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Adventure and mining companies

Publish: 2021-04-06 10:16:23
1. This is a big problem. Since you don't have such a casual attitude as offering a reward, I can only give you a casual answer<

the three main trends of adventure and mining are as follows:
first King flow: high first attack, high king as the sign; Defense and dodge are very low, with critical hit skill as the main skill
recovery flow: high defense and high dodge are the main characteristics of this school. The first attack is generally low, with blood adding skill as the main skill
defense flow: high defense and high king, with pure attack skill as the main skill

there are some cold schools represented by weak flow, but the strength of this school is low, It's easy to be taken away by the first king stream, or killed by the backhand of the defending King stream, or dragged to death by the restoring stream, so it's rare
2.

Adventure and mining best line-up recommend the most practical line-up, in adventure and mining hand tour, the best line-up should be how to match, Xiaobian with you to understand the most practical line-up how to match, I hope to help you{ RRRRR}

< lineup match

It's very interesting that the lineup of this game is very interesting. The hero skills are divided into passive and permanent bonus

Passive skills are triggered with a probability when attacking, and permanent bonus refers to improving four dimensions

The four dimensions are:

0 Attack first, the party with high attack value will attack first This attribute generally plays an advantage when the combat effectiveness is almost the same, and mostly plays a greater role in the arena. There are ten or twenty points, enough for the novice, the God, please don't make complaints about it)

Defense. The higher the defense, the less damage you get This attribute is quite awesome, pure power type. The landlord has only 43 defenses now.)

Agility. The higher the agility, the higher the probability of Miss losing the opponent This belongs to the character attribute, generally kept at 30 & mdash& mdash; It's about 40. Basically, a battle can miss one time)

0 King, the higher the king, the higher the final damage. You understand it as attack power or defense breaking. This novice is rarely used, the landlord will not talk about

Skills:

1 Critical hit

class A certain probability causes 150% of the attack power & mdash& mdash; 400% of the damage Some skills can't be dodged. Some skills trigger only when the enemy's combat power or own combat power is lower than what percentage. Some skills can't be launched until a certain round.)

Percentage

class It has a certain probability to damage the enemy's current combat power percentage Heroes with this skill are best placed in the front row. The earlier you trigger, the better. Armor can resist the damage of this skill)

1 Recovery

class It has a certain probability to recover the combat power of your damage percentage or the combat power of the enemy Hit damage will be resisted by armor, but recovered combat power will not count as armor. That is to say, you will ignore the enemy's armor when you recover your combat power.)

Four dimensional

class Increase your four dimensions, attack, defense, dodge and king Generally, heroes with this skill should be transferred to the end of the team as far as possible)

1 < hero collocation

Balanced strike flow Introction:

This genre is suitable for replica, arena and boss. The main spelling is RP

In addition to the protagonist, a total of 19 heroes can play Map exploration will increase the number of heroes, the maximum limit is 20)

1 The first thing to consider is to increase the hero of four dimensions, because the hero who awesome skills must pick it up. As for the four dimensional heroes, they are good or bad. However, blue and green are generally preferred, and the purple plus four-dimensional hero belt is a bit extravagant in the team) but it should not exceed ten at most, otherwise it is very limited to win a battle only by general attack

PS: as an aside, JJC mainly looks at the four dimensions, especially the attack value and defense value. If agility is high, it's a bit of a hang. Generally speaking, skills with defense value are preferred, followed by agility value. The first attack value is 10 & mdash& mdash; 20 is enough. As for combat effectiveness, it is totally unnecessary to consider it

Secondly, consider those critical skills with high trigger probability, 12% and above are the best, and 150% is the best

In this team, it's OK to bring a hero with recovery skills, and the hero with a percentage damage skill will be put in the first place

< small strong current Introction:

The school does not rely on RP at all, and upanism is a & lt; Consumption & quot; Word, if you want to see your opponent slowly grind blood and death by you, choose this genre. The genre is suitable for JJC, , boss. Disadvantages: it's too hard to find so many heroes with armor. It's a bit slow to fight. Suggest a skip combat system

Four dimensional only consider armor, dodge arbitrary consideration, attack completely ignored, directly wait for the enemy to start

Have at least 8 heroes with armor, and the armor value should be at least 60

Damage skill priority with recovery, the recovery value completely ignores the opponent's armor, so you know. There are at least 5 heroes with recovery

