The continental mining of wind
[skill introction]
shadow strike: deals a lot of damage to the enemies in the range at top speed, and gains 1 combo point after hitting
cross shadow chop: deals a lot of damage to enemies within the shadow chop range, and consumes 3 combo points
illusions of the void: incarnate as shadows and disappear completely from the enemy's eyes. In the stealth state, you can release the control state and gain 1 combo point
Art of assassination: it causes a lot of damage to the enemies in range, with Vertigo effect, and consumes 4 combo points
battle awareness: enhance the battle awareness and greatly increase the critical hit rate in a certain period of time
The Ninja skill is the new exclusive split soul solution: the unit is slightly larger, the damage is average, the stealth release has paralysis effect, and an advanced version of stealth: one second more than the assassin
it can be seen that pure preparation for PK, sudden advance plus stealth plus new exclusive plus level 45 halo sword, can play 6 seconds of continuous control, visual inspection, only visual inspection, PVE is slightly weak
[play method]
assassins can advance in the direction of Ninja and Shura
Ninja is better at reclusive body shape, suitable for fast walking on the battlefield, and has special skills that can be released in stealth state
analysis of characters shared by players on starcat ~
to be honest, it seems that paralysis is useless~
[general] all attribute cultivation + 20 (increase your attack, defense and HP)
[warrior] sword light storm + 5 (increase AoE damage)
holy light guard + 1: because the crazy warrior is mainly playing output, so holy light guard is just to absorb small monsters and quickly clean up the battlefield
burst of anger + 10: burst of anger passively + 5. I don't have to say much about that. The main source of damage bonus in crazy war
[crazy warrior] giant sword strike + 5: passive + 5, increases enrance, and recovers blood when hitting a group of small monsters
rage explosion advanced + 1: why only + 1? Because for civilian players, there is a lack of skill points in the early stage, and there will be a small circle of AoE damage when the advanced anger burst is turned on. However, the damage is not very considerable, and the passivity of advanced rage only increases critical hit for AoE damage, not for itself
Berserker's general attack + 5: general attack + 20% damage. Although it's only 20%, it can't be ignored. In case of a critical hit, isn't it destroying heaven and earth
Advanced Berserker cultivation + 3: don't ask why only + 3, because there is no skill point, + 3 will give you 1.5% increase in physical damage, which is also good ~
this is only the plus point mode selected by some players of stealing star cat
for your reference~
of course, materials can't be made by hand. At this time, we need axes and hoes
how to get axes and hoes
fair - & gt; Home - & gt; Buy (gold homeland task acquisition)
the rability of axe and hoe are both 10, which are consumable items and need to be supplemented by players
how to get wood and stone
this is relatively simple. Players go back to their homes and click the axe or hoe in the backpack, and the characters will dig automatically
tips:
1
2. Cutting down trees and mining will last until the axe and hoe are used up
3. The quantity of wood and stone is limited, and there is a refresh time.
there are three kinds of pet eggs, which are divided into elves, plants and animals
at present, this pet has little effect, and it is basically the same. It belongs to a low-level pet. It can only be said that in the early stage, it is better than nothing, but in the later stage, it has little effect, so you can just choose one in the early stage, and you can get more powerful pets in the later stage, so you don't have to worry about the choice in the early stage
so whether you choose the elves, plants or animals, your personal feeling is not much different. In the later stage, there are more powerful pets for players to start with, so don't worry about choosing the wrong pets or changing other pets. Because these three pets are not too powerful, they still need to be replaced with rarer pets later.
