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Build the world, modify villain mining

Publish: 2021-04-20 13:18:58
1. Making the world is a good game. In this game, players need to build their own houses. In the evening, dwarves will sleep, and in the day, they can also direct dwarves to do things. However, sometimes dwarves run around. How to solve this problem? Let's see the following players' experience<
mining and dwarven operation experience
1. Dwarves sleep
there are several conditions for dwarves to sleep,
A: closed house, B: hanging statue, C: one person, one bed, D: the position of the bed should not exceed the space planned by the statue,
A: closed house, the world structure in the game is two layers, one in front and one in back, as shown in the figure,

at the beginning of the game, only one layer of wall was built, so the statue was not closed (the ball on the top of the statue turned yellow). In addition, if the position on the picture was g out, it was considered that it could not be closed, so we should avoid this problem.

the problems of B and C are very simple, not to say much,
D: the position of the bed should not exceed the space planned by the statue.
after the statue is detected, flowing stars will appear on the boundary to show the boundary. The position of the bed should not exceed that boundary. Otherwise, it will not be under the protection of the statue, and the dwarves will not be able to sleep at ease. Finally, the dwarves will be ordered, Then choose "choose dwarves" -- "sleep" and go to sleep obediently.
possible problems:
1. Sometimes the space is closed, and the statue will not change color immediately. Wait a moment, and have a look. If you confirm that the space is OK, you can close the game and go in again.
2. When digging underground, remember that if a wall behind is broken through, Remember to repair immediately (the repair method is to put the soil or stone in the menu below, click the soil, and then point the place to be repaired. The same way is to transform the terrain). If you don't repair it immediately, you will be miserable. You need to fill the map to find a small hole!!!! It's terrible!!!! Remember, remember
2. About upgrading
I saw many friends say that goblin was destroyed at level 5 or 6, which was actually caused by the fact that the dwarves could not return blood without building a shelter before level 3
if the shelter was built before level 3, there would be no problem at all, so my suggestion is: develop underground
because of this, You just need to build a manhole cover (the door should be built after the manhole cover, but also the lock, which is very troublesome). You only need to leave an exit, and you can quickly complete the closed space, so that the dwarves can rest and recover their blood
3. About the running of dwarves
I saw a post before saying: the biggest enemy is not goblin, nor all kinds of monsters, and the biggest enemy is the intelligence of dwarves!!! Always like to stick in the monster pile, really can't hurt
the solution is that at level 2, there will be a sign with a little tortoise on it (coming out with the statue. If you look carefully, it's not a tortoise, it's a little green monster. Anyway, I first feel that it's a tortoise). Put that sign where dwarves always like to run around, so that they won't cross the sign to dangerous places.
4 About mining, collecting
at the beginning of the game, they all rely on dwarves to run around, mining, collecting, slow death!!! Later found that there is magic door this magical thing
it's the magic that appeared at the beginning (the mapping is very troublesome, so it's just described). The blue one has an oval shape in the middle, like an eye. There's a "2" in the lower right corner. This is the magic gate. The starting point of the magic gate is home by default. You only need to consume "2" magic points (at first you thought that the number 2, the logo can only be used twice, but later you know it's not!! Wipe!!! The blue gem with mana in the upper left corner can recover a little in 5 minutes, but if you upgrade, it will be fully recovered. You can also adjust the time of the computer and restart the game, You can open the door in the distance
is it an instant!! Is the instant speed doubled!!!!!! Yes, it's super fast, whether it's mining, or collecting wood, water, or berries.
the general way used by building owners is to cut down the trees in front of the door, transform the potholes into flat ground, and then find a waterside in the distance to transform a large area of land. Anyway, with the portal, there will be a forest farm. The advantage of waterside is that plants grow fast. Do you find that no matter how you refresh the map, the environment and resources will change, but what remains unchanged is a stone mountain at the end of the horizontal axis!! That's our quarry!!!! With the portal, everything has been solved!!!! Therefore, it is not a problem to accumulate resources rapidly in the early stage
there are also mining tips. When mining, first dig a vertical shaft from your hometown (then cut more trees and build more ladders. You can't climb slowly without a ladder, and you won't fall down). And then straight to the left and right sides of the excavation, this process will see a number of mines, in the place of ore ignition, marking, when necessary, directly open transmission to dig down!!! But note that there will be many ants in the hole below. Although the attack power is not high, once the hole is g, there will be a large number of ants. In the early stage, it's better not to try to provoke, at least wait for armor and iron sword to abuse them
5, But there will be some big tasks (that is, tasks with more words), such as fishing, such as using magic compass. When I played the magic compass several times before, I encountered the problem that the magic compass task got stuck, because the magic release has a distance limit. The task is to use magic compass to find the nearest secret room, However, the nearby secret rooms were discovered by me in the early stage of mining, which directly led to the failure of this task. When the card was closed, I had to reopen it, and then I went to the edge area to look for mineral deposits (anyway, there was a portal). After this magic synthesis, I had to release it once to create a tree before I could continue to develop. Then there would be another task, but you can find the secret room again, So the first time you put it, you don't have to look for it. Just put the magic. The second time, you can look for the secret room.
2.

