Burst mining
South China Morning Post reported on December 27 that Li Ka Shing's Victoria Harbour investment took a stake in bitpay, which is also regarded as a way to "find another way" to dig gold from the virtual currency business
the report continued that a spokesman for bitpay said he was "deeply honored" to support investors including Victoria Harbour investment
nowadays, many international giants have accepted bitcoin payment, such as Microsoft, Dell and so on. In China, the payment function of bitcoin is not feasible, which is mostly a means of speculation. But there are also innovations. For example, Ruitai coin mainly promotes asset packaging, which is a kind of asset voucher, while Qianjin card mainly focuses on overseas luxury purchasing market.
IPFs token), storj, burst and other three currencies. After saying so much, you see, the mining income of SINOC mining machine is still very good. Now, in a bear market, if you dig a mine, you will hoard it. If you wait for it to rise, you will make a big profit.
POC particle oxidation catalyst (POC) = particle oxidation catalyst
different from gasoline vehicles, only a few new diesel vehicles adopt exhaust after treatment technology. Automobile diesel engine manufacturers have been improving the engine and its control system to meet the emission standards
The most difficult part is to rece the emission of particulates and nitrogen oxides at the same time in the low temperature lean burn environmentthe best effect can be achieved by using diesel lean burn NOx removal catalyst and diesel particulate filter
although this technology already exists, it is very expensive. In most cases, advanced particulate oxidation catalyst POC is used, which is characterized by particulate combustion
The catalyst consists of a new low temperature coating and a metal carrier called Ecocat. At the same time, the conversion of HC and CO can reach 80% - 90%has been tested on several light and heavy engines and vehicles driven by this type of engine (engines up to Euro 0 to Euro 4 standards). The biggest advantage of this scheme is that the price is relatively cheap and maintenance is not necessary. But the sulfur content in diesel oil should be low
POC is a catalytic oxidizer for particulate matter. The working principle is to catch up the particulate matter, and then burn it through the high temperature of exhaust gas (250 ℃ - 500 ℃), so as to achieve the purpose of recing the particulate matter. POC is widely used in light truck. In addition, POC can regenerate actively and DPF needs human intervention
particulate oxidation catalytic converter (POC) can be used to rece particulate matter in diesel exhaust, which belongs to the category of oxidation catalytic converter. The conversion efficiency of particulate matter is higher than doc, but lower than DPF system. The principle is to make the exhaust gas pass through a multi fold channel without blocking, and the particles are adsorbed in the POC, and the accumulated particles are removed by oxidation combustion
because POC requires a higher working temperature, it needs to be used in combination with DOC, which is called PM Kat system by European heavy truck enterprise man, that is, DOC and POC are integrated. Under the oxidation of DOC catalyst, no in the exhaust gas combines with oxygen to form nitrogen dioxide, and the original NO2 in the exhaust gas enters the POC together. Under the action of the catalyst, the molecular bond of N O2 breaks at a lower temperature, and the generated o burns with the captured C particles to form C O2, thus effectively removing the captured particles
POC can only filter the larger carbon particles, but the ability to capture the carbon particles below PM2.5 is low, and the efficiency of recing PM is 30% - 80%, which is better than doc and lower than DPF. The price of POC is lower than that of DPF and higher than that of doc
Burst was born in 2014. When it first came out, each block proced 10000 burst coins, one in four minutes, with a decrease of 5% every month. At present, it has proced nearly 90% of the total output. The enterprise hard disk can be used for mining, so the reading and writing speed is very fast, and the mining can be done for 7 * 24 hours
