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Martian mining

Publish: 2021-04-21 09:53:33
1. QQ can be found on the wish you good luck.
2. Of course, mining is nagram ~ ~ there are many strange and low-grade gold mines, but there are also many people who rob it
another point is next to the fat man area above shatas City, so they can only fly up with birds. The fixed two refined gold mines will not lead to strange places.
3. There is a demand, there is a market, because there is motivation. When you don't need this bitcoin, you ask him to mine, he won't do it.
4. Amulet. There are two runes for working, one is + proficiency, the other is faster to dig things. It's OK to pick up the goods + or the escort cart
Martian: Well, the skill is to turn some blood into demons.
5. The following are what I saw on the Internet. It's very useful to practice engineering
at the beginning, the powder was ground to 30, then 40 bolts and 20 copper tubes were made, a total of 80 bronze tubes were needed. Then make the bolts and copper tubes into 20 inferior muskets and throw them into the shop. Considering that gunpowder needs stones, auction houses may not be able to buy them, so we should avoid things that need gunpowder at this stage. The remaining 10 bolts in the front are made into 5 copper regulators, and the remaining 10 bolts and 5 copper regulators are made into 5 movable mmies. If you are lucky, you can pick up the fuse. At this time, we began to make a large number of silver catalysts. When we were green, we began to make bronze tubes. When we reached 125, we began to make high-speed bronze gears. When we reached 145, we began to make five bronze frames. When we reached 150, we began to make gold energy core. At 160:00, the next time nomorrigan studies the degenerate rays (detailed below), he will make all the rendant high-speed bronze gears and bronze tubes into degenerate rays, and buy the jadeite that he needs. If you don't have a long experience, you can change to wind up synchronous coordinated gyroscope. If you find it difficult to reach 195, you can make several advanced mmies, provided you need an iron bar. Or the materials needed to make a little branch. When it comes to 195, there are two routes. If you're still lazy to dig, you have to make a secret silver tube. After 215, you can make a secret silver shell. When you're green, you can make rose colored goggles. 245, you can make green lenses and then decompose them. These two kinds of glasses need a lot of gems, which can be said to cost a lot of money. Another way is to dig some solid stones by yourself (better if you can buy them). When you are 200, you can make a weak trigger, and when you are 210, you can make a high-speed secret silver warhead. You don't want it in the store, you can only throw it away. If you find it hard to accept it, you can make it into a Mithril shell. If you have 235, you can make the unstable trigger and Mithril shell in front of you into a high explosive bomb. It's good whether you sell it or use it yourself. It is recommended to grind dense explosive powder at 250, and the material is 2 heavy stones. When it's too hard to grind, make silver parts. The formula is sold by the engineering suppliers of iron and Austria. Then take the parts and the gunpowder in front of you to make a silver Thur grenade, and go all the way to 285. Buy a silver Thur grenade formula and go all the way to the top

engineering considerations:
1. Master engineering is to study in the humble bazke brasvina in front of the gakison Hotel, whether you have completed the branch task or not
2. All engineering equipment items can't be replaced in combat, and need 30 seconds to cool down after replacement (except weapons)
3. The effect of restricted equipment on players will be reced (the same as restricted skills)
4. How to get strong rum: in addition to killing the Pirates of xuefan in thorn Valley, you can buy five at a time from the drunken ogre after brushing the bad luck queen of Beicheng Kingdom (thanks for sobra)

about bombs:
1
2. The bomb has critical hit, and the calculation formula of critical hit rate is not known at present
3. All bombs have 1 minute public cooling time
4. Bombs can be dropped under your feet
5. The explosion range of the bomb has different sizes. Generally, the damage is small if the explosion range is large
6. Some bombs have halo effect, but the damage is less than that of bombs of the same level. I'm a thief, and I like to add halo. Although the damage is not high, I can go around and put back stabs in the opponent's halo time.
7. Bombs can generate more hatred than the same amount of general attack physical damage. For tanks in the ngeon, throwing a small-scale high kill bomb at their feet immediately after rushing up to attract monsters is of great help to attract hatred, and can also cause considerable damage<

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I. branch manufacturing of goblin, engineering general class:

explosive of goblin engineers and soldiers
http://www3.sa20.com/Cache/Skill ... c1a84ce5276e96. HTML
requirements: Engineering 205 explosives
needs Engineering (205)
use: explosion occurs after triggering, Deals 450 to 750 fire damage to all nearby enemies and 375 to 625 damage to you
self violence bomb is one of the best bombs to use. It doesn't need to choose the throwing range. After using it, it can cause fire damage to the circle with its own center. It has no chanting and low cost. The disadvantage is that it can also hurt its own blood (less than the other side). After several encounters with the other robber, the other party wants to disappear and run away. At this time, he immediately uses a self riot bomb (on the premise that he still has 700 + blood) to directly kill the robber in the hidden state. Even if he can't kill the robber, the other party has gone out of the hidden state (I don't like to use strangulation or split to deal with the robber). As a tank, a self riot bomb can also absorb the hatred of surrounding monsters in a faster time

