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Adventure and Mining Group

Publish: 2021-04-09 08:51:57
1.

Adventure and mining best line-up recommend the most practical line-up, in adventure and mining hand tour, the best line-up should be how to match, Xiaobian with you to understand the most practical line-up how to match, I hope to help you{ RRRRR}

< lineup match

It's very interesting that the lineup of this game is very interesting. The hero skills are divided into passive and permanent bonus

Passive skills are triggered with a probability when attacking, and permanent bonus refers to improving four dimensions

The four dimensions are:

0 Attack first, the party with high attack value will attack first This attribute generally plays an advantage when the combat effectiveness is almost the same, and mostly plays a greater role in the arena. There are ten or twenty points, enough for the novice, the God, please don't make complaints about it)

Defense. The higher the defense, the less damage you get This attribute is quite awesome, pure power type. The landlord has only 43 defenses now.)

Agility. The higher the agility, the higher the probability of Miss losing the opponent This belongs to the character attribute, generally kept at 30 & mdash& mdash; It's about 40. Basically, a battle can miss one time)

0 King, the higher the king, the higher the final damage. You understand it as attack power or defense breaking. This novice is rarely used, the landlord will not talk about

Skills:

1 Critical hit

class A certain probability causes 150% of the attack power & mdash& mdash; 400% of the damage Some skills can't be dodged. Some skills trigger only when the enemy's combat power or own combat power is lower than what percentage. Some skills can't be launched until a certain round.)

Percentage

class It has a certain probability to damage the enemy's current combat power percentage Heroes with this skill are best placed in the front row. The earlier you trigger, the better. Armor can resist the damage of this skill)

1 Recovery

class It has a certain probability to recover the combat power of your damage percentage or the combat power of the enemy Hit damage will be resisted by armor, but recovered combat power will not count as armor. That is to say, you will ignore the enemy's armor when you recover your combat power.)

Four dimensional

class Increase your four dimensions, attack, defense, dodge and king Generally, heroes with this skill should be transferred to the end of the team as far as possible)

1 < hero collocation

Balanced strike flow Introction:

This genre is suitable for replica, arena and boss. The main spelling is RP

In addition to the protagonist, a total of 19 heroes can play Map exploration will increase the number of heroes, the maximum limit is 20)

1 The first thing to consider is to increase the hero of four dimensions, because the hero who awesome skills must pick it up. As for the four dimensional heroes, they are good or bad. However, blue and green are generally preferred, and the purple plus four-dimensional hero belt is a bit extravagant in the team) but it should not exceed ten at most, otherwise it is very limited to win a battle only by general attack

PS: as an aside, JJC mainly looks at the four dimensions, especially the attack value and defense value. If agility is high, it's a bit of a hang. Generally speaking, skills with defense value are preferred, followed by agility value. The first attack value is 10 & mdash& mdash; 20 is enough. As for combat effectiveness, it is totally unnecessary to consider it

Secondly, consider those critical skills with high trigger probability, 12% and above are the best, and 150% is the best

In this team, it's OK to bring a hero with recovery skills, and the hero with a percentage damage skill will be put in the first place

< small strong current Introction:

The school does not rely on RP at all, and upanism is a & lt; Consumption & quot; Word, if you want to see your opponent slowly grind blood and death by you, choose this genre. The genre is suitable for JJC, , boss. Disadvantages: it's too hard to find so many heroes with armor. It's a bit slow to fight. Suggest a skip combat system

Four dimensional only consider armor, dodge arbitrary consideration, attack completely ignored, directly wait for the enemy to start

Have at least 8 heroes with armor, and the armor value should be at least 60

Damage skill priority with recovery, the recovery value completely ignores the opponent's armor, so you know. There are at least 5 heroes with recovery

A hero with a percentage of fighting blood skill is the first to fight RP. You can also choose to skip this item and select the skill with how much damage you will do when your health value is lower than the percentage in the three-dimensional trigger rate. Because the small strong current is very thick, the recovery ability is strong, so we mainly consider the low blood outbreak. Similar to the crazy warrior in online games, the lower the health value, the higher the burst

At present, there seem to be only two good collocations. As for how to match the gods, please add. This genre is only suitable for novices

2.

