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GOM mining script

Publish: 2021-04-03 15:45:47
1.

1. Common command

? If; If

? Say; Output string

? Act; Execute command

break; End command

close; End the dialogue

2, character condition command

checkitem item number; Check the items and quantity of the current character

checkgold quantity; Detect the number of gold coins carried by the current character

checklevel (& gt& lt;,=) Number of grades; Detect current character level

checkcreditpoint& lt;,=) Reputation number; Detect the reputation of current characters

checkjob (warrior, wizard, Taoist); Detect the number of map names of the current person's occupation

checkhum; Detect the number of players in the specified map

checkitemw item name number; Check whether the current person wears the specified item

checkraeva item name value; Detect the quality of minerals and other items carried by the current character

checkbag; Check whether the current character's backpack is full

onlinelongmin & gt& lt;,=) Length of time; Detect the online ration of current character

checkcastledoor (damaged, open, closed); Detect the state of Shacheng gate

castlewaray& lt;,=) Days; Detect the number of days since the last siege

castlechangeday& lt;,=) Days; Detect the occupation days of sabak

checkofguide guild name; Check the current character guild name

checknamelist role name list.txt; Check whether the current persona name is in the list

checkguildlist guild list.txt; Check whether the current person guild is in the list

checkaccountlist account list.txt; Check whether the current person account is in the list

checkiplist IP list.txt; Check whether the current person's IP is in the list

checkaccountiplist account and IP list.txt; Check whether the login account and IP of the current person match the role name and IP list in the list

checknameiplist.txt; Check whether the current persona name and IP match the list

isadmin; Check whether the current person is an administrator

haveguide; Check whether the current character joins the guild

iscastleguid; Detect whether the current character is a member of Shacheng

iscastlemaster; Detect whether the current character is Shacheng boss

isguildmaster; Detect whether the current character is the guild leader

isnewman; Check whether the current character is a new person

checkslavecount & gt& lt;,=) number; Detect the number of pets taken by legendary private service personages

checkslavelevel (& gt;)& lt;,=) Grade number (7); Check the pet level of the current character

checkexp & gt& lt;,=) Experience value; Detect the current character's experience value

checkpoint level & gt& lt;,=) Number of grades; The gender (male, female) of the current character was detected; Detect the gender of the person opposite the current person

checkmemberlevel type (& gt& lt;,=) Number of grades; Check the membership level of the current character

checkmembertype (=, & gt& lt;) Number of types; Check the membership type of the current person

checkrenewlevel (=, & gt& lt;) The times of reincarnation; Detect the number of reincarnation times of current characters

checkbagsize; Check the number of spaces in the current person's backpack

checkdc (=, & gt& lt;) Attack lower limit (=, & gt& lt;) Attack upper limit; Detect the upper and lower limits of the current character's attack power

checkmc (=, & gt& lt;) Magic lower limit (=, & gt& lt;) Magic limit; Detect the upper and lower limits of the current character's magic power

checksc (=, & gt& lt;) Lower limit of Daoism (=, & gt& lt;) The upper limit of Daoism; Detect the upper and lower limits of the current character's Taoist power

checkhp (=, & gt& lt;) HP lower limit (=, & gt& lt;) HP upper limit; Check the upper and lower HP values of the current character

checkmp (=, & gt& lt;) MP lower limit (=, & gt& lt;) MP upper limit; The upper limit and lower limit of MP value of the current character are detected

checkuseitem position; Check whether the current person wears items at the designated position

checkitemtype item location item type; Check whether the items worn by the current person at the specified position are of the specified type

checkgamepoint vitality value; Detect the current character vitality value

islockpassword; Check whether the current character's warehouse is unlocked

passorder rrorcount (=, & gt& lt;) Number of times; Detect the number of errors of current character's password input in warehouse

checkrangemoncount map number x y range (=, & gt& lt;) number; Detect the number of monsters in a coordinate range

the number of checkmomap map numbers; Detect the number of monsters in a given map

the number of checkmon; Detect the number of monsters in the map where the private server character is located

checkskill name (=, & gt& lt;) Cultivation level; Detect the learned skills of current characters

