Dwarf mining special effects
Provide a simple configuration file modification process, for you to want to be dragoon pland Skye's new masochistic game! The following configuration files can be opened with Notepad, but it is recommended to find an XML editing tool to clearly see the hierarchical structure, which is not easy to make mistakes
Part I: game options settings
file path: appdata% dekovicrafttheworldconfig.xml
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display tag. This is the setting, the width value is the horizontal resolution, the height value is the vertical resolution, the fullscreen is the full screen, and the FPS is the frame value. For example,
< / OL > -
Mining Area: adjustable minerals, such as two coal balls falling out of a coal mine grid or Mithril Shenma falling out... Dirt1234 refers to various colors of soil grid (the harder it is to crack the magma, the color also changes), this area through = & quot; false" Indicates that it will block the movement of the creature
< / OL >
indicates windowed game and uses 1080 × 720 resolution, the default frame value
2. Audio tag. This is the sound setting. It can be adjusted directly in the menu. The 100% volume value is 1.. ambient represents the ambient sound, music represents the background music, and sound represents the voice
3. Game tag. This is the game setting, the first two are important
max_ resources_ Count indicates the maximum number of resources. The default value is 999, that is, whether your item (most likely soil) exceeds or is 999. If you want to change it yourself, such as 9999, then 1K, 1.1k and so on will be displayed when it exceeds 999
pause_ on_ focus_ Lost indicates whether to pause when the window is not activated. By default, true means to pause, and false means that the game can continue even if the window is not activated
Part Two: parameter setting of random map generation
file path:. Levelsdefault.xml
here is a collection of map parameter settings for custom games. For example, caves, reservoirs, high and wide ranges of mountains, the distribution ratio of plants and minerals and the range of strata, etc. are basically unchanged without explanation. The original ones are very good
note: in the data folder, please use the following format: A-M, b-n-p.a-n stands for n a, for example, "wood-4" stands for 4 wood; B-n-p means the probability of losing n B's by P, for example, "torch-2-25" means the probability of losing two torches by 25%
Part Three: parameter setting of destructable objects
file path:. Datablocks.xml
2. Tree area: adjustable trees and shrubs, this area through = & quot; true" It means that the creature can move over without being blocked. Note that the top, trunk and bottom of the tree need to set the treasure dropping resources, which means the top, trunk and bottom of the tree (the part where the root is on the ground) and means what you drop when you chop and where you chop
3. Column area (pillar), furniture area (furniture), construct area (monster building and your building), light area (lamp, light value indicates light illumination range), map object area (map item), other area (other destructible object), weapon area (weapon) do not make much explanation
In the "dwarf miner" board game, players play the role of diligent dwarves, looking for gold nuggets and treasures in the mine to realize their dream of wealth. But not every dwarf has a hard-working nature... Some dwarves are born to be bad. In the game, the bad kids will hinder the hardworking dwarves in the dark. They will show their true colors only when they find the treasure
before the board game starts, separate the cards according to the path card, action card, nugget card and dwarf card. The number of bad seeds and gold diggers is determined by the number of players
three player game: 1 bad embryo and 3 good dwarfs
four player game: 1 bad embryo and 4 good dwarfs
five player game: 2 bad embryo and 4 good dwarfs < P >
six player game: 2 bad embryo and 5 good dwarfs
seven player game: 3 bad embryo and 5 good dwarfs
eight player game: 3 bad embryo and 6 good dwarfs
< B R / > nine player game: 3 bad kids and 7 good dwarfs
ten player game: use all dwarfs cards
prepare appropriate dwarfs cards, wash them well and send them to each player. You can't let other players know who you are
in the path card, there is a starting card with ladder pattern and three terminal cards
one of the destination cards has gold nuggets, and the other two are stones. Wash the three terminal cards evenly and place them at the terminal< br />
3. Special cards: one starting point, three finishing points. Put it away according to the instructions< 4. Route card: it must be connected anyway< Function card: mixed with path card, it has special function. Take a closer look at the introction
you should distinguish the cards first<
the process of the game is as follows:
select the identity card (dark) according to the number of people - "deal the hand, put the starting point and the ending point -" play cards in turn - "dig to the end, or the card is gone, dig to the end
the process of playing cards in turn is as follows:
play or discard the card (don't be seen to give up any card) -" touch the row
note:
you can take the path, You can play some special function cards.
before the board game starts, separate the cards according to the path card, action card, nugget card and dwarf card. The number of bad seeds and gold diggers is determined by the number of players< Three player game: 1 bad embryo and 3 good dwarfs
four player game: 1 bad embryo and 4 good dwarfs
five player game: 2 bad embryo and 4 good dwarfs
six player game: 2 bad embryo and 5 good dwarfs
seven player game: 3 bad embryo and 5 good dwarfs
eight player game: 3 bad embryo and 6 good dwarfs
first of all, players can only play one card at a time, no matter what the card is. If you are banned, you can only choose to discard one card and touch another card until the ban is lifted
about uno:
you can understand that there are two kinds of cards: playing with the color and playing with the shape. Therefore, if the function card has the same shape, it can be played, no matter the color, that is, + 2 can be followed by + 2 and + 4 of any color, but + 4 can not be followed by + 2. The color card can follow any card.
Three destinations, players draw character cards to decide good or bad people (that is, saboteurs) and then start to fight! The goal of a good man is to win when he plays the tunnel card and digs the real treasure (the other two are stones). The bad man has to interfere and destroy. If he does not dig the treasure after all the cards are played, the bad man wins
1. Players can show their identity only after or at the end of treasure digging
2. Guessing who is good and who is bad in the process of playing cards is the most fun, which is quite scheming
3. There are blockade cards, which can be used to other players to prohibit them from using path cards, and rescue cards
4. There are bomb cards, which can blow up dead or alive roads, and map cards, You can check the location of the treasure first
5. There are 11 character cards, 4 bad and 7 good, and let up to 10 people draw, so you can't determine the exact number of bad guys
6. After a good man digs the treasure, he can share the gold medal, and the amount is determined by luck
7. After a bad man wins, he can get a fixed high amount of reward
8, Calculate the gold theft in hand to decide who is the big winner