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Skill ultimate damage adventure and mining

Publish: 2021-05-12 19:00:28
1. This is a big problem. Since you don't have such a casual attitude as offering a reward, I can only give you a casual answer<

the three main trends of adventure and mining are as follows:
first King flow: high first attack, high king as the sign; Defense and dodge are very low, with critical hit skill as the main skill
recovery flow: high defense and high dodge are the main characteristics of this school. The first attack is generally low, with blood adding skill as the main skill
defense flow: high defense and high king, with pure attack skill as the main skill

there are some cold schools represented by weak flow, but the strength of this school is low, It's easy to be taken away by the first king stream, or killed by the backhand of the defending King stream, or dragged to death by the restoring stream, so it's rare
2.

Adventure and mining best line-up recommend the most practical line-up, in adventure and mining hand tour, the best line-up should be how to match, Xiaobian with you to understand the most practical line-up how to match, I hope to help you{ RRRRR}

< lineup match

It's very interesting that the lineup of this game is very interesting. The hero skills are divided into passive and permanent bonus

Passive skills are triggered with a probability when attacking, and permanent bonus refers to improving four dimensions

The four dimensions are:

0 Attack first, the party with high attack value will attack first This attribute generally plays an advantage when the combat effectiveness is almost the same, and mostly plays a greater role in the arena. There are ten or twenty points, enough for the novice, the God, please don't make complaints about it)

Defense. The higher the defense, the less damage you get This attribute is quite awesome, pure power type. The landlord has only 43 defenses now.)

Agility. The higher the agility, the higher the probability of Miss losing the opponent This belongs to the character attribute, generally kept at 30 & mdash& mdash; It's about 40. Basically, a battle can miss one time)

0 King, the higher the king, the higher the final damage. You understand it as attack power or defense breaking. This novice is rarely used, the landlord will not talk about

Skills:

1 Critical hit

class A certain probability causes 150% of the attack power & mdash& mdash; 400% of the damage Some skills can't be dodged. Some skills trigger only when the enemy's combat power or own combat power is lower than what percentage. Some skills can't be launched until a certain round.)

Percentage

class It has a certain probability to damage the enemy's current combat power percentage Heroes with this skill are best placed in the front row. The earlier you trigger, the better. Armor can resist the damage of this skill)

1 Recovery

class It has a certain probability to recover the combat power of your damage percentage or the combat power of the enemy Hit damage will be resisted by armor, but recovered combat power will not count as armor. That is to say, you will ignore the enemy's armor when you recover your combat power.)

Four dimensional

class Increase your four dimensions, attack, defense, dodge and king Generally, heroes with this skill should be transferred to the end of the team as far as possible)

1 < hero collocation

Balanced strike flow Introction:

This genre is suitable for replica, arena and boss. The main spelling is RP

In addition to the protagonist, a total of 19 heroes can play Map exploration will increase the number of heroes, the maximum limit is 20)

1 The first thing to consider is to increase the hero of four dimensions, because the hero who awesome skills must pick it up. As for the four dimensional heroes, they are good or bad. However, blue and green are generally preferred, and the purple plus four-dimensional hero belt is a bit extravagant in the team) but it should not exceed ten at most, otherwise it is very limited to win a battle only by general attack

PS: as an aside, JJC mainly looks at the four dimensions, especially the attack value and defense value. If agility is high, it's a bit of a hang. Generally speaking, skills with defense value are preferred, followed by agility value. The first attack value is 10 & mdash& mdash; 20 is enough. As for combat effectiveness, it is totally unnecessary to consider it

Secondly, consider those critical skills with high trigger probability, 12% and above are the best, and 150% is the best

In this team, it's OK to bring a hero with recovery skills, and the hero with a percentage damage skill will be put in the first place

< small strong current Introction:

The school does not rely on RP at all, and upanism is a & lt; Consumption & quot; Word, if you want to see your opponent slowly grind blood and death by you, choose this genre. The genre is suitable for JJC, , boss. Disadvantages: it's too hard to find so many heroes with armor. It's a bit slow to fight. Suggest a skip combat system

Four dimensional only consider armor, dodge arbitrary consideration, attack completely ignored, directly wait for the enemy to start

Have at least 8 heroes with armor, and the armor value should be at least 60

Damage skill priority with recovery, the recovery value completely ignores the opponent's armor, so you know. There are at least 5 heroes with recovery

A hero with a percentage of fighting blood skill is the first to fight RP. You can also choose to skip this item and select the skill with how much damage you will do when your health value is lower than the percentage in the three-dimensional trigger rate. Because the small strong current is very thick, the recovery ability is strong, so we mainly consider the low blood outbreak. Similar to the crazy warrior in online games, the lower the health value, the higher the burst

At present, there seem to be only two good collocations. As for how to match the gods, please add. This genre is only suitable for novices

3.

Which line-up is suitable for the later development of adventure and mining? Which line-up is suitable for the later development of adventure and mining tour? Let's understand the line-up suitable for the later development{ RRRRR}

< lineup recommendation 1: Cavaliers' lineup

1 The first choice is this. There should be no objection, because the attribute growth is very high, the skill launch probability is high (10%), plus 5 kings, and the treasure plus defense and kings

In the later stage, play for four or five months, at least (if it's an Arab chief or a European, let's say another thing, the blood drill will come soon), and put about five in the team

< lineup recommendation 2: Gaoshan lineup

2 This proct's pure attack skill launch probability is as high as my king's! Advantages, cheap! It's the same about five ~

as well But I think in the later stage, we should still be able to take out enough soul to buy my king

< lineup recommendation 3: Dechuan, Heiyan, Shucong The skill launch rate of these skills is a little low, and the main reason is that the treasure is not suitable for stacking multiple skills The screenshot is too much trouble= These are not the pictures above)