3, map function command

map name; Move the current person to the specified map

movemap map name x y; Move the current person to the specified coordinates of the specified map

timecall time value; Specify the time when the current character arrives and is returned here

breaktimecall; After interrupting the specified character for how long, it will be sent back here

recall mob monster name baby level (up to 7) whether the mutiny time (minutes) automatically changes color (0, 1) fixed color (1-7); Give the current character the designated monster as baby

set autogetexp command time experience safe zone (0 is any place) map number (please do not fill in any map); Specify the number of current character's online bubble experience (get experience directly)

gameGold (=, +, -); Adjust the number of Yuanbao of the current character

setranklevelname title; Adjust the title of the current character

addguildlist guild list.txt; Add the current character guild name to the list

delguildlist guild list.txt; Delete the current character guild name from the list

adlnamelist role name list.txt; Add the current persona name to the list

delnamelist persona name list.txt; Delete the current persona name from the list

clearnamelist list.txt; Clear all information in the list

hairstyle value; Adjust the current character's hairstyle

changename color value; Adjust the current character's name color

changejob occupation name (warrior, wizard, Taoist); Adjust the current character's occupation

changeender value; Adjust the gender of Chongqing characters

addkill skill name skill level; Add the specified skill

delskill skill name to the current character; Delete the current character's specified skill

skilllevel skill name (=, +, -) skill level; Adjust the assigned skill of the current character to the assigned level

delnojobkill; Delete all skills of the current character's non occupation

clearkill; Delete the number of all skills

gamepoint (=, +, -) of the current character; Adjust the number of current character's vitality value

creditpoint (=, +, -); Adjust the current character's reputation points

setmember level (=, +, -) level; Adjust the current character's membership level

setmembertype (=, +, -) level number; Adjust the member type of current character

changelevel (=, +, -); Adjust the current character's level

changepkpoint (=, +, -) points; Adjust the current character's PK points

changeexp (=, +, -) experience value; Adjust the current character's experience value

changemode mode mode type (1 management mode, 2 invincible mode, 3 stealth mode) switch (1 is on, 0 is off); Adjust the current character's game mode

change permission level; Adjust the current person's permission level

killmonexprate effective time; Adjust the current character's killing experience ratio

effective time of powerrate ratio; Adjust the attack power ratio of the current character

kick; Kick the current character off the line

kill value; Kill the current legend, and set the kill type

killslave; Kill all the babies of the current character

clearpassword; Clear the warehouse password of the current character

restrenevel; Reset the number of reincarnation to zero, that is, no reincarnation

delmary; Clear the current character's marriage information

delmaster; Clear the current character's apprenticeship information

renewlevel turn number, turn level 0; Reincarnate the current character, and set the reincarnation times and the level of the character after reincarnation

sendmsg information type code% s information content% d; Send text message

clearmapmon map number; Clear all monsters in the specified map

restbonuspoint; Clear the current character's attribute points

Param1 map; NPC specifies the abscissa of the brush monster map

param2; NPC brush monster X coordinate

param3 ordinate; NPC brush monster y coordinate

Mengen monster name quantity time; NPC brush monster Command + Monster + quantity + time

takew can take away the items on your body)

mapmove mobile map (e.g. mapmove 0 634 612)

map mobile map (no specific coordinates are required. E.g. map 0)

timerecall recall within the specified time (timerecall 5 calls back the original map within 5 minutes)

takecheckitem collect the items checked (without any reference) Number)

monclear clear clear clear map monster (monclear 0 clear all monsters on 0 map)

exchangemap swap map (exchangemap map code)

recallmap summon the person of a map (recallmap map code)

< P > batchmove 3 (these three can be used together to blink map for casinos)

3. Define variable

random number; Generally used in # if statement as the probability of triggering # if,

equal variable name value; Check whether the variable is equal to the specified value

range variable name value; Check whether the variable is greater than the specified value

small variable name value; Check whether the variable is less than the specified value

mov variable name value; The variable is assigned to the specified value

Inc variable name value; Give the variable with the specified value

Dec variable name value; Give the variable minus the specified value

sum variable name a variable name B; Add the two variables

movr value; The variable is given a random nonnegative number less than the specified value

