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Why doesn't mine my world starve to death

Publish: 2021-05-12 11:32:30
1. Which mineral resources are the most abundant
the place with y coordinate 11 should be most suitable for mining, because this height is relatively safe, and all minerals (especially diamonds) are abundant
the most convenient way to view your height is to press F3 to open the debugging screen, or to find an underground magma pool (usually generated near this height)
you can dig directly down to the bedrock layer, and then climb up about 6 layers to reach the target position
how to start mining
before mining, you need to prepare a lot of food and some wood. It's better to prepare a group of 64 wood
food is to prevent starvation, while wood can be used to make tools and torches
for mining, lava is extremely dangerous, so remember to bring a bucket of water when mining
don't panic when you are scalded by magma. At this time, a bucket of water can save your life
as for lighting, a torch is usually placed in 5-10 spaces. In the mine, a torch is a must, which can drive away the darkness and prevent brushing
an empty bucket. Empty barrels can be used to collect magma. The magma barrel can be used not only as the fuel of the furnace, but also as an alternative tool to kill monsters. When you lose the bucket, you can fill it with empty bucket
armor. It can protect against all kinds of damage ring mining, including being attacked by monsters, being burned by lava flow and falling from high places
seeds or watermelon seeds. The purpose of the seed is to build a simple farm. By placing soil, using hoes and seeds, you can get some emergency food
bone meal can also be obtained by hunting skeletons to make crops mature rapidly
with these ready, you can go to the mine to explore
in the early stage of survival, we can go to the natural mine to explore
2. Pay attention when mining, try not to dig directly from your feet.
Open cheating mode / damage - turn off or turn on the damage to be invincible (all need to add /)

my world 1.8.1 cheating attempt - upgrade yourself to the previous platform
bind & lt; Keycode value & gt& lt; Command & gt{ Command keywords} - set one click command
clear - clear control console
descend - move yourself to the next platform
Destroy [all] - destroy the current thing (backpack)
defuse [all] - dismantle the ignited TNT explosive
diff & lt; VALUE> - X
difficulty < VALUE> - Set the difficulty of the game
dropstore - create a locker nearby
* drops - switch the items to drop, and if it is closed, it will not drop
PE [all] - things
Duplicate [all] - things on your hand and throw them out
Expand [range] - set a place to explode (use it carefully in your own home)
extinguish [all] - extinguish all fires around
ext [all] - extinguish fire as well
fallamage - turn on / off high altitude falling damage
fireamage - turn on / off fire damage
fly - flight mode
fire [all] - turn off high altitude falling damage* Freeze - freeze monsters
give & lt; Items & gt[ Quantity] - give an item
goto & lt; Name & gt- Go to a place
grow [all] - make instant wheat grow
H [command] - command list / help
heal & lt; HEALTH> - Supplement designated blood
Health & lt; MIN|MAX|INFINITE> - Set health value
help [command] - command list / help
home back to birth point
I & lt; Item code & gt[ Quantity] - brush things
instantmine - switch instant mining (mining without delay)
item & lt; Item code | item name & gt[ Quantity] [cost] gives the player items, if not specified, the maximum quantity
itemname - displays the name of the item on hand
itemstack & lt; Item code & gt[ Number] - give players a specified number of items
kill suicide without explanation
jump - blink to the mouse point
killnpc [all] - kill all nearby NPCs or kill all living creatures except themselves
L - x
* light - Permanently turn off light
listwaypoints - list all path points
macro & lt; File name & gt{ Parameter} - allow macro to run
maxstack [item ID | item name | all] [quantity] - pile up items to the maximum
* mobdata - monsters will not hurt you
