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What is the school of adventure and mining

Publish: 2021-04-19 18:28:14
1. This is a big problem. Since you don't have such a casual attitude as offering a reward, I can only give you a casual answer<

the three main trends of adventure and mining are as follows:
first King flow: high first attack, high king as the sign; Defense and dodge are very low, with critical hit skill as the main skill
recovery flow: high defense and high dodge are the main characteristics of this school. The first attack is generally low, with blood adding skill as the main skill
defense flow: high defense and high king, with pure attack skill as the main skill

there are some cold schools represented by weak flow, but the strength of this school is low, It's easy to be taken away by the first king stream, or killed by the backhand of the defending King stream, or dragged to death by the restoring stream, so it's rare
2.

Adventure and mining battle system flow adventure and mining battle information. Now let's take a look at the latest and complete strategies and news information about adventure and mining battle system flow adventure and mining battle information There are many kinds of schools in adventure and mining, but how to choose the most suitable school is a puzzle for many novices and even some veterans! So, let's take a good look at the classification of schools with me today ~

{ RRRRR}

Awesome flashback: evasion is always considered a chicken ribs, but once you use anti flashback reflow, the evasion of the healing bonus will make you feel extremely powerful. Generally speaking, the skills of recovery flow include three categories: recovering one's own total combat power, recovering one's own current combat power, and absorbing the opponent's total combat power. The first category has been mentioned before, which is a kind of universal oil. The second category is not recommended when the lightning protection does not reach a certain height because the recovered combat power is not stable, And the skills of absorbing total combat power often have one characteristic: high probability and low absorption, but if evading is in place (100 points evade 50% efficiency, 200 evasion to improve 100% curative effect), fill skill is awesome. The fighting process of preventing flashback and reflow is a word, Mo, you don't fight as much as me, what can you do for me

Pure recovery flow: pure recovery flow is a combination of the above two types. The difficulty is that, compared with pure flow and anti flashback flow, which mainly balance two dimensions, what he needs to balance is three dimensions: on the one hand, he needs high defense to suppress the opponent's function; on the other hand, he needs high dodge to provide reasonable recovery for himself, Without the blessing of the king, both sides of the attack and defense will be greatly restricted

A picture teaches us to be a man. The devil and the Dodge queen are all on. Hello

Non mainstream: strictly speaking, non mainstream is not a thorough school. The heroes recommended here all have their own characteristics. When used with other lineups, they often get miraculous effects

Seal type: because it is not necessary to win, the skills of seal type are relatively awkward, and there is always a taste of gambling face when playing. However, in the case that the opponent does not evade the mark, the seal teaching gun sister is still quite cost-effective

Suji: Yes, I'm alone. I can let you fight a little. No matter what battle it is, I'm always right

Replication: I always think that replication is the non mainstream of the non mainstream. After all, the low start still depends on what we fight on the opposite side, and it is often between the two sides What's the ghost of Wanhua after Wanhua? Is it fun

Summary:

1 As the mainstream of today's attack, it can be said that it has become a phenomenon valued by the internal, and the adjustment after it is inevitable. Back hand defense as the core & lt; Defense and counterattack; In fact, it is necessary to break the feudal superstition. For the majority of players, the first thing is to face up to their own card library. Don't follow others' advice. Spend the fragments and blood diamonds in places that are beneficial. At the same time, use your brains to brainstorm. A new lineup may make you different

Make an advertisement, the coach team's combat simulation and four-dimensional simulation fire (GUI) hot (Su) development, we believe that can bring you a better match experience

3. Adventure and mining this game is basically divided into the following four schools:

first attack critical hit flow, focusing on the accumulation of first attack and critical hit skills, junior high school is very strong, although later encounter high defense opponent will be a little weak, but because the sub school hero better collection, recommend all players to use
the king is pure flow, focusing on the accumulation of king and pure skills, the strongest in the late stage, and weak in the early and middle stage, so it is not recommended for novices

defense dodge recovery flow, focusing on the accumulation of defense, dodge and recovery skills, is a partial school, but because Dodge will increase the recovery skills, it is suitable for mining area to skip the level to fight magic statue, PK is unknown

mash up flow, that is, what powerful heroes are on, is suitable for novice civilians. However, it is recommended to bring fewer pure mercenaries in junior high school What I'm looking for is mashup flow
4. You're the first one..
5. The flow of the king is divided into defending king, the former king and the pure King (not all around, as long as the king): defending king is the mainstream of the king, the former king is the variation of the first explosion, and the pure king is the direction of the Titan trench
the main card of the king of defense is sb. Ace can't replace sb in the king of defense stream. In the current version, the king of defense 130, the other kings in the whole stack, rely on the oath sword to output stably
Xianwang is a school created by xianbang flow in order to make up for the damage difference with Chunwang and xjbl (it is emphasized here that the limit first burst does not need to make up for the difference). It needs to make sure that you start at the beginning, and then the damage is higher than the opposite.
6. Pure flow. Pure flow is very weak in the early stage, because many opponents in the early stage have low defense if they burst the flow first. In this way, your pure skill damage is not as high as critical strike. Therefore, in the case of more pre explosion, it is difficult to form, and it is easy to be hanged in the early stage. But one of the branches called Fangwang is more mainstream and also more restrained. His advantage is that his defense is high. Arthur is not half as expensive as the artillery sister of the critical strike team. And the core saber 7 King 6 defense attribute is particularly amazing, and saber is easy to obtain. There are almost all Knights King rewards, whether they are joint war rewards or PVP exchange rewards. If it is configured. Liu Guan, Zhang San Ji you, two Arthur, one Xiuji, the devil king and the devil girl, and one gun elder sister are used to fight the same genre of players. They can fight first and have explosive ability. Zixia zunbao makes up for the lower damage and adds a little attack. The remaining skills with 100% probability are mainly king and defense. My 6m combat power, defending the king, attacking 45 first, defending 137, dodging 73, the king's 127pvp is OK. And I'm zero Dan. you'll see
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