Magic Baby mining script
Publish: 2021-04-19 16:34:21
1.
This is the script I used at that time. It's very useful. You can choose some suitable ones. If you are satisfied, please adopt ~
2.
Let me give you a collection. I used it when I was wearing props. There are all the answers you want. Please accept them as satisfactory answers ~
3. What script? Please elaborate. If it's a plug-in, I can't do it.
4. What's the official plan? You are so stupid that I laugh to death
5. Space occupying, look, there's no answer... My egg hurts when I hang up
6. Man.. This thing is determined by the number of items in the game.. If there are more hunting numbers. There are too many people who sell it. There won't be a fixed price. In addition, we should be careful of black merchants. There are many magic swindlers.. do be careful
7. Script commands of auxiliary program (2005-1-1)
1. Overview
1. Script is a plain text file with. Script extension. You can open it with Notepad or other plain text editor for editing
2. The first line at the beginning of the script is the default comment part, which will be displayed in the script description box of the auxiliary program ring execution. Generally, the starting point and other script running requirements are indicated here
3. The script syntax of auxiliary program is very simple, which is divided into two parts: Command and parameter. It explains and executes, and does not support procere call
4. It should be noted that the commands and parameters in the script are case sensitive, and the parameter values can be quoted or not.
5, / / the following are script comments, which will not be noticed when the script is running.
2. The internal value setting statement set
the set statement is used to set the internal value of the program, and the syntax is set (value1, Value2, value3), Among them, value1 and Value2 are internal variable names. For details, see the following description. Value3 is the value to be assigned. The value of value3 can be input by script user with inputvalue function, or written directly in the statement
1. Set (timer, value)
set the value of the script timer as value, the unit is MS, and the default value is 320. Generally, it does not need to be changed. The smaller the value is, the faster the script will run, but it does not mean that the efficiency will be improved
1. Set (Timer1, value)
set the value of the system instruction timer as value, in milliseconds, and the default value is 320. Generally, it does not need to be changed. The change of this value will affect the speed of automatically meeting the enemy and the judgment speed of the function in battle-2. Please do not rece this value arbitrarily to avoid breaking the line from time to time_ Action, autofleet, value)
set whether to run in full when meeting the enemy. The value is 0 or 1. 1 means to run in full and 0 means not to run in full< br /> 2、set(auto_ Action, exp, value)
set whether the system will execute the battle according to the script instruction. Value = 1 is valid, and value = 0 means to execute the battle according to the program panel setting. When it is set to 1, the script will jump to the action: label to execute the battle setting instruction when meeting the enemy, and then return to the original position< br /> 3、set(auto_ Action, man action, value) requires set (auto)_ Action, exp, 1)
set character action type: 0: character ordinary attack, 1: character defense, 2: character escape, 3: character transposition, 4: do nothing, 5: character use skills, 6: use items< br /> 4、set(auto_ Action, manactionskill, value) requires set (auto)_ Action, exp, 1)
set the skill name used by the character, such as & quot; The mirror stops water;, Only if set (Auto_ Action, man action, 5)< br /> 5、set(auto_ Action, manactionskilllevel, value) requires set (auto)_ Action, exp, 1)
set the skill level used by the character, the value is 1-10< br /> 6、set(auto_ Action, manactionobj, value) needs set (auto)_ Action, exp, 1)
to set the target of a character's attack, this sentence is usually not used, but is replaced by setobj< br /> 7、set(auto_ Action, petaction, value) requires set (auto)_ Action, exp, 1)
set pet attack type, do nothing 101, skill 100
8, set (Auto_ Action, petactionskill, value) requires set (auto)_ Action, exp, 1)
set the pet attack skill name, such as & quot; Attack & quot< br /> 8、set(auto_ Action, petactionobj, value) requires set (auto)_ Action, exp, 1)
set pet attack object, this sentence is generally not used, but is replaced by setobj< br /> 9、set(auto_ Action, auto fight, value)
set whether to auto fight, 1 is yes, 0 is No< br /> 10、set(auto_ Action, high speed combat, value)
set whether to fight at high speed, 1 is yes, 0 is No< br /> 11、set(auto_ Action, high speed delay, value)
set the high speed delay value, the value is 1-9< br /> 12、set(auto_ Protect, automovetype, value)
