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Race talent mining

Publish: 2021-04-19 07:33:29
1.

1、 Delaney's ethnic Specialty:

1. Gem cutting passive jewelry processing skill increased by 5 points

2. Nalu's blessing - active 1.5 second casting time - 40 yards effective distance - 3 minutes cooldown time treatment target, which restores a total of 50 health points in 15 seconds

the amount of healing increases with the caster's spell strength or attack strength (whichever is higher). This ability doesn't lose casting time when it takes damage

3. Heroic aura - passivity increases your strength, agility and intelligence by 78 points (level 120)

4. Shadow resistance - passivity reces your chance of being hit by shadow spells by 2%

(2) dwarf race Specialty:

1. Stone form - active cooling time 3 minutes. After activation, it is immune to bleeding, poison and disease, and the armor value increases by 10. For eight seconds

2. Weapon Specialization - passivity increases the probability of explosive attack by 1%

3. Hammer Weapon Specialization passive requires accuracy improvement of single hand hammer, two hand hammer and two hand hammer by 5

Frost resistance - passivity reces your chance of being hit by frost spell by 2%

5. Search for treasure - after passive activation, the position of the treasure box will be displayed on the small map until it is cancelled, and there is no cooling time

Third, dwarf race Specialty:

1, escape expert - active prompt - cooling time 1 minute 45 seconds, remove all the bad effects that can't move or slow down the movement speed

Open mind - passivity increases Mana by 5%

3. Arcane resistance - passivity reces your chance of being hit by arcane spells by 2%

4, engineering experts - passively add 15 extra rewards for engineering skills

4, human race expertise:

1, perception - active lasting 20 seconds - cooling time of 3 minutes, improve your stealth detection ability

2. Human spirit passive spirit increased by 3%

3. Self interest - active prompt - 2 min cooldown removes all movement restriction effects and effects that cause you to lose control of your character

4. The acquisition speed of diplomacy passive reputation increased by 10%

5. Sword Weapon Specialization - accuracy of passive sword and two handed sword increased by 3

6. Accuracy of hammer Weapon Specialization - passive hammer and two handed hammer increased by 3

5. Night Elf race Specialty:

1. Shadow Dodge - active instant - 2 minutes cooldown. After activation, dodge into the shadow and rece the chance of enemy detecting you. Continue until cancelled or moved. After canceling this effect, your threat to any enemy still in combat will be restored

2. Quickness passivity reces your chance of being hit by melee and ranged attacks by 2%

3, hard to find - passive when you are in shadow or stealth state, rece the chance of the enemy to detect you

4. Spirit of spirit - becomes a sprite after passive death, and the movement speed increases by 50%

Natural resistance passivity reces your chance of being hit by natural spells by 2%

Six, Blood Elf race expertise:

1, arcane affinity - passive enchantment skill increased by 10 points

2. Arcane torrent - active instant spell - 1.5 min cooldown time dispels a favorable buff from all enemies within a radius of 8 yards, and restores 15 energy / 15 runic energy / 6% mana

3. Magic resistance - passivity reces your chance of being hit by a spell by 2%

7. Orc race Specialty:

1. The ration of tenacity passive coma effect is reced by 15%

2. Bloody Fury (warrior / Hunter / stalker / Death Knight) - active instant - 2 min cooldown attack power increased by 6 points, lasting for 15 seconds

3. Bloody Fury (shaman priest) - active instant - 2 min cooldown. Melee attack power increased by 6 points and spell damage increased by 5 points, lasting for 15 seconds

4. Bloody Fury (warlock / mage) - active instant - 2 min cooldown increases your spell power by 5 points for 15 seconds

Eight, Minotaur race expertise:

1, war trample - active 0.5 second casting time - cooling time 2 minutes, make up to 5 enemies within the radius of 8 yards around coma, lasting for 2 seconds

2. Enrance passive basic health increased by 5%

3. Cultivation passive herbalism skills increased by 15 points

Natural resistance passivity reces your chance of being hit by natural spells by 2%

2. [Orc]
[axe specialization] the accuracy of axe, two handed axe and fist set increased by 3
[bloody fury] [2 minute cooldown] increases attack power by 6 points or spell damage by 5 points (2970 attack power / 1485 spell damage at level 85) for 15 seconds
[command] pet damage increased by 5%
[tenacity] the ration of coma effect is reced by 15%