the mining method of burstcoin is to use POC (pool of capacity) to occupy the hard disk space of the mining machine, and store the "hash functions" that are scheled to be generated in the hard disk. These "hash functions" are divided into small pieces one after another. Therefore, in the mining of burstcoin, the miners do not store the user's data, and the "hash functions" in the hard disk are in the process of mining, It is only used to upload the answer (that is, hash function) to the network, so as to grab the new block
the hardware requirements for mining are: more than I3 CPU, more than 4G memory, and more SATA interfaces supported by the motherboard, the better. Can also try to buy PCI-E interface motherboard, recommended B75 series motherboard
in 2009, with the birth of bitcoin, Nakamoto wants to develop a new decentralized cash payment system. It no longer needs a center to keep accounts. Everyone has the right to keep accounts. The whole account book is completely open and transparent, and the concept of decentralization comes into being. Nakamoto also published the project code of bitcoin in the community, making bitcoin the first open source blockchain project in history
since then, bitcoin and pow (proof of workload) have graally entered the public's field of vision. However, e to the problems of resource waste and computing power concentration in POW mechanism, it is becoming more and more unsuitable for the current environment. With the continuous exploration of many blockchain practitioners, projects with POC mechanism as the core graally emerge
in 2014, burst created the POC consensus mechanism, which has the advantages of low cost of equipment and utilization of idle resources, realizing the possibility that everyone can forge. Burst follows the spirit of decentralization and sharing to share the source code of the project. Although the burst project has not been successful in the traditional sense e to the problem of economic model, the sharing of its source code provides a lot of inspiration for the latecomers
on October 16, 2019, in order to enable more people to participate in the project and promote the development of POC field and even the whole blockchain, lava officially realized open source on GitHub, a platform with more than 9 million global developers and users, and is committed to establishing an open and open decentralized ecology.
I'll take a lead and write some simple unit settings. Please add more deficiencies<
the unit attributes of ra2 are defined in the rules.ini file. Yuri is rulesmd.ini
take the American soldier as an example first
[E1]
uiname = n ame:E1 / Unit name displayed in the game, The related content is in ra2 (MD). CSF
name = GI / unit's name (optional)
Image = GI / unit's image display name (edit in Art (MD). Ini
category = soldier / unit's type
primary = M60 / main weapon
secondary = para / secondary weapon
occupier = yes / can occupy the building for combat
occupyweapon = ucpara / use in occupying the building
elite occupyweapon = ucelitepara / elite use weapons in occupied buildings
opentransportweapon = 1 / use the first weapon in the vehicle (as it seems)
prerequisite = gapile / necessary buildings
crushsound = infrarysquish / sound effects of pressure on tankers
strength = 125 / health
PIP = white / what does it show in the vehicle Color
occupypip = personblue / color displayed in occupied buildings
armor = none / armor type
techlevel = 1 / technology level (different requirements are 1 to 10, - 1, i.e. cannot be built)
sight = 5 / eyesight (how many dark screens can be opened)
speed = 4 / speed
owner = British, French, Germany, Americans, Alliance / country (cAMP)
cost = 200 / price
Soylent = 100 / seems to be the money after being put into the stbin
points = 10 / seems to be the experience value after being eliminated
isselectable combat = yes / defined as controllable unit
voiceselect = giselect / voice of unit
voicemove = gimove / voice of unit
voiceattack = giattackcommand / single Bit voice
voicefeedback = gifear / unit voice
voicespecial attack = gimove / unit voice
diesound = gidie / unit voice
locomotor = {4a582744-9839-11d1-b709-00a024ddafd1} / mode of movement (here is the land movement mode)
physicalsize = 1 / unit size (that is, the space occupied when entering the vehicle)
movementzone = infrary / transportation Moving area
threatposed = 10 (seems to be the number of computer priority attack)
immunetoveins = Yes (seems to be mine immunity)
immunetopsionics = no / whether to exempt Yuri's mind control from service
bombable = Yes (sorry, forget)
