Mining exc
Publish: 2021-03-31 09:50:46
1. All kinds of UAVs are here, so we can have a comprehensive understanding and find suitable UAVs<
1 concept of UAV
2 how to equip UAV
3 how to use UAV
4 small, medium and heavy difference and selection
5 sentry
6 brief introction of mining, electronic warfare UAV and special combat UAV
7 shield / armored maintenance robot
8 concept of Tieqi UAV
UAV... Is the little brother who helps fight with you, Help you fire output or fight strange luck
when good (or bad) to help you
for the new born novice, the firepower of a light UAV is absolutely no worse than that of a small gun (or standard
missile), and it doesn't matter if it is released. It is absolutely easy to use whoever hits you
for veterans on the battle line, a group of light (or medium) UAVs is a magic weapon they must use when they encounter monsters with nets or bounce back
for people on the run, a group of ECM UAVs can greatly improve the survival probability when encountering lone pirates
for PVP people, everything that can be used must be used, and the UAV warehouse is no exception
for G-class pilots of imikas, fury, dominics, ishkul, Ishtar and evil, UAV is our main source of firepower
for aircraft carriers...
in a word, UAV is very useful
first of all, your spaceship must have UAV cabin and UAV bandwidth. These two attributes are in the
plane of the "structure" attribute of the spaceship, below the container capacity. Well... No? Then you'd better change a boat. A boat without a UAV warehouse has no future. Otherwise, if you look at the flying battle line, which one doesn't have a UAV warehouse? Let's take a look at one of the most outstanding spaceships in our great Federation, the Dominic class, or visit the ship's mother again...
well, after you change a promising ship, we'll continue. Now it's time to put your lovely little plane into the UAV cabin of the flying ship
(the following contents are also included in the tutorial)
enter the space station first, right-click your spacecraft, the promising one - open the UAV cabin and put the UAV in
~ ~
done
the next step is to fly the spacecraft into space first (the promising one!), Then you will find that there are many
UAV windows, and the things inside... You can see for yourself, right-click the UAV or group to release, withdraw, and divide it into
groups... Click the window name in the upper left corner of the window, and there are several options
unable to release? Lack of skills
What's the matter with you! There is no future for a pilot who can't even use a UAV, but you still have
well, it's not too late. You can learn now
* skill requirements
skill requirements of light reconnaissance UAV: UAV Introction Level 1 + UAV investigation theory level 1
skill requirements of medium reconnaissance UAV: the same as above
skill requirements of heavy attack UAV: UAV Introction Level 5 + heavy UAV control theory level 1
skill requirements of sentry UAV: UAV Introction Level 5 + UAV shooting theory, etc Level 4 + UAV control theory
Level 4 + sentry UAV control theory level 1
skill requirements of armored carrier based aircraft: UAV Introction Level 5 + UAV control theory level 5 + armored carrier based aircraft control
theory level 1 + leadership theory level 5
skill requirements of mining UAV, logistics UAV and electronic warfare UAV: see for yourself =, =
if you see this, I suggest you get some light / medium reconnaissance drones first. Even miners will be harassed by little pirates
this... Um... Is hard to write for a promising driver. Why is 1 + 1 equal to 2
well... It's hard...
come on, step by step: now you're in space, your promising spaceship is equipped with UAVs, and now you've released them, and then, well, if someone starts to hit you now, your attack / detection will be unmanned
chance to automatically counter them. Or if you shoot at a target you've already targeted, your UAV will go to
to help fight. Or select the target - right click the UAV - and do it yourself
note: there are several practical UAV control commands in exc shortcut
Mining UAV, logistics UAV and electronic warfare UAV are used in the same way, but the problem of target selection is
... Well, you will know when you want to use them
there are some special ways to use "Tieqi" carrier based aircraft. I don't know the specific content. Then you can ask other people in your Regiment (all aircraft carriers, no regiment yet?)