[Tauren]
[cultivation] herbal medicine skills increased by 15 points, and you can collect herbs faster
[rability] basic health increased by 5%
[nature resistance] reces your chance of being hit by nature spells by 2%
[war trample] [2 minute cooldown] [0.5 second casting] stuns up to 5 enemies within a radius of 8 yards for 2 seconds

[Troll]
[beast killer] increases damage to beasts by 5%
[fury] [3 minute cooldown] increases melee and spells by 20% for 10 seconds
[bow specialization] the critical hit probability of bow weapons is increased by 1%
[voodoo dance] reces the ration of all movement restriction effects by 15%. Trolls are the most sensitive
[regeneration] HP recovery speed increased by 10%, and can still maintain 10% of HP recovery speed in combat
[throwing specialization] increases the critical hit probability of throwing weapons by 1%
[undead]
[corpse eating] [2-minute cooldown] after activation, restores 7% of total health and mana every 2 seconds for 10 seconds. Can only be used on Humanoids or undead corpses within a radius of 5 yards. Moving, making any movement, or taking any damage while eating corpses will interrupt the effect
[shadow resistance] reces your chance of being hit by a shadow spell by 2%
[underwater breathing] the time of underwater breathing was prolonged by 233%
[will of the forgotten] [2 minute cooldown] removes all charm, fear and hypnotic effects. This effect shares a 30 second cooldown with other similar effects