deployer = yes / whether it can be expanded
deployfire = yes / after expansion, it can be attacked
Vessel abilities = strong, firepower, ROF, sight, The abilities after fast / veteran level are life enhancement, firepower improvement, attack interval rection, eyesight increase and speed increase
Elite abilities = self_ Head, strong, firepower, ROF / elite ability. Self healing, life enhancement, firepower enhancement, Attack interval reced
size = 1 / unit size
crush = yes / can be squashed
deploysound = gideploy / deployed sound
undeploysound = giundeploy / deployed stand up sound
elite primary = m60e / elite primary weapon
elite secondary = parae / elite secondary weapon
ifvmode = 2 / weapon used after entering infantry vehicle
above It is the code segment of American soldier
its image is defined in art.ini, Yuri is artmd.ini
[GI] / uses the file name of material
camera = giicon / icon name of unit (format is icon file name followed by icon)
altcamera = giuico / upgrade icon
sequence = gisequence / sequence segment of control image
crawls = yes / unit of walking motion
remapable = yes/ Do not know
fireup = 2 / firing position of image
primary fireflh = 80,0105 / firing coordinates of main weapon image
secondary fireflh = 80,0,90 / firing coordinates of secondary weapon image
if this code segment name [GI] is not used in rules (MD) as the code name of the unit (use & quot; in rules[ E1]"), Then add image = GI
to the company code of rules (MD) and refer to the above code, To make a new unit
for example, the bodyguard of the president of the United States who appeared in the ra2 mission
first this code to any place in the file ~
this is its code:
[ssrv]
uiname = n ame:SecretService
name = secret service
category = soldier
strength = 50
primary = Pistola
armor = none
techlevel = - 1 It can't be built. Change it to 1
crushsound = infrarysquish
sight = 2
speed = 4
owner = Russia, Federation, Africans, Arabis, yuricountry ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^, Alliance enables it to be built by all countries (with comma space)
allowedtostartinmultiplayer = no ^ * * defines whether it appears in the initial force or not, for convenience, As a result, we're going to have now < br / < br / < < br /
all of the items will be 100 < br / < br /
all of the points = 1
and all of the items will be all < br / < br /
all of all of the items will be 100 < br / < br /
all of the items will be 100 < br /
all of the points will be 100 < br /
all of all of the pips will will be all < br / < br / < br / < and all of all of all of all of the people will be < br / < br / < br / < br / < br / < br / < br / < br / < br / < br / < br / < br / < br / < br / < br / < br / < br / < br / < br / < br / < br / < br / < br / < br / < br / < br / < br / < br / < br / < br im Munetoveins = yes
size = 1
ifvmode = 0
the following is modified:
[ssrv2]********* In order not to cover the original unit, change another name< br />UIName=N ame:SecretService
Name=Secret Service
Category=Soldier
Image=SSRV ;********** Material, is the appearance of bodyguards, don't forget to add this sentence< br />Strength=50
Primary=Pistola
Armor=none
TechLevel=1
CrushSound=InfantrySquish
Sight=2
Speed=4
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs, YuriCountry
AllowedToStartInMultiplayer=yes
Cost=10
Soylent=100
Points=1
Pip=white
VoiceSelect=SSSelect
VoiceMove=SSMove
VoiceAttack=SSAttackCommand
VoiceFeedback=
VoiceSpecialAttack=SSMove
DieSound=SSDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZo ne=Infantry
ThreatPosed=0
ImmuneToVeins=yes
Size=1
IFVMode=0
Prerequisite=GAPILE ;****** It is defined as the construction of allied barracks
isselectablecombat = yes****** But there is another program
that is, the name of the registered unit
find [infantrytypes]
Add * * = ssrv2 ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^, Save, a new unit is born ~
but there is another problem... No icon
because there is no new icon file, open art.ini or artmd.ini for US soldiers first
find a section of [ssrv]
you will see that the icon has already been defined
Cameo = shkicon
altcameo = shkuico
that's the icon of the magnetic storm soldier
if you have the icon, don't move, go into the game ~~~
about weapons, Make an explanation with rhinoceros main gun
[120mm]
damage = 90
ROF = 65 projectile interval
range = 5.75 distance
projectile = cannon projectile mode (define projectile image, etc.)