MSG & lt; News & gt- Add a message to the console
Music - play music
noclip - through the wall
p - display current coordinates
POS current player coordinates
reach & lt; DISTANCE> - Player to the designated place
Return - Teleport to the previous place
REM & lt; NAME> - Delete the designated waypoint
removedrops [all] - delete the items on the ground
* rename & lt; COMMANDNAME> & lt; NEWNAME> - Modify command name
Duplicate [all] - x
repair [all] - repair current item rability
Reset - restore default settings
S & lt; Name & gt- Same as /set
search < Key words & gt- Search item name
Set & lt; Name & gt- Mark a path point in the world
setjump [jump | reset] - set the height of jump, landing damage and movement 1:1
setspawn [& lt; X> & lt; Y> & lt; Z>] Set current position X axis Y axis Z axis
setspeed - set moving speed
sweep & lt; NAME|ID|random|list> [ [qty] - proce an organism
sprunstack & lt; NAME|ID|random|list> { Name | ID | random} - NPC that proces a combination
* superheat [all] - turns items which are fuse able into their fuse form
T & lt; X> & lt; Y> & lt; Z> - Same as /tele
tele < X> & lt; Y> & lt; Z> - Transfer to this coordinate
time [set | get | day | night [minute | hour | day [time]]] - set the specified time to get the item
timescale & lt; reset | < TIME1> & lt; TIME2>& gt; - Set a period of time to keep the world in this period of time forever -
unbound & lt; Keycode value & gt- Release a command
useportal - send it to hell
for adoption
3. This mine is red stone, which can only be g with iron pick or diamond pick. Diamonds are g with iron pickaxes. Diamonds are generally below 13 layers. There are exposed ones near the magma. The others are in the ground
4. {vein 0}
go to & quot; Abandoned mines in the country of clouds;, 13005,185,116);
if [find monster] & quote; Iron ore veins= Then jump to & quote; Vein 1 & quot;)
set completion conditions (# 39; & find monster; Iron ore veins= 0');
Set & quot; Automatic counterattack = yes & quot;)
Set & attack monster; Iron ore veins & quot;)
automatic combat (30)
{vein 1}
go to & quot; Abandoned mines in the country of clouds;, 13005,125,140);
if [find monster] & quote; Iron ore veins= Then jump to & quote; Vein 2 & quot;)
set completion conditions (# 39; & find monster; Iron ore veins= 0');
Set & quot; Automatic counterattack = yes & quot;)
Set & attack monster; Iron ore veins & quot;)
automatic combat (30)
{vein 2}
go to & quot; Abandoned mines in the country of clouds;, 13005,69,153);
if [find monster] & quote; Iron ore veins= Then jump to & quote; Vein 3 & quot;)
set completion conditions (# 39; & find monster; Iron ore veins= 0');
Set & quot; Automatic counterattack = yes & quot;)
Set & attack monster; Iron ore veins & quot;)
automatic combat (30)
{vein 3}
go to & quot; Abandoned mines in the country of clouds;, 13005,50,131);
if [find monster] & quote; Iron ore veins= Then jump to & quote; Vein 4 & quot;)
set completion conditions (# 39; & find monster; Iron ore veins= 0');
Set & quot; Automatic counterattack = yes & quot;)
Set & attack monster; Iron ore veins & quot;)
automatic combat (30)
{vein 4}
go to & quot; Abandoned mines in the country of clouds;, 13005,95,106);
if [find monster] & quote; Iron ore veins= Then jump to & quote; Vein 5 & quot;)
set completion conditions (# 39; & find monster; Iron ore veins= 0');
Set & quot; Automatic counterattack = yes & quot;)
Set & attack monster; Iron ore veins & quot;)
automatic combat (30)
{vein 5}
go to & quot; Abandoned mines in the country of clouds;, 13005,185,116);
if [find monster] & quote; Iron ore veins= Then jump to & quote; Vein 6 & quot;)
set completion conditions (# 39; & find monster; Iron ore veins= 0');
Set & quot; Automatic counterattack = yes & quot;)
Set & attack monster; Iron ore veins & quot;)
automatic combat (30)
{vein 6}
go to & quot; Abandoned mines in the country of clouds;, 13005,185,116);
if [find monster] & quote; Iron ore veins= Then jump to & quote; Vein 7 & quot;)
set completion conditions (# 39; & find monster; Iron ore veins= 0');
Set & quot; Automatic counterattack = yes & quot;)
Set & attack monster; Iron ore veins & quot;)
