How to fight with the tower owner
Lord of the last, want to know more about the Lord of the last strategy and related information, the following small series to bring you the Lord of the last to share
What is the ultimate boss of adventure and mining? How to play the final boss of adventure and mining? Interested players come to see the final boss of adventure and mining with iron bone Xiaobian
First of all, let's take a look at the skill of doomsday Lord. It has only two skills. It has a low probability of general attack (very low)
ability One is to deal 150% of your health damage on the first shot, which can be dodged. This normal person can resist and ignore it
Another skill is 300% must hit. The output is very explosive. You can see that my defense has been damaged by more than 10 million
The reason why the Lord of doomsday is abnormal is that he restrains almost all his playing methods...
he can't control all his playing methods Mining team's recovery flow: Unfortunately, the doomsday Lord's HP is very embarrassing. 25 million is too little for the recovery flow. My 100 plus dodge nine section deformation can only return a little more than 8 million points, which is not enough to be blasted. The HP can't be stacked, and the recovery skills can't hit him, so the recovery flow GG
is not enough Attack critical stream first: considering the crisp defense of critical stream, the damage from the second skill may exceed 15 million, so you only have two shots
When the defense reaches about one hundred and nine, it will take more than nine million damage, or it won't work... In the final analysis, it's because the amount of recovery is the most, barely equal to the damage, and you can't hit him. When the skill is used up, you still have to GG
after all All kinds of pure flow: since the father of doomsday is sitting on the defense of 600, and he can't even blow through the gun sister, should he use pure attack? I have to admit that this is the most promising of the three schools. However, the ideal is beautiful, and the reality is... Even if you work hard for the King flow and pull the first attack to 90, even if your face dodges for the first time, your face super good for the second time, and your face explodes to dodge the general attack, you still have to face the reality of 25 million blood per second for three times
Adventure and mining is an adventure pixel game, the fun of this game is that players can lead their own team, and then drag children with the mouth of the world map
How to play the doomsday master of adventure and mining boss? What are the ways to play the doomsday master in the adventure and mining tour? Xiaobian will introce the ways to play the doomsday master, hoping to help you{ RRRRR}
< Introction to playing method:
First of all, let's take a look at the skill of doomsday Lord. It has only two skills. It has a low probability of general attack (very low)
ability One is to deal 150% of your health damage on the first shot, which can be dodged. This normal person can resist and ignore it
Another skill is 300% must hit. The output is very explosive. You can see that my defense has been damaged by more than 10 million
The reason why the Lord of doomsday is abnormal is that he restrains almost all his playing methods...
he can't control all his playing methods Mining team's recovery flow: Unfortunately, the doomsday Lord's HP is very embarrassing. 25 million is too little for the recovery flow. My 100 plus dodge nine section deformation can only return a little more than 8 million points, which is not enough to be blasted. The HP can't be stacked, and the recovery skills can't hit him, so the recovery flow GG
is not enough Attack critical stream first: considering the crisp defense of critical stream, the damage from the second skill may exceed 15 million, so you only have two shots
When the defense reaches about one hundred and nine, it will take more than nine million damage, or it won't work... In the final analysis, it's because the amount of recovery is the most, barely equal to the damage, and you can't hit him. When the skill is used up, you still have to GG
after all All kinds of pure flow: since the father of doomsday is sitting on the defense of 600, and he can't even blow through the gun sister, should he use pure attack? I have to admit that this is the most promising of the three schools. However, the ideal is beautiful, the reality is... Even if you struggle for the king's flow and pull the first attack to 90, even if you dodge for the first time with a good face, and dodge for the second time with a super good face, you still have to face the reality of 25 million blood per second with three shots
challenge level: there are 30 levels in the cooperative combat system, which are divided into ordinary level and boss level. There is a boss level after every four ordinary levels. The difference between the two levels is that ordinary level can be challenged repeatedly, and boss level can only be challenged once. The reward of boss level is more generous than ordinary level
· rules of cooperative Warfare: in cooperative warfare, no matter how much the original combat power of your selected lineup is, it will be unified to 999999 combat power, with four dimensions and skills unchanged. However, if you have privileged mercenaries, then each privileged mercenary can provide you with an additional 35000 combat power, 10 defenses and 5 kings. This issue's privileged mercenary is the pirate class
· number of challenges: each challenge level needs to consume the number of challenges. The daily default number of challenges is 4, and additional times need to consume blood diamonds to buy. The starting price is 80 blood diamonds = 2 (you can only buy once a day), that is to say, the maximum number of challenges per day is 6. The extra purchase price goes up 20 blood diamonds a day< br /></ p>& lt; p>& lt; img>& lt; 92;/ img>& lt;/ p>
