How to generate mining villagers with instructions
Web link is a great person
as you can see, not only ordinary items, but also items with custom enchant and custom name can be sold
enter the tutorial. The first thing to learn is how to make a villager. This is very simple. The command is:
sum villager ~ ~ 1 ~
put this command into the command box. After activation, an ordinary villager will be displayed. Trading items are random, because I haven't joined any NBT yet/ I won't say more about the basis of summon instruction. I will go directly to NBT. First of all, there are six kinds of Villagers: librarian, butcher, blacksmith, farmer and priest. Another is that villagers who have not been used in MC will not brush out naturally. The first is to teach you how to brush out different kinds of villagers. The type of villagers is not very interesting. I think it's just a matter of beauty. Instruction:
sum villager ~ ~ 1 ~
{P} rofession:1 }
you can see that the first line is the same as the previous instruction, which is to brush out a villager. The second line shows the first NBT: {profession}. This profession means variety. As you can see, what I write behind is 1, which is the ID of the villager type. Write different IDs and brush different kinds of villagers
villager ID list:
0 - villager (farmer's name, brown coat)
1 - villager (librarian, white coat)
2 - villager (priest, purple coat)
3 - villager (blacksmith, black cloak)
4 - villager (butcher, white cloak)
5 - villager (default villager, green coat)
you should note that id5 is the default villager, Game is not natural brush out, only the command box can brush out. So, after you know the ID, you can brush out the type. There are also different kinds of things. Villagers of each kind sell different things. But after you can customize the transaction, the kind is not important. There are screenshots of various villagers on minecraft Wiki:
next, let's talk about custom trading instructions. This order is more complicated because it includes some NBTS, which control the number of transactions, items bought, items sold and quantity respectively. Instructions:
/ sum villager ~ ~ 1 ~
{offers: {Recipes: [{maxu ses:9999999 ,buy:{id:264,C ount:1 },sell:{id:267,C ount:1 }}]}}
you can see that there is no previous professional in this instruction, because professional is not required. If you don't write it, the command box will brush out the farmers and villagers by itself. Then, NBT of this instruction:
offers: the meaning of custom transaction. If you need to brush custom transaction, you must write this
Recipes: the meaning of transaction method, which must also be written. The following maxuses are trading methods
maxuses: user defined transaction times. If you write 1, the villagers will trade the item once. I wrote 999, unlimited trading
buy: items bought by villagers are items that players need to give villagers. The following ID and count are related to this item. ID is the item ID and count is the transaction quantity
sell: the items sold by villagers are the items that players get. Like buy, ID is the item ID, and count is the quantity
so, the meaning of my above command is: exchange a diamond for an iron sword, and you can trade 999999 times:
if you put this command into the command box to activate, it will have the same effect. Then some players will ask: how can a villager trade multiple items? This is also very simple. Once an item is traded, the others are simple, because most of them are repeated instructions. For example:
/ sum villager ~ ~ 1 ~
{offers: {Recipes: [{maxu ses:9999999 ,buy:{id:264,C ount:1 },sell:{id:267,C ount:1 }},
{maxU ses:9999999 ,buy:{id:331,C ount:1 },sell:{id:98,C ount:1 ,D amage:3 }},
{maxU ses:9999999 ,buy:{id:103,C ount:1 },sell:{id:86,C ount:1 }},
{maxU ses:9999999 ,buy:{id:80,C ount:1 },sell:{id:79, C ount:1 }}]}}
as like as two peas, you can see that this instruction is very long, but most of them are plicated, and the format is exactly the same as it was just now.
2. Nbtedit is similar to the instruction, but more troublesome than the instruction. It will let you enter a modification interface. In this interface, just set the speed value to zero. The advantage is that it can be modified repeatedly
3. I don't know what version you are. Anyway, you need to use the command box, because you need to assign values to villagers. The command will be very long, and the chat bar may not be enough. And it's a one shot deal. If you call it, you can't change it. Or kill and call again
it is recommended to use NBT. If you are a stand-alone computer, you can use the NBT tutorial soon. And the command... To tell you the truth, I searched for it for you, but I didn't see the special command to summon villagers with zero speed. By the way, npcmod is probably used in the server, because some people like to hack villagers or push them away. So the villagers in the server are generally surrounded. Only the villagers summoned by npcmod can not be pushed away or killed.
