Shield mining times
then there is an island in the water, which can meet the wild and can't be caught.
I'm very happy to answer for you
my world mining is a mole, mole name: ore mining (similar to vein miner)
after installing ore mining, press the ~ key to collect minerals, you can directly collect this pile of minerals
the following is the download address of the mole in the link of the mole network: webpage link
hope to help you, if you have any questions, please send a private message
it means that the increase of flash rate is related to the number of times of killing and capturing baokemeng. This number of times is cumulative, which is more concive to flash than the previous linkage mechanism. In order to facilitate your understanding, biubiu game Jun made the data into a table form<
when the maximum number of kills is 500, the flash rate of 6 points can be increased, and the flash rate of 2 points of the sparkle talisman can reach the maximum flash rate of 1 / 512.
if the students have accumulated 500 but haven't touched the flash, they can run away directly without killing any more.
1. When there is a sword and Shield Bash buff, read bar appears when using skills (except those skills that are not triggered by special instructions for sword and Shield Bash), and release sword and Shield Bash when the scroll bar passes through the middle highlighted area (Shield Bash swept by 3Hit without pressing the direction key, and collision will be used before pressing), which is the first successful trigger.
2 After the damage caused by the shield strike or collision of the sword and shield attack, if you cast a skill again before the end of the action, you will see a second read bar, and then refer to 1.
the key is to grasp the read bar and cast time, as well as the damage caused by the sword and shield attack. If the shield strike or collision fails to hit the monster, you can't cancel the sword and shield attack to cast another skill, The shield action time of sword and shield attack is much longer than that of collision. At the same time, it also has the advantages of sweeping the floor and no displacement. So usually, you should use shield attack. When you need small displacement pursuit, you should consider adding direction keys to use collision ~
the following is the skill of reading bar. After level 5, the success area is relatively small, but the success rate is acceptable, After mastering, there is little pressure.
the first chance of success is relatively short, about 0.5 seconds. When you read the bar, the scroll bar moves from left to right. As soon as you get to the middle of the bar, you cancel the skill and press the sword shield. The advantage is that the number of layers is the fastest. But since the time interval is fixed, press the fixed rhythm skill - Sword Shield - skill - sword shield, There is no pressure on the direct 5 levels of block, lethal lunge without power, the wheel of breaking weapons, anger collision, and guarding deer. It doesn't matter whether the skill is lost or not. As long as the block is successfully cancelled and the sword and shield are hit, you can directly cancel the drop of the sword and shield. Although the block itself does no damage, the sword and shield can be controlled by themselves after a few hits, According to early may appear less hit what problem, self brain fill, lazy on the same interval knock calculation ~). It's also worth mentioning that the shield strike of sword and shield can not only push horizontally without pressure, but also sweep the floor easily. Therefore, it's not efficient but very safe to cancel the fierce attack of infinitesimal skill sword and shield to sweep the floor, and occasionally use Shenmu stab to supplement the damage. Drag it when the big skill is on CD, but the skill CD of spirit is not very long, Therefore, there is no obvious vacuum period
for the second chance, when the scroll bar passes through the success area and turns back from right to left for the first time, it takes about 1 second. At this time, canceling can ensure the release of most skills, including the slow release of judgment shield, armor piercing impact and spirit jump (it is said that when spirit jump is cancelled, sword and shield will be directly released in the air... It is unscientific ~)
after the same as above, it will be much easier to grasp the rhythm and time. If the difficulty of eye tracking is not low, it depends on skills and oddities...
the ration of reading is not long, and the scroll bar will disappear after about three or four rounds. There is time to adjust the position, but it is not easy to grasp the time after that, and the three words are disorderly rhythm, so we usually open the overlord standing post just in front, In terms of skills:
small skills - Elven Knights don't have low damage and they don't lack Sabre mending skills. The short CD of small skills is more suitable for stacking sword and shield layers. It's suggested to point out level 1 block and level 1 deadly stab. The throwing skill bar is purely used to stack swords and shields. The wheel of destiny can't catch the overlord. If you don't point at random, there's no place to put it in my skill bar. Anyway = = in addition, since you point the block and put it in the skill bar, then level 1 defense posture is also necessary. After all, it lasts for 5 seconds (please hold down the block skill key when necessary), With 90% damage rection rate (this is the key point), the fault tolerance rate of gbl5 chart is much higher, and it doesn't need high block level. At the same time, it basically doesn't need automatic block, which saves a lot of ~
the wheel of breaking martial arts - different opinions, full level defense rection is not high, but with the basic whole process armor breaking impact, it is used to clean up the purple name, green name and boss, It's good not to accumulate strength and then directly take the big move to break out. Occasionally, it's OK to mend the sword ~
battle roar, armor breaking impact, sword and shield attack, etc...