here is a table:
light: bandwidth 5, damage 15HP, signal resolution 25m (radius of shuttle), signal radius 25
medium: bandwidth 10, damage 24, signal resolution 60 (radius similar to escort), signal radius 50
heavy: Bandwidth 25, damage 48, signal resolution 125 (radius similar to cruising), signal radius 100
sentry: bandwidth 25, damage 50, Signal resolution 400 (approximate radius of battle line), signal radius 100, UAV speed
cavalry: bandwidth 25, damage 50 + 25, signal resolution 125 (approximate radius of Ocean Patrol), signal radius 100, volume 5000
note: except for cavalry, the volume and bandwidth of UAV are the same< The following analysis:
the choice of light / medium / heavy:
1) the most important thing is to look at the damage when playing a big ship: for each heavy level, the damage increases approximately (but less than twice), that is, if you only look at the firepower: 2 Light & gt; 1 medium, 2 & gt; 1 weight
2) when playing small boats, it also depends on the signal radius: light volley is the best when playing NPC, light and medium volley are the best when playing NPC (heavy volley can't be used), and heavy volley can be used when driving out the above
3) the larger the UAV, the slower it runs. If you use it too slowly, change it to a smaller one. If you use it too much, you'll know
4) it is recommended to bring at least one group of light or medium-sized boats for combat
should you use sentry
1) the Sentry can't move after it's released, so it's very troublesome to recover when your ship moves
2) the sentry is used as a long range gun, but the close range can't reach it
3) because of the above reasons, only G's Duomi and ishta can use the sentry
4) the sniper of the sentry is Nb, and the range can be 75KM (not counting skills and equipment) to 1200 km (multi loading equipment), The rotating speed of the gun is higher than that of the gun with the same range<
sentry selection:
type_______ Shield_____ A_____ Tracking speed__ Damage multiplication__ Best range_ Inaccuracy range
hot: Guard____ 608____ 800____ 0.03______ 1.6_______ 20_______ 10
electricity: warden__ 448____ 960____ 0.02______ 1.3_______ 35_______ 20
action: warden__ 960____ 448____ 0.01______ 1.2_______ 50_______ 25
explosion: bodyguard____ 800____ 608____ 0.01______ 1.4_______ 40_______ 35
if you can shoot, just look at the table. The best range and misalignment range are the most important. Oh, and the tracking speed
a little hint: if you don't do the limit, the patrol around 30 km Sentry will be inefficient
if you do the task, I suggest you run away first, and then snipe
if the UAV is fully equipped, the maximum operating distance is only 65km. You have to install a + 20km UAV in the high slot to control the distance
those who block doors and stations have only seen guards
apart from shooting, UAVs have other things, such as those in the title...
here are some raw data. If you have relevant knowledge, you can easily know the value of these small machines
just remember that you can put 5 UAVs
Mining UAV:
civilian: Volume 5, 60 seconds mining 10 volume mine
Mining I: 5, 60, 15
Mining II: 5, 60, 25
harvester: 10, 60, 30
special combat UAV: UAV derivative model
1) energy neutralization UAV: transfer range 10km
small: Volume 5, speed 3200, 6 seconds and 5 points energy
medium: 102750, 6, 10
weight: 252000, 6, 25
2) heavy winding UAV (only heavy)
speed 1500, optimal range 10km, deceleration 30%, Orbit determination surround speed 250m / S (important: it will decelerate to 250m / s after reaching the target)
EW UAV: unmanned derivative model
1) ECM UAV:
small: speed 3200, interference intensity 1, optimal and inaccurate 5000
medium: 2750, 1.57500
heavy: 2000, 2, 10
2) cable enemy jamming UAV (multiple cable enemy jamming has punishment... How much penalty? I don't know)
small: speed 3200, optimal 5km, misalignment 10km, tracking speed, maximum range, misalignment correction: 0.95
medium: 2750, 7.5km, 10km, 0.88
heavy: 2000, 10km, 10km
3) inctive drag suppression UAV (multiple inctive drag suppression also have punishment... How much punishment? I don't know)
small: speed 3200, optimal 5km, misalignment 10km, locking range, scanning resolution plus: - 8% 5 are
medium: 2750, 7.5, 10, - 12%
weight: 2000, 10, 10, - 25%
4) target marking UAV
small: speed 3200, optimal 5km, misalignment 10km, signal radius plus: 4%
medium: 2750, 7.5km, 10km, 8%
weight: 2000, 10km, 10km, 20%
UAV maintenance can't repair your own ship, just like remote repair equipment
with T2, the speed and repair amount are + 20%
1) armored maintenance robot:
small: speed 3200, range 5000, 5 seconds to repair 12 armor points
medium: 27507500, 5, 24
heavy: 2000, 10km, 5, 60
2) shield repair robot:
small:......