A hero with a percentage of fighting blood skill is the first to fight RP. You can also choose to skip this item and select the skill with how much damage you will do when your health value is lower than the percentage in the three-dimensional trigger rate. Because the small strong current is very thick, the recovery ability is strong, so we mainly consider the low blood outbreak. Similar to the crazy warrior in online games, the lower the health value, the higher the burst

At present, there seem to be only two good collocations. As for how to match the gods, please add. This genre is only suitable for novices

3. http://mx.yingxiong.com/
adventure and mining

(web game)
editor
provided by upstream information technology (Shanghai) Co., Ltd. and developed by Hangzhou Yinhun technology. The world's first geocentric exploration "sandbox" game<
Chinese name
adventure and mining
game type
place adventure RPG web game
developer
Hangzhou Yinhun science and technology
content theme
adventure and mining
Infrastructure
Adventure Map
when you select a map, you can get experience and gold coins per second (experience is divided equally by all the members of the team, experience per second, experience per second, experience per second) Gold coins
adventure map
the number of gold coins increased with the map upgrade
entering the new map is limited by combat effectiveness and number of people If the combat power is lower than the minimum combat power requirement, there will be no gain (experience and gold coins)
satiety will also limit the gain, and when satiety is zero, the gain will stop[ 2]

treasure chest
the treasure chest of each map can have different props, which will be stored in the adventure backpack. Food does not occupy the backpack



Event
when the star progress bar is full with time, the event will be triggered, and click the star to enter the event
events are classified into combat and non combat. Some events need task props to complete. Task props can be opened from the treasure chest
to enter the next region, you need to trigger a task in the previous region. As long as the task is triggered successfully, you can enter the next region

satiety
when satiety is zero, exploring the map will not be profitable. Combat also consumes satiety, and arena combat does not need to consume satiety
click the eat button to display the food you have in the pop-up dialog box. It can be divided into staple food and snack food
staple food: satiety & lt; 18000 is edible
snacks: you can eat as you like, not limited by satiety<

Mining
Mining times: recover a little every two minutes. Every time you dig a grid, you will spend a mining time
reset the mining area back to the original state: the manual refresh device of the mining area is updated every two days
it only takes a few seconds to dig the soil, and it takes a little time to dig. It takes a lot of time, ranging from 20 minutes to 2 hours, to dig all kinds of gems, diamonds and Titans

the time can be cleared immediately by using detonator, but the detonator is bigger, and 5-6 pieces of different kinds of ores can be obtained by blasting one purple gold rock
hoe level: will be improved with the map opening event
ore type: ordinary ore (copper, tin, iron, silver, gold), various gems, diamonds, troll statues, and various soul crystals
ore usage: it can be used to forge equipment and open backpacks
detonator: clear the mining time immediately It's mainly used to dig zijinyan. There's no way to dig zijinyan. It can only be blasted with detonators.)<

hero system

Heroes (22 pieces)
heroes are divided into ordinary (white heroes), elite (green heroes), heroic (blue heroes) and legendary (purple heroes) leaders (Golden heroes)

sword of Destiny: protagonist weapons, a total of 11 kinds. They are: long sword of fatalism light, giant blade of fatalism soul eating, string of fatalism Luna, scepter of fatalism king, reverse blade of fatalism angel, hammer of fatalism mountain collapsing (Level 3 of mining power), hammer of fatalism iron forging (Level 3 of weapon upgrade forging), fatalism champion Jufu (level 3 of arena champion), sword of fatalism courage (Level 3 of arena courage) Hand of destiny fetter (friends give gifts to each other, get three levels of fetter), gun of victory contract (get the top ten weapons, and get 10 points of destiny points after completing ten times of destiny forging)
destiny forging: you can make one destiny forging for each kind of destiny weapon. Each time you forge your destiny, you get 1 destiny point. After 10 destiny points, you can get the gun of victory contract. Enhance combat effectiveness. The highest level is 10. Consumption of precious stones for mining
awakening: can be used when the hero reaches level 30. Greatly enhance the combat effectiveness. Consume gold coins and Troll statues. The number of awakenings from 3 to 5 is determined by the hero's character
weapon upgrade: weapon enhancement. Enhance combat effectiveness. Consumption of ore from mining. The highest level is 30
boundary breaking: some heroes can use it when they wake up and reach the full level. Increase combat power by 35%. Consume Troll statues and honor Shards[ 3]
Dismissal: you can get honor fragments by dismissing a hero. The number of fragments varies depending on the hero's quality. If the hero is above level 30, you will get the biography of the hero after dismissal, and the biography will retain 70% of the experience of the dismissed hero
go to war: heroes can gain experience points by joining the team
rest: heroes can't gain experience points when they quit the team
position: the higher the hero's position, the higher the chance of skill being released. When allocating experience, the more heroes in the front position allocate more experience
hero recruitment: recruit mercenaries. Consume gold coin, emblem and blood diamond. The summoning price of other doors will increase with the times of summoning