great will - this skill seems good, but it's rarely used in practice... CD will not be mentioned for the moment, because the only states that need to be removed immediately are stun, petrified, frozen and broken weapons, and the rest can be ignored, Chaos, bondage, bleeding, poisoning and so on. In general, I don't care about these, do I= The usual toys and shining Series in the bag can't be used to fight against the alien world. SP is not much anyway. If you think about it, you'll be full. If it's less than 300sp, you'll always have some buckles. You don't have to worry about this ~
Rose armor - either 1 or full... I'm full. After all, the ration is not short. Elite and boss can still use it. After all, they don't pursue non injury, If you don't trigger the CD interval, it will be perfect (hey, wake up, boss will join the sewer to protest). Just because of the limitation of monomer, frequency and interval, you can only be the welfare rather than the main force... I can at least point level 1 for the three buffs in this department, and it's special purpose. The following will say ~
nature guard - pseudo whole process, CD lasts for 2S more than continuous, It's OK to use it as a bully. You need to make your own decisions about the level of swipe. Level 1 that seldom gets beaten is enough. If it's not enough, there's no problem with a few more levels ~
angry collision - it doesn't consume much SP, but it doesn't make sense to click it. For a 10 s CD, the vertigo time is fixed at 1.5 s. The damage can't match the CD. Vertigo time is sorry for sp. level 1 still has 100% vertigo rate, and the boss skill can be broken occasionally, However you look at it, you feel chicken ribs = =
Guardian deer - optional, CD is not long, and the corresponding percentage is not high. Sweeping the floor and multi section are advantages. After you play TP, you can consider full + TP (Level 1 TP will add one section of attack, and the income of each level is much more than the usual 10%)
trial shield - optional, the additional damage is not bad, vertigo can also be seen as welfare, and it is not a problem to play multi section with divine deer and sword shield, I didn't pay attention to whether the white characters trigger additional damage, but it's not a big problem to have sword shield and shenlu attack 10 times in 3 seconds, and teammate attack can trigger (tab ~). The disadvantage is that the attack range is too small, the starting time is too slow, and you can't sweep the floor. It's not suitable to put sword shield in the middle of continuous moves when you fall to the ground. It can only be used to cancel. Pay attention to the attack distance when you push flat, The result is basically NIMA's normal first attack range... If he can't hit monsters, he's drunk if he doesn't eject them... OK, I admit it's not Captain USA)
Shenmu stab - one of the main skills. Its advantages: quick shot, medium range of x-axis, small range of y-axis, by the way, he can hit monsters close to the body and behind him, push monsters forward, short CD, high damage and sweep the floor; The only drawback: the effect is to fly and destroy the horizontal push effect. In a word, it's not very short of SP, there's no reason to be dissatisfied, CD and percentage are on the table, right...
jump of the spirit - one of the main skills, advantages: higher damage, shorter CD, small AOE can also see, power storage doesn't affect damage, basically no power storage is needed; Disadvantages: a little slow to start. Hit is not a problem in fact, put the basic face will not be empty; Sweeping the floor is not a big problem, because even if the sword and shield attack the shield after falling to the ground, it can hit the jump of the spirit directly. By the way, it also solves the hit problem, which will never be empty... (note that this skill does not dominate the body! If there is no buff, it will be brought down by PIA!)
a clean break - optional. Finally, the SP surplus will be considered. After all, if you can't grasp the monster, it will directly become a hard injury, and TP is also difficult to save. Level 1 is OK as a short-time control. Another reason why I give it up is that the release is a little slow. The rhythm of disorderly sword shield is useless except for starting. It's not easy to connect with the middle, and the starting can't be used...
Natural bondage - level 1, Once you don't control the monster well, you can directly pull back the sword and shield to continue to ravage. Unfortunately, the growth is too low, and the bondage is special. It seems that it has nothing to do with the level. The little vine can't bear to look directly at you. If you want to do high damage with the little vine, please wash off a layer of skin on your face ~
iron wall dash forward - generally level 1 is enough, and you haven't tried the algorithm to stack it with nature's damage rection, As for the damage, if you remember correctly, it should be 16hit. It seems that the damage is not low, but this is the total damage of 8 seconds, which can be converted into DPS. It's terrible...
hurricane Revolver - the range is not much larger than Shenmu stab, but the damage is good. In addition, the longer the skill action time, the longer the time of reading the sword and shield, and the more convenient it is to receive the sword and shield, However, after level 5, the eye paw is still very painful...
45 skill - the name is too long to fight, OK, sorry for it, super high burst, cooperate with the sword and shield attack, you know...
when painting, there is still no pressure at present, even if it is more than 70 years old, the hell map is basically like breaking armor, the wood spirit's jump, clearing the field, the undead's breaking the sword and mending the sword, the judgment's shield, the sword and shield on CD The magic deer, revolver and sword shield attack buffs don't need to be stacked too deliberately. When playing green name and boss, you should consider to stack them first, and enter the picture directly. 45 ~ this benefit is the way to keep the level of sword shield attack:
after using the skill to trigger the sword shield read bar, release the read bar buff skill before the scroll bar disappears, such as rose armor. Nature guardian or warroar, the number of layers will be reserved until the next skill release ~ so these buffs must be at least level 1. Considering the CD problem, the most convenient thing is that the CD has only 10s rose armor.
} basic magic power is an item of magic attack power in skill description, such as basic water light power 25
} additional skill correction refers to the sum of skill points increased by equipment and spirit ball, and different skill correction rates are different< When you master skill correction, at level 20, the damage increases by 100%
fire magic (the percentage is multiple)
How to use a good sword for novices in the clearance test of Ba Qing's hand walking sword“ "Fight to break" allows players to take another action after using "decision", and the effect of "decision" increases by 20%; Lianshan can mark an enemy at random when using "resolute". If the player kills the marked enemy, he can gain 3 points of energy and refresh the "resolute" skill once
in the trial, in order to maximize the passive skills of weapons, you can use moves with "blinding" effect to rece the enemy's hit probability. Use the passive skill of counterattack when dodging to hurt the enemy. The higher the attack frequency of the enemy is, the more counterattack times he receives
The biggest characteristic of sword weapon is high explosive and high dodge. In any difficult level, we should make use of these advantages of sword to make it play the most important role and master more playing methods and routines through actual combat