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Build a world of mining

Publish: 2021-04-11 03:57:19
1. Making the world is a good game. In this game, players need to build their own houses. In the evening, dwarves will sleep, and in the day, they can also direct dwarves to do things. However, sometimes dwarves run around. How to solve this problem? Let's see the following players' experience<
mining and dwarven operation experience
1. Dwarves sleep
there are several conditions for dwarves to sleep,
A: closed house, B: hanging statue, C: one person, one bed, D: the position of the bed should not exceed the space planned by the statue,
A: closed house, the world structure in the game is two layers, one in front and one in back, as shown in the figure,

at the beginning of the game, only one layer of wall was built, so the statue was not closed (the ball on the top of the statue turned yellow). In addition, if the position on the picture was g out, it was considered that it could not be closed, so we should avoid this problem.

the problems of B and C are very simple, not to say much,
D: the position of the bed should not exceed the space planned by the statue.
after the statue is detected, flowing stars will appear on the boundary to show the boundary. The position of the bed should not exceed that boundary. Otherwise, it will not be under the protection of the statue, and the dwarves will not be able to sleep at ease. Finally, the dwarves will be ordered, Then choose "choose dwarves" -- "sleep" and go to sleep obediently.
possible problems:
1. Sometimes the space is closed, and the statue will not change color immediately. Wait a moment, and have a look. If you confirm that the space is OK, you can close the game and go in again.
2. When digging underground, remember that if a wall behind is broken through, Remember to repair immediately (the repair method is to put the soil or stone in the menu below, click the soil, and then point the place to be repaired. The same way is to transform the terrain). If you don't repair it immediately, you will be miserable. You need to fill the map to find a small hole!!!! It's terrible!!!! Remember, remember
2. About upgrading
I saw many friends say that goblin was destroyed at level 5 or 6, which was actually caused by the fact that the dwarves could not return blood without building a shelter before level 3
if the shelter was built before level 3, there would be no problem at all, so my suggestion is: develop underground
because of this, You just need to build a manhole cover (the door should be built after the manhole cover, but also the lock, which is very troublesome). You only need to leave an exit, and you can quickly complete the closed space, so that the dwarves can rest and recover their blood
3. About the running of dwarves
I saw a post before saying: the biggest enemy is not goblin, nor all kinds of monsters, and the biggest enemy is the intelligence of dwarves!!! Always like to stick in the monster pile, really can't hurt
the solution is that at level 2, there will be a sign with a little tortoise on it (coming out with the statue. If you look carefully, it's not a tortoise, it's a little green monster. Anyway, I first feel that it's a tortoise). Put that sign where dwarves always like to run around, so that they won't cross the sign to dangerous places.
4 About mining, collecting
at the beginning of the game, they all rely on dwarves to run around, mining, collecting, slow death!!! Later found that there is magic door this magical thing
it's the magic that appeared at the beginning (the mapping is very troublesome, so it's just described). The blue one has an oval shape in the middle, like an eye. There's a "2" in the lower right corner. This is the magic gate. The starting point of the magic gate is home by default. You only need to consume "2" magic points (at first you thought that the number 2, the logo can only be used twice, but later you know it's not!! Wipe!!! The blue gem with mana in the upper left corner can recover a little in 5 minutes, but if you upgrade, it will be fully recovered. You can also adjust the time of the computer and restart the game, You can open the door in the distance
is it an instant!! Is the instant speed doubled!!!!!! Yes, it's super fast, whether it's mining, or collecting wood, water, or berries.
the general way used by building owners is to cut down the trees in front of the door, transform the potholes into flat ground, and then find a waterside in the distance to transform a large area of land. Anyway, with the portal, there will be a forest farm. The advantage of waterside is that plants grow fast. Do you find that no matter how you refresh the map, the environment and resources will change, but what remains unchanged is a stone mountain at the end of the horizontal axis!! That's our quarry!!!! With the portal, everything has been solved!!!! Therefore, it is not a problem to accumulate resources rapidly in the early stage
there are also mining tips. When mining, first dig a vertical shaft from your hometown (then cut more trees and build more ladders. You can't climb slowly without a ladder, and you won't fall down). And then straight to the left and right sides of the excavation, this process will see a number of mines, in the place of ore ignition, marking, when necessary, directly open transmission to dig down!!! But note that there will be many ants in the hole below. Although the attack power is not high, once the hole is g, there will be a large number of ants. In the early stage, it's better not to try to provoke, at least wait for armor and iron sword to abuse them
5, But there will be some big tasks (that is, tasks with more words), such as fishing, such as using magic compass. When I played the magic compass several times before, I encountered the problem that the magic compass task got stuck, because the magic release has a distance limit. The task is to use magic compass to find the nearest secret room, However, the nearby secret rooms were discovered by me in the early stage of mining, which directly led to the failure of this task. When the card was closed, I had to reopen it, and then I went to the edge area to look for mineral deposits (anyway, there was a portal). After this magic synthesis, I had to release it once to create a tree before I could continue to develop. Then there would be another task, but you can find the secret room again, So the first time you put it, you don't have to look for it. Just put the magic. The second time, you can look for the secret room.
2.