it is the same as armor repair robot, but it is only a supplementary shield
1 concept of UAV
2 how to equip UAV
3 how to use UAV
4 small, medium and heavy difference and selection
5 sentry
6 brief introction of mining, electronic warfare UAV and special combat UAV
7 shield / armored maintenance robot
8 concept of Tieqi UAV
UAV... Is the little brother who helps fight with you, Help you fire output or fight strange luck
when good (or bad) to help you
for the new born novice, the firepower of a light UAV is absolutely no worse than that of a small gun (or standard
missile), and it doesn't matter if it is released. It is absolutely easy to use whoever hits you
for veterans on the battle line, a group of light (or medium) UAVs is a magic weapon they must use when they encounter monsters with nets or bounce back
for people on the run, a group of ECM UAVs can greatly improve the survival probability when encountering lone pirates
for PVP people, everything that can be used must be used, and the UAV warehouse is no exception
for G-class pilots of imikas, fury, dominics, ishkul, Ishtar and evil, UAV is our main source of firepower
for aircraft carriers...
in a word, UAV is very useful
first of all, your spaceship must have UAV cabin and UAV bandwidth. These two attributes are in the
plane of the "structure" attribute of the spaceship, below the container capacity. Well... No? Then you'd better change a boat. A boat without a UAV warehouse has no future. Otherwise, if you look at the flying battle line, which one doesn't have a UAV warehouse? Let's take a look at one of the most outstanding spaceships in our great Federation, the Dominic class, or visit the ship's mother again...
well, after you change a promising ship, we'll continue. Now it's time to put your lovely little plane into the UAV cabin of the flying ship
(the following contents are also included in the tutorial)
enter the space station first, right-click your spacecraft, the promising one - open the UAV cabin and put the UAV in
~ ~
done
the next step is to fly the spacecraft into space first (the promising one!), Then you will find that there are many
UAV windows, and the things inside... You can see for yourself, right-click the UAV or group to release, withdraw, and divide it into
groups... Click the window name in the upper left corner of the window, and there are several options
unable to release? Lack of skills
What's the matter with you! There is no future for a pilot who can't even use a UAV, but you still have
well, it's not too late. You can learn now
* skill requirements
skill requirements of light reconnaissance UAV: UAV Introction Level 1 + UAV investigation theory level 1
skill requirements of medium reconnaissance UAV: the same as above
skill requirements of heavy attack UAV: UAV Introction Level 5 + heavy UAV control theory level 1
skill requirements of sentry UAV: UAV Introction Level 5 + UAV shooting theory, etc Level 4 + UAV control theory
Level 4 + sentry UAV control theory level 1
skill requirements of armored carrier based aircraft: UAV Introction Level 5 + UAV control theory level 5 + armored carrier based aircraft control
theory level 1 + leadership theory level 5
skill requirements of mining UAV, logistics UAV and electronic warfare UAV: see for yourself =, =
if you see this, I suggest you get some light / medium reconnaissance drones first. Even miners will be harassed by little pirates
this... Um... Is hard to write for a promising driver. Why is 1 + 1 equal to 2
well... It's hard...
come on, step by step: now you're in space, your promising spaceship is equipped with UAVs, and now you've released them, and then, well, if someone starts to hit you now, your attack / detection will be unmanned
chance to automatically counter them. Or if you shoot at a target you've already targeted, your UAV will go to
to help fight. Or select the target - right click the UAV - and do it yourself
note: there are several practical UAV control commands in exc shortcut
Mining UAV, logistics UAV and electronic warfare UAV are used in the same way, but the problem of target selection is
... Well, you will know when you want to use them
there are some special ways to use "Tieqi" carrier based aircraft. I don't know the specific content. Then you can ask other people in your Regiment (all aircraft carriers, no regiment yet?)