set the type of automatic encounter, the value is 0-6, the value includes the description in the type drop-down box in the panel< br /> 15、set(auto_ Protect, GM, value)
set whether to turn on the emergency protection function, yes is 1, no is 0< br /> 16、set(auto_ Protect, auto stack, value)
set whether to turn on auto stack, yes is 1, no is 0< br /> 17、set(auto_ Protect, automatic throwing, value)
set whether to turn on the automatic throwing function, yes = 1, no = 0< br /> 18、set(auto_ Protection, disconnection protection, value)
set whether to turn on the disconnection protection function, yes = 1, no = 0< br /> 19、set(auto_ Protect, stop protection, value)
set whether to turn on stop protection function, yes = 1, no = 0< br /> 20、set(auto_ Protect, GM, value)
set whether to turn on and stop the GM protection function. This protection is to judge whether there are GM type character IDS around. Now GM may use ordinary characters to go online and can't achieve correct protection< br /> 20、set(auto_ Protect, GM1, value)
set whether to turn on the protection function to stop the number of people around less than the set number, value is 0 or 1, and the number is specified on the interface. This protection is to judge whether there are people around less than the normal number, such as when there are people below level 40 at the university gate, Value1 and Value2 are target coordinates, East and south, respectively. For example: moveto (102, 111)
3, movego (value1)
move one space in the specified direction, value1 is the direction, and the value is 1001-1008, which means North northwest respectively< (4) wait until the end of the specified map or task; value1", 1)
value1 is the location name, such as & quot; Flannel City;, The next sentence will only be executed when the character arrives in flannel
2. Wait for the character to arrive at the specified position and coordinate nowhile (value1, Value2, value3)
value1 is the name of the position, Value2 is the East coordinate, and value3 is the South coordinate. When the character arrives at the specified position and coordinate, the next sentence will be executed
3. Wait for the blood devil to finish no while (renew)
cooperate with the renew sentence, and wait for the character blood devil to finish before executing the next sentence
4. Wait for the sale to be completed, no while (sale)
cooperate with the sale sentence, and wait for the character to finish selling before executing the next sentence< 5. The sentence "sell" is "sell (value 1)
value 1" is the direction, and the value is 1001-1008, which means North northwest. The next sentence of this sentence should be "no while (sale)
6. The blood devil sentence" renew (value1)
value1 "is the direction, and the value is 1001-1008, which means north-northwest respectively. No while (renew)
7. Control to meet the enemy automatically
1. Start to meet the enemy automatically_ auto_ Action
generally, in the hanging stone script, when you go to the hang up point of the battle, you can execute this sentence to automatically encounter the enemy. Be careful not to use this sentence in the judgment loop, because the origin of automatic encounter with the enemy will take effect from the execution of this sentence. If you call this sentence continuously, the origin will change constantly and cause deviation
2_ auto_ Action
in the hanging stone script, when you need to sell stones or go back to the city to replenish your blood, use this sentence to stop meeting the enemy automatically< 8. Conditional judgment sentence if
format is & if; System specified values of status, rability, items, etc. & quot& quot; System specified value & quot;, Value1, Value2, value3)
the value of value1 can be: = (equal to) & lt Less than) & gt Greater than)= Not equal to)
Value2 is the value set by the user, which can be compared with the value specified by the system. The inputval function allows the user to set
value3 as the label. When it meets the judgment conditions, it will jump to the label. Otherwise, it will execute the next sentence
meaning that when the "system specified value" is compared with Value2, how to compare it with the value set for value1, and when the result is true, it will jump to value3< br /> 1、if(" Status & quot& quot; GameCommand.ActionStat", Value1, Value2, value3)
to judge whether it is in the combat state when encountering the enemy, when gamecommand. Actionstat = 0, it is in the non combat state, and when gamecommand. Actionstat = 1, it is in the combat state< br /> 2、if(" Status & quot& quot; Character._ action_ count", Value1, Value2, value3)
judge the number of rounds in a battle. The first round is 1< br /> 3、if(" Status & quot& quot; Character._ loc", Value1, Value2, value3)
to judge the position of a character, such as flannel City, value1 can only be "="< br /> 4、if(" Status & quot& quot; GameMap.x", Value1, Value2, value3)