Provide a simple configuration file modification process, for you to want to be dragoon pland Skye's new masochistic game! The following configuration files can be opened with Notepad, but it is recommended to find an XML editing tool to clearly see the hierarchical structure, which is not easy to make mistakes


Part I: game options settings


file path: appdata% dekovicrafttheworldconfig.xml


  1. display tag. This is the setting, the width value is the horizontal resolution, the height value is the vertical resolution, the fullscreen is the full screen, and the FPS is the frame value. For example,

  2. < / OL >

    indicates windowed game and uses 1080 × 720 resolution, the default frame value


    2. Audio tag. This is the sound setting. It can be adjusted directly in the menu. The 100% volume value is 1.. ambient represents the ambient sound, music represents the background music, and sound represents the voice


    3. Game tag. This is the game setting, the first two are important


    max_ resources_ Count indicates the maximum number of resources. The default value is 999, that is, whether your item (most likely soil) exceeds or is 999. If you want to change it yourself, such as 9999, then 1K, 1.1k and so on will be displayed when it exceeds 999


    pause_ on_ focus_ Lost indicates whether to pause when the window is not activated. By default, true means to pause, and false means that the game can continue even if the window is not activated


    Part Two: parameter setting of random map generation


    file path:. Levelsdefault.xml


    here is a collection of map parameter settings for custom games. For example, caves, reservoirs, high and wide ranges of mountains, the distribution ratio of plants and minerals and the range of strata, etc. are basically unchanged without explanation. The original ones are very good


    note: in the data folder, please use the following format: A-M, b-n-p.a-n stands for n a, for example, "wood-4" stands for 4 wood; B-n-p means the probability of losing n B's by P, for example, "torch-2-25" means the probability of losing two torches by 25%


    Part Three: parameter setting of destructable objects


    file path:. Datablocks.xml


    1. Mining Area: adjustable minerals, such as two coal balls falling out of a coal mine grid or Mithril Shenma falling out... Dirt1234 refers to various colors of soil grid (the harder it is to crack the magma, the color also changes), this area through = & quot; false" Indicates that it will block the movement of the creature

    2. < / OL >

      2. Tree area: adjustable trees and shrubs, this area through = & quot; true" It means that the creature can move over without being blocked. Note that the top, trunk and bottom of the tree need to set the treasure dropping resources, which means the top, trunk and bottom of the tree (the part where the root is on the ground) and means what you drop when you chop and where you chop


      3. Column area (pillar), furniture area (furniture), construct area (monster building and your building), light area (lamp, light value indicates light illumination range), map object area (map item), other area (other destructible object), weapon area (weapon) do not make much explanation

3.

Well, this problem has bothered me before, but what I lack is iron

  1. dig a horizontal mine in the shallow underground layer, and you can find the mine soon (once I kept digging, and suddenly found that I couldn't dig, and then I found that I had g to the seaside, ha ha)

  2. explore deep underground, and at a certain depth, the soil will bring its own coal mine and iron mine (you can also dig all the time, earn gold coins, go to the store to change coal, It's cheap anyway)