Finally, I put forward some personal ideas on how to pile up the king level in the later stage One is the combination of Taoyuan: Liu Bei, Guan Yu, Zhang Fei, and Baoju. They are 37 kings! In addition, the knight king, a king with 5 points plus 2 points of treasure, five with 35 points, and others with a little. It should be no problem to get to 120. Defense depends on Arthur. Then the other pile of four-dimensional, graation lineup came out

4. Adventure and mining smooth younger brother attribute
Quality: Jin Jiang
race: human
gender: male
Title: smooth younger brother
character lines:..... Just passing by
character description: anonymous actor, no matter whether there is an audience or not! Thank you
initial combat power: 200
growth coefficient: 1.51
combination skill of adventure and smooth mining
name
first attack
defense
dodge
King
effect
strike of claws
0
0
0
4% probability to cause critical hit, which causes 200% damage and the opponent cannot dodge
smooth Sunglasses
3
2
2
2
friction of skateboard shoes
2
0
0
1
for every smooth brother on the field, the first attack level is increased by 2 and the king level is increased by 1. The total value (max value)
5
2
2
3
the special gold of Pang Mailang, who is adventurous and smooth in mining
personal ability: {}} {}}
early ability: {}} {}}
late ability: {}} {} {}}
combination
rookie Recommendation Index: a
push map: { Sports: { mining area: {
5. For example, two combo skills of pizza witch, one demon king and one demon girl, are the trigger conditions for 5% of the recovery skills. Each round has an organic trigger rate. The combo skill of 4 mengzhan is added with four dimensions, which is always in the state of activation and takes effect, so it takes effect at the same time
6. As long as there is a sense of existence, in the era of tight resources, the trees for paper making are in short supply, so virtual currency will certainly be used, such as Q currency
7. Special Bodyguard 2 (2020)
as a senior bodyguard, Zhao Fenglei lost his hope e to an unexpected failure in a mission. After two years of quiet life on a Cambodian farm, Zhao Fenglei, who intended to live in seclusion, was suddenly involved in a financial incident involving Li Yuan, the son of farmer Li Bo
8. How can critical strike skills in adventure and mining games deal damage? Here is a brief introction
defense damage rection percentage = defense / (Defense + 100) first of all, let's be clear. As the last boss of this version, the doomsday Lord can't be played by everyone, let alone by people who want to play at low combat power, so it's no surprise that the formation requirements are slightly higher. 1. Critical hit skill is mainly affected by the first attack and the king's bonus. The bonus rate of first attack is 1 point first attack plus 0.5% of the total damage. The bonus of less than 1% will be discarded. For example, the bonus of 91 first attack should be 45.5%, and the actual bonus will be 45%
it should be noted that the so-called critical hit skill means that it has a 3% probability to cause critical hit, and it causes 240% damage when critical hit and the opponent can't dodge. This explicitly states that critical hits must hit, and 1% probability causes 340% damage, which is not subject to the first attack bonus. In addition, critical hit must be skills ignore Dodge, but will be reced by defense
so the damage formula of critical hit must hit skill is as follows:
healing skills are also subject to two kinds of attribute bonus, namely dodge and king. The dodge bonus rate is 1 dodge bonus and 0.5% of the total healing
similarly, if there are bugs, less than 1% of the bonus will be discarded. For example, 299 dodge should be increased by 149.5%, and the actual bonus will be 149%. Here I would like to mention that I don't think it's necessary to make a clear distinction between blood sucking and blood returning. It's all about treatment
the recovery formula of healing skills is as follows:
take crazy three as an example, the amount of healing should be
the amount of healing should be = the enemy's total combat power * 0.153. Skills are the best to match with the blade of death whose blood of crazy three is more than the boss's full blood. Please match according to your future. Because the mysterious power of ancient times was too abnormal, it was difficult to support only crazy three after the boss returned to blood, and the general attack was more fashionable. If Joan of arc launched properly, it would have a wonderful effect
with this formation, even if the combat power is low, you can basically fight the Lord of doomsday within 10 times
the way to fight the Lord of doomsday by looking at his face
attack 90 + first. The attack power can kill him four times, dodge the merciless blade and make a general attack. The ancient mysterious power does not trigger
the method of hanging the Lord of doomsday
attack 90 + first, and the warlord can dodge the merciless blade and eat it once, and kill it three times
the above are the skills of adventure and mining critical hit. I hope they can help you. See seven boxes adventure and mining zone for more strategies.
9. In adventure and mining, absorbing, recovering and improving are all skills that belong to recovering combat power. The main difference is that combat power is linked to damage. Later, when you recover to hundreds of millions of combat power, one skill damage is terrible

there are two kinds of skills for restoring combat power: restoring your own combat power and restoring the opponent's combat power, which are subdivided into two kinds: one is restoring the current combat power and the total combat power of your basic combat power. It's worth noting that the total combat power of basic combat power is not that you can recover hundreds of millions of blood after recovering hundreds of millions, but only the value of your basic combat power

so, although CC and Allen have a lot of fighting power, they are more than ten times as powerful as you, or are dragon horse and crazy three the main forces

I am a cosmic hero from [300 heroes and mining].
10.

The World Economic Forum (WEF) is an unofficial international organization headquartered in Geneva, Switzerland. Its predecessor was the "European Management Forum" founded in 1971 by Klaus Schwab, the current chairman of the forum and professor of the Geneva business school. Because of its growing global influence, the forum became a member system five years later

On this basis, in 2007, the forum went out of Switzerland for the first time and held the "Summer Davos Forum" in China, namely the "annual meeting of new leaders"

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