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What's the mechanism of mining in exile

Publish: 2021-04-10 02:28:27
1. Does exile have a mining mission? It's all about where to go, killing monsters, exploding mission items and opening doors
2. What are the problems of eth in blockchain
at present, Ethereum blockchain has exposed three major problems, and its founder vitalik
buterin has been unable to interpret them for a long time. The first is the low performance and TPS of Ethereum blockchain as a whole; The second is that resources are not isolated. The event of cryptokitties virtual cat once occupied
20% of the traffic of the whole Ethereum, which directly caused Ethereum network users unable to carry out timely transactions, which is the biggest pain point of resources not isolated; The third problem lies in the embodiment of Ethereum's governance structure. As a decentralized distributed ledger, the founder team of Ethereum has dominated its network development in the past. The over centralized governance mode has led to the bifurcation of eth, etc and ETF in Ethereum, and the Ethereum community is now in a state of fragmented governance. In the view of Ma Haobo, founder and CEO of "aelf", all kinds of disadvantages of Ethereum are unacceptable. Therefore, the positioning of "aelf" is born for the next generation of decentralized underlying computing platform of Ethereum, which focuses on solving the problems of insufficient performance, non isolation of resources and governance structure of Ethereum.
3. The five key points of network Gold: 1. Network gold is not money, but a legal and freely traded asset recognized by all countries. 2. Network gold is not used for direct payment, which does not affect the circulation of legal tender. 3. Network gold improves the existing wealth distribution, based on the existing economic rules. 4. Online gold is the appreciation wealth on the Internet, which only needs the promotion and participation of operators and consumers without the support of companies. 5. Network gold is a circulating liquid asset purchased by operators from consumers, which is used to promote business operation, rather than an asset to replace business operation income, making its value continuously spiral.
4.

On September 2, it was reported that on August 21, the central bank headquarters received the relevant emergency report. The report analyzed in detail and clearly pointed out that from the perspective of penetrating supervision with substance more important than form, ICO belongs to illegal fund-raising in disguise

according to the lover quoted, relevant people of the central bank have studied a large number of ICO white papers and come to the conclusion that "90% of ICO projects are suspected of illegal fund-raising and subjective and intentional fraud, and less than 1% of the ICOS that actually raise funds for project investment."

what is the development history of ICO

July 2013: mastercoin (now renamed mastercoin Omni) is one of the first blockchain projects to carry out ICO. It successfully raised 5000 BTC in bitcointalk forum. Mastercoin is a second-generation token based on bitcoin protocol, which aims to help users create and trade cryptocurrency and other types of smart contracts

March 2015: Factom innovates the data management and data recording methods of commercial society and government departments by using bitcoin's blockchain technology through konify platform ICO

March 2016: lisk's decentralized application (dapps) uses JavaScript language for programming, which is the simplest and most popular programming language in the world. Lisk raised a total of 14080btc and more than 80 million XCR this time. The amount of crowdfunding ranked second in the ICO of blockchain project, second only to Ethereum

may 2016: the Dao is the largest crowdfunding project in the history of ICO, with a financing amount of US $160 million. The full name of Dao is decentralized autonomous organization, which can be understood as a company like entity completely controlled by computer code. It is the first time in human history. But ICO project, which attracted a lot of attention, was attacked by hackers, and then split between hard and soft in the debate, and finally ended up with disbanding and returning Ethernet money

September 2016: firstblood combines the electronic competition service with the blockchain, and uses the smart contract to solve the problem of reward structure. Crowdfunding raised US $6 million at the beginning, with a total of 465312.999eth in the world

5.

The one in the middle will turn on and off the two nearby

when the six empty ones are connected, they can pass the customs

specific operation: first point the column directly opposite to the initial protrusion column, then point the left side of the initial protrusion column, and then the right side

< H2 > development materials:

road to exile is a role-playing game developed by grinding gear games, a New Zealand developer. On March 25, 2016, Tencent game officially announced that it was acting as an agent for this game. The first test of national service started in May 2016, and the road to exile is action game

the road to exile is a dark fantasy style online action game with the background of the land of valklas, which is known as the ghost island. Exile road is an all-round online game built on a huge variety of goods, character cultivation, PVP competition and competition ladder