Provide a simple configuration file modification process, for you to want to be dragoon pland Skye's new masochistic game! The following configuration files can be opened with Notepad, but it is recommended to find an XML editing tool to clearly see the hierarchical structure, which is not easy to make mistakes


Part I: game options settings


file path: appdata% dekovicrafttheworldconfig.xml


  1. display tag. This is the setting, the width value is the horizontal resolution, the height value is the vertical resolution, the fullscreen is the full screen, and the FPS is the frame value. For example,

  2. < / OL >

    indicates windowed game and uses 1080 × 720 resolution, the default frame value


    2. Audio tag. This is the sound setting. It can be adjusted directly in the menu. The 100% volume value is 1.. ambient represents the ambient sound, music represents the background music, and sound represents the voice


    3. Game tag. This is the game setting, the first two are important


    max_ resources_ Count indicates the maximum number of resources. The default value is 999, that is, whether your item (most likely soil) exceeds or is 999. If you want to change it yourself, such as 9999, then 1K, 1.1k and so on will be displayed when it exceeds 999


    pause_ on_ focus_ Lost indicates whether to pause when the window is not activated. By default, true means to pause, and false means that the game can continue even if the window is not activated


    Part Two: parameter setting of random map generation


    file path:. Levelsdefault.xml


    here is a collection of map parameter settings for custom games. For example, caves, reservoirs, high and wide ranges of mountains, the distribution ratio of plants and minerals and the range of strata, etc. are basically unchanged without explanation. The original ones are very good


    note: in the data folder, please use the following format: A-M, b-n-p.a-n stands for n a, for example, "wood-4" stands for 4 wood; B-n-p means the probability of losing n B's by P, for example, "torch-2-25" means the probability of losing two torches by 25%


    Part Three: parameter setting of destructable objects


    file path:. Datablocks.xml


    1. Mining Area: adjustable minerals, such as two coal balls falling out of a coal mine grid or Mithril Shenma falling out... Dirt1234 refers to various colors of soil grid (the harder it is to crack the magma, the color also changes), this area through = & quot; false" Indicates that it will block the movement of the creature

    2. < / OL >

      2. Tree area: adjustable trees and shrubs, this area through = & quot; true" It means that the creature can move over without being blocked. Note that the top, trunk and bottom of the tree need to set the treasure dropping resources, which means the top, trunk and bottom of the tree (the part where the root is on the ground) and means what you drop when you chop and where you chop


      3. Column area (pillar), furniture area (furniture), construct area (monster building and your building), light area (lamp, light value indicates light illumination range), map object area (map item), other area (other destructible object), weapon area (weapon) do not make much explanation

3.

