 1x giant repair II 1x afterburner or net
low slot: 3x magnetic stability II 1x lock enemy enhancement II 1X reactor control II
ship insertion: gun impact and gun speed
peace of mind station pile, call back and repair shield to nurse<
[editor] pengkun's 20 man invasion shield configuration is easy to use.
high slot: 8x Yan 4 far (near) gun. Influence bullet
middle slot: T2 reactance, T2 full resistance * 2 computer II inction, II shield expansion * 2
low slot: 3x magnetic stability II, 1x enemy locking enhancement II damage control II
ship insertion: 2 shield expansion, 1 hot Kang insertion
the feature is that when others explode, You have half the armor... Very hard Peng Kun. It's suitable for 20 person shield to resist invasion
combat ship is the second most important thing, and skill combat is recommended. If you are only playing by yourself, it is recommended that C gadari fight Jinpeng or crow magic statue with missile shield. Jinpeng is a good ship, really
Eve ship is the second skill, but the key skill is low. Many equipment can't use the same ship. The role of the same ship is very small
first of all, engineering is the main skill, followed by the coordination of shield / armor skill, weapon skill and weapon auxiliary skill
to make an analogy, engineering is equivalent to the foundation, savvy, gifted skills are equivalent to the martial arts you learn, and ships are equivalent to your weapons.. An expert can break a branch instead of a sword, but a cook can only cut vegetables with a knife. The most important point is that Eve is divided into four groups, and the only thing that has nothing to do with each other is ship operation skills. Engineering graate shield anti missile graate then you change a missile ship, as long as a XX ship operation time of five minutes, you can go out. The same goes for other ships
the key to Eve is what skills you have, not what boat you are going to board. Ships require a ship to operate and learn at any time.
priest
http://www.wowchina.com/info/talents/priest.shtml? 24152321141
at the initial stage, it is suggested that the spirit be diverted! Because the pastor is very frivolous! Later in the point of halo (40 after it can be! Good control) but there's a warrior priest who can still fight monsters
soldiers
http://www.wowchina.com/info/talents/warrior.shtml? My husband's masterpiece< Professional skills:
pastor recommendation:
first of all, I don't recommend tailors, because tailors after WLK are chicken ribs! The equipment of the replica is very large...
and the initial naxx of the replica is similar to that of 60! Very simple! So there is no saying of over equipping
priest recommendation (my priest is enchant, inscription)
why enchant is recommended! Enchant master's ring enchant! It is also a bright spot after WLK
the reason for recommendation of alchemy! Double potion time! In fact, I feel that WLK initial potion actually has no effect
reasons for inscription recommendation! Girls, including me, I hate to brush prestige! Besides, the reputation of WLK shoulder is just one! Everybody's brushing! It's strange that the supply can't meet the demand! It's best to enchant shoulders with inscriptions The noble card made of inscriptions is also very good!)
My MT professional skills (jewelry and forging)
Jewelry, the best necklace. The best ring! The best jewelry...
forged, WLK after a slot! It can also be used as a weapon! Most soldiers will choose
enchant for the same reason
inscriptions for the same reason
mining, + 60 stamina, 600 more blood< br />----------------------------------------------------------------------