6. 1. Try to complete all the maps according to the atlas
since the 2.3 update, the map drop mechanism has been completely changed, and only connected or completed maps will be dropped from the opened alien maps. This makes map integration a very important game to play. According to my personal test, for example, if you want to drop the T10 map, complete all the T10 maps first (if you don't have a map, try to change or buy it), so that the drop rate of T10 map will be greatly improved, just like other maps. And according to the requirements of the atlas can also improve the map drop rate. So spend more time collecting your atlas
2. Don't throw away your low-level map easily. Sometimes it may surprise you
many friends don't have the habit of picking up low-level pictures when they brush pictures. Don't be stingy with picking up your little hands as much as you can, because it's very likely that you are so lucky that you don't even have a low-level map, and you can't even open the basic alien map. At this time, you will regret that you didn't pick up the map at that time. In addition, every three same low-level maps can be combined into a high-level map. A little makes a lot. T1 map can also be combined into T16 (PS: it seems that this is very difficult)
3. Build a relationship with map master Zana
don't forget to do Zana tasks every day. Zana with high level can not only increase the drop rate of alien maps, but also sell different advanced maps every day (if you remember correctly, you can sell up to hidden gold maps and T10 maps). Maybe the refreshed map is the one you need
4. Don't be stingy with your money, drawing nails and walnuts
for low-level maps, playing white maps and blueprints has little impact. But I suggest that when the map level exceeds T5, try to use the golden point to turn it into a Golden Map and fight again; For maps above T10, try to use a good pushpin (first use a white map to put a nail, then a little gold). Because it can increase the number of items on the map's attributes and affixes. There are many King's map can use valbao Zhu, there will be unexpected surprise
5. Use the mapper flexibly according to the map affixes
with the upgrading of map master level, maps can open more challenge affixes, such as surpass, prandez, etc. Generally speaking, when there is transcendence in affixes, the mapper opens another transcendence (commonly known as double transcendence); There will be a lot of surprises when the number of items exceeds 80%.
7. When the damage is more than 5% of the monster's life, there will be 0.3 seconds of freezing. Every 1% more damage will increase by 0.06 seconds. If the damage is less than 0.3 seconds, it will not trigger
when a non legendary monster dies in a frozen state, it will become a fragment, and can't trigger [[element diffusion]]
when the frozen target freezes for an additional 0.3 seconds.
8.

Introction to the damage mechanism of exile Road:

attack:

attack skill damage depends on your weapon and the attack speed bonus, accuracy, global or weapon critical hit and some damage bonus. Any bonus with the attribute of "additional XX-XX basic damage" applies to attack skills, not to magic skills. A normal attack is an attack, but not a skill

attacks can be projectiles, melee or both. In general, bow and wand attack skills are projectiles, while other weapons (daggers, claws, swords, axes, hammers, long sticks) are almost melee attacks, such as spirit throwing (attack stone)

spells:

spells do no direct damage from your weapon. Spells are affected by casting speed, spell damage, spell skill stone, and global or spell critical hit attributes, as well as other damage attributes. Spells gain a base damage bonus from "spell plus XX - XX base XX damage.". Curse and aura are spells, but they can't do direct damage. Unless affected by talent, jewelry or equipment, only one curse can be used on the enemy at the same time. Aura retains the spell and affects any entity (summoner, character or teammate) to provide the unique attribute enhancement of this aura

drain:

damage done to the enemy can recover life, magic or shield within a certain period of time, and valmyatt (talent point) can become instant recovery

order of hit and damage calculation:

there are several steps involved in whether an attack causes damage to the enemy:

1. Hit or not --- calculate whether to hit the enemy (Dodge and Dodge) at this stage

< P > 2. Avoid damage --- block or not

3. Rece damage --- rece physical damage and elemental resistance to rece elemental damage

4, Until the shield is 0 (chaos damage penetrates the shield and directly takes blood)

similar to the character of sublimation of mind (MOM),% of the damage is dected from the magic

finally, the rest of the damage is dected from the amount of blood

chaos damage:

chaos damage penetrates the shield and takes blood, and it does not belong to the element

elemental damage:

elemental damage refers to fire damage, lightning damage and frost damage. Equipment and talent will affect them

fire damage:

if you cause fire damage with an attack or a spell, the enemy will be ignited and start to burn. Burning will cause continuous damage. Some enemies, such as humanoid monsters, monkeys and sea monsters, will flee when ignited. Multiple kindling can exist at the same time, but the kindling damage caused by the same character will not stack (take the one with the highest damage), and the kindling damage caused by multiple characters can stack

frost damage:

when you hit the enemy, the enemy will be frozen. When you critically hit the enemy, the enemy will be frozen. The movement speed, attack speed and casting speed of ice slow enemies have been reced. Frozen enemies can't operate anything (drink medicine). Frozen is supported by blocks, dodges and dodges

lightning damage:

if you cast lightning damage with an attack or a spell, the enemy will be electrified. An electrified monster or player will take extra damage when hit. Sense increases the damage the enemy takes instead of the damage you do

damage conversion:

some skills and equipment can convert one type of damage into another (the conversion value cannot exceed 100%). For example: you have 100% ice damage to fire damage, 100% base ice damage, 50% base ice damage and 50% fire damage. At this time, you will have 50% + 50% fire damage, or fire damage increased by 100%, and eventually you will have 200 fire damage

generally, the percentage is an integer. Percentage affixes use the words "increase%" or "decrease%" for addition and subtraction, while "more%" or "less%" for multiplication

when calculating weapons, affixes of weapons are calculated first, then other equipment or skill talents. This includes any objects that affect physical damage, such as increasing physical damage, adding XX-XX physical basic damage, attack speed, critical hit rate and accuracy, excluding element damage affixes. These can be local affixes. Any affixes marked as "global", such as the affixes that increase the global critical hit rate, will not be displayed on the weapon first

similarly, the values of dodge, armor and energy shield on the equipment will be changed by the affixes of the equipment itself, including the quality of the equipment and any affixes that can affect the armor, dodge and energy shield of the equipment, excluding the recovery speed and recovery value of the energy shield

take an example: I have 100 hp and two talent points. Each talent point can increase the maximum HP by 15%, and the total HP by 30%. The final HP is 130. Now I have a pair of shoes. Shoes increase my maximum life by 40, and a talent point increases my maximum life by 20. Non percentage affixes are calculated first, so I have 160 life, and then percentage affixes are calculated, so we finally have 208 life

the quality of weapons and equipment is different from that of medicine. The quality of weapons and equipment is superimposed with the% affix on weapons and equipment. For example, we have a piece of equipment that increases + 69 armor. The equipment increases 92% armor and 20% quality helmet. The basic armor of the helmet is 240, then 69 is added to get 309 armor, then 92% armor and 20% quality 102% armor are added, and the final helmet has 655 armor

Another calculation example:

if you have a sword, the basic physical damage is 10-20, Weapons have the following affixes:

20% quality

increase 50% weapon physical damage

increase 5-10 weapon basic physical damage

talent increase 30% sword damage

skill increase 40% damage and 30% less damage

the calculation is as follows:

basic physical damage: 10-20

weapon affixes: [(10-20) + (5-10)] * (1 + 0.5 + 0.2) = 25.5-51

[(XX-XX basic physical + affixes on the increase Add XX-XX Basic Physics) * (1 + weapon affixes increase x% Physics + X% quality) = first calculation result]

other affixes: (25.5-51) * (1 + 0.3 + 0.4) * 0.7 = 30-61

(first calculation result) * (1 + talent increases x% sword damage + skill increases x% damage) * (1 - x% less damage) = final result

9. Melee hit / skill special effects collision
missile hit
within the range of magic / melee skill
chain (automatic tracking of nearby enemies)
of course, monsters have the chance to dodge / evade, leading to miss
10.

COC is an acronym for gem critical hit

COC is a common school. By using COC gems to automatically release the spell through the critical strike trigger of the attack, you can save the magic cost of manual casting, use the attack speed to quickly trigger instead of piling up the bad stack of casting speed, multiple spell release, etc Make full use of the advantages such as critical hit probability

the connection order of COC is continuous whirlwind → critical hit release → liberation or other magic skills. CI refers to the CI big point in talent. CI whirlwind COC has always been the aristocrat in whirlwind COC. A large number of ES provide strong survival ability, which makes up for the defensive weakness of whirlwind COC

extended materials:

other terms in exile road -

1, EE (phase of element)

when a monster is hit by a player or totem element, it will increase the resistance of the element in a few seconds, and other resistances will decrease relatively. If you are hit by multiple targets at the same time, it will cover and not stack. When hit by fire and ice at the same time, the resistance of fire and ice will be increased and the resistance of electricity will be reced. If you are hit by three elements, only the negative effect will be retained

2. Es (shield)

a character attribute similar to but different from the amount of blood in the game. If a character is injured, the shield will be dected first and then the blood will be dected. If the shield is 0, the character will not die. It will automatically recover 6 seconds after leaving the battle. According to the talent and special equipment, the shield recovery can be advanced and accelerated. Chaos damage will directly dect HP regardless of shield. It can be combined with talent and equipment defense

3. MF (treasure dropping rate)

according to the increase of the number of items, IQ and rarity, the treasure dropping rate of monsters will also increase, that is to say, the higher IQ and IR, the higher MF, and the better things can be achieved. Boxes are not affected by MF. Because of the game mechanism, the quantity of items is more popular, and quantitative changes cause qualitative changes

4, HC (Expert mode)

both new and old districts have expert mode, the character has only one life, after death, the character does not disappear, but returns to the standard area, the standard HC area and the standard area are not the same area. You can also use this method to carry the items of the new season to the old district. After the new season HC District hits the required items, put them in the backpack and find a monster to die

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