judge the East coordinate of the character< br /> 5、if(" Status & quot& quot; GameMap.y", Value1, Value2, value3)
judge the South coordinate of the character< br /> 6、if(" Status & quot& quot; GameMap.x.y", Value1, Value2, value3)
to judge the coordinates of a character, value1 can only be "=", such as & if; Status & quot& quot; GameMap.x.y", =, & quot; 100,111", & quot; abc") < br /> 7、if(" Status & quot& quot; Character._ foe_ count", Value1, Value2, value3)
judge the number of hostility< br /> 8、if(" Status & quot& quot; Character._ health", Value1, Value2, value3)
to judge the value of a person's injury, 0 is healthy, the highest is 100, and then it is the most injured< br /> 9、if(" Durability & quot;, Value5, value1, Value2, value3)
judge the rability of an item. When value5 is a number, it means the location of the item; when value5 is not a number, it means the name of the item. For example, & if; Durability & quot& quot; National bow& lt;, & quot; 100", & quot; abc"), The position value of items column is 8-27, and the position value of equipment is:
5 left ornament 0 head 6 right ORNAMENT 2 hands 3 hands 1 body 4 feet 7 crystal
10, if & quot; Items & quot;, Value5, value1, Value2, value3)
judge the number of items in the item column of a character, and value5 is the name of the item. When Value2 is full, it will not only judge whether the item column is full regardless of the value of value5< br /> 11、if(" Quantity of items;, Value5, value1, Value2, value3)
judge the number of items that can be superimposed in the item list of a character. Value5 is the name of the item. When the number of a specified item meets the condition, jump, such as if (& quote; Quantity of items& quot; Iron& gt;, 30 ," abc"), This sentence jumps to ABC as long as there is a group of iron more than 30< br /> 12、if(" People& quot; Blood;, Value1, Value2, value3)
judge the character's life value< br /> 13、if(" People& quot; Magic & quot;, Value1, Value2, value3)
judge the magic value of characters< br /> 14、if(" Pet & quot& quot; Blood;, Value1, Value2, value3)
judge the pet's blood value< br /> 15、if(" Pet & quot& quot; Magic & quot;, Value1, Value2, value3)
judge pet magic value< br /> 16、if(" Monsters & quot& quot; Name & quot;, Value1, Value2, value3)
judge the name of the monster, and jump as long as there are qualified monsters< br /> 17、if(" Monsters & quot& quot; Level & quot;, Value1, Value2, value3)
judge the level of monsters, and jump as long as there are qualified monsters< br /> 18、if(" Bank & quot& quot; Quantity;, Value1, Value2, value3)
judge the quantity of items in the bank, and note that only when and the bank
1. Overview
1. Script is a plain text file with. Script extension. You can open it with Notepad or other plain text editor for editing
2. The first line at the beginning of the script is the default comment part, which will be displayed in the script description box of the auxiliary program ring execution. Generally, the starting point and other script running requirements are indicated here
3. The script syntax of auxiliary program is very simple, which is divided into two parts: Command and parameter. It explains and executes, and does not support procere call
4. It should be noted that the commands and parameters in the script are case sensitive, and the parameter values can be quoted or not.
5, / / the following are script comments, which will not be noticed when the script is running.
2. The internal value setting statement set
the set statement is used to set the internal value of the program, and the syntax is set (value1, Value2, value3), Among them, value1 and Value2 are internal variable names. For details, see the following description. Value3 is the value to be assigned. The value of value3 can be input by script user with inputvalue function, or written directly in the statement
1. Set (timer, value)
set the value of the script timer as value, the unit is MS, and the default value is 320. Generally, it does not need to be changed. The smaller the value is, the faster the script will run, but it does not mean that the efficiency will be improved
1. Set (Timer1, value)
set the value of the system instruction timer as value, in milliseconds, and the default value is 320. Generally, it does not need to be changed. The change of this value will affect the speed of automatically meeting the enemy and the judgment speed of the function in battle-2. Please do not rece this value arbitrarily to avoid breaking the line from time to time_ Action, autofleet, value)
set whether to run in full when meeting the enemy. The value is 0 or 1. 1 means to run in full and 0 means not to run in full< br /> 2、set(auto_ Action, exp, value)
set whether the system will execute the battle according to the script instruction. Value = 1 is valid, and value = 0 means to execute the battle according to the program panel setting. When it is set to 1, the script will jump to the action: label to execute the battle setting instruction when meeting the enemy, and then return to the original position< br /> 3、set(auto_ Action, man action, value) requires set (auto)_ Action, exp, 1)