[blood elf]
[arcane affinity] enchantment skill increased by 10 points
[arcane torrent] [2 minute cooldown] silences all enemies within a radius of 8 yards for 2 seconds and restores you to 15 runic energy / rage / energy / concentration or 6% mana. The casting of non player units will also be interrupted for 3 seconds
[magic resistance] reces your chance of being hit by a spell by 2%<
.
[goblins]
[only earn but not lose] regardless of any camp, goblins always enjoy the maximum discount when they consume
[chemistry improves life] alchemy skills increased by 15 points[ Better living through chemistry] should be a colorful egg about music
[goblin backpack] [30 minutes cooling] call your friend: Gober, provide you with banking service, lasting for 1 minute
[rocket barrage] [2 minute cooldown] at a distance of 30 yards, fire the rocket on your belt at your enemy, causing a certain proportion of fire damage. Rocket barrage and rocket jump share cooldown
[rocket jump] [2 minute cooldown] use your rocket belt to jump forward. Rocket barrage and rocket jump share cooldown
[time is money] increases attack and casting speed by 1%.
3. In fact, making money has nothing to do with race and talent, because the quickest and most common way to make money is to rely on major and brush G group. These two are the quickest ways to make money. And professional now is nothing to make money, really want to say to make money is FM and jewelry, but these two make money practice is also more difficult, if you don't want to spend money in professional practice, then go to practice double pick, although the money is relatively slow, but very stable, stable make no loss. As for occupations, milk and T are very popular now. There are too many DPS, especially LR, DZ and FS. It's hard to form a team. The occupations that can both milk and T are XD and QS. The milk equipment is special and easy to operate. No one wants to compete with you. Among the races, Tauren is more advantageous for playing t, because the 5% blood limit is increased, which is not a small sum. The final choice is up to you.
4. 1: Delaney
race Specialty:
gem cutting passive
Jewelry processing skills increased by 5 points
Nalu's blessing - active
1.5 seconds casting time - 40 yards effective distance - 3 minutes cooling time
treatment target, recover a total of 50 health points in 15 seconds. The amount of healing increases with the caster's spell power or attack power (whichever is higher). This ability doesn't lose casting time when it takes damage
heroic aura - passive
increases the hit rate of spells and attacks of you and all team members within a radius of 30 yards by 1%
shadow resistance - passive
reces your chance of being hit by shadow spells by 2%. 2: Dwarf race Specialty:
stone shape - active
cooling time 3 minutes
after activation, it is immune to bleeding, poison and disease, and the armor value increases by 10. For eight seconds
Weapon Specialization - passivity
increases the probability of explosive attack by 1%
hammer Weapon Specialization - passive
requires the accuracy of one handed hammer, two handed hammer and two handed hammer to be increased by 5
frost resistance - passive
reces your chance of being hit by frost spells by 2%
search for treasure - passively
after activation, the position of the treasure box will be displayed on the mini map until it is cancelled. There is no cooling down time. 3: Dwarf race Specialty:
escape expert - active
instant - Cooldown Time 1 minute 45 seconds
remove all bad effects that cannot move or slow down the movement speed
open mind - passive
increases intelligence by 5%
arcane resistance - passive
reces your chance of being hit by arcane spells by 2%
Engineering Expert - passive
additional reward for adding 15 engineering skills 4: human race expertise:
perception - initiative
lasting for 20 seconds - cooling time of 3 minutes
stimulate your stealth detection ability
human spirit - passive
spirit increased by 3%
selfishness - initiative
instant - 2 minutes cooldown
remove all movement restrictions and effects that cause you to lose control of your character. This effect shares the cooldown with other similar effects
diplomacy passive
reputation acquisition speed increased by 10%
sword Weapon Specialization - passive
accuracy of sword and two handed sword increased by 3
hammer Weapon Specialization - passive
accuracy of hammer and two handed hammer increased by 3. 5: Night Elf race expertise:
shadow Dodge - active
instant - 2 minutes cooldown time
after activation, dodge into the shadow and rece the chance of enemy detecting you. Continue until cancelled or moved. After canceling this effect, your threat to any enemy still in combat will be restored
fast - passive
reces your chance of being hit by melee and ranged attacks by 2%
hard to find - passive
when you are in shadow hiding or stealth state, rece the probability of the enemy detecting you
spirit of spirit - passive
after death, you will become an elf, and your movement speed will be increased by 50%
natural resistance - passive
reces your chance of being hit by natural spells by 2%. 6: Blood Elf race Specialty:
arcane affinity passive
enchant skill increased by 10 points
arcane torrent - active
instant spell - 2 minute cooldown
silences all enemies within 8 yards for 2 seconds and restores 15 energy / 15 runic energy / 6% mana
magic resistance - passive
reces your chance of being hit by a spell by 2%. 7: Orc race Specialty:
tough passive
ration of coma effect reced by 15%
bloody Fury (warrior / Hunter / stalker / Death Knight) - active
instant - 2 min cooldown
attack power increased by 6 points for 15 seconds
bloody Fury (shaman priest) - active
instant - 2 min cooldown
melee attack power increased by 6 points, spell damage increased by 5 points, lasting for 15 seconds< Blood rage (warlock / mage) - active
instant - 2 min cooldown
increases your spell power by 5 points for 15 seconds
command (death knight / Hunter / warlock) - passive
the damage done by pets of death knight, hunter and Warlock is increased by 5%
axe Specialization - passive
accuracy of axe and two handed axe increased by 5. 8: Minotaur race expertise:
war trample - active
0.5 seconds casting time - cooling time 2 minutes
make up to 5 enemies within 8 yards radius around stun for 2 seconds
enrance passive
basic health increased by 5%
cultivation passive
herbal medicine skills increased by 15 points
natural resistance - passive
reces your chance of being hit by natural spells by 2%. 9: Troll race Specialty:
voodoo step - passive
reces the ration of all movement restriction effects by 15%. Troll's legs are very handy, friend
rage - active
instant - 3 minutes cooldown
increases attack and casting speed by 10% to 30%. When you activate this skill when your health value is full, the acceleration effect is 10%. When you activate this skill when your health value is lower, the acceleration effect is higher, up to 30%. The effect lasts for 10 seconds
regeneration - passive
health recovery speed increased by 10%, and can still maintain 10% health recovery speed in combat
beast killer - passive
increases damage to beasts by 5%
throwing Specialization - passive
need to throw weapons
increase the critical hit probability of throwing weapons by 1%<
bow Specialization - passive
instant - requires bow weapons to increase critical strike by 1% 10: undead race Specialty:
will of the forgotten - active
instant - 2 min cooldown
remove enchantment, fear, and hypnosis effects
corpse eating - active
5 yards effective distance - instant - 2 minutes cooldown time
after activation, it recovers 7% of the total health every 2 seconds and lasts for 10 seconds. Can only be used on Humanoids or undead corpses within a radius of 5 yards. Moving, making any movement, or taking any damage while eating corpses will interrupt the effect
underwater breathing - passive
the time of underwater breathing was prolonged by 233%
shadow resistance - passive
reces your chance of being hit by shadow spells by 2%.
5. From the perspective of race: tribe: 1. Orcs and babies enjoy attack bonus and anti vertigo. They are suitable for king of beasts on the PVP route and better against stalkers. 2. Tauren, thick blood, 5% more than other races. Race talent war tramples on them. They are suitable for getting rid of melee occupation quickly. They are suitable for shooting and survival on the PVP route. 3, It can be said that it is the most suitable race to be a hunter, with bow specialization. Beast killer, Fury (acceleration), and PvP (Combat) and PVE () can reflect the hunter's survival ability and high output. 4. Blood elf, beautiful, and nothing else. Race talent forces him to go in PVP. Survival talent can also be used in alliance: 1. Dark night elf: 10 points more agile, can be invisible, and is more suitable to be a hunter. 2. Dwarf: it's the most suitable profession to be a hunter in the league. First, it's good at firearms. Second, it's very useful for petrifaction when dealing with stalkers. Third, it's good at engineering. It can help the group of hunters get equipment quickly and rece the number of copies. 3. Delaney: there's basically no talent that hunters can use, The king of beasts talent is better in the level practice and early PK, but after the level is full, the improvement of everyone's equipment will cause the hunter to suffer a slight loss in all aspects. Shooting talent: the combination of survival talent in PK will have a great improvement, and the output of the can also reach amazing, but it is not suitable for level practice, And the operation requirements are relatively high, survival talent: the ultimate choice of the ashes level players is not inferior to the warlocks and mages in the control aspect. In the , combined with shooting, they can output diversified, and have better survival ability. In the competitive aspect, they are suitable for control and output. The only disadvantage is that the operation requirements are too damn high
6. Human