automatic combat (30)
{vein 7}
go to & quot; Abandoned mines in the country of clouds;, 13005,125,140);
if [find monster] & quote; Iron ore veins= Then jump to & quote; Vein 8 & quot;)
set completion conditions (# 39; & find monster; Iron ore veins= 0');
Set & quot; Automatic counterattack = yes & quot;)
Set & attack monster; Iron ore veins & quot;)
automatic combat (30)
{vein 8}
go to & quot; Abandoned mines in the country of clouds;, 13005,69,153);
if [find monster] & quote; Iron ore veins= Then jump to & quote; Vein 9 & quot;)
set completion conditions (# 39; & find monster; Iron ore veins= 0');
Set & quot; Automatic counterattack = yes & quot;)
Set & attack monster; Iron ore veins & quot;)
automatic combat (30)
{vein 9}
go to & quot; Abandoned mines in the country of clouds;, 13005,50,131);
if [find monster] & quote; Iron ore veins= Then jump to & quote; Vein 410 & quot;)
set completion conditions (# 39; & find monster; Iron ore veins= 0');
Set & quot; Automatic counterattack = yes & quot;)
Set & attack monster; Iron ore veins & quot;)
automatic combat (30)
{vein 10}
go to & quot; Abandoned mines in the country of clouds;, 13005,95,106);
if [find monster] & quote; Iron ore veins= Then jump to & quote; Vein 11 & quot;)
set completion conditions (# 39; & find monster; Iron ore veins= 0');
Set & quot; Automatic counterattack = yes & quot;)
Set & attack monster; Iron ore veins & quot;)
automatic combat (30)
{vein 11}
go to & quot; Abandoned mines in the country of clouds;, 13005,185,116);
if [find monster] & quote; Iron ore veins= Then jump to & quote; Vein 12 & quot;)
set completion conditions (# 39; & find monster; Iron ore veins= 0');
Set & quot; Automatic counterattack = yes & quot;)
Set & attack monster; Iron ore veins & quot;)
automatic combat (30)
{vein 0}
go to & quot; Abandoned mines in the country of clouds;, 13005,185,116);
if [find monster] & quote; Iron ore veins= Then jump to & quote; Vein 1 & quot;)
set completion conditions (# 39; & find monster; Iron ore veins= 0');
Set & quot; Automatic counterattack = yes & quot;)
Set & attack monster; Iron ore veins & quot;)
automatic combat (30)
{vein 12}
go to & quot; Abandoned mines in the country of clouds;, 13005,125,140);
if [find monster] & quote; Iron ore veins= Then jump to & quote; Vein 13 & quot;)
set completion conditions (# 39; & find monster; Iron ore veins= 0');
Set & quot; Automatic counterattack = yes & quot;)
Set & attack monster; Iron ore veins & quot;)
automatic combat (30)
{vein 13}
go to & quot; Abandoned mines in the country of clouds;, 13005,69,153);
if [find monster] & quote; Iron ore veins= Then jump to & quote; Vein 14 & quot;)
set completion conditions (# 39; & find monster; Iron ore veins= 0');
Set & quot; Automatic counterattack = yes & quot;)
Set & attack monster; Iron ore veins & quot;)
automatic combat (30)
{vein 14}
go to & quot; Abandoned mines in the country of clouds;, 13005,50,131);
if [find monster] & quote; Iron ore veins= Then jump to & quote; Vein 15 & quot;)
set completion conditions (# 39; & find monster; Iron ore veins= 0');
Set & quot; Automatic counterattack = yes & quot;)
Set & attack monster; Iron ore veins & quot;)
automatic combat (30)
{vein 15}
go to & quot; Abandoned mines in the country of clouds;, 13005,95,106);
if [find monster] & quote; Iron ore veins= Then jump to & quote; Vein 16 & quot;)
set completion conditions (# 39; & find monster; Iron ore veins= 0');
Set & quot; Automatic counterattack = yes & quot;)
Set & attack monster; Iron ore veins & quot;)
automatic combat (30)
{vein 16}
go to & quot; Abandoned mines in the country of clouds;, 13005,185,116);
if [find monster] & quote; Iron ore veins= Then jump to & quote; Vein 17 & quot;)
set completion conditions (# 39; & find monster; Iron ore veins= 0');
Set & quot; Automatic counterattack = yes & quot;)
Set & attack monster; Iron ore veins & quot;)
automatic combat (30)
{vein 17}
go to & quot; Abandoned mines in the country of clouds;, 13005,185,116);
if [find monster] & quote; Iron ore veins= Then jump to & quote; Vein 18 & quot;)