Well, this problem has bothered me before, but what I lack is iron

  1. dig a horizontal mine in the shallow underground layer, and you can find the mine soon (once I kept digging, and suddenly found that I couldn't dig, and then I found that I had g to the seaside, ha ha)

  2. explore deep underground, and at a certain depth, the soil will bring its own coal mine and iron mine (you can also dig all the time, earn gold coins, go to the store to change coal, It's cheap anyway)

  3. < / OL >

    that's about it. Please accept it~

4. Cut down mushrooms to get wood, put the underground soil in the sky, and turn it into layers of empty islands. Mushrooms will continue to grow, so as to solve the problem of lack of wood. Note that trees will only grow on the surface
build a super large pool on the top of your head, and the bottom of the pool should be thick. Monsters falling from the sky will be trapped in the pool, thus recing your defense pressure. The disadvantage is that there is less rain and the pool takes time to form.
5. You can understand what is called DC and AC, your mobile phone can be directly plugged in the plug-in board charging? There is no charger
6.

If it's not that the system has automatically sent you villain to collect it, it's that there are items or strange things in a place that you can't find their way.

the following icon will appear on the villain's head:

7.

Really? Thank you. This is a bit of my experience

  1. it's better to control dwarves to build things, because dwarves don't have to go to the warehouse to get things and then build

  2. in fact, I found that you can choose to control dwarf mining, which is far more efficient than a large group of people complaining that there is no way It is suggested to find a person with mining talent + mining manual + portable lamp + let him dig and improve talent all the time + secret silver manuscript bought by the store. After the talent reaches above 100, in addition to silver mine, gold mine, secret silver mine, etc., one by one, with extremely high efficiency)

  3. build a piece of soil to separate the space, so that small skeletons and small zombies can drill through from the bottom and kill big zombies, Giant skeletons and so on block, especially against the Red Gate monster is particularly useful

  4. for the problem of fishing, it's better to find a pool in the ground and open a small hole for dwarves to go fishing. It's always safe

  5. unlimited water making problem: control the dwarves wearing diving glasses, dive to the bottom of the pool, trap themselves with soil blocks, and then get water. Once, I took more than 60 pieces of water from a square, but I didn't worry about it until I cleared the soil blocks and let the dwarves out

  6. < / OL >

    that's about it. Please accept it~~~~~~~~~~

8. Remember that it's the circle in the upper right corner. If you click the number in the upper right corner, it will be multiplied by 1. If you click twice, it will be 1.5 times. If you click three, it will be 2 times of the highest speed. If you click again, it will be back to the original speed. Or the fastest 2x. Acceleration keys from low to high are f1f2f3
9. The future of the base to move away, must be leisure play, there is a formula to build their own base
if you want to play again, you'd better delete the previous file, because if you start again, you will get five gold coins. You can keep the files you don't like to delete
the first step is to place the dwarf's home by the sea. It's better to have a mountain, because the monster has to climb the mountain and it's dawn. This will need some magic, in the early upgrade fast magic can be used. Then there is mining. You should reserve what the base needs, or buy it first, because if there is no base, the dwarfs will run wild
the second step is to complete the placement of the base. (capable parents can make two, so that the dwarf can collect things faster, and you can move the base manually at any time.) At this time, you will find that dwarfs will still go back to the old base. If something falls, they will go back to clean up. If they don't want to go back, it's impossible. New born people will still appear in the old base. But you can rest assured that as long as things fall, they will return to the old base. If you have enough Pro magic, you can circle the old base and send the dwarves to pack up so that they can return to the new base.
10.

Are you talking about getting dwarves to take resources back to the warehouse as soon as possible

then there are several ways:

  1. to solve the problem fundamentally, to open up near home, to build bridges on rivers, to level all steep cliffs and valleys in the later stage, and to build railways in the later stage will be more convenient and faster

  2. it's very fast to use teleportation magic. It's very useful for hunting and logging in the early stage, including mining in the middle and late stage

  3. however, in the later stage, with elf magic and collection magic, as long as you have magic value, this problem will not occur. By the way, it is better to collect magic in the later concentrated resources or places far away from home

  4. there is also the dwarf's backpack. I think it's useless. It's better to save wood and rope to build more useful things. If there are not many things, you can also build them. It's also effective

  5. < / OL >

    in my opinion, that's basically it. I still need two adoptions to upgrade to level 5. Please take them~~

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