[diplomacy] has not changed
[human spirit] improved spirit reced to 3%
[hammer specialization] and [Sword Specialization] improved accuracy reced to 3 points
perception becomes a passive specialty, which will permanently improve your ability to detect stealth
new feat - self interest: remove all movement restrictions and effects that cause you to lose control of your characters. This effect shares the cooldown with other similar effects. Instant, 2-minute cooling time
dwarves

[stone figure form], [gun specialization] and [looking for treasure] did not change
[frost resistance] attribute change will rece your chance of being hit by frost spell by 2%
new specialty - hammer Weapon Specialization: accuracy of hammer and two handed hammer increased by 5. The specialty of passive race
Night Elves

[spirit] has not changed
[quickness] attribute change will rece your chance of being hit by melee and ranged attacks by 2%
[natural resistance] attribute change will rece your chance of being hit by natural spells by 2%
redesigning shadow dodge: when activated, dodge into the shadow to rece the chance that the enemy will detect you. Continue until cancelled or moved. After canceling this effect, your threat to any enemy still in combat will be restored. Instant, 2-minute cooling time
midget

[engineering expertise] and [open mind] did not change
[escape expert] the escape effect cannot be resisted
[arcane resistance] attribute change will rece your chance of being hit by arcane spells by 2%
Delaney

[gem cutting] has not changed
[heroic aura] and [inspirational aura], e to the emergence of a new combat level system, the two races' special effects are integrated
[shadow resistance] attribute change will rece your chance of being hit by Shadow spell by 2%
[Naru's blessing] the amount of healing increases with the caster's spell power or attack power (whichever is higher). In addition, this ability does not lose casting time when it is damaged
orcs

[blood rage] and [axe specialization] did not change
[command] also affects death knight pets
[tenacity] attribute change will shorten the ration of coma effect by 15%
undead

[corpse eating] and [underwater breathing] did not change
[shadow resistance] attribute change will rece your chance of being hit by Shadow spell by 2%
[the will of the forgotten] will only remove enchantment, fear and hypnosis, and no longer have immune effects
Tauren

[war trample] and [cultivation] have not changed
[natural resistance] attribute change will rece your chance of being hit by natural spells by 2%
[rability] attribute change will increase basic health by 5%
trolls

[beast killer], [bow specialization], [throw specialization] and [regeneration] have not changed
[fury] no longer consumes energy, rage or mana
new feat - Voodoo step: reces the ration of all movement restrictions you receive by 15%. Troll's legs are very handy, friend! The passive race's specialty
Blood Elf