Which line-up is suitable for the later development of adventure and mining? Which line-up is suitable for the later development of adventure and mining tour? Let's understand the line-up suitable for the later development{ RRRRR}

< lineup recommendation 1: Cavaliers' lineup

1 The first choice is this. There should be no objection, because the attribute growth is very high, the skill launch probability is high (10%), plus 5 kings, and the treasure plus defense and kings

In the later stage, play for four or five months, at least (if it's an Arab chief or a European, let's say another thing, the blood drill will come soon), and put about five in the team

< lineup recommendation 2: Gaoshan lineup

2 This proct's pure attack skill launch probability is as high as my king's! Advantages, cheap! It's the same about five ~

as well But I think in the later stage, we should still be able to take out enough soul to buy my king

< lineup recommendation 3: Dechuan, Heiyan, Shucong The skill launch rate of these skills is a little low, and the main reason is that the treasure is not suitable for stacking multiple skills The screenshot is too much trouble= These are not the pictures above)

Finally, I put forward some personal ideas on how to pile up the king level in the later stage One is the combination of Taoyuan: Liu Bei, Guan Yu, Zhang Fei, and Baoju. They are 37 kings! In addition, the knight king, a king with 5 points plus 2 points of treasure, five with 35 points, and others with a little. It should be no problem to get to 120. Defense depends on Arthur. Then the other pile of four-dimensional, graation lineup came out

3. Pure flow. Pure flow is very weak in the early stage, because many opponents in the early stage have low defense if they burst the flow first. In this way, your pure skill damage is not as high as critical strike. Therefore, in the case of more pre explosion, it is difficult to form, and it is easy to be hanged in the early stage. But one of the branches called Fangwang is more mainstream and also more restrained. His advantage is that his defense is high. Arthur is not half as expensive as the artillery sister of the critical strike team. And the core saber 7 King 6 defense attribute is particularly amazing, and saber is easy to obtain. There are almost all Knights King rewards, whether they are joint war rewards or PVP exchange rewards. If the configuration is recommended. Liu Guan, Zhang San Ji you, two Arthur, one Xiuji, the devil king and the devil girl, and one gun elder sister are used to fight the same genre of players. They can fight first and have explosive ability. Zixia zunbao makes up for the lower damage and adds a little attack. The remaining skills with 100% probability are mainly king and defense. My 6m combat power, defending the king, attacking 45 first, defending 137, dodging 73, the king's 127pvp is OK. And I'm zero Dan. you'll see
4. Adventure and mining 25 doomsday messengers that must be powerful
5. Yes, if the virtual host is mining, its algorithm and hardware support will be relatively low, then the efficiency and mining benefit will be reced, that's all.
6.

7. You can choose more platforms, take a look at the above evaluation, and then decide which one to buy. Compare three.
8.

Adventure and mining how to team mercenary system details, in adventure and mining hand tour mercenary system what fun places, Xiaobian to introce the mercenary system, I hope to help you{ RRRRR}

< mercenary skill type

0 Critical hit (calculated defense, must hit)

0 Pure (ignore defense, must hit)

1 Recover (calculate defense, can be dodged, recover your own combat power based on the total or current combat power of the enemy or our side)

0 Blood sucking (skill description determines whether to calculate defense, can be dodged, and recover combat effectiveness based on damage value)

0 Copy (release the skill released by the enemy in the last turn)

0 Large damage (calculated defense, can be dodged, causing damage of corresponding multiple of basic attack power)

0 Percentage (calculated defense, can be dodged, cause damage based on the damage or maximum combat effectiveness of the enemy or our side)

0 And the ability to directly increase the surrounding attributes

( PS: some skills have attached attributes, among which the weakness attribute is very powerful. When an attack with attached weakness attribute hits the enemy, the damage value of the enemy's next attack will be forced to 1. Even if the attack effect is pure, this kind of skill has odd effect in customs clearance and PVP)

1 < genre of the team First attack critical strike flow: in the team, the four surrounding attributes are the highest, and they have more critical strike skill mercenaries. They are very dominant in the early PVP, so it is strongly recommended to

attack critical strike flow Advanced defense recovery flow: the team has higher defense and dodge around attributes, has more recovery skills mercenaries, and is slightly weak in the case of insufficient attributes in the early stage. It starts to work from the middle stage, and also occupies a place in PVP

0 Pure King flow: in the team, the king with four surrounding attributes is higher, and there are more pure skilled mercenaries. They are weak in the early and middle stages, and mainstream in the late stage, and perform well in PVP

0 The above three genres are the most common genres in the game. The second one is also called mining team by players because it challenges the magic effect when mining. Therefore, it is suggested that each player can try to form a team

< order of mercenaries When we understand the above three mainstream schools, we can arrange the mercenaries according to the situation of our own team

In the early and middle stages, we only need to put the skill with the highest damage in the front, because at this time, everyone's Dodge ability is basically 0

0 To put it simply: big damage & gt; Critical hit & gt; Reply & gt; Copy & gt; Percentage & gt; Blood sucking & gt; Pure

When we step into the middle and late stage, the players' surrounding attributes will graally improve, from which we can observe the most suitable genre at present and decide the order:

1 First attack critical hit stream: critical hit & gt; Reply & gt; Pure & gt; Copy & gt; Big damage & gt; Percentage & gt; Blood sucking Advanced defense reply flow: reply & gt; Pure & gt; Critical hit & gt; Copy & gt; Big damage & gt; Percentage & gt; Blood sucking Pure King flow: Pure & gt; Critical hit & gt; Reply & gt; Copy & gt; Big damage & gt; Percentage & gt; Blood sucking

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