set character action type: 0: character ordinary attack, 1: character defense, 2: character escape, 3: character transposition, 4: do nothing, 5: character use skills, 6: use items< br /> 4、set(auto_ Action, manactionskill, value) requires set (auto)_ Action, exp, 1)
set the skill name used by the character, such as & quot; The mirror stops water;, Only if set (Auto_ Action, man action, 5)< br /> 5、set(auto_ Action, manactionskilllevel, value) requires set (auto)_ Action, exp, 1)
set the skill level used by the character, the value is 1-10< br /> 6、set(auto_ Action, manactionobj, value) needs set (auto)_ Action, exp, 1)
to set the target of a character's attack, this sentence is usually not used, but is replaced by setobj< br /> 7、set(auto_ Action, petaction, value) requires set (auto)_ Action, exp, 1)
set pet attack type, do nothing 101, skill 100
8, set (Auto_ Action, petactionskill, value) requires set (auto)_ Action, exp, 1)
set the pet attack skill name, such as & quot; Attack & quot< br /> 8、set(auto_ Action, petactionobj, value) requires set (auto)_ Action, exp, 1)
set pet attack object, this sentence is generally not used, but is replaced by setobj< br /> 9、set(auto_ Action, auto fight, value)
set whether to auto fight, 1 is yes, 0 is No< br /> 10、set(auto_ Action, high speed combat, value)
set whether to fight at high speed, 1 is yes, 0 is No< br /> 11、set(auto_ Action, high speed delay, value)
set the high speed delay value, the value is 1-9< br /> 12、set(auto_ Protect, automovetype, value)
set the type of automatic encounter, the value is 0-6, the value includes the description in the type drop-down box in the panel< br /> 15、set(auto_ Protect, GM, value)
set whether to turn on the emergency protection function, yes is 1, no is 0< br /> 16、set(auto_ Protect, auto stack, value)
set whether to turn on auto stack, yes is 1, no is 0< br /> 17、set(auto_ Protect, automatic throwing, value)
set whether to turn on the automatic throwing function, yes = 1, no = 0< br /> 18、set(auto_ Protection, disconnection protection, value)
set whether to turn on the disconnection protection function, yes = 1, no = 0< br /> 19、set(auto_ Protect, stop protection, value)
set whether to turn on stop protection function, yes = 1, no = 0< br /> 20、set(auto_ Protect, GM, value)
set whether to turn on and stop the GM protection function. This protection is to judge whether there are GM type character IDS around. Now GM may use ordinary characters to go online and can't achieve correct protection< br /> 20、set(auto_ Protect, GM1, value)
set whether to turn on the protection function to stop the number of people around less than the set number, value is 0 or 1, and the number is specified on the interface. This protection is to judge whether there are people around less than the normal number, such as when there are people below level 40 at the university gate, Value1 and Value2 are target coordinates, East and south, respectively. For example: moveto (102, 111)
3, movego (value1)
move one space in the specified direction, value1 is the direction, and the value is 1001-1008, which means North northwest respectively< (4) wait until the end of the specified map or task; value1", 1)
value1 is the location name, such as & quot; Flannel City;, The next sentence will only be executed when the character arrives in flannel
2. Wait for the character to arrive at the specified position and coordinate nowhile (value1, Value2, value3)
value1 is the name of the position, Value2 is the East coordinate, and value3 is the South coordinate. When the character arrives at the specified position and coordinate, the next sentence will be executed
3. Wait for the blood devil to finish no while (renew)
cooperate with the renew sentence, and wait for the character blood devil to finish before executing the next sentence
4. Wait for the sale to be completed, no while (sale)
cooperate with the sale sentence, and wait for the character to finish selling before executing the next sentence< 5. The sentence "sell" is "sell (value 1)
value 1" is the direction, and the value is 1001-1008, which means North northwest. The next sentence of this sentence should be "no while (sale)
6. The blood devil sentence" renew (value1)
value1 "is the direction, and the value is 1001-1008, which means north-northwest respectively. No while (renew)
7. Control to meet the enemy automatically
1. Start to meet the enemy automatically_ auto_ Action
generally, in the hanging stone script, when you go to the hang up point of the battle, you can execute this sentence to automatically encounter the enemy. Be careful not to use this sentence in the judgment loop, because the origin of automatic encounter with the enemy will take effect from the execution of this sentence. If you call this sentence continuously, the origin will change constantly and cause deviation