[arcane affinity] has not changed
[magic resistance] attribute change will rece your chance of being hit by a spell by 2%
mana diversion has been removed. At the same time [arcane torrent] will restore 15 energy points, 6% mana or 15 runic energy points to the blood elves after casting.
7. Human's self-interest has been changed into slag... Now many experts, including the elderly PVP in European and American clothing, have worn badges... But generally speaking, people who have diplomacy, human spirit, sword and hammer expertise are still good. Recommend knights and priests. Gnomes have an intelligence bonus. They are more suitable for mages, warlocks, and escape masters. The only powerful talent of dark night is shadowdodge. I recommend Xiaode the thief or hunter. Dwarves are the best tank candidates in the league. They are excellent in injury free, hammer expert, and can remove the abnormal state. They are also good candidates for treatment. They recommend knights, soldiers, private enterprises, priests and shaman. The Germans... Forget it. Werewolves are relatively suitable for melee, with a 1% damage bonus. Others are also suitable for physical classes, warriors, death knights, thieves and small ones. On the side of the tribe, orcs are born with stun resistance. They also have a burst trinket, which can increase baby damage. It is recommended to play output warrior, death knight, hunter and Warlock. The undead... It's just the shape. JUMO has a quick trinket, bow specialization, recommended hunter, shaman, small, mage. Tauren has a lot of blood. It's a trampling skill. It's relatively suitable for tanks, but it's not as powerful as dwarves. Recommend knights, warriors, little ones, death knights. Blood spirit, 2% spell resistance, group silence, suitable for many classes, recommended knight, death knight. The goblin has 1% rapidity, and has a skill similar to the warrior's heroic leap. The belt can also fire bombs. The above two skills cool down together. Also take the bank with you, you can buy all the things at a discount without reputation... Suitable for all legal systems, recommend thieves, mages, warlocks, shaman. I'm so tired. All of the above mobile phone calls are inevitable. I hope you can adopt them
8. 1. Terran:
[diplomacy] reputation gain increased by 10%
[self interest] [2 minute cooldown] remove all movement restrictions and effects that make you unable to control characters. This effect shares the cooldown with other similar effects
[hammer Weapon Specialization] accuracy of hammer and two handed hammer increased by 3
[sword weapon specialization] accuracy of sword and two handed sword increased by 3
[human spirit] spirit increased by 3%< [night elf]
2. [night elf]
[erratic] reces the chance of enemies finding you while shadowing, and increases the movement speed of stealth by 5%
[nature resistance] reces your chance of being hit by nature spells by 2%
[quickness] reces your chance of being hit by melee or ranged attacks by 2%
[shadowdodge] [2 min cooldown] when activated, dodge into the shadow, recing the chance that the enemy will detect you. Continue until cancelled or moved. After canceling this effect, your threat to any enemy still in combat will be restored
[spirit of spirit] becomes an elf after death, and its movement speed increases by 75%
3. Dwarf:
[engineering expertise] engineering skills increased by 15 points
[arcane resistance] reces your chance of being hit by arcane spells by 2%
[escape master] [1.75 min cooldown] removes all negative effects that cannot move or slow down the movement speed
[open mind] mana increased by 5%
[short blade Weapon Specialization] accuracy of dagger and one handed sword increased by 3 points
4. Delaney:
[gem cutting] jewelry processing skills increased by 10 points
[Naru's blessing] [3-minute cooldown] treatment target, restores a total of 50 (85 level basic value 1310) health points in 15 seconds. The amount of healing increases with the caster's spell power or attack power (whichever is higher)
[heroic aura] increases your hit rate of spells and attacks by 1%
[shadow resistance] reces your chance of being hit by a shadow spell by 2%
5. [dwarf]
[Explorer] archaeology skills increased by 15 points, and your survey speed is faster than ordinary archaeologists
[search for treasure] [1.5 second cooldown] enables dwarves to sense the location of nearby treasures and display them on a miniature map for continuous flash
[frost resistance] reces your chance of being hit by frost spells by 2%
[firearms specialization] the critical hit probability of firearms is increased by 1%
[hammer Weapon Specialization] accuracy of one handed and two handed hammers increased by 3
[stone form] [2 min cooldown] removes all poisoning, disease and bleeding effects and increases your armor by 10% for 8 seconds
6. [werewolf]
[ascetic] the influence time of disease and curse is reced by 15%
[dark flight] [3 min cooldown] activates your true form, increases movement speed by 70% for 10 seconds
[morphological transformation] werewolves can transform from human to werewolf
[depriver] skin skill increased by 15 points and your skin speed increased. It's a bear warrior
[wild dash] [1.5 second casting] land on all fours and run like a wild animal
[malicious] increases critical hit probability by 1%
7. Orc:
[axe specialization] the accuracy of axe, two handed axe and fist set increased by 3
[bloody fury] [2 minute cooldown] increases attack power by 6 points or spell damage by 5 points (2970 attack power / 1485 spell damage at level 85) for 15 seconds
[command] pet damage increased by 5%
[tenacity] the ration of coma effect is reced by 15%
8. [Tauren]
[cultivation] herbal medicine skills increased by 15 points, and you can collect herbs faster
[rability] basic health increased by 5%
[nature resistance] reces your chance of being hit by nature spells by 2%
[war trample] [2 minute cooldown] [0.5 second casting] stuns up to 5 enemies within a radius of 8 yards for 2 seconds
9. [Troll]
[beast killer] increases damage to beasts by 5%
[fury] [3 minute cooldown] increases melee and spells by 20% for 10 seconds
[bow specialization] the critical hit probability of bow weapons is increased by 1%
[voodoo dance] reces the ration of all movement restriction effects by 15%. Trolls are the most sensitive
[regeneration] HP recovery speed increased by 10%, and can still maintain 10% of HP recovery speed in combat
[throwing specialization] increases the critical hit probability of throwing weapons by 1%
10. [undead]
[corpse eating] [2-minute cooldown] after activation, restores 7% of total health and mana every 2 seconds for 10 seconds. Can only be used on Humanoids or undead corpses within a radius of 5 yards. Moving, making any movement, or taking any damage while eating corpses will interrupt the effect
[shadow resistance] reces your chance of being hit by a shadow spell by 2%
[underwater breathing] the time of underwater breathing was prolonged by 233%
[will of the forgotten] [2 minute cooldown] removes all charm, fear and hypnotic effects. This effect shares a 30 second cooldown with other similar effects
11. [blood elf]
[arcane affinity] enchantment skill increased by 10 points
[arcane torrent] [2 minute cooldown] silences all enemies within a radius of 8 yards for 2 seconds and restores you to 15 runic energy / rage / energy / concentration or 6% mana. The casting of non player units will also be interrupted for 3 seconds
[magic resistance] reces your chance of being hit by a spell by 2%
12. [goblins]
[only earn but not lose] regardless of any camp, goblins always enjoy the maximum discount when they consume
[chemistry improves life] alchemy skills increased by 15 points
[goblin backpack] [30 minutes cooling] call your friend: Gober, provide you with banking service, lasting for 1 minute
[rocket barrage] [2 minute cooldown] at a distance of 30 yards, fire the rocket on your belt at your enemy, causing a certain proportion of fire damage. Rocket barrage and rocket jump share cooldown
[rocket jump] [2 minute cooldown] use your rocket belt to jump forward. Rocket barrage and rocket jump share cooldown
[time is money] increases attack and casting speed by 1%.
9.

