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Jianghun mod chain mining

Publish: 2021-04-18 04:20:40
1.

First, you need to know the full name of the tool you want to add F3 + H, and then move the mouse to the item, the item name in small white characters will appear)

after getting the name, enter mods on the main page, and then select the tool type you want to add. Take axe as an example

2. No one will go back to do this kind of specific integration package. I can send you my world game of forge and mod by the way, but I need to load it into the game myself
3. Rapid mining
4. Do you know the craftsman's soul dictionary? When you finish the assembly table, mold table and other things, you will get several craftsman's soul dictionaries. One of them will mention the enhancement of craftsman's soul. You can understand it by turning it over. I won't list the specific enhancement. There are too many
5. Yes, but the server also needs to install chain mining. If the digger soul's box needs to be manually configured.
6.

Dig more stones (about 100). After upgrading, you can dig coal, aluminum and copper< br />

7. My world mineral download Nei - this can see the code of the item (mouse pointing at the item) first run the game. Then use mineral tracking. Open the. Minecraft folder and find the config folder. Open the scenter. Targets. CFG folder inside
here's what I do: change the next session of quartz ore (or others, you can add one by yourself, but I suggest changing the original ore) to the ore you want to add, change the code of this ore to the code of the ore you want to add, save, close my world, and reopen my world.
8. The following small series for you to bring my world craftsman soul proction of graphic tutorial Oh, want to make craftsman soul mod friends can come to see, I hope you can like Oh
* the adopted version is 1.6.0d34 (MOD version, and it seems to be alpha version), which is suitable for minecraft 1.7.10< So if you find something different from what you see... It may be part of the new version
few posts... No confidence
let's get to the point
if the building is inserted into a place where you are confused, please use the building owner's √
* equipment to start living. We need to collect some wood and synthesize these kinds of equipment< br />
> Mold table (drilling table): open the blank template< br />> Parts processing platform: use template to make material into tool parts< br />> Mold box (not necessary at the initial stage): store the template, and place it close to the side of the parts processing table, so that it is convenient to take the template when making parts There seems to be something wrong with the mold table mapping here...)
& gt; Tool assembly table: assemble parts into tools< From top to bottom, the order is blank template, mold table, parts processing table, mold box and tool assembly table

* cost *
I'm bored to calculate it, and it takes a lot of time to synthesize them all × 15 + Stick × 2 + log × 1
it contains the workbench that must be synthesized to synthesize them (if not, the mold table will not be needed, but it will be done sooner or later)
in other words, at least 6 logs are needed for the first logging, and at least 7 logs are needed for the next tool making
(OAO, if I'm wrong, please point out...)
when we're ready, we'll find a shelter, put them in place and start making tools< For the first time, we need to synthesize some templates, and then put them into the mold table for drilling
after placing the template, click the button on the left to find the required mold and take it out

* the material consumption is written under each mold. The material consumption of a stone, board, etc. is 1, while the material consumption of wooden stick, stone stick (MOD addition) is 0.5
* initial mold ⁃ br / > in the initial stage, we will need the following mold< br />
> The four on the left are:
pick die, small binding die
blade die, large hand guard die
& gt; The middle two are:
shovel die and axe die
& gt; The three on the right are:
handle mold
medium-sized hand guard mold cross handle mold
if there is not enough wood, at least pick and small binding mold can be made, and if there is still the rest, blade mold and large hand guard mold can be made to make a self-defense weapon
the two molds in the middle are used to make the ckbill hoe, which is a kind of farming tool (I did it according to the development route of craftsman soul, so I put aside the original tools...) and also has some functions of axe and shovel
the function of the mold on the right is to make the other two defensive weapons that can be used in the early stage and other handles< After having the mold, we go to the parts processing platform to make the parts

place it like this, and then take out the part on the right
the two columns on the right will show the properties of the material, which will be explained later
by the way, the box of "mold box" on the left is the effect of placing the mold box close to the part processing table< As you can see, all the parts needed for a pick can be obtained by using two materials
* assembly tool with components, you can assemble tools in the tool assembly table
click the tool to be made in the button on the left, and then put the part in the corresponding position
you can see the properties of the tool on the right
you can name your tool in the box above. It can only be named when it is made. If you want to change the name later, it seems that you can only use anvil
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