2_ auto_ Action
in the hanging stone script, when you need to sell stones or go back to the city to replenish your blood, use this sentence to stop meeting the enemy automatically< 8. Conditional judgment sentence if
format is & if; System specified values of status, rability, items, etc. & quot& quot; System specified value & quot;, Value1, Value2, value3)
the value of value1 can be: = (equal to) & lt Less than) & gt Greater than)= Not equal to)
Value2 is the value set by the user, which can be compared with the value specified by the system. The inputval function allows the user to set
value3 as the label. When it meets the judgment conditions, it will jump to the label. Otherwise, it will execute the next sentence
meaning that when the "system specified value" is compared with Value2, how to compare it with the value set for value1, and when the result is true, it will jump to value3< br /> 1、if(" Status & quot& quot; GameCommand.ActionStat", Value1, Value2, value3)
to judge whether it is in the combat state when encountering the enemy, when gamecommand. Actionstat = 0, it is in the non combat state, and when gamecommand. Actionstat = 1, it is in the combat state< br /> 2、if(" Status & quot& quot; Character._ action_ count", Value1, Value2, value3)
judge the number of rounds in a battle. The first round is 1< br /> 3、if(" Status & quot& quot; Character._ loc", Value1, Value2, value3)
to judge the position of a character, such as flannel City, value1 can only be "="< br /> 4、if(" Status & quot& quot; GameMap.x", Value1, Value2, value3)
judge the East coordinate of the character< br /> 5、if(" Status & quot& quot; GameMap.y", Value1, Value2, value3)
judge the South coordinate of the character< br /> 6、if(" Status & quot& quot; GameMap.x.y", Value1, Value2, value3)
to judge the coordinates of a character, value1 can only be "=", such as & if; Status & quot& quot; GameMap.x.y", =, & quot; 100,111", & quot; abc") < br /> 7、if(" Status & quot& quot; Character._ foe_ count", Value1, Value2, value3)
judge the number of hostility< br /> 8、if(" Status & quot& quot; Character._ health", Value1, Value2, value3)
to judge the value of a person's injury, 0 is healthy, the highest is 100, and then it is the most injured< br /> 9、if(" Durability & quot;, Value5, value1, Value2, value3)
judge the rability of an item. When value5 is a number, it means the location of the item; when value5 is not a number, it means the name of the item. For example, & if; Durability & quot& quot; National bow& lt;, & quot; 100", & quot; abc"), The position value of items column is 8-27, and the position value of equipment is:
5 left ornament 0 head 6 right ORNAMENT 2 hands 3 hands 1 body 4 feet 7 crystal
10, if & quot; Items & quot;, Value5, value1, Value2, value3)
judge the number of items in the item column of a character, and value5 is the name of the item. When Value2 is full, it will not only judge whether the item column is full regardless of the value of value5< br /> 11、if(" Quantity of items;, Value5, value1, Value2, value3)
judge the number of items that can be superimposed in the item list of a character. Value5 is the name of the item. When the number of a specified item meets the condition, jump, such as if (& quote; Quantity of items& quot; Iron& gt;, 30 ," abc"), This sentence jumps to ABC as long as there is a group of iron more than 30< br /> 12、if(" People& quot; Blood;, Value1, Value2, value3)
judge the character's life value< br /> 13、if(" People& quot; Magic & quot;, Value1, Value2, value3)
judge the magic value of characters< br /> 14、if(" Pet & quot& quot; Blood;, Value1, Value2, value3)
judge the pet's blood value< br /> 15、if(" Pet & quot& quot; Magic & quot;, Value1, Value2, value3)
judge pet magic value< br /> 16、if(" Monsters & quot& quot; Name & quot;, Value1, Value2, value3)
judge the name of the monster, and jump as long as there are qualified monsters< br /> 17、if(" Monsters & quot& quot; Level & quot;, Value1, Value2, value3)
judge the level of monsters, and jump as long as there are qualified monsters< br /> 18、if(" Bank & quot& quot; Quantity;, Value1, Value2, value3)
judge the quantity of items in the bank, and note that only when and the bank
8. In love beehive, it's OK. It can automatically complete tasks without opening the mobile phone.
9. Can tell you have, Taobao sold a lot, but also more accurately tell you, if you are nostalgic, used will be sealed
10. I suggest you don't use it. If you're not afraid of the title, the computer may be poisoned.
and if you play a game, you can also use G, which will not destroy the fairness of the game.
and if you play a game, you can also use G, which will not destroy the fairness of the game.
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