announcement
activity announcement

World
server list<

fight for hegemony
fight for hegemony, with combat power exceeding 150000

the chamber of commerce can be opened at a cost of 50 million gold coins. There is an extra reward for completing the order of the chamber of Commerce

the temple can be opened at a cost of 500000 gold coins. 12 heroes of different qualities (blue, purple and gold) will appear in the temple every day. You can recruit the above heroes with honor fragments

reincarnation
transfer all the attributes of the hero as the spirit source to the hero as the host. After reincarnation, the hero will become level 1 initial state

package
store items (except food) from the adventure map

friends
friends list, you can send gifts and exchange views with each other

shopping mall
consume blood diamonds to buy items<

hero skill editor
hero skills are divided into passive and permanent bonus
passive skills are triggered with a probability when attacking, and permanent bonus refers to improving four dimensions<

the four-dimensional level
the first attack level, which determines the damage of the first attack party and critical hit damage skills This attribute generally plays an advantage when the combat effectiveness is almost the same, and most of them play a greater role in the arena.)[ 4]
the higher the defense level, the less damage you will take
the Dodge level determines the chance of dodging the enemy's skill (which is invalid for the inevitable skill that cannot be dodged) and the effect of the healing skill
the level of King determines the damage of pure damage skills

skill

critical hit class
a certain probability can cause damage equivalent to 150% - 400% of the attack power Some skills can't be dodged. Some skills trigger only when the enemy's combat power or own combat power is lower than what percentage. Some skills can't be launched until a certain round.)[ 4]
percentage class
it has a certain probability to cause the damage of the enemy's current combat power percentage Heroes with this skill are best placed in the front row. The earlier you trigger, the better. Armor can resist the damage of this skill) [4]
recovery class
a certain probability can restore the combat effectiveness of your damage percentage or the combat effectiveness of the enemy Hit damage will be resisted by armor, but recovered combat power will not count as armor. That is to say, you will ignore the enemy's armor when you recover your combat power.)[ 4]
passive class
increases your four dimensions, attack, defense, dodge and king Generally, heroes with this skill are transferred to the end of the team as far as possible.)[ 4]
4. From the second day of service to August 20.. I'm going for placement and hand swimming. Before that, I played the pixel Knight of station B on the website and played for a little time. But there's a big difference between web pages and mobile games. Let's not talk about it. First, like customer service. Every time we feed back bugs, we get a good reply. Second, like the way we update

