Matchman war heritage mining
Level 1: build two miners first, build two archers if you have money, and build swordsmen with the rest of the money. You will win in a few rounds. Level 2: build 3 archers and 5 swordsmen, choose attack mode, it's easy to pass
level 10: first build two miners, manually control the miners to dig, and then build two spearmen, take the defense mode, attack the enemy camp, avoid the giant on the road, pay attention to the distance when killing the little monster, move up and down to avoid the archer attack, build a Spearman when the money is over 400, only attack the statue in the local camp
Level 11: first build a Spearman to rush to the local camp, only kill small monsters on the way, try to avoid the giant, go under the statue, and kill the statue at the farthest distance to prevent the mage from stun. Don't attack the enemy miners, and you will soon win. If the Spearman dies in the level, control another Spearman to attack repeatedly
in the early stage, I'd like to point the damage value of the fortress Archer, and then point the statue's HP. Then I'd like to control an absenteeism while mining. If I have money, I'll build soldiers (if the archer reaches 300 in the later stage, I'll build archers). The soldiers in the early stage can be completely eliminated by defense, Then upgrade the crown of the statue (that is, the statue can automatically proce gold coins after a period of time)
then increase the mining speed to the full level
then upgrade the archer to full level
finally upgrade the miner's backpack size
conventional play: in the early stage, let the number of miners reach eight, then unlock the archers and only build bows. If the enemy invades the city, control one person to dig and build archers at 300. When the population reaches 25 and the garrison period is over, let the enemy fight you first, consume the soldiers from a long distance and then immediately pursue the victory. If the enemy enters the castle, immediately point the defense and withdraw, Keep switching between the buttons of withdrawing the nuclear work record, and control the distance between yourself and the local statue beyond the range of the local castle. When the opposite side is out of the city and has not stood firmly, attack again immediately. The purpose is not to let the enemy miners mine, but also to consume the local soldiers, and constantly replenish the archers themselves. It should be noted that after the archers are unlocked, only archers can be made at all levels, If this kind of war is repeated, it will win in the end
except for the last level of crazy level, you need to add a demon to pass this remote streaming Game, and you can pass all other levels without skills
Add: this method is not suitable for a battlefield, that is, there are many miners and mines on both sides of the arena at the beginning. This kind of battlefield mainly promotes the city defense and swordsman to the full level. The miners can be promoted or not. In the early stage, you can find a way to kill all the miners on the opposite side.
Matchman's War legacy is a strategic war mobile game with matchman as its theme
Plant skin, build fast, save resources, consume less minerals
cold skin, slow down, control will be frozen for a short time
skull skin, anti stun, death will damage the enemy, control acceleration
flame skin, rebound damage, control trigger ignition
Zijin skin, anti-virus, blood sucking, control damage effect
{rrrrrrr}
extended materials:
Matchman War legacy introction:
1, try to press forward, do not let zombies out, so as to minimize the number of attacks, the best is the giant top in the front, manually control one, always attack, in addition to the giant zombies, the rest can connect them back
2, archers are better in the early stage. When they can play giants, they should try their best to attack at the beginning, and pay special attention to protecting the back row. The zombies who can fly in a straight line are very difficult to deal with, and they can clear the back row easily
3, you can delay as soon as you can. It is suggested to point a roadblock before the giant comes out. The three attributes of the castle should be filled as soon as possible. Sometimes, in order to protect the troops, it is a last resort. Special attention: do not let the zombies throwing poison take shape, otherwise it is equivalent to having a stronger back row than the full level Archer on the opposite side. It is more useful to have a priest in the early stage
4, the giant top manually controls one in front of it. Except for the giant zombie, all other zombies are connected back. Don't let the zombie throwing poison take shape, otherwise it is better than the full level archer