Village: locate the location coordinates of the nearest village to the player, and the y-axis is not displayed by default. This is true for both survival and creation
Not only ordinary items, but also items with custom enchant and custom name can be sold
enter the tutorial. The first thing to learn is how to make a villager. This is very simple. The command is:
sum villager ~ ~ 1 ~
put this command into the command box. After activation, an ordinary villager will be displayed. Trading items are random, because I haven't joined any NBT yet/ I won't say more about the basis of summon instruction. I will go directly to NBT. First of all, there are six kinds of Villagers: librarian, butcher, blacksmith, farmer and priest. Another is that villagers who have not been used in MC will not brush out naturally. The first is to teach you how to brush out different kinds of villagers. The type of villagers is not very interesting. I think it's just a matter of beauty. Instruction:
sum villager ~ ~ 1 ~
{P} rofession:1 }
as you can see, the first line is the same as the previous instruction, which is to brush out a villager. The second line shows the first NBT: {profession}. This profession means variety. As you can see, what I write behind is 1, which is the ID of the villager type. Write different IDs and brush different kinds of villagers
villager ID list:
0 - villager (farmer's name, brown coat)
1 - villager (librarian, white coat)
2 - villager (priest, purple coat)
3 - villager (blacksmith, black cloak)
4 - villager (butcher, white cloak)
5 - villager (default villager, green coat)
you should note that id5 is the default villager, Game is not natural brush out, only the command box can brush out. So, after you know the ID, you can brush out the type. There are also different kinds of things. Villagers of each kind sell different things. But after you can customize the transaction, the kind is not important. There are screenshots of various villagers on minecraft Wiki:
next, let's talk about custom trading instructions. This order is more complicated because it includes some NBTS, which control the number of transactions, items bought, items sold and quantity respectively. Instructions:
/ sum villager ~ ~ 1 ~
{offers: {Recipes: [{maxu ses:9999999 ,buy:{id:264,C ount:1 },sell:{id:267,C ount:1 }}]}}
as you can see, there is no previous professional in this instruction, because professional is not required. If you don't write it, the command box will brush out the farmers and villagers by itself. After that, let's talk about the NBT of this instruction:
offers: the meaning of custom transaction. If you need to brush custom transaction, you must write this
Recipes: the meaning of trading method, which must also be written. The following maxuses are trading methods
maxuses: Custom transaction times. If you write 1, the villagers will trade the item once. I wrote 999, unlimited trading
buy: items bought by villagers, that is, items that players need to give villagers. The following ID and count are related to this item. ID is the item ID and count is the transaction quantity
sell: the items sold by villagers are the items that players get. Like buy, ID is the item ID and count is the quantity
so the meaning of my above instruction is: exchange a diamond for an iron sword, and you can trade 999999 times
if you put this command into the command box to activate, it will also have the same effect. Then some players will ask: how can a villager trade multiple items? This is also very simple. Once an item is traded, the others are simple, because most of them are repeated instructions. For example:
/ sum villager ~ ~ 1 ~
{offers: {Recipes: [{maxu ses:9999999 ,buy:{id:264,C ount:1 },sell:{id:267,C ount:1 }},
{maxU ses:9999999 ,buy:{id:331,C ount:1 },sell:{id:98,C ount:1 ,D amage:3 }},
{maxU ses:9999999 ,buy:{id:103,C ount:1 },sell:{id:86,C ount:1 }},
{maxU ses:9999999 ,buy:{id:80,C ount:1 },sell:{id:79, C ount:1 }}]}}
as like as two peas, you can see that this instruction is very long, but most of them are plicated, and the format is exactly the same as it was just now. After that, if you look at the third line, there is a new NBT: damage where the villagers sell their goods. This is the information of the square. You will find that the ID of some blocks are the same, but they are different blocks. For example: wool with color, ID is 35, but they have one difference: information. Therefore, if you look at the third line, you will find that the transaction is: a red stone for a patterned stone brick. Because the stone brick has many patterns, we need to add information to clarify which kind of stone brick it is. If not, it will give the default stone brick. If we break down the whole order, all the transactions will be: a diamond for an iron sword, a red stone for a patterned stone brick, a watermelon for a pumpkin, a piece of snow for a piece of ice
since the count in the instruction is all 1, they are all traded one by one. Maxuses are all 999999, indicating that they can be traded infinitely. You can put the command into the command box and try it yourself. Of course, if you want to trade super enchant equipment, you need to combine the command of custom enchant
the next lesson is how to exchange two items for one of the villagers
to give you an example:
here are 64 diamonds and 64 emeralds for one clay. Enter the tutorial, the instruction is:
/ sum villager ~ ~ 1 ~
{offers: {Recipes: [{maxu} ses:9999999 ,buy:{id:264,C ount:64 },buyB:{id:388,C ount:64 },sell:{id:3,C ount:1 As like as two peas in front of}}]}}
, the NBT sees just one more: buyB. This means that when villagers trade, players need to exchange two items for one. It's also very easy to use buyb. Use a comma directly after buy, and then enter buyb. The format is exactly the same as buy and sell. ID is ID and count is quantity
my world is divided into creation mode and survival mode. Only creation mode can have all kinds of monster eggs and villager eggs. If you want to keep the villager at home in the process of survival, there are two ways:
1. Try to reach the boundary with a map, and you will find many houses where the villager lives. You can live nearby
2. Among the zombies, there is a big nosed zombie whose face is similar to that of the villagers. You can boil the weak potion and the golden apple to purify them, throw the potion first, and then right-click the golden apple to give them to eat. After a series of actions, it doesn't directly change the villagers. It's still a village zombie, which requires the wisdom of luring animals to your pasture and bringing the zombies home, Surround it with a mud wall (Note: some versions of villagers' zombies will catch fire) to prevent it from hurting people. During this period, don't change the peace mode, or it will disappear. You need to wait for 3 minutes and have some food. When you think it's OK, dig up a grid of earth walls, and a brand new villager will be created
save your hand and be self reliant. Don't imitate others.