speed = 40 speed
warhead = AP warhead
report = rhinotankattack sound effect
anim = gunfire muzzle animation
bright = yes the shot will fall on the ground Light up
* * * *, pay special attention to the case should not have errors
[cannon] projectile name
Image = 120mm image name
arming = true define that it moves in an arc
subjectocliffs = yes whether it can shoot cliff
subjectoelevation = yes whether it can shoot highland
subjectowalls = yes whether it can shoot fence
[AP] warhead name Words
cellspread =. 3 explosion range
percentatmax =. 5 forget ~
wall = yes can break walls
wood = yes can break wood
verses = 25%, 25%, 15%, 75%, 100%, 100%, 65%, 45%, 60%, 60%, 100% warhead damage ratio to armor, respectively 1-3 infantry, 4-6 tanks, 7-9 buildings, the latter two are special armor, such as spiders
conventional = yes and forget ~
infdeath = 3 the death mode of infantry hit by this weapon.
animlist = s_ CLSN16,S_ Clsn22 animation
pronedamage = 50%
according to the above settings, you can make a new weapon by yourself
for example:
[130mm]
damage = 100; The power increases to
ROF = 65
range = 5.75
projectile = cannon
speed = 40
warhead = 130mmap; Make a warhead by yourself
report = rhinotankattack
anim = gunfire
bright = yes
you can also add & quot; Burst=2"( The newly added warheads should be registered in the [warheads] list
[130mmap]; Note that the name should be the same as before
cellspread = 2; Larger range, more powerful ~ (no more than 10)
percentatmax =. 5
wall = yes
wood = yes
verses = 100%, 100%, 100%, 200%, 200%, 100%, 100%, 000%, 100%, 100%; This setting is strong for tank buildings, especially for infantry
conventional = yes
infdeath = 3
animlist = s_ CLSN16,S_ Clsn22
pronedamage = 50%
this is a BT weapon with large range and super power to tank and infantry buildings,
airburst,
[XXX]; The parent bomb name
damage = 5
ROF = 75
range = 12
minimum range = 6
Project = launcher22
speed = 40
war = apocap
report = apocalypseattackground
anim = vtmuzle
burst = 2
bright = yes
[launcher22]; Parent projectile
arm = 2
high = yes
veryhigh = yes
probability = yes
cluster = 9
range = yes
AA = no
Image = 120mm
rot = 4
airburst = yes
airburst weapon = separate; Split bomb
ignorefirestorm = no
courselockration = 10
subjectocliffs = no
subjectoelevation = no
[separate]; Bullet
projectile = blimpbombp; Bullet trajectory (I use Kirov)
damage = 100
warhead = nuke32< br />Anim=MININUKE;< br />Range=2
ROF=10
FireInTransport=no
The following one should be stated in [warheads]
[nuke32]
verses = 150%, 100%, 100%, 150%, 150%, 220%, 100%, 150%, 100%, 100%
spark = no
fire = yes
infdeath = 6
cellspread = 5
percentatmax =. 5
bright = yes
animlist = mininuke
the weapon of a bullet should be a weapon of a non buildable unit
for example:
[xburst]
uiname = n ame:XCOMET
Name=Placeholder Airburst 2
Image=HTNK
Prerequisite=GAWEAP, GATECH
Primary=SEPARATE Bullet
secondary = teslafragment2
strength = 300
category = AFV
armor = heavy
Turkey = yes
istilter = yes
tobigtofittunderbridge = true
techlevel = - 1; We have to do it
USSR combat bear
USSR mobilizers conscript
USSR air defense infantry flaktropper
USSR combat gate engineer
USSR artillery locomotive artistic locomotive
USSR biochemical infantry
USSR magnetic storm infantry teslatrooper
USSR Natasha
USSR armed ore collector
USSR Sputnik Spotnik
USSR terror robot terrardrone
USSR sickle machine shell
USSR bullfrog with bullfrog
USSR harvest arm
USSR hammertank
USSR V4 rocket launcher
apsr apoca