  3. < / OL >

    that's about it. Please accept it~

4. As long as it's not boring. You can use unskilled dwarves to dig through pyramids with stone knives. But I'm afraid the dwarf will be starving. If the equipment is not good, it depends on skills. Mining skills full level, equipped with lamps and statues. Full 135 proficiency points, three proficiency points plus a point of destructive power to the building. It's still tough. PS, the actual destructive power of Mithril pickaxe to building blocks is actually to build the world pyramid. Does it need Mithril to dig through
5. In the game of building the world, only by mining can we get gold
concept of creating game scenes in the world:
1. The comfort of a house is mainly related to the stiffness of the wall surrounded by stars, and there is a big difference between the comfort of 100 and 50 blood return speed
2. Since the comfort is easy to reach 100, furniture and roofs are meaningless furnishings. You can make it
3. The most efficient way to make things is to control a dwarf, so that the dwarf does not need to go back to the warehouse to get things
4. Most of these things can be recycled as raw materials, which is also the way to achieve all renewable resources
5. Coins should be related to the amount of mud and other things g up by players, and a certain amount will give players a chance
6. The main purpose of fighting monsters should be to gain experience. Goblin is the most lovely. In the early stage, Goblin comes to rob players' things, and players usually rob goblin one hour later
7. As long as you get everything, such as coal, you can synthesize it in a synthetic way, no matter whether you have a design drawing or not.
6. Cut down mushrooms to get wood, put the underground soil in the sky, and turn it into layers of empty islands. Mushrooms will continue to grow, so as to solve the problem of lack of wood. Note that trees will only grow on the surface
build a super large pool on the top of your head, and the bottom of the pool should be thick. Monsters falling from the sky will be trapped in the pool, thus recing your defense pressure. The disadvantage is that there is less rain and the pool takes time to form.
7. Only by mining can we get gold coins. In fact, gold coins are not very useful. The things they sell are expensive, and most of them are made
before version 12, you only need to have 9 gold coins to buy 3 treasure boxes to brush resources
after version 12, the treasure chest can't generate resources, and the gold coins are useless
8. 1: Buy from the store
2: keep digging underground, and after digging to a certain depth, there will be mitag mine, which will begin to appear about 15 units of thickness
9. There are several ways to get pink crystal
1. Collecting pink crystal will appear on the surface of some underground land
after discovery, you can collect it
2. Mining a certain land, mining will drop
3. Spoils
after playing Monsters
dead monsters will drop
10. First, don't build shelters on the ground. Build them underground The shelter is very simple, dig at least 2 * 2 spaces underground, and there is hatch or door at the exit)
Second: don't buy equipment for gold coins, buy skill books. Fighting or Archer, nothing else
thirdly, only beer and fish are needed for food
Fourth: Shenma is invincible: cage + Archer + limit card + trap is invincible. Or dead, that's your operational problem. Except the archer, the God pretends to be a dwarf. Killing any monster will lose blood Of course, in addition to the second kill, killing snowman and zombie is the most painful, but also flick away)
fifth: enough resources will do, too much is useless. So don't worry about the teleportation gate. It's too fast. Magic is useless except for collection and teleportation, and the upgrade is full. My magic is full every time
sixth: to kill ants, first control an artificial door, and then the archer stands outside and shoots. No harm
seventh: I think it's too strange. I want to build a T-shaped platform with three storeys high and two storeys wide on the left and right of the warehouse. No wonder it can't attack you.
eighth: force makes the horizon of the world straight, so that the tree grows fast and your Archer can play< No.9: warehouses are always more efficient than railways (except that you want to build an ideal country). So about 20 grids up and down can be used as a warehouse, which can collect resources or mine quickly
tenth: the lighting effect of the torch is 3 spaces. 5-6 grid a torch is very bright (but will Zhang grass) empty three grid a grass
11: magma can't kill dwarves, neither can dragons and eggs
12: you don't need to be too big to make a pool. There are four fish in the water. You can drop fish infinitely. (use stones around the pool, and the water won't run off). When it's rainy, it's easy to fill up the staircase pool. Snow weather blood, put on the bridge or on the ground is water
13: comfort 100% affects your sleep + blood time. Building brick or stone walls is 100% comfortable, and windows and furnishings have no practical effect
14: it's the easiest way to kill monsters at the hole where they are painted. Come out and kill one. You can use collective magic in advance A magician can cast magic. After equipping a staff, he should not control it by himself (when there is fireball potion). What he will attack is fireball magic. Killing ants is the best
15: if you dig underground resources, it's better to fill them with soil. Otherwise, it's very troublesome for you to do things in the end. Of course, it doesn't matter if you pass the customs. The best way to dig resources is straight line and vertical line.
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