The command that my world can summon 50 villagers at one time is / sum ﹣ n & lt; villager>
there are two ways to input any command: one is in the dialog box, the other is in the command box. When inputting instructions, make sure that the "allow cheating" option is turned on/ The most basic usage of the summon instruction is / summon / N & lt; Entity & gt& lt; Entity & gt; Fill in the name of the entity in English
names of common entities:
villager slim sheep zombie silverfish chicken pig
skeleton Guardian pig
expansion materials:
1. Entity names must be in English, and the initials of creatures can be in uppercase or lowercase
2. The prefix "minecraft:" before biology can be added or not
3. In the process of inputting instructions, Chinese input method cannot be used
example: sum villager ~ ~ 1 ~ {customname: & quot; Ordinary villagers
function: summon a villager named ordinary villager at a position above the command executor
when the command is successfully output, there will be a prompt: "successfully summoned the entity"
Complete with / sum and NBT. You can trade more than one item. You can trade multiple items at the same time. You can also customize the number of transactions. Not only ordinary items, but also items with custom enchant and custom name can be sold
the order to brush out the villagers is: sum villager ~ ~ 1 ~. Copy the code, put this command into the command box, after activation, it will brush out an ordinary villager. Trading items are random, because I haven't joined any NBT yet. Go straight to NBT{ RRRRR}
/ / limit
& lt#& gt;
-
set the maximum number of changed blocks
/ / undo
[#]
-
undo & lt#& gt; Step
/ / redo
[#]
-
redo & lt#& gt; Step
/ clearhistory
-
clear history
select command:
/ / Wand
-
set the
item in hand as the selection tool, the default is wooden axe, left click to select the first point, right click to select the second point
/ toggle and
-
close the selection function, Allow normal use of tools
/ / sel
-
select your selection shape
cuboid:
cube, left click to select the first point, right click to select the second point, the selection is the smallest cube including these two points
extend:
expand, left click to select the first point, right click to select other points, the selection is the smallest cube including all points
poly:
polygon, Left click to select the first point, right click to select other points, the selection is the smallest prism including all points
ellipsoid: ellipsoid, left click to select the first point, right click to select other points, the selection is the smallest ellipsoid including all points
sphere:
sphere, left click to select the first point, right click to select the second point, the selection is centered on the first point, For the sphere with radius of two-point line,
CYL:
cylinder, left click to select the first point, right click to select other points, and the selected area is the smallest cylinder with the first point as the center, including all points
convex body,
left click to select the first point, right click to select other points, Generate arc special selection tool
/ / desel
-
cancel the current selection
/ / pos1
-
select the square above your foot as the first point
/ / pos2
-
select the square above your foot as the second point
/ / hpos1
-
select the square you aim at as the first point
/ / hpos2
-
select your aiming point For the second point,
/ / chunk
-
select your block (16) × sixteen × 256)
//expand
<#& gt;
-
extend the selection to the direction you are looking at
/ / expand
& lt#& gt;< br />< Direction & gt<
-
extend the selection to the specified direction
(North,
East,
South,
West,
up,
down).
/ / expand
& lt# 1>< br /><# 2>
[direction]
-
extend the selected area in two directions at the same time
(#1 is the selected direction, #2 is the opposite direction)
/ / expand
vert
-
extend the selected area vertically to the maximum, bedrock to the sky
/ / contract
& lt#& gt;
-
contract the selection to the direction you are looking at
/ / contract
& lt#& gt;
[direction]
-
contract the selected area to the specified direction
(North,
East,
South,
West,
up,
down).
/ / contract
& lt# 1>< br /><# 2>
[direction]
-
shrink the selected area in two directions at the same time (#1 is the selected direction and#2 is the opposite direction)
/ / offset
& lt#& gt;
-
extend the selection to all directions
/ / offset
- H
& lt#& gt;
-
extend the constituency to the East, West, North and south direction
/ / offset
- V
& lt#& gt;
-
extend the selection up and down
/ / inset
& lt#& gt;
-
shrink the selection in all directions
/ / inset
- H
& lt#& gt;
-
shrink the constituency to the East, West, North and south direction
/ / inset
- V
& lt#& gt;
-
shrink the selection up and down
/ / shift
& lt#& gt;
[direction]
-
move the selected area to this direction
/ / size
-
display the selected block size
/ / count
& lt; Block ID & gt
-
calculate the number of blocks in the selection
/ / distr
-
calculate the information of all blocks in the selection
/ / distr
- C
-
calculate the information of all blocks in the clipboard.