other things I can make complaints about. The first is the difficulty curve of the checkpoint. The difficulty of the intermediate stage rises suddenly. It is very difficult to estimate the progress according to the progress I leave. Hanging out the experience and money is not enough to advance. People who need good skills must sign in on time, the black market and the arena will take the soul pieces. In the second game, the role of money and experience is totally unbalanced, experience & gt& gt; The third one is the black market of money. The black market is very useful for non-r, but it's too black, too black, too black. This number is filled in randomly. The fourth one is the character. It's very difficult to obtain high-level characters. Xuanbujiufei and krypton don't change their names. They've smoked for many times and haven't even seen a new one, let alone gold. Africans are honest about the arena and the black market for half a month, and then pray for a reset. The fifth is skills. The combination of six dragons is useless at the stage when I don't play, but I haven't got it together by that time. The combination of five tigers will be used in the arena. It's useless in the level. I forgot the rest. Jin Jiang and flash gold characters, except that I just played that few days, I had a useful pizza witch And the useless king nazgu I don't remember any golden generals from now on. The skill that doesn't or paste is really useless. It has low damage and high probability. When you need to hit it, it's not as good as purple general. Sucking blood, unless it is high times back to blood, there is no other use for eggs. Sixth, for some of the stand-alone players I have played, from the whipper to the adventure log, to the middle and late stages of the game, if the card passes, the hang up period can still be passed. At the end of the game, I still pursue a collection, so what if the level passes completely? The sense of achievement is not high, and this... No matter how long you put it, you still can't pass it. As far as this point is concerned, it can't give me the sense of achievement and confidence I should have at the corresponding stage.. I have forgotten the unspeakable feeling. Finally, I don't care about the authorization of vigorous publicity. Players play games. To say something else, I'm not against plagiarism. With plagiarism, there will be competition. With competition, there will be progress. As a player, I naturally hope to play a more interesting game, not the only one. I'm naturally willing to spend money on good games. However, I don't want to spend money on this game.
5. 110. The police will take care of it. I hope my answer is useful to you!
6. It can only be found in cloudy areas. It can scan the code to log in the game, and the computer can batch control the devices. In the process of using, it is more convenient and better to use. Mercenary system for adventure and mining: players can arrange their own battle lineup to fight against different enemies. When they recruit rendant or unwanted mercenaries, they can also be dismissed, so as to obtain the "honor fragment" which can recruit mercenaries. In addition, players can also consume a certain amount of blood diamond to transfer the enhancement value of one mercenary to another.
7. The hero standing in the front of your team is the protagonist, which is the character you choose to play. There are men, women and animals. Skills are selected according to the fatalistic weapons obtained from various tasks. They include critical hit, return blood, defense, attack, etc
the protagonist can increase the combat power infinitely, and there is no limit on the number of times to use skills, which is very powerful

I am a cosmic hero from [300 heroes and mining].
8.

This boss is not the same as Hezhan. Everyone's initial combat power is the same, so the mercenaries that have not been strengthened are useless. Because the effect of privilege is four times of combat power, the mercenaries at the upper level are useless. Because all skills of the boss ignore anti flash, so anti flash is useless

so the most important thing to fight this boss is combat power first, then the king, and finally the first attack that can increase critical damage

in terms of skills, we can see from the boss skills that if the team is a must hit skill, it will be killed by the boss after three attacks

we might as well assume that these must hit skills can cause 2 times of general attack damage on average, and 3 times is 6 times

if all the skills in the team are recovery skills, that is to say, they will miss. Because the boss consumes a lot of blood, the combat power of recovery can't survive at all. In fact, it's a little better than general attack. At present, it seems that the Dodge ability of the boss is 100, so there is a half probability that the recovery skills will miss.

in the first three combats, there is 1.5 general attacks and a 50% chance to attack for another three rounds, 25% chance to attack 3 more rounds after that

1.5 + 1.5 / 2 + 1.5 / 4 = 2.75 general attacks. With the recovery of combat power, more damage can be done to make up for it, which is about three times of general attacks

therefore, the "big damage" skills are better than the recovery skills when playing this boss (such as the big torture skill)

next, let me Amway weak skills

take the skill of little green (death dominating) as an example, because it will not be second killed no matter whether it is miss or not, it can play at least 8 rounds, and in the case of 50% hit rate, it has a chance to block the second kill even after 16 rounds, so it can play an average of 9 rounds

200% of the damage to play 9 rounds, is 18 times the general attack

9.

[skill advantage]

pure skill is a kind of skill that ignores defense and avoidance. The only factors that affect skill damage are combat power and King level. In the later stage, it has a great advantage to face all kinds of high defense and avoidance teams

[school advantage]

1. Restraint recovery flow: there is a disgusting recovery flow in the arena or level. As long as this school doesn't kill him in seconds, its health will continue to increase, and it will be strong when it is strong, but pure flow can be well restrained and use the level difference of the king to do large damage

2. Application on mining team: in the later mining area, no matter the magic iron soldiers or the senior boss, they all have very high defense attributes, avoidance attributes and recovery skills. As long as some mercenaries and defense levels of recovery flow are added on the basis of pure flow, it is easy to build a mining team

3. Hezhan: in the later stage of Hezhan, the requirement for the level of king is relatively high. In addition to attacking the flow of King first, other schools are difficult to achieve this requirement, and the high king is one of the advantages of pure flow, so it is easy to get excellent results in Hezhan

4. Core mercenary: at present, the core hero of pure flow is the knight king, which can be exchanged through the arena. It is easier to obtain than all kinds of strong mercenaries who attack the flow first

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