"land of the wind" Guardian transformation, when the guardian master gains limited experience, he will get a certain proportion of guardian evolution energy, and when there is no guardian for evolution, he will not get evolution energy. Guardian evolution is divided into several classes. When Guardian evolution reaches a specific stage, it will activate the relevant evolutionary attributes. After the evolution, the guardian will get a new slot to embed the soul cards that meet the embedding conditions. The attributes of the soul cards embedded in the guardian will not be directly transferred to the master, but it can greatly improve the conversion rate of the guardian star array
the land of the wind is a MMORPG mobile game with fresh style, healing and fairy tale romantic texture. The game takes sword and magic in the middle ages as the background, and invites one of the three RPGs in Japan & quot; Legend Series & quot; The Royal composer yingtingtong was used for music proction. Players will master four kinds of talents, using the combination of professional skills and transfer skills to defeat the enemy; With & lt; Soul card & quot; The power to fight side by side with the players, to open the super transformation strategy output, and a variety of cute properties of the guard and mount, will accompany you to love and distance, open the romantic adventure legend. In this world of fresh style and romantic fairy tale texture, the player, as a newcomer to the exotic world (3 pieces), is entrusted with the mission of growing into a hero. Starting from the village, in countless adventures, I met cute pets with different personalities and formed a group to fight together; Disaster & quot;. Join hands with them to go deep into the ruins, forests and caves, accept the Kingdom's entrustment and trial, take risks and grow up together, and feel the warm time together
Name: Advanced enhancement gem
type: material
attribute: Spirit + 140
function: greatly increase the success rate of enhancement cards
access: player's head Street reaches King III [combat power reaches 1532500]
The Assassin skills are very suitable for ing, so we need to analyze which skills are most useful for ing and strengthen her strengths. I don't like to make up for her weaknesses, because it will make her mediocre. There is no characteristic
it's a bit off topic. The passivity of stealth skill is to increase the critical hit rate, because the critical hit rate is not double, sometimes even four or five times. The skill can trigger critical hit, which is very powerful! So five stealth points, and then passive point full
next, the last one, spiral chop... Sorry, I can't remember the name of the skill, so I can only say one as it looks, which is quite consistent, right
this skill is a range attack skill with good damage and blood sucking ability. It absorbs 10% of the damage of the skill, that is, the higher the damage, the more blood sucking. What are you waiting for? Top up! Looking at its passivity, it can improve the recovery ability of the skill after blood sucking. With spiral chop, it's a magic skill. It's also Shengman
< p> Of course, some people will say, ah! No, isn't there another skill? The post owner thinks... That skill is incomparable. Although it's also a range skill, with high damage and vertigo, it's too harsh to launch. When you're invisible, you need to maximize the critical strike time. If you choose the art of assassination, you can't choose the cross shadow chop, otherwise you don't even have a hit point! As I said before, some bosses are immune controlled, so the effect of vertigo is not great& lt;/ p>
because some people may think that the assassin's body is too fragile, so here I want to correct the assassin's name. Talk about some of her techniques
what an assassin needs is to walk a. most of the skills of a boss don't even show. Its forward swing is even the same as that of a common attack. When I used to play a boss and only press the common attack key, I died very quickly. I slowly found out this skill
in addition, the stealth of assassins should be used in a proper way. You should try to avoid boss hatred when you are not invisible. If you are not invisible at that time, you should immediately point other skills & lt; Characters (aunts, leaders, snow girls and so on), because the boss touches you, you basically lose half of your blood. If you make mistakes again, you will be cold
> Assassin said she was crisp is right, want to know how you make her flesh up, you need to learn to walk a, away from ridicule & lt/ p>
PS: the assassin of Windland attacks fast, walks a very smoothly, and plays melee hero. Moreover, if you attack the monster's side, he will still be hurt. Don't be afraid that you can't hit people when you walk a
Brush skill plus points
let's first say: skill points are 60 points, function: brush
Advanced crazy warrior cultivation + 3: don't ask why only + 3, because there is no skill point, + 3 will give you 1.5% physical damage increase, this damage is also good ~
PK skill plus points
on the mainland of wind, not only brush , but also play group war with small partners. Next, I'd like to give you some suggestions on the skills of group warfare For reference)
first of all, as above, all attribute cultivation + 20. Secondly, we don't need to add sword light storm this time. Don't forget that crazy soldiers are output players. When playing regiment, we need to find the right time to cut into the back row of the opponent and disturb the rhythm of the enemy. It's meaningless to change sword light storm to: Savage jump
savage jump + 4: + 4, just gather 40 points. Savage jump has a 50% chance to make the enemy dizzy for 1.5s, which is also a skill for crazy soldiers to cut into the battlefield. 1.5s is enough to make crazy soldiers hit tons of damage, and can also be used to escape when necessary
guard of the Holy Light + 1 (unchanged)
burst of anger + 10 (passive + 5 unchanged)
it's similar to the above, but the cultivation of high-level crazy soldiers is more than + 1
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