set completion conditions (# 39; & find monster; Iron ore veins= 0');
Set & quot; Automatic counterattack = yes & quot;)
Set & attack monster; Iron ore veins & quot;)
automatic combat (30)
{vein 18}
go to & quot; Abandoned mines in the country of clouds;, 13005,125,140);
if [find monster] & quote; Iron ore veins= Then jump to & quote; Vein 19 & quot;)
set completion conditions (# 39; & find monster; Iron ore veins= 0');
Set & quot; Automatic counterattack = yes & quot;)
Set & attack monster; Iron ore veins & quot;)
automatic combat (30)
{vein 19}
go to & quot; Abandoned mines in the country of clouds;, 13005,69,153);
if [find monster] & quote; Iron ore veins= Then jump to & quote; Vein 20 & quot;)
set completion conditions (# 39; & find monster; Iron ore veins= 0');
Set & quot; Automatic counterattack = yes & quot;)
Set & attack monster; Iron ore veins & quot;)
automatic combat (30)
{vein 20}
go to & quot; Abandoned mines in the country of clouds;, 13005,50,131);
if [find monster] & quote; Iron ore veins= Then jump to & quote; Vein 21 & quot;)
set completion conditions (# 39; & find monster; Iron ore veins= 0');
Set & quot; Automatic counterattack = yes & quot;)
Set & attack monster; Iron ore veins & quot;)
automatic combat (30)
{vein 21}
go to & quot; Abandoned mines in the country of clouds;, 13005,95,106);
if [find monster] & quote; Iron ore veins= Then jump to & quote; Vein 22 & quot;)
set completion conditions (# 39; & find monster; Iron ore veins= 0');
Set & quot; Automatic counterattack = yes & quot;)
Set & attack monster; Iron ore veins & quot;)
automatic combat (30)
{vein 22}
go to & quot; Abandoned mines in the country of clouds;, 13005,185,116);
if [find monster] & quote; Iron ore veins= Then jump to & quote; Vein 23 & quot;)
set completion conditions (# 39; & find monster; Iron ore veins= 0');
Set & quot; Automatic counterattack = yes & quot;)
Set & attack monster; Iron ore veins & quot;)
automatic combat (30)
{vein 23}
go to & quot; Abandoned mines in the country of clouds;, 13005,185,116);
if [find monster] & quote; Iron ore veins= Then jump to & quote; Vein 24 & quot;)
set completion conditions (# 39; & find monster; Iron ore veins= 0');
Set & quot; Automatic counterattack = yes & quot;)
Set & attack monster; Iron ore veins & quot;)
automatic combat (30)
{vein 24}
go to & quot; Abandoned mines in the country of clouds;, 13005,125,140);
if [find monster] & quote; Iron ore veins= Then jump to & quote; Vein 25 & quot;)
set completion conditions (# 39; & find monster; Iron ore veins= 0');
Set & quot; Automatic counterattack = yes & quot;)
Set & attack monster; Iron ore veins & quot;)
automatic combat (30)
{vein 25}
go to & quot; Abandoned mines in the country of clouds;, 13005,69,153);
if [find monster] & quote; Iron ore veins= Then jump to & quote; Vein 26 & quot;)
set completion conditions (# 39; & find monster; Iron ore veins= 0');
Set & quot; Automatic counterattack = yes & quot;)
Set & attack monster; Iron ore veins & quot;)
automatic combat (30)
{vein 26}
go to & quot; Abandoned mines in the country of clouds;, 13005,50,131);
if [find monster] & quote; Iron ore veins= Then jump to & quote; Vein 27 & quot;)
set completion conditions (# 39; & find monster; Iron ore veins= 0');
Set & quot; Automatic counterattack = yes & quot;)
Set & attack monster; Iron ore veins & quot;)
automatic combat (30)
{vein 27}
go to & quot; Abandoned mines in the country of clouds;, 13005,95,106);
if [find monster] & quote; Iron ore veins= Then jump to & quote; Vein 28 & quot;)
set completion bar
5. You should always put in a torch to light up the hole you dig, so that it won't be strange. If you don't have a cool tea, coolie will be afraid to attack you, and then you will go home. So go to the mine and bring enough torches and enough food to help you recover blood. If you have conditions, you can make golden apples
6. How did you dig it? Are you sure you are using iron pick or above? If not, please ask. Note: Wood pick and stone pick can be used in coal mine, stone pick can be used in iron mine, and iron pick or above grade manuscript can be used in other mines.