Goblins have the following advantages:

1, rocket jump

goblins can use their trusted rocket launcher (of course, relatively speaking), launch themselves and fly a short distance

2. Rocket screen

rocket launcher can launch rockets to the enemy and cause fire damage to the target

3. Call big fat

with the help of close friends, goblins can use their banks anywhere

4. There are good deals everywhere

unscrupulous is the second nature of goblins. They can always get discounts from merchants

5, time is money

goblins should achieve the highest efficiency no matter what they do

6. Chemistry makes life better

goblins are born interested in fragile and dangerous materials and have a deeper understanding of alchemy

{rrrrrrr}

extended materials:

History of goblins

goblins secretly built powerful engineering and alchemy artifact, soon overthrew their oppressive troll and occupied kozan as their hometown

the Kaga mine, once the prison where they were held, the camp where they were enslaved and the origin of the rebellion, has now become a city called andmar

here, they built up the foundation of a huge empire, and at the same time, the inherent cunning of goblins (some call it treachery) was honed to the extreme. The invention of the goblins helped them to rule the world, or at least get a share of what was good for them

to the dismay of the goblins, their wisdom graally decays as the effectiveness of Kaga cave weakens. What's more, it's more and more difficult to find the source area. The supply is less and less, and their prospects are more and more bleak...

the invention and manufacture that the goblins used to be proud of is beginning to appear irregular and sloppy. At the same time, these scammers of Kaga native procts realize that they need to find other ways to satisfy their greed

With their cunning nature and endless greed, goblins quickly became leaders of mercantilism. They gathered huge wealth, while kozan island has become the distribution center of goblin caravan

in the second war, a trade magnate provided the tribe with the services of his group. After the defeat of the tribe, the goblins learned from the failure of the trade king and found that if they were not bound by the exclusive relationship, they could get double benefits

at the end of the Third World War, goblins began to provide services for tribes and alliances at the same time. Recently, the rust water plutocrats, a group of goblins in orgrima and Isala, have found new enemies in the alliance

their unexpected and unprofitable conflict with mi7 of King Varian's army began to shake the neutral attitude of trade King Gary Vicks. When the goblins of the rust water plutocrats and their former allies were reunited, they were warmly welcomed by the tribe

10. I don't understand. Do you want to know about race or talent
now there are 12 races and 10 classes, each class has three kinds of talents, please go to the official website for details
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