The formation requirements are as follows: 1. Joan of arc (preferably) + n crazy three + a small amount of pure + first attack general + dodge King general + defense general
it's best to match the crazy three times' blood more than the boss's full blood blade. Please match it according to your future
because the mysterious power in ancient times was too abnormal, it was difficult for crazy three to support after the boss returned to blood, and the general attack was more fashionable. If Joan launched properly, it would have a wonderful effect. With this formation, even if the combat power is low, you can basically fight the Lord of doomsday within 10 times
the way to fight the Lord of doomsday by looking at his face is to attack 90 + first. The attack power can kill him four times, dodge the merciless blade, and make a general attack. The ancient mysterious power does not trigger
the method of hanging the doomsday Lord is: attack 90 + first, and the king hearer and combat power can dodge the merciless blade and eat the blade of extermination once, and kill it three times
the positioning of Hezhan is "periodic PVE progress competition". The period is usually one week. In the period, players need to challenge a continuous . They will settle accounts at 22 o'clock every day and after the end of the period, and give corresponding rewards. Just to remind you, even if it's called Hezhan, ranking and challenges are settled according to indivial performance<
challenge level:
there are 30 levels in the cooperative combat system, which are divided into ordinary level and boss level. There will be a boss level after every four ordinary levels. The difference between the two is that ordinary level can be challenged repeatedly, boss level can only be challenged once, and the reward of boss level is more generous than general level
rules of cooperative Warfare:
in cooperative warfare, no matter how much the original combat power of your selected lineup is, it will be unified to 999999 combat power, and the four dimensions and skills will remain unchanged. However, if you have privileged mercenaries, then each privileged mercenary can provide you with an additional 35000 combat power, 10 defenses and 5 kings. This issue's privileged mercenary is the pirate class
number of challenges:
each challenge level needs to consume the number of challenges. The daily default number of challenges is 4, and additional times need to consume blood diamonds to buy. The starting price is 80 blood diamonds = 2 times (you can only buy once a day), that is to say, the maximum number of challenges per day is 6. The extra purchase price goes up 20 blood diamonds a day
pass reward:
the match point and experience can be obtained by successfully challenging the level. The match point is the key factor to determine the ranking, and it can also be used to exchange rewards after the joint battle. The main function of experience is to exchange for the aura of joint battle, which can provide additional four dimensions for players in the current joint battle
ranking rules:
reward will be given according to the current match point ranking at 22 o'clock every day (only for the top 50), and reward will be given according to the total match point (only for the top 50) after the end of the whole match Editor's note: at present, it has been expanded to the top 500) at present, the same integral is calculated according to the first to the top
exchange rewards:
after the end of the whole joint battle, you can exchange rewards of all levels by consuming match points. Except for glory fragments, other rewards can only be exchanged once
consumption mechanism:
win a battle and consume the times of a joint battle; After the battle fails, you can consume the blood diamond to revive, otherwise you will consume a number of combined battles
note: the privileged mercenaries in each phase of cooperative warfare are different
that is to say, cooperative warfare is a that only looks at attributes and skills, not combat power. Bao has opened more than half of the home team for some privileges, in this joint battle can generally directly play to 12 levels
in addition to the first and second level, there are four kinds of monsters in Hezhan ordinary level, one boss for every five levels. The following is the combat power and attributes of each level.
[you need to know more about boss]:
[1]. Boss has a time limit. If you can't finish playing within the time limit, it will disappear automatically, and there is a chance that it will reappear before the next boss refreshes
[2]. A boss can only win once in each cycle
[3]. If the boss can't be knocked out, it won't increase the consumption of pickaxe, so you can continue to beat xiaohuangren in the future
if you want to recharge, Qiguo has a discount. I hope it can help you
original skill: when the combat round is higher than 16, it has a 100% probability to cause 100% damage to the enemy's current combat power. The attack ignores defense and cannot be dodged
after modification: when the combat round is higher than 16, it has a 100% probability to cause 99% damage to the enemy's current combat power. The attack ignores defense and cannot be dodged There is no trigger limit for skills)
concept: after 16 rounds, treat people in their own way<
core mercenary:
one parrot is needed
choba (two are recommended, one on the trench with face emperor or sufficient blood bricks)
it is OK to lower the defense Dodge, but it can't be negative, and the rest pile up 441 Kings.
the combat effectiveness defense can carry the first round of undead. In the first two rounds, Xiaolv or Toyotomi can basically skip it.