7. This... Is very difficult to achieve, because "chain mining" is a well-known mod, unless you know Java (I only know a little bit), you can modify its parameters
8. Let me briefly describe the general process. This game is not very difficult to survive (of course, you novice don't adjust the tough guy mode, or die once completely dead can't resurrect). If you are a novice and don't know the basic operation of the game, you can ask me if you don't know how to do it
at the beginning, he smashed the tree with his fist to collect wood. Then make a synthesis platform, put it on the ground, and then dig a few trees to make wood. You can dig rocks, and then stone pickaxes and shovels can be made. It will be very convenient to dig things in the future. Find a mountain at random, dig in and dig out a small cave (the entrance is only 2 grids in size, and it should not be too big. If it is too big, it may be strange to brush. You can just fit your body, stove and other basic living facilities), and make a door with a synthetic table and your extra wood. Use the synthesis platform to make a stove, burn charcoal, make a torch, and put it on the wall of your cave (hold the torch in your hand, right-click to put it on). Try to ensure that there is light everywhere in the cave. This place is your temporary home. You can spend your first night here safely
if you want to find something to eat, look for animals (such as pigs, cows, chickens, and sheep). If you are lucky, there will be animals at birth; If not, dig a lot of soil and hold it in your hand. Jump up and right-click under your feet to put the soil under your feet. Then right-click on the front foot to put another one. Repeat this, and you can make a 1 × 2 high soil pillars, and then dig under their feet, dig one, you return to the ground, leaving 1 × The earth pillar of 1, which is the landmark of your resurrection point. You can see this without running too far, so you won't get lost. Then run a little further and you'll find the animal. If you chop with a wooden sword, you can get meat, which can be roasted in the stove. If you meet a sheep, there is a certain chance that the wool will burst out when you chop it to death. You can make a bed, and it will pass quickly in your sleep at night
after the above is completed, it will start to develop in general. The core of this game is mining. You can open up a mine in the cave where you are your home. There are many skills in mining. I won't mention them here. If you dig the iron ore, it's easy to do. If you make a suit of iron armor, ordinary monsters will lose less blood. You can dig a larger area under the ground and beat grass with your hands outside. If you can drop seeds, you can plant wheat inside (there are many techniques for planting, I don't want to elaborate). Once you can plant wheat, you can have a good meal and bake bread. Then the survival task is basically completed, or continue to mine and accumulate resources, you can create all kinds of things, such as the machinery of Hongshi circuit and so on. You can make another home on the ground, which is more luxurious. Later versions can also keep pets. Then consider exploring ngeons, going to hell, enchanting equipment and so on. This game is very rich

the synthesis formula of all items on the synthesis platform can be seen here (this is the early version, and some new synthesis may not be on it later, but it does not affect the survival):
http://tieba..com/p/1172512473
9. Certainly not. Animals don't bite each other. Animals will not be attracted by the food cube, animals will only be attracted by the items in the player's hand, but where the sheep go, they will bow their heads and eat the grass above the grass cube under their feet.
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