& lt$ Str (variable) & gt; Convert the variable to string

set [variable name] value; Define the continuous number of variable

Reset [variable name]; Continuously clear the value of variable

check; Check whether the variable is equal to the specified value

extended data

Legend server script command common errors

1 As one of the errors in one of the following errors, we have made the following mistakes: the

< P >

< p the specific operation of random is to randomly take a value below 3, and then random 3 in the script no longer takes a value. In that way, the probability of goto 1, 2 and 3 is equal, all 1 / 3

this is a mistake in understanding. The actual operation here is as follows: the probability of reaching 1 is 1 / 3, the probability of reaching 2 is 2 / 3 first, and then 1 / 3 is 2 / 9. The probability of reaching 3 is 2 / 3, then 2 / 3, then 1 / 3, and the actual probability is 4 / 27

Error two: error two:

< P >

P > some people think that a hidden value below 3 will be assigned to the first random. Then, the following random is to detect whether its own random value is the same as the hidden value. If it is the same, it will act

this is also a misunderstanding, although

2. Let me give you an idea. You can auction the goods according to the mode of guild bidding, but after the auction is successful, you need to manually trade the goods to the next family

if you want to trade automatically, you may need plug-ins, which can't be realized by script
3. "27979;" 26497;"28857;" 35013;"22791;" 32622;"21040;" 26497;"28857;" IF
"35;ACT
GETITEMADDVALUE 0 <$ STR(M10)>< br />GETITEMADDVALUE 0 1 <$ STR(M11)>< br />GETITEMADDVALUE 0 2 <$ STR(M12)>< br />GETITEMADDVALUE 0 3 <$ STR(M13)>< br />GETITEMADDVALUE 0 4 <$ STR(M14)>< br />INC M10 <$ STR(M11)>< br />INC M10 <$ STR(M12)>< br />INC M10 <$ STR(M13)>< br />INC M10 <$ STR(M14)>< br />

35; IF
equal M10 1
; "22914;" 26524;"432622;" 21482;"26377;" 28857;"23601;" 21464;"21539068;" "br />"35;ACT
ChangeItemNameColor 0 215
"IF
; 999999191919191919"23601;"
4.

1. In mapevent.txt, add "3 - 1 - 1 - 1:1

2: staff of judgment: 0 1:@MapEventPickUpItem3 ”And in qfunction-0, add "[@ mapeventpickupitem3]
#act
sendmsg 0" the rod of judgment "has fallen to: [% M]. Coordinates: [% X% y]"_____ There is no prompt for the rulings in the league

2. Mapquest.txt with 3 [603] 0 * ruling staff ZS1 and zs1.txt cannot be realized

5. Need engine and database support, set in M2 - function - skill Magic - Taoist - Summon skeleton. How many levels to recruit what monster name, or skill how many levels to recruit what monster, you can do it by yourself. Database is the appearance and monster properties, engine settings call database

script writing only needs to change the skill level to what level. If you don't support strengthening skills. It's just M2 where there are so many levels of characters. I hope you are satisfied.
6. You asked the wrong place. This place is the most rubbish. You should post it
7. Generally, this value is not a fixed value or a specified command, but a variable. You can download the engine help document of GOM and search for variables. You can find the answer you want. I've found the damage variable for attacking monsters before. There should be one; If not, you can only edit the script manually. First detect the amount of blood before the attack, and then detect the amount of blood after the attack. Subtract to get the exact damage received. Assign this value to a variable. But it's complicated. For advanced script development. Study hard. You can do it
8. ·Start to ask this script command. It is used in qfunction-0 text and qmmanage text
the correct writing method is: gmexecute starts to ask questions @ guild teleport
guild summon order is a special prop
first of all, you need to do condition detection in qfunction-0 text
for example, check whether there is a guild
then the name and role name of the line meeting are recorded
for example, use mov command to assign to a variable< Then in qfunction-0 text, you need to add a [@ guild transfer]
after players receive the dialog box, they also need to check whether they join the guild and whether they belong to the same guild
finally, use gmexecute to chase the player with variable a.
9. This one needs to know his order of drilling and inlaying stones! Are you using the latest 0908 engine? I haven't used customized
but I think command or something should be 0328
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