here is a table:
light: bandwidth 5, damage 15HP, signal resolution 25m (radius of shuttle), signal radius 25
medium: bandwidth 10, damage 24, signal resolution 60 (radius similar to escort), signal radius 50
heavy: Bandwidth 25, damage 48, signal resolution 125 (radius similar to cruising), signal radius 100
sentry: bandwidth 25, damage 50, Signal resolution 400 (approximate radius of battle line), signal radius 100, UAV speed
cavalry: bandwidth 25, damage 50 + 25, signal resolution 125 (approximate radius of Ocean Patrol), signal radius 100, volume 5000
note: except for cavalry, the volume and bandwidth of UAV are the same< The following analysis:
the choice of light / medium / heavy:
1) the most important thing is to look at the damage when playing a big ship: for each heavy level, the damage increases approximately (but less than twice), that is, if you only look at the firepower: 2 Light & gt; 1 medium, 2 & gt; 1 weight
2) when playing small boats, it also depends on the signal radius: light volley is the best when playing NPC, light and medium volley are the best when playing NPC (heavy volley can't be used), and heavy volley can be used when driving out the above
3) the larger the UAV, the slower it runs. If you use it too slowly, change it to a smaller one. If you use it too much, you'll know
4) it is recommended to bring at least one group of light or medium-sized boats for combat
should you use sentry
1) the Sentry can't move after it's released, so it's very troublesome to recover when your ship moves
2) the sentry is used as a long range gun, but the close range can't reach it
3) because of the above reasons, only G's Duomi and ishta can use the sentry
4) the sniper of the sentry is Nb, and the range can be 75KM (not counting skills and equipment) to 1200 km (multi loading equipment), The rotating speed of the gun is higher than that of the gun with the same range<
sentry selection:
type_______ Shield_____ A_____ Tracking speed__ Damage multiplication__ Best range_ Inaccuracy range
hot: Guard____ 608____ 800____ 0.03______ 1.6_______ 20_______ 10
electricity: warden__ 448____ 960____ 0.02______ 1.3_______ 35_______ 20
action: warden__ 960____ 448____ 0.01______ 1.2_______ 50_______ 25
explosion: bodyguard____ 800____ 608____ 0.01______ 1.4_______ 40_______ 35
if you can shoot, just look at the table. The best range and misalignment range are the most important. Oh, and the tracking speed
a little hint: if you don't do the limit, the patrol around 30 km Sentry will be inefficient
if you do the task, I suggest you run away first, and then snipe
if the UAV is fully equipped, the maximum operating distance is only 65km. You have to install a + 20km UAV in the high slot to control the distance
those who block doors and stations have only seen guards
apart from shooting, UAVs have other things, such as those in the title...
here are some raw data. If you have relevant knowledge, you can easily know the value of these small machines
just remember that you can put 5 UAVs
Mining UAV:
civilian: Volume 5, 60 seconds mining 10 volume mine
Mining I: 5, 60, 15
Mining II: 5, 60, 25
harvester: 10, 60, 30
special combat UAV: UAV derivative model
1) energy neutralization UAV: transfer range 10km
small: Volume 5, speed 3200, 6 seconds and 5 points energy
medium: 102750, 6, 10
weight: 252000, 6, 25
2) heavy winding UAV (only heavy)
speed 1500, optimal range 10km, deceleration 30%, Orbit determination surround speed 250m / S (important: it will decelerate to 250m / s after reaching the target)
EW UAV: unmanned derivative model
1) ECM UAV:
small: speed 3200, interference intensity 1, optimal and inaccurate 5000
medium: 2750, 1.57500
heavy: 2000, 2, 10
2) cable enemy jamming UAV (multiple cable enemy jamming has punishment... How much penalty? I don't know)
small: speed 3200, optimal 5km, misalignment 10km, tracking speed, maximum range, misalignment correction: 0.95
medium: 2750, 7.5km, 10km, 0.88
heavy: 2000, 10km, 10km
3) inctive drag suppression UAV (multiple inctive drag suppression also have punishment... How much punishment? I don't know)
small: speed 3200, optimal 5km, misalignment 10km, locking range, scanning resolution plus: - 8% 5 are
medium: 2750, 7.5, 10, - 12%
weight: 2000, 10, 10, - 25%
4) target marking UAV
small: speed 3200, optimal 5km, misalignment 10km, signal radius plus: 4%
medium: 2750, 7.5km, 10km, 8%
weight: 2000, 10km, 10km, 20%
UAV maintenance can't repair your own ship, just like remote repair equipment
with T2, the speed and repair amount are + 20%
1) armored maintenance robot:
small: speed 3200, range 5000, 5 seconds to repair 12 armor points
medium: 27507500, 5, 24
heavy: 2000, 10km, 5, 60
2) shield repair robot:
small:......
it is the same as armor repair robot, but it is only a supplementary shield
Hot content