big bomb
http://www3.sa20.com/Cache/Skill ... e1e828eb11. HTML
requirements: Engineering 235 Explosives & lt- This is learning needs
needs Engineering (225)
use: deal 340 to 460 damage to all enemies within a radius of 10 yards and stun them for 5 seconds
goblin PK supreme weapon. A range of 10 yards (I remember it used to be 20 yards) and 5 seconds of dizziness (waking up in a dozen) are enough to cope with a lot of changes. It needs goblin rocket fuel (1), solid bomb (6), unstable trigger (1), secret silver shell (1), 2 at a time. One of the more difficult materials is refined rocket fuel. Two at a time, that is, a bomb needs half a fuel. After the revision, solid bombs need Rune cloth. I don't know how 20 solid bombs come from when dwarf engineers are doing branch missions. I don't know if they are one thing

goblin rocket helmet
http://www3.sa20.com/Cache/Skill ... 6fbfacc814f235. HTML
requirements: Engineering 245 formula & lt- This is learning needs
equipment binding
head armor
50 armor
+ 15 enrance
Engineering (235) & lt- This is the equipment that needs to be
used: charge at the target and knock it for 30 seconds. This skill will also make you knocked down and coma for a short time. Any damage will awaken the target
the most practical helmet is cloth armor, which has no restrictions on use conditions and no probability of success. It is equivalent to an unconditional mug or sheep changing, and you will only faint for about 2 seconds. PK or ot are very good. The only regret is that the cooling time is 20 minutes. The material needs four rocket fuel, a goblin construction helmet made by goblin engineering and some other parts. Fortunately, the rocket helmet is bound to the equipment. Comrades of dwarf project, please have a good relationship with the goblin master you know. The appearance is funny. I'm a dwarf. I'll be a Martian when I put it on. Some of us like watching me dance with this hat<

structure diagram: XL type of digitalis pacemaker
http://www3.sa20.com/Cache/Item/ ... bdb0444bc4a463. HTML
need Engineering (265)
need goblin engineer
need silver parts (2), true silver transformer (2), fuse (2), cobweb spider wire (2), Ruby (2)
use: teach you how to make XL type goblin pacemaker
the XL type of goblin pacemaker
Accessories
need Engineering (265)
use: pacemakers can sometimes revive a dead player, but this kind of device is not stable, and may suddenly explode in use
another enhanced device, the success rate is much higher than the previous one (the previous one has completely made me lose the confidence to continue to use it). After the revision, it will not explode. Unlike the resurrection of the priest, there is nothing that can be done after the soul is released. It should be noted that when you see the electric shock effect after use, even if it is successful, you have to wait a few seconds to see the resurrection dialog box. Don't release it immediately when you see no effect. Personally, I think the success rate is related to the difference between the two sides. I haven't tested it. It takes half an hour to cool down. I really don't have so much time to test it. Goblin manufacturing engineering is universal. It uses one more fuse than before< Second, midget branch manufacturing, engineering general class:

midget reced ray
http://www3.sa20.com/Cache/Skill ... 6ffc6b2d87d83f. HTML
requirements: Engineering 205 device
binding after equipment
Accessories
need Engineering (205)
use: rece the size of the target, Reces damage and stamina by 250% and 50% respectively. Of course, generally speaking, there are three kinds of effects:
the other side becomes smaller, all of us become smaller, and all of us become larger. The actual effect has never been seen. Enrance is reced by 50% and damage is only reced by 250 instead of 250%. Many boss who are immune to dizziness or coma often don't immune to this. We are just as big when we shoot up. P close combat department is also good, in addition to the effect and psychological pressure

dwarf net spreader http://www3.sa20.com/Cache/Skill ... 31934b34601977. HTML
requirements: Engineering 210 device
binding after equipment
Accessories
needs Engineering (210)
use: make the target trapped in the net for 10 seconds. This net has a lot of barbs, but sometimes it will bring bad luck to the users themselves...
there are three kinds of effects: net the other side, net yourself, and net with the other side. Pay attention that the net is not in one net, but has a certain distance, which can't be cut in melee, but the net time is longer than the other side. At this time, the dwarf's talent shows up. Immediately escape the master and catch up with him. Ha ha ~ it has a range and can be used to catch people

midget protective belt
http://www3.sa20.com/Cache/Skill ... f76e8ee7e55650. HTML
requirements: Engineering 215 Leather Armor
binding after equipment
waist Leather Armor
66 points of armor
+ 6 enrance
needs Engineering (215)
use: create a force field to absorb 500 points of damage for you in the next 10 minutes. Warning: the force field may be overloaded e to impact and temporarily transfer the wearer to another dimension
I haven't used this, I don't comment much, I don't know what it means to move to another dimension, back to the city

midget brainwashing hat
http://www3.sa20.com/Cache/Skill ... 945dcb2ca6f2ec. HTML
requirements: Engineering 235 formula
binding after equipment
head armor
50 point armor
+ 14 spirit
needs Engineering (215)
use: touch the idea of the target and try to control it. If everything is normal, you can control the target's mind for 20 seconds...
similar to the priest's mind control, first person vision, you can use the opponent's skills, and the effect is reced. It's good to let the other party jump off the cliff. 60 minutes to cool

structure diagram: dwarf alarm robot
http://www3.sa20.com/Cache/Item/ ... 294b36c9a1427d. HTML
need Engineering (265)
need dwarf engineering
use: teach you how to make alarm robot
alarm robot
need Engineering (265)
use: call an alarm robot for 10 minutes. It sends out pulses intermittently
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